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AllocateAndInitializeSid

関数
指定した識別子機関とサブ権限からSIDを割り当て初期化する。
DLLADVAPI32.dll呼出規約winapiSetLastErrorあり対応OSWindows XP 以降

シグネチャ

// ADVAPI32.dll
#include <windows.h>

BOOL AllocateAndInitializeSid(
    SID_IDENTIFIER_AUTHORITY* pIdentifierAuthority,
    BYTE nSubAuthorityCount,
    DWORD nSubAuthority0,
    DWORD nSubAuthority1,
    DWORD nSubAuthority2,
    DWORD nSubAuthority3,
    DWORD nSubAuthority4,
    DWORD nSubAuthority5,
    DWORD nSubAuthority6,
    DWORD nSubAuthority7,
    PSID* pSid
);

パラメーター

名前方向説明
pIdentifierAuthoritySID_IDENTIFIER_AUTHORITY*inSID_IDENTIFIER_AUTHORITY 構造体へのポインター。この構造体は、SID に設定する最上位の識別子オーソリティ値を指定します。
nSubAuthorityCountBYTEin

SID に格納するサブオーソリティの数を指定します。このパラメーターは、サブオーソリティパラメーターのうち何個が有効な値を持つかも示します。このパラメーターには 1 から 8 までの値を指定する必要があります。

たとえば、値が 3 の場合は、dwSubAuthority0dwSubAuthority1dwSubAuthority2 の各パラメーターで指定されたサブオーソリティ値が有効であり、残りは無視されることを示します。

nSubAuthority0DWORDinSID に格納するサブオーソリティ値。
nSubAuthority1DWORDinSID に格納するサブオーソリティ値。
nSubAuthority2DWORDinSID に格納するサブオーソリティ値。
nSubAuthority3DWORDinSID に格納するサブオーソリティ値。
nSubAuthority4DWORDinSID に格納するサブオーソリティ値。
nSubAuthority5DWORDinSID に格納するサブオーソリティ値。
nSubAuthority6DWORDinSID に格納するサブオーソリティ値。
nSubAuthority7DWORDinSID に格納するサブオーソリティ値。
pSidPSID*out割り当てられて初期化された SID 構造体へのポインターを受け取る変数へのポインター。

戻り値の型: BOOL

公式ドキュメント

最大 8 個のサブオーソリティを持つセキュリティ識別子 (SID) を割り当てて初期化します。

戻り値

関数が成功した場合、戻り値は 0 以外の値です。

関数が失敗した場合、戻り値は 0 です。拡張エラー情報を取得するには、 GetLastError を呼び出します。

解説(Remarks)

AllocateAndInitializeSid 関数で割り当てた SID は、FreeSid 関数を使用して解放する必要があります。

この関数は 32 ビットの RID 値を持つ SID を作成します。より長い RID 値を必要とするアプリケーションでは、 CreateWellKnownSid を使用してください。

この関数を使用する例については、Creating a Security Descriptor for a New Object または Taking Object Ownership を参照してください。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での呼び出し定義

