ホーム › Storage.FileSystem › GetShortPathNameW
GetShortPathNameW
関数長い形式のパスを8.3形式の短いパスに変換する。
シグネチャ
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
DWORD GetShortPathNameW(
LPCWSTR lpszLongPath,
LPWSTR lpszShortPath, // optional
DWORD cchBuffer
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpszLongPath | LPCWSTR | in |
| lpszShortPath | LPWSTR | outoptional |
| cchBuffer | DWORD | in |
戻り値の型: DWORD
各言語での呼び出し定義
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
DWORD GetShortPathNameW(
LPCWSTR lpszLongPath,
LPWSTR lpszShortPath, // optional
DWORD cchBuffer
);[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern uint GetShortPathNameW(
[MarshalAs(UnmanagedType.LPWStr)] string lpszLongPath, // LPCWSTR
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder lpszShortPath, // LPWSTR optional, out
uint cchBuffer // DWORD
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetShortPathNameW(
<MarshalAs(UnmanagedType.LPWStr)> lpszLongPath As String, ' LPCWSTR
<MarshalAs(UnmanagedType.LPWStr)> lpszShortPath As System.Text.StringBuilder, ' LPWSTR optional, out
cchBuffer As UInteger ' DWORD
) As UInteger
End Function' lpszLongPath : LPCWSTR
' lpszShortPath : LPWSTR optional, out
' cchBuffer : DWORD
Declare PtrSafe Function GetShortPathNameW Lib "kernel32" ( _
ByVal lpszLongPath As LongPtr, _
ByVal lpszShortPath As LongPtr, _
ByVal cchBuffer As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetShortPathNameW = ctypes.windll.kernel32.GetShortPathNameW
GetShortPathNameW.restype = wintypes.DWORD
GetShortPathNameW.argtypes = [
wintypes.LPCWSTR, # lpszLongPath : LPCWSTR
wintypes.LPWSTR, # lpszShortPath : LPWSTR optional, out
wintypes.DWORD, # cchBuffer : DWORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
GetShortPathNameW = Fiddle::Function.new(
lib['GetShortPathNameW'],
[
Fiddle::TYPE_VOIDP, # lpszLongPath : LPCWSTR
Fiddle::TYPE_VOIDP, # lpszShortPath : LPWSTR optional, out
-Fiddle::TYPE_INT, # cchBuffer : DWORD
],
-Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "kernel32")]
extern "system" {
fn GetShortPathNameW(
lpszLongPath: *const u16, // LPCWSTR
lpszShortPath: *mut u16, // LPWSTR optional, out
cchBuffer: u32 // DWORD
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern uint GetShortPathNameW([MarshalAs(UnmanagedType.LPWStr)] string lpszLongPath, [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder lpszShortPath, uint cchBuffer);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_GetShortPathNameW' -Namespace Win32 -PassThru
# $api::GetShortPathNameW(lpszLongPath, lpszShortPath, cchBuffer)#uselib "KERNEL32.dll"
#func global GetShortPathNameW "GetShortPathNameW" wptr, wptr, wptr
; GetShortPathNameW lpszLongPath, varptr(lpszShortPath), cchBuffer ; 戻り値は stat
; lpszLongPath : LPCWSTR -> "wptr"
; lpszShortPath : LPWSTR optional, out -> "wptr"
; cchBuffer : DWORD -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global GetShortPathNameW "GetShortPathNameW" wstr, var, int ; res = GetShortPathNameW(lpszLongPath, lpszShortPath, cchBuffer) ; lpszLongPath : LPCWSTR -> "wstr" ; lpszShortPath : LPWSTR optional, out -> "var" ; cchBuffer : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global GetShortPathNameW "GetShortPathNameW" wstr, sptr, int ; res = GetShortPathNameW(lpszLongPath, varptr(lpszShortPath), cchBuffer) ; lpszLongPath : LPCWSTR -> "wstr" ; lpszShortPath : LPWSTR optional, out -> "sptr" ; cchBuffer : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; DWORD GetShortPathNameW(LPCWSTR lpszLongPath, LPWSTR lpszShortPath, DWORD cchBuffer) #uselib "KERNEL32.dll" #cfunc global GetShortPathNameW "GetShortPathNameW" wstr, var, int ; res = GetShortPathNameW(lpszLongPath, lpszShortPath, cchBuffer) ; lpszLongPath : LPCWSTR -> "wstr" ; lpszShortPath : LPWSTR optional, out -> "var" ; cchBuffer : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; DWORD GetShortPathNameW(LPCWSTR lpszLongPath, LPWSTR lpszShortPath, DWORD cchBuffer) #uselib "KERNEL32.dll" #cfunc global GetShortPathNameW "GetShortPathNameW" wstr, intptr, int ; res = GetShortPathNameW(lpszLongPath, varptr(lpszShortPath), cchBuffer) ; lpszLongPath : LPCWSTR -> "wstr" ; lpszShortPath : LPWSTR optional, out -> "intptr" ; cchBuffer : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procGetShortPathNameW = kernel32.NewProc("GetShortPathNameW")
)
// lpszLongPath (LPCWSTR), lpszShortPath (LPWSTR optional, out), cchBuffer (DWORD)
r1, _, err := procGetShortPathNameW.Call(
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(lpszLongPath))),
uintptr(lpszShortPath),
uintptr(cchBuffer),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction GetShortPathNameW(
lpszLongPath: PWideChar; // LPCWSTR
lpszShortPath: PWideChar; // LPWSTR optional, out
cchBuffer: DWORD // DWORD
): DWORD; stdcall;
external 'KERNEL32.dll' name 'GetShortPathNameW';result := DllCall("KERNEL32\GetShortPathNameW"
, "WStr", lpszLongPath ; LPCWSTR
, "Ptr", lpszShortPath ; LPWSTR optional, out
, "UInt", cchBuffer ; DWORD
, "UInt") ; return: DWORD●GetShortPathNameW(lpszLongPath, lpszShortPath, cchBuffer) = DLL("KERNEL32.dll", "dword GetShortPathNameW(char*, char*, dword)")
# 呼び出し: GetShortPathNameW(lpszLongPath, lpszShortPath, cchBuffer)
# lpszLongPath : LPCWSTR -> "char*"
# lpszShortPath : LPWSTR optional, out -> "char*"
# cchBuffer : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。