Win32 API 日本語リファレンス
ホームSystem.Console › GetConsoleKeyboardLayoutNameW

GetConsoleKeyboardLayoutNameW

関数
現在のコンソールのキーボードレイアウト名を取得する(Unicode版)。
DLLuser32.dll文字セットUnicode (-W)呼出規約winapi

シグネチャ

// user32.dll  (Unicode / -W)
#include <windows.h>

BOOL GetConsoleKeyboardLayoutNameW(
    LPWSTR pszLayout
);

パラメーター

名前方向
pszLayoutLPWSTRout

戻り値の型: BOOL

各言語での呼び出し定義

// user32.dll  (Unicode / -W)
#include <windows.h>

BOOL GetConsoleKeyboardLayoutNameW(
    LPWSTR pszLayout
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern bool GetConsoleKeyboardLayoutNameW(
    [MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pszLayout   // LPWSTR out
);
<DllImport("user32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function GetConsoleKeyboardLayoutNameW(
    <MarshalAs(UnmanagedType.LPWStr)> pszLayout As System.Text.StringBuilder   ' LPWSTR out
) As Boolean
End Function
' pszLayout : LPWSTR out
Declare PtrSafe Function GetConsoleKeyboardLayoutNameW Lib "user32" ( _
    ByVal pszLayout As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GetConsoleKeyboardLayoutNameW = ctypes.windll.user32.GetConsoleKeyboardLayoutNameW
GetConsoleKeyboardLayoutNameW.restype = wintypes.BOOL
GetConsoleKeyboardLayoutNameW.argtypes = [
    wintypes.LPWSTR,  # pszLayout : LPWSTR out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('user32.dll')
GetConsoleKeyboardLayoutNameW = Fiddle::Function.new(
  lib['GetConsoleKeyboardLayoutNameW'],
  [
    Fiddle::TYPE_VOIDP,  # pszLayout : LPWSTR out
  ],
  Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"
#[link(name = "user32")]
extern "system" {
    fn GetConsoleKeyboardLayoutNameW(
        pszLayout: *mut u16  // LPWSTR out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
public static extern bool GetConsoleKeyboardLayoutNameW([MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder pszLayout);
"@
$api = Add-Type -MemberDefinition $sig -Name 'user32_GetConsoleKeyboardLayoutNameW' -Namespace Win32 -PassThru
# $api::GetConsoleKeyboardLayoutNameW(pszLayout)
#uselib "user32.dll"
#func global GetConsoleKeyboardLayoutNameW "GetConsoleKeyboardLayoutNameW" wptr
; GetConsoleKeyboardLayoutNameW varptr(pszLayout)   ; 戻り値は stat
; pszLayout : LPWSTR out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "user32.dll"
#cfunc global GetConsoleKeyboardLayoutNameW "GetConsoleKeyboardLayoutNameW" var
; res = GetConsoleKeyboardLayoutNameW(pszLayout)
; pszLayout : LPWSTR out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; BOOL GetConsoleKeyboardLayoutNameW(LPWSTR pszLayout)
#uselib "user32.dll"
#cfunc global GetConsoleKeyboardLayoutNameW "GetConsoleKeyboardLayoutNameW" var
; res = GetConsoleKeyboardLayoutNameW(pszLayout)
; pszLayout : LPWSTR out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("user32.dll")
	procGetConsoleKeyboardLayoutNameW = user32.NewProc("GetConsoleKeyboardLayoutNameW")
)

// pszLayout (LPWSTR out)
r1, _, err := procGetConsoleKeyboardLayoutNameW.Call(
	uintptr(pszLayout),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function GetConsoleKeyboardLayoutNameW(
  pszLayout: PWideChar   // LPWSTR out
): BOOL; stdcall;
  external 'user32.dll' name 'GetConsoleKeyboardLayoutNameW';
result := DllCall("user32\GetConsoleKeyboardLayoutNameW"
    , "Ptr", pszLayout   ; LPWSTR out
    , "Int")   ; return: BOOL
●GetConsoleKeyboardLayoutNameW(pszLayout) = DLL("user32.dll", "bool GetConsoleKeyboardLayoutNameW(char*)")
# 呼び出し: GetConsoleKeyboardLayoutNameW(pszLayout)
# pszLayout : LPWSTR out -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。