// ADVAPI32.dll
#include <windows.h>

BOOL AllocateAndInitializeSid(
    SID_IDENTIFIER_AUTHORITY* pIdentifierAuthority,
    BYTE nSubAuthorityCount,
    DWORD nSubAuthority0,
    DWORD nSubAuthority1,
    DWORD nSubAuthority2,
    DWORD nSubAuthority3,
    DWORD nSubAuthority4,
    DWORD nSubAuthority5,
    DWORD nSubAuthority6,
    DWORD nSubAuthority7,
    PSID* pSid
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool AllocateAndInitializeSid(
    IntPtr pIdentifierAuthority,   // SID_IDENTIFIER_AUTHORITY*
    byte nSubAuthorityCount,   // BYTE
    uint nSubAuthority0,   // DWORD
    uint nSubAuthority1,   // DWORD
    uint nSubAuthority2,   // DWORD
    uint nSubAuthority3,   // DWORD
    uint nSubAuthority4,   // DWORD
    uint nSubAuthority5,   // DWORD
    uint nSubAuthority6,   // DWORD
    uint nSubAuthority7,   // DWORD
    IntPtr pSid   // PSID* out
);
<DllImport("ADVAPI32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function AllocateAndInitializeSid(
    pIdentifierAuthority As IntPtr,   ' SID_IDENTIFIER_AUTHORITY*
    nSubAuthorityCount As Byte,   ' BYTE
    nSubAuthority0 As UInteger,   ' DWORD
    nSubAuthority1 As UInteger,   ' DWORD
    nSubAuthority2 As UInteger,   ' DWORD
    nSubAuthority3 As UInteger,   ' DWORD
    nSubAuthority4 As UInteger,   ' DWORD
    nSubAuthority5 As UInteger,   ' DWORD
    nSubAuthority6 As UInteger,   ' DWORD
    nSubAuthority7 As UInteger,   ' DWORD
    pSid As IntPtr   ' PSID* out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY*
' nSubAuthorityCount : BYTE
' nSubAuthority0 : DWORD
' nSubAuthority1 : DWORD
' nSubAuthority2 : DWORD
' nSubAuthority3 : DWORD
' nSubAuthority4 : DWORD
' nSubAuthority5 : DWORD
' nSubAuthority6 : DWORD
' nSubAuthority7 : DWORD
' pSid : PSID* out
Declare PtrSafe Function AllocateAndInitializeSid Lib "advapi32" ( _
    ByVal pIdentifierAuthority As LongPtr, _
    ByVal nSubAuthorityCount As Byte, _
    ByVal nSubAuthority0 As Long, _
    ByVal nSubAuthority1 As Long, _
    ByVal nSubAuthority2 As Long, _
    ByVal nSubAuthority3 As Long, _
    ByVal nSubAuthority4 As Long, _
    ByVal nSubAuthority5 As Long, _
    ByVal nSubAuthority6 As Long, _
    ByVal nSubAuthority7 As Long, _
    ByVal pSid As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

