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CfSetInSyncState
関数プレースホルダーの同期済み状態を設定する。
シグネチャ
// cldapi.dll
#include <windows.h>
HRESULT CfSetInSyncState(
HANDLE FileHandle,
CF_IN_SYNC_STATE InSyncState,
CF_SET_IN_SYNC_FLAGS InSyncFlags,
LONGLONG* InSyncUsn // optional
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| FileHandle | HANDLE | in | 同期状態を設定する対象ファイルまたはディレクトリのハンドル。 |
| InSyncState | CF_IN_SYNC_STATE | in | 設定する同期済み状態を示すCF_IN_SYNC_STATE列挙値。 |
| InSyncFlags | CF_SET_IN_SYNC_FLAGS | in | 状態設定動作を制御するCF_SET_IN_SYNC_FLAGSフラグ。 |
| InSyncUsn | LONGLONG* | inoutoptional | 設定時のUSN値を受け取るLONGLONGへのポインタ。入出力用で競合検出に使う。NULL可。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// cldapi.dll
#include <windows.h>
HRESULT CfSetInSyncState(
HANDLE FileHandle,
CF_IN_SYNC_STATE InSyncState,
CF_SET_IN_SYNC_FLAGS InSyncFlags,
LONGLONG* InSyncUsn // optional
);[DllImport("cldapi.dll", ExactSpelling = true)]
static extern int CfSetInSyncState(
IntPtr FileHandle, // HANDLE
int InSyncState, // CF_IN_SYNC_STATE
int InSyncFlags, // CF_SET_IN_SYNC_FLAGS
IntPtr InSyncUsn // LONGLONG* optional, in/out
);<DllImport("cldapi.dll", ExactSpelling:=True)>
Public Shared Function CfSetInSyncState(
FileHandle As IntPtr, ' HANDLE
InSyncState As Integer, ' CF_IN_SYNC_STATE
InSyncFlags As Integer, ' CF_SET_IN_SYNC_FLAGS
InSyncUsn As IntPtr ' LONGLONG* optional, in/out
) As Integer
End Function' FileHandle : HANDLE
' InSyncState : CF_IN_SYNC_STATE
' InSyncFlags : CF_SET_IN_SYNC_FLAGS
' InSyncUsn : LONGLONG* optional, in/out
Declare PtrSafe Function CfSetInSyncState Lib "cldapi" ( _
ByVal FileHandle As LongPtr, _
ByVal InSyncState As Long, _
ByVal InSyncFlags As Long, _
ByVal InSyncUsn As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CfSetInSyncState = ctypes.windll.cldapi.CfSetInSyncState
CfSetInSyncState.restype = ctypes.c_int
CfSetInSyncState.argtypes = [
wintypes.HANDLE, # FileHandle : HANDLE
ctypes.c_int, # InSyncState : CF_IN_SYNC_STATE
ctypes.c_int, # InSyncFlags : CF_SET_IN_SYNC_FLAGS
ctypes.POINTER(ctypes.c_longlong), # InSyncUsn : LONGLONG* optional, in/out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('cldapi.dll')
CfSetInSyncState = Fiddle::Function.new(
lib['CfSetInSyncState'],
[
Fiddle::TYPE_VOIDP, # FileHandle : HANDLE
Fiddle::TYPE_INT, # InSyncState : CF_IN_SYNC_STATE
Fiddle::TYPE_INT, # InSyncFlags : CF_SET_IN_SYNC_FLAGS
Fiddle::TYPE_VOIDP, # InSyncUsn : LONGLONG* optional, in/out
],
Fiddle::TYPE_INT)#[link(name = "cldapi")]
extern "system" {
fn CfSetInSyncState(
FileHandle: *mut core::ffi::c_void, // HANDLE
InSyncState: i32, // CF_IN_SYNC_STATE
InSyncFlags: i32, // CF_SET_IN_SYNC_FLAGS
InSyncUsn: *mut i64 // LONGLONG* optional, in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("cldapi.dll")]
public static extern int CfSetInSyncState(IntPtr FileHandle, int InSyncState, int InSyncFlags, IntPtr InSyncUsn);
"@
$api = Add-Type -MemberDefinition $sig -Name 'cldapi_CfSetInSyncState' -Namespace Win32 -PassThru
# $api::CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn)#uselib "cldapi.dll"
#func global CfSetInSyncState "CfSetInSyncState" sptr, sptr, sptr, sptr
