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ReadConsoleW
関数コンソール入力から文字データを読み取る(Unicode版)。
シグネチャ
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
BOOL ReadConsoleW(
HANDLE hConsoleInput,
void* lpBuffer,
DWORD nNumberOfCharsToRead,
DWORD* lpNumberOfCharsRead,
CONSOLE_READCONSOLE_CONTROL* pInputControl // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hConsoleInput | HANDLE | in |
| lpBuffer | void* | out |
| nNumberOfCharsToRead | DWORD | in |
| lpNumberOfCharsRead | DWORD* | out |
| pInputControl | CONSOLE_READCONSOLE_CONTROL* | inoptional |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
BOOL ReadConsoleW(
HANDLE hConsoleInput,
void* lpBuffer,
DWORD nNumberOfCharsToRead,
DWORD* lpNumberOfCharsRead,
CONSOLE_READCONSOLE_CONTROL* pInputControl // optional
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool ReadConsoleW(
IntPtr hConsoleInput, // HANDLE
IntPtr lpBuffer, // void* out
uint nNumberOfCharsToRead, // DWORD
out uint lpNumberOfCharsRead, // DWORD* out
IntPtr pInputControl // CONSOLE_READCONSOLE_CONTROL* optional
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function ReadConsoleW(
hConsoleInput As IntPtr, ' HANDLE
lpBuffer As IntPtr, ' void* out
nNumberOfCharsToRead As UInteger, ' DWORD
<Out> ByRef lpNumberOfCharsRead As UInteger, ' DWORD* out
pInputControl As IntPtr ' CONSOLE_READCONSOLE_CONTROL* optional
) As Boolean
End Function' hConsoleInput : HANDLE
' lpBuffer : void* out
' nNumberOfCharsToRead : DWORD
' lpNumberOfCharsRead : DWORD* out
' pInputControl : CONSOLE_READCONSOLE_CONTROL* optional
Declare PtrSafe Function ReadConsoleW Lib "kernel32" ( _
ByVal hConsoleInput As LongPtr, _
ByVal lpBuffer As LongPtr, _
ByVal nNumberOfCharsToRead As Long, _
ByRef lpNumberOfCharsRead As Long, _
ByVal pInputControl As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ReadConsoleW = ctypes.windll.kernel32.ReadConsoleW
ReadConsoleW.restype = wintypes.BOOL
ReadConsoleW.argtypes = [
wintypes.HANDLE, # hConsoleInput : HANDLE
ctypes.POINTER(None), # lpBuffer : void* out
wintypes.DWORD, # nNumberOfCharsToRead : DWORD
ctypes.POINTER(wintypes.DWORD), # lpNumberOfCharsRead : DWORD* out
ctypes.c_void_p, # pInputControl : CONSOLE_READCONSOLE_CONTROL* optional
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
ReadConsoleW = Fiddle::Function.new(
lib['ReadConsoleW'],
[
Fiddle::TYPE_VOIDP, # hConsoleInput : HANDLE
Fiddle::TYPE_VOIDP, # lpBuffer : void* out
-Fiddle::TYPE_INT, # nNumberOfCharsToRead : DWORD
Fiddle::TYPE_VOIDP, # lpNumberOfCharsRead : DWORD* out
Fiddle::TYPE_VOIDP, # pInputControl : CONSOLE_READCONSOLE_CONTROL* optional
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "kernel32")]
extern "system" {
fn ReadConsoleW(
hConsoleInput: *mut core::ffi::c_void, // HANDLE
lpBuffer: *mut (), // void* out
nNumberOfCharsToRead: u32, // DWORD
lpNumberOfCharsRead: *mut u32, // DWORD* out
pInputControl: *mut CONSOLE_READCONSOLE_CONTROL // CONSOLE_READCONSOLE_CONTROL* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool ReadConsoleW(IntPtr hConsoleInput, IntPtr lpBuffer, uint nNumberOfCharsToRead, out uint lpNumberOfCharsRead, IntPtr pInputControl);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_ReadConsoleW' -Namespace Win32 -PassThru
# $api::ReadConsoleW(hConsoleInput, lpBuffer, nNumberOfCharsToRead, lpNumberOfCharsRead, pInputControl)#uselib "KERNEL32.dll"
#func global ReadConsoleW "ReadConsoleW" wptr, wptr, wptr, wptr, wptr
; ReadConsoleW hConsoleInput, lpBuffer, nNumberOfCharsToRead, varptr(lpNumberOfCharsRead), varptr(pInputControl) ; 戻り値は stat
; hConsoleInput : HANDLE -> "wptr"
; lpBuffer : void* out -> "wptr"
; nNumberOfCharsToRead : DWORD -> "wptr"
; lpNumberOfCharsRead : DWORD* out -> "wptr"
