Win32 API 日本語リファレンス
ホームStorage.ProjectedFileSystem › PrjAllocateAlignedBuffer

PrjAllocateAlignedBuffer

関数
ファイルデータ書き込み用の境界整列バッファを確保する。
DLLPROJECTEDFSLIB.dll呼出規約winapi対応OSWindows 10 以降

シグネチャ

// PROJECTEDFSLIB.dll
#include <windows.h>

void* PrjAllocateAlignedBuffer(
    PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT namespaceVirtualizationContext,
    UINT_PTR size
);

パラメーター

名前方向
namespaceVirtualizationContextPRJ_NAMESPACE_VIRTUALIZATION_CONTEXTin
sizeUINT_PTRin

戻り値の型: void*

各言語での呼び出し定義

// PROJECTEDFSLIB.dll
#include <windows.h>

void* PrjAllocateAlignedBuffer(
    PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT namespaceVirtualizationContext,
    UINT_PTR size
);
[DllImport("PROJECTEDFSLIB.dll", ExactSpelling = true)]
static extern IntPtr PrjAllocateAlignedBuffer(
    IntPtr namespaceVirtualizationContext,   // PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT
    UIntPtr size   // UINT_PTR
);
<DllImport("PROJECTEDFSLIB.dll", ExactSpelling:=True)>
Public Shared Function PrjAllocateAlignedBuffer(
    namespaceVirtualizationContext As IntPtr,   ' PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT
    size As UIntPtr   ' UINT_PTR
) As IntPtr
End Function
' namespaceVirtualizationContext : PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT
' size : UINT_PTR
Declare PtrSafe Function PrjAllocateAlignedBuffer Lib "projectedfslib" ( _
    ByVal namespaceVirtualizationContext As LongPtr, _
    ByVal size As LongPtr) As LongPtr
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

PrjAllocateAlignedBuffer = ctypes.windll.projectedfslib.PrjAllocateAlignedBuffer
PrjAllocateAlignedBuffer.restype = ctypes.c_void_p
PrjAllocateAlignedBuffer.argtypes = [
    wintypes.HANDLE,  # namespaceVirtualizationContext : PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT
    ctypes.c_size_t,  # size : UINT_PTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('PROJECTEDFSLIB.dll')
PrjAllocateAlignedBuffer = Fiddle::Function.new(
  lib['PrjAllocateAlignedBuffer'],
  [
    Fiddle::TYPE_VOIDP,  # namespaceVirtualizationContext : PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT
    Fiddle::TYPE_UINTPTR_T,  # size : UINT_PTR
  ],
  Fiddle::TYPE_VOIDP)
#[link(name = "projectedfslib")]
extern "system" {
    fn PrjAllocateAlignedBuffer(
        namespaceVirtualizationContext: *mut core::ffi::c_void,  // PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT
        size: usize  // UINT_PTR
    ) -> *mut ();
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("PROJECTEDFSLIB.dll")]
public static extern IntPtr PrjAllocateAlignedBuffer(IntPtr namespaceVirtualizationContext, UIntPtr size);
"@
$api = Add-Type -MemberDefinition $sig -Name 'PROJECTEDFSLIB_PrjAllocateAlignedBuffer' -Namespace Win32 -PassThru
# $api::PrjAllocateAlignedBuffer(namespaceVirtualizationContext, size)
#uselib "PROJECTEDFSLIB.dll"
#func global PrjAllocateAlignedBuffer "PrjAllocateAlignedBuffer" sptr, sptr
; PrjAllocateAlignedBuffer namespaceVirtualizationContext, size   ; 戻り値は stat
; namespaceVirtualizationContext : PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT -> "sptr"
; size : UINT_PTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "PROJECTEDFSLIB.dll"
#cfunc global PrjAllocateAlignedBuffer "PrjAllocateAlignedBuffer" sptr, sptr
; res = PrjAllocateAlignedBuffer(namespaceVirtualizationContext, size)
; namespaceVirtualizationContext : PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT -> "sptr"
; size : UINT_PTR -> "sptr"
; void* PrjAllocateAlignedBuffer(PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT namespaceVirtualizationContext, UINT_PTR size)
#uselib "PROJECTEDFSLIB.dll"
#cfunc global PrjAllocateAlignedBuffer "PrjAllocateAlignedBuffer" intptr, intptr
; res = PrjAllocateAlignedBuffer(namespaceVirtualizationContext, size)
; namespaceVirtualizationContext : PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT -> "intptr"
; size : UINT_PTR -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	projectedfslib = windows.NewLazySystemDLL("PROJECTEDFSLIB.dll")
	procPrjAllocateAlignedBuffer = projectedfslib.NewProc("PrjAllocateAlignedBuffer")
)

// namespaceVirtualizationContext (PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT), size (UINT_PTR)
r1, _, err := procPrjAllocateAlignedBuffer.Call(
	uintptr(namespaceVirtualizationContext),
	uintptr(size),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void*
function PrjAllocateAlignedBuffer(
  namespaceVirtualizationContext: THandle;   // PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT
  size: NativeUInt   // UINT_PTR
): Pointer; stdcall;
  external 'PROJECTEDFSLIB.dll' name 'PrjAllocateAlignedBuffer';
result := DllCall("PROJECTEDFSLIB\PrjAllocateAlignedBuffer"
    , "Ptr", namespaceVirtualizationContext   ; PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT
    , "UPtr", size   ; UINT_PTR
    , "Ptr")   ; return: void*
●PrjAllocateAlignedBuffer(namespaceVirtualizationContext, size) = DLL("PROJECTEDFSLIB.dll", "void* PrjAllocateAlignedBuffer(void*, int)")
# 呼び出し: PrjAllocateAlignedBuffer(namespaceVirtualizationContext, size)
# namespaceVirtualizationContext : PRJ_NAMESPACE_VIRTUALIZATION_CONTEXT -> "void*"
# size : UINT_PTR -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。