Win32 API 日本語リファレンス
ホームStorage.CloudFilters › CfSetInSyncState

CfSetInSyncState

関数
プレースホルダーの同期済み状態を設定する。
DLLcldapi.dll呼出規約winapi対応OSWindows 10 以降

シグネチャ

// cldapi.dll
#include <windows.h>

HRESULT CfSetInSyncState(
    HANDLE FileHandle,
    CF_IN_SYNC_STATE InSyncState,
    CF_SET_IN_SYNC_FLAGS InSyncFlags,
    LONGLONG* InSyncUsn   // optional
);

パラメーター

名前方向
FileHandleHANDLEin
InSyncStateCF_IN_SYNC_STATEin
InSyncFlagsCF_SET_IN_SYNC_FLAGSin
InSyncUsnLONGLONG*inoutoptional

戻り値の型: HRESULT

各言語での呼び出し定義

// cldapi.dll
#include <windows.h>

HRESULT CfSetInSyncState(
    HANDLE FileHandle,
    CF_IN_SYNC_STATE InSyncState,
    CF_SET_IN_SYNC_FLAGS InSyncFlags,
    LONGLONG* InSyncUsn   // optional
);
[DllImport("cldapi.dll", ExactSpelling = true)]
static extern int CfSetInSyncState(
    IntPtr FileHandle,   // HANDLE
    int InSyncState,   // CF_IN_SYNC_STATE
    int InSyncFlags,   // CF_SET_IN_SYNC_FLAGS
    IntPtr InSyncUsn   // LONGLONG* optional, in/out
);
<DllImport("cldapi.dll", ExactSpelling:=True)>
Public Shared Function CfSetInSyncState(
    FileHandle As IntPtr,   ' HANDLE
    InSyncState As Integer,   ' CF_IN_SYNC_STATE
    InSyncFlags As Integer,   ' CF_SET_IN_SYNC_FLAGS
    InSyncUsn As IntPtr   ' LONGLONG* optional, in/out
) As Integer
End Function
' FileHandle : HANDLE
' InSyncState : CF_IN_SYNC_STATE
' InSyncFlags : CF_SET_IN_SYNC_FLAGS
' InSyncUsn : LONGLONG* optional, in/out
Declare PtrSafe Function CfSetInSyncState Lib "cldapi" ( _
    ByVal FileHandle As LongPtr, _
    ByVal InSyncState As Long, _
    ByVal InSyncFlags As Long, _
    ByVal InSyncUsn As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CfSetInSyncState = ctypes.windll.cldapi.CfSetInSyncState
CfSetInSyncState.restype = ctypes.c_int
CfSetInSyncState.argtypes = [
    wintypes.HANDLE,  # FileHandle : HANDLE
    ctypes.c_int,  # InSyncState : CF_IN_SYNC_STATE
    ctypes.c_int,  # InSyncFlags : CF_SET_IN_SYNC_FLAGS
    ctypes.POINTER(ctypes.c_longlong),  # InSyncUsn : LONGLONG* optional, in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('cldapi.dll')
CfSetInSyncState = Fiddle::Function.new(
  lib['CfSetInSyncState'],
  [
    Fiddle::TYPE_VOIDP,  # FileHandle : HANDLE
    Fiddle::TYPE_INT,  # InSyncState : CF_IN_SYNC_STATE
    Fiddle::TYPE_INT,  # InSyncFlags : CF_SET_IN_SYNC_FLAGS
    Fiddle::TYPE_VOIDP,  # InSyncUsn : LONGLONG* optional, in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "cldapi")]
extern "system" {
    fn CfSetInSyncState(
        FileHandle: *mut core::ffi::c_void,  // HANDLE
        InSyncState: i32,  // CF_IN_SYNC_STATE
        InSyncFlags: i32,  // CF_SET_IN_SYNC_FLAGS
        InSyncUsn: *mut i64  // LONGLONG* optional, in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("cldapi.dll")]
public static extern int CfSetInSyncState(IntPtr FileHandle, int InSyncState, int InSyncFlags, IntPtr InSyncUsn);
"@
$api = Add-Type -MemberDefinition $sig -Name 'cldapi_CfSetInSyncState' -Namespace Win32 -PassThru
# $api::CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn)
#uselib "cldapi.dll"
#func global CfSetInSyncState "CfSetInSyncState" sptr, sptr, sptr, sptr
; CfSetInSyncState FileHandle, InSyncState, InSyncFlags, varptr(InSyncUsn)   ; 戻り値は stat
; FileHandle : HANDLE -> "sptr"
; InSyncState : CF_IN_SYNC_STATE -> "sptr"
; InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "sptr"
; InSyncUsn : LONGLONG* optional, in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "cldapi.dll"
#cfunc global CfSetInSyncState "CfSetInSyncState" sptr, int, int, var
; res = CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn)
; FileHandle : HANDLE -> "sptr"
; InSyncState : CF_IN_SYNC_STATE -> "int"
; InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "int"
; InSyncUsn : LONGLONG* optional, in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT CfSetInSyncState(HANDLE FileHandle, CF_IN_SYNC_STATE InSyncState, CF_SET_IN_SYNC_FLAGS InSyncFlags, LONGLONG* InSyncUsn)
#uselib "cldapi.dll"
#cfunc global CfSetInSyncState "CfSetInSyncState" intptr, int, int, var
; res = CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn)
; FileHandle : HANDLE -> "intptr"
; InSyncState : CF_IN_SYNC_STATE -> "int"
; InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "int"
; InSyncUsn : LONGLONG* optional, in/out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	cldapi = windows.NewLazySystemDLL("cldapi.dll")
	procCfSetInSyncState = cldapi.NewProc("CfSetInSyncState")
)

// FileHandle (HANDLE), InSyncState (CF_IN_SYNC_STATE), InSyncFlags (CF_SET_IN_SYNC_FLAGS), InSyncUsn (LONGLONG* optional, in/out)
r1, _, err := procCfSetInSyncState.Call(
	uintptr(FileHandle),
	uintptr(InSyncState),
	uintptr(InSyncFlags),
	uintptr(InSyncUsn),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function CfSetInSyncState(
  FileHandle: THandle;   // HANDLE
  InSyncState: Integer;   // CF_IN_SYNC_STATE
  InSyncFlags: Integer;   // CF_SET_IN_SYNC_FLAGS
  InSyncUsn: Pointer   // LONGLONG* optional, in/out
): Integer; stdcall;
  external 'cldapi.dll' name 'CfSetInSyncState';
result := DllCall("cldapi\CfSetInSyncState"
    , "Ptr", FileHandle   ; HANDLE
    , "Int", InSyncState   ; CF_IN_SYNC_STATE
    , "Int", InSyncFlags   ; CF_SET_IN_SYNC_FLAGS
    , "Ptr", InSyncUsn   ; LONGLONG* optional, in/out
    , "Int")   ; return: HRESULT
●CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn) = DLL("cldapi.dll", "int CfSetInSyncState(void*, int, int, void*)")
# 呼び出し: CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn)
# FileHandle : HANDLE -> "void*"
# InSyncState : CF_IN_SYNC_STATE -> "int"
# InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "int"
# InSyncUsn : LONGLONG* optional, in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。