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GetConsoleKeyboardLayoutNameA
関数現在のコンソールのキーボードレイアウト名を取得する(ANSI版)。
シグネチャ
// user32.dll (ANSI / -A)
#include <windows.h>
BOOL GetConsoleKeyboardLayoutNameA(
LPSTR pszLayout
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pszLayout | LPSTR | out |
戻り値の型: BOOL
各言語での呼び出し定義
// user32.dll (ANSI / -A)
#include <windows.h>
BOOL GetConsoleKeyboardLayoutNameA(
LPSTR pszLayout
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool GetConsoleKeyboardLayoutNameA(
[MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder pszLayout // LPSTR out
);<DllImport("user32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function GetConsoleKeyboardLayoutNameA(
<MarshalAs(UnmanagedType.LPStr)> pszLayout As System.Text.StringBuilder ' LPSTR out
) As Boolean
End Function' pszLayout : LPSTR out
Declare PtrSafe Function GetConsoleKeyboardLayoutNameA Lib "user32" ( _
ByVal pszLayout As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetConsoleKeyboardLayoutNameA = ctypes.windll.user32.GetConsoleKeyboardLayoutNameA
GetConsoleKeyboardLayoutNameA.restype = wintypes.BOOL
GetConsoleKeyboardLayoutNameA.argtypes = [
wintypes.LPSTR, # pszLayout : LPSTR out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('user32.dll')
GetConsoleKeyboardLayoutNameA = Fiddle::Function.new(
lib['GetConsoleKeyboardLayoutNameA'],
[
Fiddle::TYPE_VOIDP, # pszLayout : LPSTR out
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn GetConsoleKeyboardLayoutNameA(
pszLayout: *mut u8 // LPSTR out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", CharSet = CharSet.Ansi)]
public static extern bool GetConsoleKeyboardLayoutNameA([MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder pszLayout);
"@
$api = Add-Type -MemberDefinition $sig -Name 'user32_GetConsoleKeyboardLayoutNameA' -Namespace Win32 -PassThru
# $api::GetConsoleKeyboardLayoutNameA(pszLayout)#uselib "user32.dll"
#func global GetConsoleKeyboardLayoutNameA "GetConsoleKeyboardLayoutNameA" sptr
; GetConsoleKeyboardLayoutNameA varptr(pszLayout) ; 戻り値は stat
; pszLayout : LPSTR out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "user32.dll" #cfunc global GetConsoleKeyboardLayoutNameA "GetConsoleKeyboardLayoutNameA" var ; res = GetConsoleKeyboardLayoutNameA(pszLayout) ; pszLayout : LPSTR out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "user32.dll" #cfunc global GetConsoleKeyboardLayoutNameA "GetConsoleKeyboardLayoutNameA" sptr ; res = GetConsoleKeyboardLayoutNameA(varptr(pszLayout)) ; pszLayout : LPSTR out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL GetConsoleKeyboardLayoutNameA(LPSTR pszLayout) #uselib "user32.dll" #cfunc global GetConsoleKeyboardLayoutNameA "GetConsoleKeyboardLayoutNameA" var ; res = GetConsoleKeyboardLayoutNameA(pszLayout) ; pszLayout : LPSTR out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL GetConsoleKeyboardLayoutNameA(LPSTR pszLayout) #uselib "user32.dll" #cfunc global GetConsoleKeyboardLayoutNameA "GetConsoleKeyboardLayoutNameA" intptr ; res = GetConsoleKeyboardLayoutNameA(varptr(pszLayout)) ; pszLayout : LPSTR out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("user32.dll")
procGetConsoleKeyboardLayoutNameA = user32.NewProc("GetConsoleKeyboardLayoutNameA")
)
// pszLayout (LPSTR out)
r1, _, err := procGetConsoleKeyboardLayoutNameA.Call(
uintptr(pszLayout),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction GetConsoleKeyboardLayoutNameA(
pszLayout: PAnsiChar // LPSTR out
): BOOL; stdcall;
external 'user32.dll' name 'GetConsoleKeyboardLayoutNameA';result := DllCall("user32\GetConsoleKeyboardLayoutNameA"
, "Ptr", pszLayout ; LPSTR out
, "Int") ; return: BOOL●GetConsoleKeyboardLayoutNameA(pszLayout) = DLL("user32.dll", "bool GetConsoleKeyboardLayoutNameA(char*)")
# 呼び出し: GetConsoleKeyboardLayoutNameA(pszLayout)
# pszLayout : LPSTR out -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。