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SCardUIDlgSelectCardW
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// SCARDDLG.dll (Unicode / -W)
#include <windows.h>
INT SCardUIDlgSelectCardW(
OPENCARDNAME_EXW* param0
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | OPENCARDNAME_EXW* | inout |
戻り値の型: INT
各言語での呼び出し定義
// SCARDDLG.dll (Unicode / -W)
#include <windows.h>
INT SCardUIDlgSelectCardW(
OPENCARDNAME_EXW* param0
);[DllImport("SCARDDLG.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern int SCardUIDlgSelectCardW(
IntPtr param0 // OPENCARDNAME_EXW* in/out
);<DllImport("SCARDDLG.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function SCardUIDlgSelectCardW(
param0 As IntPtr ' OPENCARDNAME_EXW* in/out
) As Integer
End Function' param0 : OPENCARDNAME_EXW* in/out
Declare PtrSafe Function SCardUIDlgSelectCardW Lib "scarddlg" ( _
ByVal param0 As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SCardUIDlgSelectCardW = ctypes.windll.scarddlg.SCardUIDlgSelectCardW
SCardUIDlgSelectCardW.restype = ctypes.c_int
SCardUIDlgSelectCardW.argtypes = [
ctypes.c_void_p, # param0 : OPENCARDNAME_EXW* in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('SCARDDLG.dll')
SCardUIDlgSelectCardW = Fiddle::Function.new(
lib['SCardUIDlgSelectCardW'],
[
Fiddle::TYPE_VOIDP, # param0 : OPENCARDNAME_EXW* in/out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "scarddlg")]
extern "system" {
fn SCardUIDlgSelectCardW(
param0: *mut OPENCARDNAME_EXW // OPENCARDNAME_EXW* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("SCARDDLG.dll", CharSet = CharSet.Unicode)]
public static extern int SCardUIDlgSelectCardW(IntPtr param0);
"@
$api = Add-Type -MemberDefinition $sig -Name 'SCARDDLG_SCardUIDlgSelectCardW' -Namespace Win32 -PassThru
# $api::SCardUIDlgSelectCardW(param0)#uselib "SCARDDLG.dll"
#func global SCardUIDlgSelectCardW "SCardUIDlgSelectCardW" wptr
; SCardUIDlgSelectCardW varptr(param0) ; 戻り値は stat
; param0 : OPENCARDNAME_EXW* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "SCARDDLG.dll" #cfunc global SCardUIDlgSelectCardW "SCardUIDlgSelectCardW" var ; res = SCardUIDlgSelectCardW(param0) ; param0 : OPENCARDNAME_EXW* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "SCARDDLG.dll" #cfunc global SCardUIDlgSelectCardW "SCardUIDlgSelectCardW" sptr ; res = SCardUIDlgSelectCardW(varptr(param0)) ; param0 : OPENCARDNAME_EXW* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; INT SCardUIDlgSelectCardW(OPENCARDNAME_EXW* param0) #uselib "SCARDDLG.dll" #cfunc global SCardUIDlgSelectCardW "SCardUIDlgSelectCardW" var ; res = SCardUIDlgSelectCardW(param0) ; param0 : OPENCARDNAME_EXW* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; INT SCardUIDlgSelectCardW(OPENCARDNAME_EXW* param0) #uselib "SCARDDLG.dll" #cfunc global SCardUIDlgSelectCardW "SCardUIDlgSelectCardW" intptr ; res = SCardUIDlgSelectCardW(varptr(param0)) ; param0 : OPENCARDNAME_EXW* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
scarddlg = windows.NewLazySystemDLL("SCARDDLG.dll")
procSCardUIDlgSelectCardW = scarddlg.NewProc("SCardUIDlgSelectCardW")
)
// param0 (OPENCARDNAME_EXW* in/out)
r1, _, err := procSCardUIDlgSelectCardW.Call(
uintptr(param0),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // INTfunction SCardUIDlgSelectCardW(
param0: Pointer // OPENCARDNAME_EXW* in/out
): Integer; stdcall;
external 'SCARDDLG.dll' name 'SCardUIDlgSelectCardW';result := DllCall("SCARDDLG\SCardUIDlgSelectCardW"
, "Ptr", param0 ; OPENCARDNAME_EXW* in/out
, "Int") ; return: INT●SCardUIDlgSelectCardW(param0) = DLL("SCARDDLG.dll", "int SCardUIDlgSelectCardW(void*)")
# 呼び出し: SCardUIDlgSelectCardW(param0)
# param0 : OPENCARDNAME_EXW* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。