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BuildImpersonateTrusteeW
関数代理トラスティを設定してTRUSTEE構造体を初期化する。
シグネチャ
// ADVAPI32.dll (Unicode / -W)
#include <windows.h>
void BuildImpersonateTrusteeW(
TRUSTEE_W* pTrustee,
TRUSTEE_W* pImpersonateTrustee // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pTrustee | TRUSTEE_W* | inout |
| pImpersonateTrustee | TRUSTEE_W* | inoptional |
戻り値の型: void
各言語での呼び出し定義
// ADVAPI32.dll (Unicode / -W)
#include <windows.h>
void BuildImpersonateTrusteeW(
TRUSTEE_W* pTrustee,
TRUSTEE_W* pImpersonateTrustee // optional
);[DllImport("ADVAPI32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern void BuildImpersonateTrusteeW(
IntPtr pTrustee, // TRUSTEE_W* in/out
IntPtr pImpersonateTrustee // TRUSTEE_W* optional
);<DllImport("ADVAPI32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Sub BuildImpersonateTrusteeW(
pTrustee As IntPtr, ' TRUSTEE_W* in/out
pImpersonateTrustee As IntPtr ' TRUSTEE_W* optional
)
End Sub' pTrustee : TRUSTEE_W* in/out
' pImpersonateTrustee : TRUSTEE_W* optional
Declare PtrSafe Sub BuildImpersonateTrusteeW Lib "advapi32" ( _
ByVal pTrustee As LongPtr, _
ByVal pImpersonateTrustee As LongPtr)
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
BuildImpersonateTrusteeW = ctypes.windll.advapi32.BuildImpersonateTrusteeW
BuildImpersonateTrusteeW.restype = None
BuildImpersonateTrusteeW.argtypes = [
ctypes.c_void_p, # pTrustee : TRUSTEE_W* in/out
ctypes.c_void_p, # pImpersonateTrustee : TRUSTEE_W* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
BuildImpersonateTrusteeW = Fiddle::Function.new(
lib['BuildImpersonateTrusteeW'],
[
Fiddle::TYPE_VOIDP, # pTrustee : TRUSTEE_W* in/out
Fiddle::TYPE_VOIDP, # pImpersonateTrustee : TRUSTEE_W* optional
],
Fiddle::TYPE_VOID)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "advapi32")]
extern "system" {
fn BuildImpersonateTrusteeW(
pTrustee: *mut TRUSTEE_W, // TRUSTEE_W* in/out
pImpersonateTrustee: *mut TRUSTEE_W // TRUSTEE_W* optional
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("ADVAPI32.dll", CharSet = CharSet.Unicode)]
public static extern void BuildImpersonateTrusteeW(IntPtr pTrustee, IntPtr pImpersonateTrustee);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_BuildImpersonateTrusteeW' -Namespace Win32 -PassThru
# $api::BuildImpersonateTrusteeW(pTrustee, pImpersonateTrustee)#uselib "ADVAPI32.dll"
#func global BuildImpersonateTrusteeW "BuildImpersonateTrusteeW" wptr, wptr
; BuildImpersonateTrusteeW varptr(pTrustee), varptr(pImpersonateTrustee)
; pTrustee : TRUSTEE_W* in/out -> "wptr"
; pImpersonateTrustee : TRUSTEE_W* optional -> "wptr"出力引数:
#uselib "ADVAPI32.dll" #func global BuildImpersonateTrusteeW "BuildImpersonateTrusteeW" var, var ; BuildImpersonateTrusteeW pTrustee, pImpersonateTrustee ; pTrustee : TRUSTEE_W* in/out -> "var" ; pImpersonateTrustee : TRUSTEE_W* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ADVAPI32.dll" #func global BuildImpersonateTrusteeW "BuildImpersonateTrusteeW" sptr, sptr ; BuildImpersonateTrusteeW varptr(pTrustee), varptr(pImpersonateTrustee) ; pTrustee : TRUSTEE_W* in/out -> "sptr" ; pImpersonateTrustee : TRUSTEE_W* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void BuildImpersonateTrusteeW(TRUSTEE_W* pTrustee, TRUSTEE_W* pImpersonateTrustee) #uselib "ADVAPI32.dll" #func global BuildImpersonateTrusteeW "BuildImpersonateTrusteeW" var, var ; BuildImpersonateTrusteeW pTrustee, pImpersonateTrustee ; pTrustee : TRUSTEE_W* in/out -> "var" ; pImpersonateTrustee : TRUSTEE_W* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void BuildImpersonateTrusteeW(TRUSTEE_W* pTrustee, TRUSTEE_W* pImpersonateTrustee) #uselib "ADVAPI32.dll" #func global BuildImpersonateTrusteeW "BuildImpersonateTrusteeW" intptr, intptr ; BuildImpersonateTrusteeW varptr(pTrustee), varptr(pImpersonateTrustee) ; pTrustee : TRUSTEE_W* in/out -> "intptr" ; pImpersonateTrustee : TRUSTEE_W* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procBuildImpersonateTrusteeW = advapi32.NewProc("BuildImpersonateTrusteeW")
)
// pTrustee (TRUSTEE_W* in/out), pImpersonateTrustee (TRUSTEE_W* optional)
r1, _, err := procBuildImpersonateTrusteeW.Call(
uintptr(pTrustee),
uintptr(pImpersonateTrustee),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure BuildImpersonateTrusteeW(
pTrustee: Pointer; // TRUSTEE_W* in/out
pImpersonateTrustee: Pointer // TRUSTEE_W* optional
); stdcall;
external 'ADVAPI32.dll' name 'BuildImpersonateTrusteeW';result := DllCall("ADVAPI32\BuildImpersonateTrusteeW"
, "Ptr", pTrustee ; TRUSTEE_W* in/out
, "Ptr", pImpersonateTrustee ; TRUSTEE_W* optional
, "Int") ; return: void●BuildImpersonateTrusteeW(pTrustee, pImpersonateTrustee) = DLL("ADVAPI32.dll", "int BuildImpersonateTrusteeW(void*, void*)")
# 呼び出し: BuildImpersonateTrusteeW(pTrustee, pImpersonateTrustee)
# pTrustee : TRUSTEE_W* in/out -> "void*"
# pImpersonateTrustee : TRUSTEE_W* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。