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MsiPreviewDialogA
関数指定したダイアログをUIプレビューで表示する(ANSI版)。
シグネチャ
// msi.dll (ANSI / -A)
#include <windows.h>
DWORD MsiPreviewDialogA(
MSIHANDLE hPreview,
LPCSTR szDialogName
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hPreview | MSIHANDLE | in |
| szDialogName | LPCSTR | in |
戻り値の型: DWORD
各言語での呼び出し定義
// msi.dll (ANSI / -A)
#include <windows.h>
DWORD MsiPreviewDialogA(
MSIHANDLE hPreview,
LPCSTR szDialogName
);[DllImport("msi.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern uint MsiPreviewDialogA(
uint hPreview, // MSIHANDLE
[MarshalAs(UnmanagedType.LPStr)] string szDialogName // LPCSTR
);<DllImport("msi.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function MsiPreviewDialogA(
hPreview As UInteger, ' MSIHANDLE
<MarshalAs(UnmanagedType.LPStr)> szDialogName As String ' LPCSTR
) As UInteger
End Function' hPreview : MSIHANDLE
' szDialogName : LPCSTR
Declare PtrSafe Function MsiPreviewDialogA Lib "msi" ( _
ByVal hPreview As Long, _
ByVal szDialogName As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
MsiPreviewDialogA = ctypes.windll.msi.MsiPreviewDialogA
MsiPreviewDialogA.restype = wintypes.DWORD
MsiPreviewDialogA.argtypes = [
wintypes.DWORD, # hPreview : MSIHANDLE
wintypes.LPCSTR, # szDialogName : LPCSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('msi.dll')
MsiPreviewDialogA = Fiddle::Function.new(
lib['MsiPreviewDialogA'],
[
-Fiddle::TYPE_INT, # hPreview : MSIHANDLE
Fiddle::TYPE_VOIDP, # szDialogName : LPCSTR
],
-Fiddle::TYPE_INT)#[link(name = "msi")]
extern "system" {
fn MsiPreviewDialogA(
hPreview: u32, // MSIHANDLE
szDialogName: *const u8 // LPCSTR
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("msi.dll", CharSet = CharSet.Ansi)]
public static extern uint MsiPreviewDialogA(uint hPreview, [MarshalAs(UnmanagedType.LPStr)] string szDialogName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'msi_MsiPreviewDialogA' -Namespace Win32 -PassThru
# $api::MsiPreviewDialogA(hPreview, szDialogName)#uselib "msi.dll"
#func global MsiPreviewDialogA "MsiPreviewDialogA" sptr, sptr
; MsiPreviewDialogA hPreview, szDialogName ; 戻り値は stat
; hPreview : MSIHANDLE -> "sptr"
; szDialogName : LPCSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "msi.dll"
#cfunc global MsiPreviewDialogA "MsiPreviewDialogA" int, str
; res = MsiPreviewDialogA(hPreview, szDialogName)
; hPreview : MSIHANDLE -> "int"
; szDialogName : LPCSTR -> "str"; DWORD MsiPreviewDialogA(MSIHANDLE hPreview, LPCSTR szDialogName)
#uselib "msi.dll"
#cfunc global MsiPreviewDialogA "MsiPreviewDialogA" int, str
; res = MsiPreviewDialogA(hPreview, szDialogName)
; hPreview : MSIHANDLE -> "int"
; szDialogName : LPCSTR -> "str"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
msi = windows.NewLazySystemDLL("msi.dll")
procMsiPreviewDialogA = msi.NewProc("MsiPreviewDialogA")
)
// hPreview (MSIHANDLE), szDialogName (LPCSTR)
r1, _, err := procMsiPreviewDialogA.Call(
uintptr(hPreview),
uintptr(unsafe.Pointer(windows.BytePtrFromString(szDialogName))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction MsiPreviewDialogA(
hPreview: DWORD; // MSIHANDLE
szDialogName: PAnsiChar // LPCSTR
): DWORD; stdcall;
external 'msi.dll' name 'MsiPreviewDialogA';result := DllCall("msi\MsiPreviewDialogA"
, "UInt", hPreview ; MSIHANDLE
, "AStr", szDialogName ; LPCSTR
, "UInt") ; return: DWORD●MsiPreviewDialogA(hPreview, szDialogName) = DLL("msi.dll", "dword MsiPreviewDialogA(dword, char*)")
# 呼び出し: MsiPreviewDialogA(hPreview, szDialogName)
# hPreview : MSIHANDLE -> "dword"
# szDialogName : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。