ホーム › System.Com › CoIsHandlerConnected
CoIsHandlerConnected
関数オブジェクトハンドラがリモートサーバーに接続中か判定する。
シグネチャ
// OLE32.dll
#include <windows.h>
BOOL CoIsHandlerConnected(
IUnknown* pUnk
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pUnk | IUnknown* | in |
戻り値の型: BOOL
各言語での呼び出し定義
// OLE32.dll
#include <windows.h>
BOOL CoIsHandlerConnected(
IUnknown* pUnk
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OLE32.dll", ExactSpelling = true)]
static extern bool CoIsHandlerConnected(
IntPtr pUnk // IUnknown*
);<DllImport("OLE32.dll", ExactSpelling:=True)>
Public Shared Function CoIsHandlerConnected(
pUnk As IntPtr ' IUnknown*
) As Boolean
End Function' pUnk : IUnknown*
Declare PtrSafe Function CoIsHandlerConnected Lib "ole32" ( _
ByVal pUnk As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CoIsHandlerConnected = ctypes.windll.ole32.CoIsHandlerConnected
CoIsHandlerConnected.restype = wintypes.BOOL
CoIsHandlerConnected.argtypes = [
ctypes.c_void_p, # pUnk : IUnknown*
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLE32.dll')
CoIsHandlerConnected = Fiddle::Function.new(
lib['CoIsHandlerConnected'],
[
Fiddle::TYPE_VOIDP, # pUnk : IUnknown*
],
Fiddle::TYPE_INT)#[link(name = "ole32")]
extern "system" {
fn CoIsHandlerConnected(
pUnk: *mut core::ffi::c_void // IUnknown*
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("OLE32.dll")]
public static extern bool CoIsHandlerConnected(IntPtr pUnk);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLE32_CoIsHandlerConnected' -Namespace Win32 -PassThru
# $api::CoIsHandlerConnected(pUnk)#uselib "OLE32.dll"
#func global CoIsHandlerConnected "CoIsHandlerConnected" sptr
; CoIsHandlerConnected pUnk ; 戻り値は stat
; pUnk : IUnknown* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "OLE32.dll"
#cfunc global CoIsHandlerConnected "CoIsHandlerConnected" sptr
; res = CoIsHandlerConnected(pUnk)
; pUnk : IUnknown* -> "sptr"; BOOL CoIsHandlerConnected(IUnknown* pUnk)
#uselib "OLE32.dll"
#cfunc global CoIsHandlerConnected "CoIsHandlerConnected" intptr
; res = CoIsHandlerConnected(pUnk)
; pUnk : IUnknown* -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ole32 = windows.NewLazySystemDLL("OLE32.dll")
procCoIsHandlerConnected = ole32.NewProc("CoIsHandlerConnected")
)
// pUnk (IUnknown*)
r1, _, err := procCoIsHandlerConnected.Call(
uintptr(pUnk),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction CoIsHandlerConnected(
pUnk: Pointer // IUnknown*
): BOOL; stdcall;
external 'OLE32.dll' name 'CoIsHandlerConnected';result := DllCall("OLE32\CoIsHandlerConnected"
, "Ptr", pUnk ; IUnknown*
, "Int") ; return: BOOL●CoIsHandlerConnected(pUnk) = DLL("OLE32.dll", "bool CoIsHandlerConnected(void*)")
# 呼び出し: CoIsHandlerConnected(pUnk)
# pUnk : IUnknown* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。