AllocateAndInitializeSid = ctypes.windll.advapi32.AllocateAndInitializeSid
AllocateAndInitializeSid.restype = wintypes.BOOL
AllocateAndInitializeSid.argtypes = [
    ctypes.c_void_p,  # pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY*
    ctypes.c_ubyte,  # nSubAuthorityCount : BYTE
    wintypes.DWORD,  # nSubAuthority0 : DWORD
    wintypes.DWORD,  # nSubAuthority1 : DWORD
    wintypes.DWORD,  # nSubAuthority2 : DWORD
    wintypes.DWORD,  # nSubAuthority3 : DWORD
    wintypes.DWORD,  # nSubAuthority4 : DWORD
    wintypes.DWORD,  # nSubAuthority5 : DWORD
    wintypes.DWORD,  # nSubAuthority6 : DWORD
    wintypes.DWORD,  # nSubAuthority7 : DWORD
    ctypes.c_void_p,  # pSid : PSID* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('ADVAPI32.dll')
AllocateAndInitializeSid = Fiddle::Function.new(
  lib['AllocateAndInitializeSid'],
  [
    Fiddle::TYPE_VOIDP,  # pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY*
    -Fiddle::TYPE_CHAR,  # nSubAuthorityCount : BYTE
    -Fiddle::TYPE_INT,  # nSubAuthority0 : DWORD
    -Fiddle::TYPE_INT,  # nSubAuthority1 : DWORD
    -Fiddle::TYPE_INT,  # nSubAuthority2 : DWORD
    -Fiddle::TYPE_INT,  # nSubAuthority3 : DWORD
    -Fiddle::TYPE_INT,  # nSubAuthority4 : DWORD
    -Fiddle::TYPE_INT,  # nSubAuthority5 : DWORD
    -Fiddle::TYPE_INT,  # nSubAuthority6 : DWORD
    -Fiddle::TYPE_INT,  # nSubAuthority7 : DWORD
    Fiddle::TYPE_VOIDP,  # pSid : PSID* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "advapi32")]
extern "system" {
    fn AllocateAndInitializeSid(
        pIdentifierAuthority: *mut SID_IDENTIFIER_AUTHORITY,  // SID_IDENTIFIER_AUTHORITY*
        nSubAuthorityCount: u8,  // BYTE
        nSubAuthority0: u32,  // DWORD
        nSubAuthority1: u32,  // DWORD
        nSubAuthority2: u32,  // DWORD
        nSubAuthority3: u32,  // DWORD
        nSubAuthority4: u32,  // DWORD
        nSubAuthority5: u32,  // DWORD
        nSubAuthority6: u32,  // DWORD
        nSubAuthority7: u32,  // DWORD
        pSid: *mut *mut core::ffi::c_void  // PSID* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true)]
public static extern bool AllocateAndInitializeSid(IntPtr pIdentifierAuthority, byte nSubAuthorityCount, uint nSubAuthority0, uint nSubAuthority1, uint nSubAuthority2, uint nSubAuthority3, uint nSubAuthority4, uint nSubAuthority5, uint nSubAuthority6, uint nSubAuthority7, IntPtr pSid);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_AllocateAndInitializeSid' -Namespace Win32 -PassThru
# $api::AllocateAndInitializeSid(pIdentifierAuthority, nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid)
#uselib "ADVAPI32.dll"
#func global AllocateAndInitializeSid "AllocateAndInitializeSid" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; AllocateAndInitializeSid varptr(pIdentifierAuthority), nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid   ; 戻り値は stat
; pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> "sptr"
; nSubAuthorityCount : BYTE -> "sptr"
; nSubAuthority0 : DWORD -> "sptr"
; nSubAuthority1 : DWORD -> "sptr"
; nSubAuthority2 : DWORD -> "sptr"
; nSubAuthority3 : DWORD -> "sptr"
; nSubAuthority4 : DWORD -> "sptr"
; nSubAuthority5 : DWORD -> "sptr"
; nSubAuthority6 : DWORD -> "sptr"
; nSubAuthority7 : DWORD -> "sptr"
; pSid : PSID* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "ADVAPI32.dll"
#cfunc global AllocateAndInitializeSid "AllocateAndInitializeSid" var, int, int, int, int, int, int, int, int, int, sptr
; res = AllocateAndInitializeSid(pIdentifierAuthority, nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid)
; pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> "var"
; nSubAuthorityCount : BYTE -> "int"
; nSubAuthority0 : DWORD -> "int"
; nSubAuthority1 : DWORD -> "int"
; nSubAuthority2 : DWORD -> "int"
; nSubAuthority3 : DWORD -> "int"
; nSubAuthority4 : DWORD -> "int"
; nSubAuthority5 : DWORD -> "int"
; nSubAuthority6 : DWORD -> "int"
; nSubAuthority7 : DWORD -> "int"
; pSid : PSID* out -> "sptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL AllocateAndInitializeSid(SID_IDENTIFIER_AUTHORITY* pIdentifierAuthority, BYTE nSubAuthorityCount, DWORD nSubAuthority0, DWORD nSubAuthority1, DWORD nSubAuthority2, DWORD nSubAuthority3, DWORD nSubAuthority4, DWORD nSubAuthority5, DWORD nSubAuthority6, DWORD nSubAuthority7, PSID* pSid)
#uselib "ADVAPI32.dll"
#cfunc global AllocateAndInitializeSid "AllocateAndInitializeSid" var, int, int, int, int, int, int, int, int, int, intptr
; res = AllocateAndInitializeSid(pIdentifierAuthority, nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid)
; pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> "var"
; nSubAuthorityCount : BYTE -> "int"
; nSubAuthority0 : DWORD -> "int"
; nSubAuthority1 : DWORD -> "int"
; nSubAuthority2 : DWORD -> "int"
; nSubAuthority3 : DWORD -> "int"
; nSubAuthority4 : DWORD -> "int"
; nSubAuthority5 : DWORD -> "int"
; nSubAuthority6 : DWORD -> "int"
; nSubAuthority7 : DWORD -> "int"
; pSid : PSID* out -> "intptr"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
	procAllocateAndInitializeSid = advapi32.NewProc("AllocateAndInitializeSid")
)

