Win32 API 日本語リファレンス
ホームSystem.Console › GetConsoleKeyboardLayoutNameA

GetConsoleKeyboardLayoutNameA

関数
現在のコンソールのキーボードレイアウト名を取得する(ANSI版)。
DLLuser32.dll文字セットANSI (-A)呼出規約winapi

シグネチャ

// user32.dll  (ANSI / -A)
#include <windows.h>

BOOL GetConsoleKeyboardLayoutNameA(
    LPSTR pszLayout
);

パラメーター

名前方向
pszLayoutLPSTRout

戻り値の型: BOOL

各言語での呼び出し定義

// user32.dll  (ANSI / -A)
#include <windows.h>

BOOL GetConsoleKeyboardLayoutNameA(
    LPSTR pszLayout
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool GetConsoleKeyboardLayoutNameA(
    [MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder pszLayout   // LPSTR out
);
<DllImport("user32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function GetConsoleKeyboardLayoutNameA(
    <MarshalAs(UnmanagedType.LPStr)> pszLayout As System.Text.StringBuilder   ' LPSTR out
) As Boolean
End Function
' pszLayout : LPSTR out
Declare PtrSafe Function GetConsoleKeyboardLayoutNameA Lib "user32" ( _
    ByVal pszLayout As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GetConsoleKeyboardLayoutNameA = ctypes.windll.user32.GetConsoleKeyboardLayoutNameA
GetConsoleKeyboardLayoutNameA.restype = wintypes.BOOL
GetConsoleKeyboardLayoutNameA.argtypes = [
    wintypes.LPSTR,  # pszLayout : LPSTR out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('user32.dll')
GetConsoleKeyboardLayoutNameA = Fiddle::Function.new(
  lib['GetConsoleKeyboardLayoutNameA'],
  [
    Fiddle::TYPE_VOIDP,  # pszLayout : LPSTR out
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn GetConsoleKeyboardLayoutNameA(
        pszLayout: *mut u8  // LPSTR out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", CharSet = CharSet.Ansi)]
public static extern bool GetConsoleKeyboardLayoutNameA([MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder pszLayout);
"@
$api = Add-Type -MemberDefinition $sig -Name 'user32_GetConsoleKeyboardLayoutNameA' -Namespace Win32 -PassThru
# $api::GetConsoleKeyboardLayoutNameA(pszLayout)
#uselib "user32.dll"
#func global GetConsoleKeyboardLayoutNameA "GetConsoleKeyboardLayoutNameA" sptr
; GetConsoleKeyboardLayoutNameA varptr(pszLayout)   ; 戻り値は stat
; pszLayout : LPSTR out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "user32.dll"
#cfunc global GetConsoleKeyboardLayoutNameA "GetConsoleKeyboardLayoutNameA" var
; res = GetConsoleKeyboardLayoutNameA(pszLayout)
; pszLayout : LPSTR out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL GetConsoleKeyboardLayoutNameA(LPSTR pszLayout)
#uselib "user32.dll"
#cfunc global GetConsoleKeyboardLayoutNameA "GetConsoleKeyboardLayoutNameA" var
; res = GetConsoleKeyboardLayoutNameA(pszLayout)
; pszLayout : LPSTR out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("user32.dll")
	procGetConsoleKeyboardLayoutNameA = user32.NewProc("GetConsoleKeyboardLayoutNameA")
)

// pszLayout (LPSTR out)
r1, _, err := procGetConsoleKeyboardLayoutNameA.Call(
	uintptr(pszLayout),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function GetConsoleKeyboardLayoutNameA(
  pszLayout: PAnsiChar   // LPSTR out
): BOOL; stdcall;
  external 'user32.dll' name 'GetConsoleKeyboardLayoutNameA';
result := DllCall("user32\GetConsoleKeyboardLayoutNameA"
    , "Ptr", pszLayout   ; LPSTR out
    , "Int")   ; return: BOOL
●GetConsoleKeyboardLayoutNameA(pszLayout) = DLL("user32.dll", "bool GetConsoleKeyboardLayoutNameA(char*)")
# 呼び出し: GetConsoleKeyboardLayoutNameA(pszLayout)
# pszLayout : LPSTR out -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。