; CfSetInSyncState FileHandle, InSyncState, InSyncFlags, varptr(InSyncUsn) ; 戻り値は stat
; FileHandle : HANDLE -> "sptr"
; InSyncState : CF_IN_SYNC_STATE -> "sptr"
; InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "sptr"
; InSyncUsn : LONGLONG* optional, in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "cldapi.dll" #cfunc global CfSetInSyncState "CfSetInSyncState" sptr, int, int, var ; res = CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn) ; FileHandle : HANDLE -> "sptr" ; InSyncState : CF_IN_SYNC_STATE -> "int" ; InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "int" ; InSyncUsn : LONGLONG* optional, in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "cldapi.dll" #cfunc global CfSetInSyncState "CfSetInSyncState" sptr, int, int, sptr ; res = CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, varptr(InSyncUsn)) ; FileHandle : HANDLE -> "sptr" ; InSyncState : CF_IN_SYNC_STATE -> "int" ; InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "int" ; InSyncUsn : LONGLONG* optional, in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT CfSetInSyncState(HANDLE FileHandle, CF_IN_SYNC_STATE InSyncState, CF_SET_IN_SYNC_FLAGS InSyncFlags, LONGLONG* InSyncUsn) #uselib "cldapi.dll" #cfunc global CfSetInSyncState "CfSetInSyncState" intptr, int, int, var ; res = CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn) ; FileHandle : HANDLE -> "intptr" ; InSyncState : CF_IN_SYNC_STATE -> "int" ; InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "int" ; InSyncUsn : LONGLONG* optional, in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT CfSetInSyncState(HANDLE FileHandle, CF_IN_SYNC_STATE InSyncState, CF_SET_IN_SYNC_FLAGS InSyncFlags, LONGLONG* InSyncUsn) #uselib "cldapi.dll" #cfunc global CfSetInSyncState "CfSetInSyncState" intptr, int, int, intptr ; res = CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, varptr(InSyncUsn)) ; FileHandle : HANDLE -> "intptr" ; InSyncState : CF_IN_SYNC_STATE -> "int" ; InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "int" ; InSyncUsn : LONGLONG* optional, in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
cldapi = windows.NewLazySystemDLL("cldapi.dll")
procCfSetInSyncState = cldapi.NewProc("CfSetInSyncState")
)
// FileHandle (HANDLE), InSyncState (CF_IN_SYNC_STATE), InSyncFlags (CF_SET_IN_SYNC_FLAGS), InSyncUsn (LONGLONG* optional, in/out)
r1, _, err := procCfSetInSyncState.Call(
uintptr(FileHandle),
uintptr(InSyncState),
uintptr(InSyncFlags),
uintptr(InSyncUsn),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction CfSetInSyncState(
FileHandle: THandle; // HANDLE
InSyncState: Integer; // CF_IN_SYNC_STATE
InSyncFlags: Integer; // CF_SET_IN_SYNC_FLAGS
InSyncUsn: Pointer // LONGLONG* optional, in/out
): Integer; stdcall;
external 'cldapi.dll' name 'CfSetInSyncState';result := DllCall("cldapi\CfSetInSyncState"
, "Ptr", FileHandle ; HANDLE
, "Int", InSyncState ; CF_IN_SYNC_STATE
, "Int", InSyncFlags ; CF_SET_IN_SYNC_FLAGS
, "Ptr", InSyncUsn ; LONGLONG* optional, in/out