// pIdentifierAuthority (SID_IDENTIFIER_AUTHORITY*), nSubAuthorityCount (BYTE), nSubAuthority0 (DWORD), nSubAuthority1 (DWORD), nSubAuthority2 (DWORD), nSubAuthority3 (DWORD), nSubAuthority4 (DWORD), nSubAuthority5 (DWORD), nSubAuthority6 (DWORD), nSubAuthority7 (DWORD), pSid (PSID* out)
r1, _, err := procAllocateAndInitializeSid.Call(
	uintptr(pIdentifierAuthority),
	uintptr(nSubAuthorityCount),
	uintptr(nSubAuthority0),
	uintptr(nSubAuthority1),
	uintptr(nSubAuthority2),
	uintptr(nSubAuthority3),
	uintptr(nSubAuthority4),
	uintptr(nSubAuthority5),
	uintptr(nSubAuthority6),
	uintptr(nSubAuthority7),
	uintptr(pSid),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function AllocateAndInitializeSid(
  pIdentifierAuthority: Pointer;   // SID_IDENTIFIER_AUTHORITY*
  nSubAuthorityCount: Byte;   // BYTE
  nSubAuthority0: DWORD;   // DWORD
  nSubAuthority1: DWORD;   // DWORD
  nSubAuthority2: DWORD;   // DWORD
  nSubAuthority3: DWORD;   // DWORD
  nSubAuthority4: DWORD;   // DWORD
  nSubAuthority5: DWORD;   // DWORD
  nSubAuthority6: DWORD;   // DWORD
  nSubAuthority7: DWORD;   // DWORD
  pSid: Pointer   // PSID* out
): BOOL; stdcall;
  external 'ADVAPI32.dll' name 'AllocateAndInitializeSid';
result := DllCall("ADVAPI32\AllocateAndInitializeSid"
    , "Ptr", pIdentifierAuthority   ; SID_IDENTIFIER_AUTHORITY*
    , "UChar", nSubAuthorityCount   ; BYTE
    , "UInt", nSubAuthority0   ; DWORD
    , "UInt", nSubAuthority1   ; DWORD
    , "UInt", nSubAuthority2   ; DWORD
    , "UInt", nSubAuthority3   ; DWORD
    , "UInt", nSubAuthority4   ; DWORD
    , "UInt", nSubAuthority5   ; DWORD
    , "UInt", nSubAuthority6   ; DWORD
    , "UInt", nSubAuthority7   ; DWORD
    , "Ptr", pSid   ; PSID* out
    , "Int")   ; return: BOOL
●AllocateAndInitializeSid(pIdentifierAuthority, nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid) = DLL("ADVAPI32.dll", "bool AllocateAndInitializeSid(void*, byte, dword, dword, dword, dword, dword, dword, dword, dword, void*)")
# 呼び出し: AllocateAndInitializeSid(pIdentifierAuthority, nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid)
# pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> "void*"
# nSubAuthorityCount : BYTE -> "byte"
# nSubAuthority0 : DWORD -> "dword"
# nSubAuthority1 : DWORD -> "dword"
# nSubAuthority2 : DWORD -> "dword"
# nSubAuthority3 : DWORD -> "dword"
# nSubAuthority4 : DWORD -> "dword"
# nSubAuthority5 : DWORD -> "dword"
# nSubAuthority6 : DWORD -> "dword"
# nSubAuthority7 : DWORD -> "dword"
# pSid : PSID* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "advapi32" fn AllocateAndInitializeSid(
    pIdentifierAuthority: [*c]SID_IDENTIFIER_AUTHORITY, // SID_IDENTIFIER_AUTHORITY*
    nSubAuthorityCount: u8, // BYTE
    nSubAuthority0: u32, // DWORD
    nSubAuthority1: u32, // DWORD
    nSubAuthority2: u32, // DWORD
    nSubAuthority3: u32, // DWORD
    nSubAuthority4: u32, // DWORD
    nSubAuthority5: u32, // DWORD
    nSubAuthority6: u32, // DWORD
    nSubAuthority7: u32, // DWORD
    pSid: ?*anyopaque // PSID* out
) callconv(std.os.windows.WINAPI) i32;
proc AllocateAndInitializeSid(
    pIdentifierAuthority: ptr SID_IDENTIFIER_AUTHORITY,  # SID_IDENTIFIER_AUTHORITY*
    nSubAuthorityCount: uint8,  # BYTE
    nSubAuthority0: uint32,  # DWORD
    nSubAuthority1: uint32,  # DWORD
    nSubAuthority2: uint32,  # DWORD
    nSubAuthority3: uint32,  # DWORD
    nSubAuthority4: uint32,  # DWORD
    nSubAuthority5: uint32,  # DWORD
    nSubAuthority6: uint32,  # DWORD
    nSubAuthority7: uint32,  # DWORD
    pSid: pointer  # PSID* out
): int32 {.importc: "AllocateAndInitializeSid", stdcall, dynlib: "ADVAPI32.dll".}
pragma(lib, "advapi32");
extern(Windows)
int AllocateAndInitializeSid(
    SID_IDENTIFIER_AUTHORITY* pIdentifierAuthority,   // SID_IDENTIFIER_AUTHORITY*
    ubyte nSubAuthorityCount,   // BYTE
    uint nSubAuthority0,   // DWORD
    uint nSubAuthority1,   // DWORD
    uint nSubAuthority2,   // DWORD
    uint nSubAuthority3,   // DWORD
    uint nSubAuthority4,   // DWORD
    uint nSubAuthority5,   // DWORD
    uint nSubAuthority6,   // DWORD
    uint nSubAuthority7,   // DWORD
    void* pSid   // PSID* out
);
