ホーム › System.Console › GetConsoleKeyboardLayoutNameW
GetConsoleKeyboardLayoutNameW
関数現在のコンソールのキーボードレイアウト名を取得する(Unicode版)。
シグネチャ
// user32.dll (Unicode / -W)
#include <windows.h>
BOOL GetConsoleKeyboardLayoutNameW(
LPWSTR pszLayout
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| pszLayout | LPWSTR | out |
戻り値の型: BOOL
各言語での呼び出し定義
// user32.dll (Unicode / -W)
#include <windows.h>
BOOL GetConsoleKeyboardLayoutNameW(
LPWSTR pszLayout
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern bool GetConsoleKeyboardLayoutNameW(
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pszLayout // LPWSTR out
);<DllImport("user32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function GetConsoleKeyboardLayoutNameW(
<MarshalAs(UnmanagedType.LPWStr)> pszLayout As System.Text.StringBuilder ' LPWSTR out
) As Boolean
End Function' pszLayout : LPWSTR out
Declare PtrSafe Function GetConsoleKeyboardLayoutNameW Lib "user32" ( _
ByVal pszLayout As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetConsoleKeyboardLayoutNameW = ctypes.windll.user32.GetConsoleKeyboardLayoutNameW
GetConsoleKeyboardLayoutNameW.restype = wintypes.BOOL
GetConsoleKeyboardLayoutNameW.argtypes = [
wintypes.LPWSTR, # pszLayout : LPWSTR out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('user32.dll')
GetConsoleKeyboardLayoutNameW = Fiddle::Function.new(
lib['GetConsoleKeyboardLayoutNameW'],
[
Fiddle::TYPE_VOIDP, # pszLayout : LPWSTR out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "user32")]
extern "system" {
fn GetConsoleKeyboardLayoutNameW(
pszLayout: *mut u16 // LPWSTR out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
public static extern bool GetConsoleKeyboardLayoutNameW([MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pszLayout);
"@
$api = Add-Type -MemberDefinition $sig -Name 'user32_GetConsoleKeyboardLayoutNameW' -Namespace Win32 -PassThru
# $api::GetConsoleKeyboardLayoutNameW(pszLayout)#uselib "user32.dll"
#func global GetConsoleKeyboardLayoutNameW "GetConsoleKeyboardLayoutNameW" wptr
; GetConsoleKeyboardLayoutNameW varptr(pszLayout) ; 戻り値は stat
; pszLayout : LPWSTR out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "user32.dll" #cfunc global GetConsoleKeyboardLayoutNameW "GetConsoleKeyboardLayoutNameW" var ; res = GetConsoleKeyboardLayoutNameW(pszLayout) ; pszLayout : LPWSTR out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "user32.dll" #cfunc global GetConsoleKeyboardLayoutNameW "GetConsoleKeyboardLayoutNameW" sptr ; res = GetConsoleKeyboardLayoutNameW(varptr(pszLayout)) ; pszLayout : LPWSTR out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL GetConsoleKeyboardLayoutNameW(LPWSTR pszLayout) #uselib "user32.dll" #cfunc global GetConsoleKeyboardLayoutNameW "GetConsoleKeyboardLayoutNameW" var ; res = GetConsoleKeyboardLayoutNameW(pszLayout) ; pszLayout : LPWSTR out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL GetConsoleKeyboardLayoutNameW(LPWSTR pszLayout) #uselib "user32.dll" #cfunc global GetConsoleKeyboardLayoutNameW "GetConsoleKeyboardLayoutNameW" intptr ; res = GetConsoleKeyboardLayoutNameW(varptr(pszLayout)) ; pszLayout : LPWSTR out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("user32.dll")
procGetConsoleKeyboardLayoutNameW = user32.NewProc("GetConsoleKeyboardLayoutNameW")
)
// pszLayout (LPWSTR out)
r1, _, err := procGetConsoleKeyboardLayoutNameW.Call(
uintptr(pszLayout),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction GetConsoleKeyboardLayoutNameW(
pszLayout: PWideChar // LPWSTR out
): BOOL; stdcall;
external 'user32.dll' name 'GetConsoleKeyboardLayoutNameW';result := DllCall("user32\GetConsoleKeyboardLayoutNameW"
, "Ptr", pszLayout ; LPWSTR out
, "Int") ; return: BOOL●GetConsoleKeyboardLayoutNameW(pszLayout) = DLL("user32.dll", "bool GetConsoleKeyboardLayoutNameW(char*)")
# 呼び出し: GetConsoleKeyboardLayoutNameW(pszLayout)
# pszLayout : LPWSTR out -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。