, "Int") ; return: HRESULT●CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn) = DLL("cldapi.dll", "int CfSetInSyncState(void*, int, int, void*)")
# 呼び出し: CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn)
# FileHandle : HANDLE -> "void*"
# InSyncState : CF_IN_SYNC_STATE -> "int"
# InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "int"
# InSyncUsn : LONGLONG* optional, in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "cldapi" fn CfSetInSyncState(
FileHandle: ?*anyopaque, // HANDLE
InSyncState: i32, // CF_IN_SYNC_STATE
InSyncFlags: i32, // CF_SET_IN_SYNC_FLAGS
InSyncUsn: [*c]i64 // LONGLONG* optional, in/out
) callconv(std.os.windows.WINAPI) i32;proc CfSetInSyncState(
FileHandle: pointer, # HANDLE
InSyncState: int32, # CF_IN_SYNC_STATE
InSyncFlags: int32, # CF_SET_IN_SYNC_FLAGS
InSyncUsn: ptr int64 # LONGLONG* optional, in/out
): int32 {.importc: "CfSetInSyncState", stdcall, dynlib: "cldapi.dll".}pragma(lib, "cldapi");
extern(Windows)
int CfSetInSyncState(
void* FileHandle, // HANDLE
int InSyncState, // CF_IN_SYNC_STATE
int InSyncFlags, // CF_SET_IN_SYNC_FLAGS
long* InSyncUsn // LONGLONG* optional, in/out
);ccall((:CfSetInSyncState, "cldapi.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32, Int32, Ptr{Int64}),
FileHandle, InSyncState, InSyncFlags, InSyncUsn)
# FileHandle : HANDLE -> Ptr{Cvoid}
# InSyncState : CF_IN_SYNC_STATE -> Int32
# InSyncFlags : CF_SET_IN_SYNC_FLAGS -> Int32
# InSyncUsn : LONGLONG* optional, in/out -> Ptr{Int64}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t CfSetInSyncState(
void* FileHandle,
int32_t InSyncState,
int32_t InSyncFlags,
int64_t* InSyncUsn);
]]
local cldapi = ffi.load("cldapi")
-- cldapi.CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn)
-- FileHandle : HANDLE
-- InSyncState : CF_IN_SYNC_STATE
-- InSyncFlags : CF_SET_IN_SYNC_FLAGS
-- InSyncUsn : LONGLONG* optional, in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('cldapi.dll');
const CfSetInSyncState = lib.func('__stdcall', 'CfSetInSyncState', 'int32_t', ['void *', 'int32_t', 'int32_t', 'int64_t *']);
// CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn)
// FileHandle : HANDLE -> 'void *'
// InSyncState : CF_IN_SYNC_STATE -> 'int32_t'
// InSyncFlags : CF_SET_IN_SYNC_FLAGS -> 'int32_t'
// InSyncUsn : LONGLONG* optional, in/out -> 'int64_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("cldapi.dll", {
CfSetInSyncState: { parameters: ["pointer", "i32", "i32", "pointer"], result: "i32" },
});
// lib.symbols.CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn)
// FileHandle : HANDLE -> "pointer"
// InSyncState : CF_IN_SYNC_STATE -> "i32"
// InSyncFlags : CF_SET_IN_SYNC_FLAGS -> "i32"
// InSyncUsn : LONGLONG* optional, in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t CfSetInSyncState(
void* FileHandle,
int32_t InSyncState,
int32_t InSyncFlags,
int64_t* InSyncUsn);
C, "cldapi.dll");
// $ffi->CfSetInSyncState(FileHandle, InSyncState, InSyncFlags, InSyncUsn);
// FileHandle : HANDLE
// InSyncState : CF_IN_SYNC_STATE
// InSyncFlags : CF_SET_IN_SYNC_FLAGS