ccall((:AllocateAndInitializeSid, "ADVAPI32.dll"), stdcall, Int32,
      (Ptr{SID_IDENTIFIER_AUTHORITY}, UInt8, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, UInt32, Ptr{Cvoid}),
      pIdentifierAuthority, nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid)
# pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> Ptr{SID_IDENTIFIER_AUTHORITY}
# nSubAuthorityCount : BYTE -> UInt8
# nSubAuthority0 : DWORD -> UInt32
# nSubAuthority1 : DWORD -> UInt32
# nSubAuthority2 : DWORD -> UInt32
# nSubAuthority3 : DWORD -> UInt32
# nSubAuthority4 : DWORD -> UInt32
# nSubAuthority5 : DWORD -> UInt32
# nSubAuthority6 : DWORD -> UInt32
# nSubAuthority7 : DWORD -> UInt32
# pSid : PSID* out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t AllocateAndInitializeSid(
    void* pIdentifierAuthority,
    uint8_t nSubAuthorityCount,
    uint32_t nSubAuthority0,
    uint32_t nSubAuthority1,
    uint32_t nSubAuthority2,
    uint32_t nSubAuthority3,
    uint32_t nSubAuthority4,
    uint32_t nSubAuthority5,
    uint32_t nSubAuthority6,
    uint32_t nSubAuthority7,
    void* pSid);
]]
local advapi32 = ffi.load("advapi32")
-- advapi32.AllocateAndInitializeSid(pIdentifierAuthority, nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid)
-- pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY*
-- nSubAuthorityCount : BYTE
-- nSubAuthority0 : DWORD
-- nSubAuthority1 : DWORD
-- nSubAuthority2 : DWORD
-- nSubAuthority3 : DWORD
-- nSubAuthority4 : DWORD
-- nSubAuthority5 : DWORD
-- nSubAuthority6 : DWORD
-- nSubAuthority7 : DWORD
-- pSid : PSID* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('ADVAPI32.dll');
const AllocateAndInitializeSid = lib.func('__stdcall', 'AllocateAndInitializeSid', 'int32_t', ['void *', 'uint8_t', 'uint32_t', 'uint32_t', 'uint32_t', 'uint32_t', 'uint32_t', 'uint32_t', 'uint32_t', 'uint32_t', 'void *']);
// AllocateAndInitializeSid(pIdentifierAuthority, nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid)
// pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> 'void *'
// nSubAuthorityCount : BYTE -> 'uint8_t'
// nSubAuthority0 : DWORD -> 'uint32_t'
// nSubAuthority1 : DWORD -> 'uint32_t'
// nSubAuthority2 : DWORD -> 'uint32_t'
// nSubAuthority3 : DWORD -> 'uint32_t'
// nSubAuthority4 : DWORD -> 'uint32_t'
// nSubAuthority5 : DWORD -> 'uint32_t'
// nSubAuthority6 : DWORD -> 'uint32_t'
// nSubAuthority7 : DWORD -> 'uint32_t'
// pSid : PSID* out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("ADVAPI32.dll", {
  AllocateAndInitializeSid: { parameters: ["pointer", "u8", "u32", "u32", "u32", "u32", "u32", "u32", "u32", "u32", "pointer"], result: "i32" },
});
// lib.symbols.AllocateAndInitializeSid(pIdentifierAuthority, nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid)
// pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> "pointer"
// nSubAuthorityCount : BYTE -> "u8"
// nSubAuthority0 : DWORD -> "u32"
// nSubAuthority1 : DWORD -> "u32"
// nSubAuthority2 : DWORD -> "u32"
// nSubAuthority3 : DWORD -> "u32"
// nSubAuthority4 : DWORD -> "u32"
// nSubAuthority5 : DWORD -> "u32"
// nSubAuthority6 : DWORD -> "u32"
// nSubAuthority7 : DWORD -> "u32"
// pSid : PSID* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t AllocateAndInitializeSid(
    void* pIdentifierAuthority,
    uint8_t nSubAuthorityCount,
    uint32_t nSubAuthority0,
    uint32_t nSubAuthority1,
    uint32_t nSubAuthority2,
    uint32_t nSubAuthority3,
    uint32_t nSubAuthority4,
    uint32_t nSubAuthority5,
    uint32_t nSubAuthority6,
    uint32_t nSubAuthority7,
    void* pSid);
C, "ADVAPI32.dll");
// $ffi->AllocateAndInitializeSid(pIdentifierAuthority, nSubAuthorityCount, nSubAuthority0, nSubAuthority1, nSubAuthority2, nSubAuthority3, nSubAuthority4, nSubAuthority5, nSubAuthority6, nSubAuthority7, pSid);
// pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY*
// nSubAuthorityCount : BYTE
// nSubAuthority0 : DWORD
// nSubAuthority1 : DWORD
// nSubAuthority2 : DWORD
// nSubAuthority3 : DWORD
// nSubAuthority4 : DWORD
// nSubAuthority5 : DWORD
// nSubAuthority6 : DWORD
// nSubAuthority7 : DWORD
// pSid : PSID* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Advapi32 extends StdCallLibrary {
