ホーム › System.Com.Marshal › STGMEDIUM_UserFree64
STGMEDIUM_UserFree64
関数64ビット環境でアンマーシャルされたSTGMEDIUMが保持するリソースを解放する。
シグネチャ
// OLE32.dll
#include <windows.h>
void STGMEDIUM_UserFree64(
DWORD* param0,
STGMEDIUM* param1
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| param0 | DWORD* | in |
| param1 | STGMEDIUM* | in |
戻り値の型: void
各言語での呼び出し定義
// OLE32.dll
#include <windows.h>
void STGMEDIUM_UserFree64(
DWORD* param0,
STGMEDIUM* param1
);[DllImport("OLE32.dll", ExactSpelling = true)]
static extern void STGMEDIUM_UserFree64(
ref uint param0, // DWORD*
IntPtr param1 // STGMEDIUM*
);<DllImport("OLE32.dll", ExactSpelling:=True)>
Public Shared Sub STGMEDIUM_UserFree64(
ByRef param0 As UInteger, ' DWORD*
param1 As IntPtr ' STGMEDIUM*
)
End Sub' param0 : DWORD*
' param1 : STGMEDIUM*
Declare PtrSafe Sub STGMEDIUM_UserFree64 Lib "ole32" ( _
ByRef param0 As Long, _
ByVal param1 As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
STGMEDIUM_UserFree64 = ctypes.windll.ole32.STGMEDIUM_UserFree64
STGMEDIUM_UserFree64.restype = None
STGMEDIUM_UserFree64.argtypes = [
ctypes.POINTER(wintypes.DWORD), # param0 : DWORD*
ctypes.c_void_p, # param1 : STGMEDIUM*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLE32.dll')
STGMEDIUM_UserFree64 = Fiddle::Function.new(
lib['STGMEDIUM_UserFree64'],
[
Fiddle::TYPE_VOIDP, # param0 : DWORD*
Fiddle::TYPE_VOIDP, # param1 : STGMEDIUM*
],
Fiddle::TYPE_VOID)#[link(name = "ole32")]
extern "system" {
fn STGMEDIUM_UserFree64(
param0: *mut u32, // DWORD*
param1: *mut STGMEDIUM // STGMEDIUM*
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLE32.dll")]
public static extern void STGMEDIUM_UserFree64(ref uint param0, IntPtr param1);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLE32_STGMEDIUM_UserFree64' -Namespace Win32 -PassThru
# $api::STGMEDIUM_UserFree64(param0, param1)#uselib "OLE32.dll"
#func global STGMEDIUM_UserFree64 "STGMEDIUM_UserFree64" sptr, sptr
; STGMEDIUM_UserFree64 varptr(param0), varptr(param1)
; param0 : DWORD* -> "sptr"
; param1 : STGMEDIUM* -> "sptr"出力引数:
#uselib "OLE32.dll" #func global STGMEDIUM_UserFree64 "STGMEDIUM_UserFree64" var, var ; STGMEDIUM_UserFree64 param0, param1 ; param0 : DWORD* -> "var" ; param1 : STGMEDIUM* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OLE32.dll" #func global STGMEDIUM_UserFree64 "STGMEDIUM_UserFree64" sptr, sptr ; STGMEDIUM_UserFree64 varptr(param0), varptr(param1) ; param0 : DWORD* -> "sptr" ; param1 : STGMEDIUM* -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void STGMEDIUM_UserFree64(DWORD* param0, STGMEDIUM* param1) #uselib "OLE32.dll" #func global STGMEDIUM_UserFree64 "STGMEDIUM_UserFree64" var, var ; STGMEDIUM_UserFree64 param0, param1 ; param0 : DWORD* -> "var" ; param1 : STGMEDIUM* -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void STGMEDIUM_UserFree64(DWORD* param0, STGMEDIUM* param1) #uselib "OLE32.dll" #func global STGMEDIUM_UserFree64 "STGMEDIUM_UserFree64" intptr, intptr ; STGMEDIUM_UserFree64 varptr(param0), varptr(param1) ; param0 : DWORD* -> "intptr" ; param1 : STGMEDIUM* -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ole32 = windows.NewLazySystemDLL("OLE32.dll")
procSTGMEDIUM_UserFree64 = ole32.NewProc("STGMEDIUM_UserFree64")
)
// param0 (DWORD*), param1 (STGMEDIUM*)
r1, _, err := procSTGMEDIUM_UserFree64.Call(
uintptr(param0),
uintptr(param1),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure STGMEDIUM_UserFree64(
param0: Pointer; // DWORD*
param1: Pointer // STGMEDIUM*
); stdcall;
external 'OLE32.dll' name 'STGMEDIUM_UserFree64';result := DllCall("OLE32\STGMEDIUM_UserFree64"
, "Ptr", param0 ; DWORD*
, "Ptr", param1 ; STGMEDIUM*
, "Int") ; return: void●STGMEDIUM_UserFree64(param0, param1) = DLL("OLE32.dll", "int STGMEDIUM_UserFree64(void*, void*)")
# 呼び出し: STGMEDIUM_UserFree64(param0, param1)
# param0 : DWORD* -> "void*"
# param1 : STGMEDIUM* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。