// InSyncUsn : LONGLONG* optional, in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Cldapi extends StdCallLibrary {
Cldapi INSTANCE = Native.load("cldapi", Cldapi.class);
int CfSetInSyncState(
Pointer FileHandle, // HANDLE
int InSyncState, // CF_IN_SYNC_STATE
int InSyncFlags, // CF_SET_IN_SYNC_FLAGS
LongByReference InSyncUsn // LONGLONG* optional, in/out
);
}@[Link("cldapi")]
lib Libcldapi
fun CfSetInSyncState = CfSetInSyncState(
FileHandle : Void*, # HANDLE
InSyncState : Int32, # CF_IN_SYNC_STATE
InSyncFlags : Int32, # CF_SET_IN_SYNC_FLAGS
InSyncUsn : Int64* # LONGLONG* optional, in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef CfSetInSyncStateNative = Int32 Function(Pointer<Void>, Int32, Int32, Pointer<Int64>);
typedef CfSetInSyncStateDart = int Function(Pointer<Void>, int, int, Pointer<Int64>);
final CfSetInSyncState = DynamicLibrary.open('cldapi.dll')
.lookupFunction<CfSetInSyncStateNative, CfSetInSyncStateDart>('CfSetInSyncState');
// FileHandle : HANDLE -> Pointer<Void>
// InSyncState : CF_IN_SYNC_STATE -> Int32
// InSyncFlags : CF_SET_IN_SYNC_FLAGS -> Int32
// InSyncUsn : LONGLONG* optional, in/out -> Pointer<Int64>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function CfSetInSyncState(
FileHandle: THandle; // HANDLE
InSyncState: Integer; // CF_IN_SYNC_STATE
InSyncFlags: Integer; // CF_SET_IN_SYNC_FLAGS
InSyncUsn: Pointer // LONGLONG* optional, in/out
): Integer; stdcall;
external 'cldapi.dll' name 'CfSetInSyncState';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "CfSetInSyncState"
c_CfSetInSyncState :: Ptr () -> Int32 -> Int32 -> Ptr Int64 -> IO Int32
-- FileHandle : HANDLE -> Ptr ()
-- InSyncState : CF_IN_SYNC_STATE -> Int32
-- InSyncFlags : CF_SET_IN_SYNC_FLAGS -> Int32
-- InSyncUsn : LONGLONG* optional, in/out -> Ptr Int64
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let cfsetinsyncstate =
foreign "CfSetInSyncState"
((ptr void) @-> int32_t @-> int32_t @-> (ptr int64_t) @-> returning int32_t)
(* FileHandle : HANDLE -> (ptr void) *)
(* InSyncState : CF_IN_SYNC_STATE -> int32_t *)
(* InSyncFlags : CF_SET_IN_SYNC_FLAGS -> int32_t *)
(* InSyncUsn : LONGLONG* optional, in/out -> (ptr int64_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library cldapi (t "cldapi.dll"))
(cffi:use-foreign-library cldapi)
(cffi:defcfun ("CfSetInSyncState" cf-set-in-sync-state :convention :stdcall) :int32
(file-handle :pointer) ; HANDLE
(in-sync-state :int32) ; CF_IN_SYNC_STATE
(in-sync-flags :int32) ; CF_SET_IN_SYNC_FLAGS
(in-sync-usn :pointer)) ; LONGLONG* optional, in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $CfSetInSyncState = Win32::API::More->new('cldapi',
'int CfSetInSyncState(HANDLE FileHandle, int InSyncState, int InSyncFlags, LPVOID InSyncUsn)');
# my $ret = $CfSetInSyncState->Call($FileHandle, $InSyncState, $InSyncFlags, $InSyncUsn);
# FileHandle : HANDLE -> HANDLE
# InSyncState : CF_IN_SYNC_STATE -> int
# InSyncFlags : CF_SET_IN_SYNC_FLAGS -> int
# InSyncUsn : LONGLONG* optional, in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。