    Advapi32 INSTANCE = Native.load("advapi32", Advapi32.class);
    boolean AllocateAndInitializeSid(
        Pointer pIdentifierAuthority,   // SID_IDENTIFIER_AUTHORITY*
        byte nSubAuthorityCount,   // BYTE
        int nSubAuthority0,   // DWORD
        int nSubAuthority1,   // DWORD
        int nSubAuthority2,   // DWORD
        int nSubAuthority3,   // DWORD
        int nSubAuthority4,   // DWORD
        int nSubAuthority5,   // DWORD
        int nSubAuthority6,   // DWORD
        int nSubAuthority7,   // DWORD
        Pointer pSid   // PSID* out
    );
}
@[Link("advapi32")]
lib LibADVAPI32
  fun AllocateAndInitializeSid = AllocateAndInitializeSid(
    pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY*,   # SID_IDENTIFIER_AUTHORITY*
    nSubAuthorityCount : UInt8,   # BYTE
    nSubAuthority0 : UInt32,   # DWORD
    nSubAuthority1 : UInt32,   # DWORD
    nSubAuthority2 : UInt32,   # DWORD
    nSubAuthority3 : UInt32,   # DWORD
    nSubAuthority4 : UInt32,   # DWORD
    nSubAuthority5 : UInt32,   # DWORD
    nSubAuthority6 : UInt32,   # DWORD
    nSubAuthority7 : UInt32,   # DWORD
    pSid : Void*   # PSID* out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef AllocateAndInitializeSidNative = Int32 Function(Pointer<Void>, Uint8, Uint32, Uint32, Uint32, Uint32, Uint32, Uint32, Uint32, Uint32, Pointer<Void>);
typedef AllocateAndInitializeSidDart = int Function(Pointer<Void>, int, int, int, int, int, int, int, int, int, Pointer<Void>);
final AllocateAndInitializeSid = DynamicLibrary.open('ADVAPI32.dll')
    .lookupFunction<AllocateAndInitializeSidNative, AllocateAndInitializeSidDart>('AllocateAndInitializeSid');
// pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> Pointer<Void>
// nSubAuthorityCount : BYTE -> Uint8
// nSubAuthority0 : DWORD -> Uint32
// nSubAuthority1 : DWORD -> Uint32
// nSubAuthority2 : DWORD -> Uint32
// nSubAuthority3 : DWORD -> Uint32
// nSubAuthority4 : DWORD -> Uint32
// nSubAuthority5 : DWORD -> Uint32
// nSubAuthority6 : DWORD -> Uint32
// nSubAuthority7 : DWORD -> Uint32
// pSid : PSID* out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function AllocateAndInitializeSid(
  pIdentifierAuthority: Pointer;   // SID_IDENTIFIER_AUTHORITY*
  nSubAuthorityCount: Byte;   // BYTE
  nSubAuthority0: DWORD;   // DWORD
  nSubAuthority1: DWORD;   // DWORD
  nSubAuthority2: DWORD;   // DWORD
  nSubAuthority3: DWORD;   // DWORD
  nSubAuthority4: DWORD;   // DWORD
  nSubAuthority5: DWORD;   // DWORD
  nSubAuthority6: DWORD;   // DWORD
  nSubAuthority7: DWORD;   // DWORD
  pSid: Pointer   // PSID* out
): BOOL; stdcall;
  external 'ADVAPI32.dll' name 'AllocateAndInitializeSid';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "AllocateAndInitializeSid"
  c_AllocateAndInitializeSid :: Ptr () -> Word8 -> Word32 -> Word32 -> Word32 -> Word32 -> Word32 -> Word32 -> Word32 -> Word32 -> Ptr () -> IO CInt
-- pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> Ptr ()
-- nSubAuthorityCount : BYTE -> Word8
-- nSubAuthority0 : DWORD -> Word32
-- nSubAuthority1 : DWORD -> Word32
-- nSubAuthority2 : DWORD -> Word32
-- nSubAuthority3 : DWORD -> Word32
-- nSubAuthority4 : DWORD -> Word32
-- nSubAuthority5 : DWORD -> Word32
-- nSubAuthority6 : DWORD -> Word32
-- nSubAuthority7 : DWORD -> Word32
-- pSid : PSID* out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let allocateandinitializesid =
  foreign "AllocateAndInitializeSid"
    ((ptr void) @-> uint8_t @-> uint32_t @-> uint32_t @-> uint32_t @-> uint32_t @-> uint32_t @-> uint32_t @-> uint32_t @-> uint32_t @-> (ptr void) @-> returning int32_t)
(* pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> (ptr void) *)
(* nSubAuthorityCount : BYTE -> uint8_t *)
(* nSubAuthority0 : DWORD -> uint32_t *)
(* nSubAuthority1 : DWORD -> uint32_t *)
(* nSubAuthority2 : DWORD -> uint32_t *)
(* nSubAuthority3 : DWORD -> uint32_t *)
(* nSubAuthority4 : DWORD -> uint32_t *)
(* nSubAuthority5 : DWORD -> uint32_t *)
(* nSubAuthority6 : DWORD -> uint32_t *)
(* nSubAuthority7 : DWORD -> uint32_t *)
(* pSid : PSID* out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library advapi32 (t "ADVAPI32.dll"))
(cffi:use-foreign-library advapi32)