; pInputControl : CONSOLE_READCONSOLE_CONTROL* optional -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global ReadConsoleW "ReadConsoleW" sptr, sptr, int, var, var ; res = ReadConsoleW(hConsoleInput, lpBuffer, nNumberOfCharsToRead, lpNumberOfCharsRead, pInputControl) ; hConsoleInput : HANDLE -> "sptr" ; lpBuffer : void* out -> "sptr" ; nNumberOfCharsToRead : DWORD -> "int" ; lpNumberOfCharsRead : DWORD* out -> "var" ; pInputControl : CONSOLE_READCONSOLE_CONTROL* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global ReadConsoleW "ReadConsoleW" sptr, sptr, int, sptr, sptr ; res = ReadConsoleW(hConsoleInput, lpBuffer, nNumberOfCharsToRead, varptr(lpNumberOfCharsRead), varptr(pInputControl)) ; hConsoleInput : HANDLE -> "sptr" ; lpBuffer : void* out -> "sptr" ; nNumberOfCharsToRead : DWORD -> "int" ; lpNumberOfCharsRead : DWORD* out -> "sptr" ; pInputControl : CONSOLE_READCONSOLE_CONTROL* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL ReadConsoleW(HANDLE hConsoleInput, void* lpBuffer, DWORD nNumberOfCharsToRead, DWORD* lpNumberOfCharsRead, CONSOLE_READCONSOLE_CONTROL* pInputControl) #uselib "KERNEL32.dll" #cfunc global ReadConsoleW "ReadConsoleW" intptr, intptr, int, var, var ; res = ReadConsoleW(hConsoleInput, lpBuffer, nNumberOfCharsToRead, lpNumberOfCharsRead, pInputControl) ; hConsoleInput : HANDLE -> "intptr" ; lpBuffer : void* out -> "intptr" ; nNumberOfCharsToRead : DWORD -> "int" ; lpNumberOfCharsRead : DWORD* out -> "var" ; pInputControl : CONSOLE_READCONSOLE_CONTROL* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL ReadConsoleW(HANDLE hConsoleInput, void* lpBuffer, DWORD nNumberOfCharsToRead, DWORD* lpNumberOfCharsRead, CONSOLE_READCONSOLE_CONTROL* pInputControl) #uselib "KERNEL32.dll" #cfunc global ReadConsoleW "ReadConsoleW" intptr, intptr, int, intptr, intptr ; res = ReadConsoleW(hConsoleInput, lpBuffer, nNumberOfCharsToRead, varptr(lpNumberOfCharsRead), varptr(pInputControl)) ; hConsoleInput : HANDLE -> "intptr" ; lpBuffer : void* out -> "intptr" ; nNumberOfCharsToRead : DWORD -> "int" ; lpNumberOfCharsRead : DWORD* out -> "intptr" ; pInputControl : CONSOLE_READCONSOLE_CONTROL* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procReadConsoleW = kernel32.NewProc("ReadConsoleW")
)
// hConsoleInput (HANDLE), lpBuffer (void* out), nNumberOfCharsToRead (DWORD), lpNumberOfCharsRead (DWORD* out), pInputControl (CONSOLE_READCONSOLE_CONTROL* optional)
r1, _, err := procReadConsoleW.Call(
uintptr(hConsoleInput),
uintptr(lpBuffer),
uintptr(nNumberOfCharsToRead),
uintptr(lpNumberOfCharsRead),
uintptr(pInputControl),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction ReadConsoleW(
hConsoleInput: THandle; // HANDLE
lpBuffer: Pointer; // void* out
nNumberOfCharsToRead: DWORD; // DWORD
lpNumberOfCharsRead: Pointer; // DWORD* out
pInputControl: Pointer // CONSOLE_READCONSOLE_CONTROL* optional
): BOOL; stdcall;
external 'KERNEL32.dll' name 'ReadConsoleW';result := DllCall("KERNEL32\ReadConsoleW"
, "Ptr", hConsoleInput ; HANDLE
, "Ptr", lpBuffer ; void* out
, "UInt", nNumberOfCharsToRead ; DWORD
, "Ptr", lpNumberOfCharsRead ; DWORD* out
, "Ptr", pInputControl ; CONSOLE_READCONSOLE_CONTROL* optional
, "Int") ; return: BOOL●ReadConsoleW(hConsoleInput, lpBuffer, nNumberOfCharsToRead, lpNumberOfCharsRead, pInputControl) = DLL("KERNEL32.dll", "bool ReadConsoleW(void*, void*, dword, void*, void*)")
# 呼び出し: ReadConsoleW(hConsoleInput, lpBuffer, nNumberOfCharsToRead, lpNumberOfCharsRead, pInputControl)
# hConsoleInput : HANDLE -> "void*"
# lpBuffer : void* out -> "void*"
# nNumberOfCharsToRead : DWORD -> "dword"
# lpNumberOfCharsRead : DWORD* out -> "void*"
# pInputControl : CONSOLE_READCONSOLE_CONTROL* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。