(cffi:defcfun ("AllocateAndInitializeSid" allocate-and-initialize-sid :convention :stdcall) :int32
  (p-identifier-authority :pointer)   ; SID_IDENTIFIER_AUTHORITY*
  (n-sub-authority-count :uint8)   ; BYTE
  (n-sub-authority0 :uint32)   ; DWORD
  (n-sub-authority1 :uint32)   ; DWORD
  (n-sub-authority2 :uint32)   ; DWORD
  (n-sub-authority3 :uint32)   ; DWORD
  (n-sub-authority4 :uint32)   ; DWORD
  (n-sub-authority5 :uint32)   ; DWORD
  (n-sub-authority6 :uint32)   ; DWORD
  (n-sub-authority7 :uint32)   ; DWORD
  (p-sid :pointer))   ; PSID* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $AllocateAndInitializeSid = Win32::API::More->new('ADVAPI32',
    'BOOL AllocateAndInitializeSid(LPVOID pIdentifierAuthority, BYTE nSubAuthorityCount, DWORD nSubAuthority0, DWORD nSubAuthority1, DWORD nSubAuthority2, DWORD nSubAuthority3, DWORD nSubAuthority4, DWORD nSubAuthority5, DWORD nSubAuthority6, DWORD nSubAuthority7, HANDLE pSid)');
# my $ret = $AllocateAndInitializeSid->Call($pIdentifierAuthority, $nSubAuthorityCount, $nSubAuthority0, $nSubAuthority1, $nSubAuthority2, $nSubAuthority3, $nSubAuthority4, $nSubAuthority5, $nSubAuthority6, $nSubAuthority7, $pSid);
# pIdentifierAuthority : SID_IDENTIFIER_AUTHORITY* -> LPVOID
# nSubAuthorityCount : BYTE -> BYTE
# nSubAuthority0 : DWORD -> DWORD
# nSubAuthority1 : DWORD -> DWORD
# nSubAuthority2 : DWORD -> DWORD
# nSubAuthority3 : DWORD -> DWORD
# nSubAuthority4 : DWORD -> DWORD
# nSubAuthority5 : DWORD -> DWORD
# nSubAuthority6 : DWORD -> DWORD
# nSubAuthority7 : DWORD -> DWORD
# pSid : PSID* out -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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