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SetConsoleCtrlHandler
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シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL SetConsoleCtrlHandler(
PHANDLER_ROUTINE HandlerRoutine, // optional
BOOL Add
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| HandlerRoutine | PHANDLER_ROUTINE | inoptional |
| Add | BOOL | in |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL SetConsoleCtrlHandler(
PHANDLER_ROUTINE HandlerRoutine, // optional
BOOL Add
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool SetConsoleCtrlHandler(
IntPtr HandlerRoutine, // PHANDLER_ROUTINE optional
bool Add // BOOL
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SetConsoleCtrlHandler(
HandlerRoutine As IntPtr, ' PHANDLER_ROUTINE optional
Add As Boolean ' BOOL
) As Boolean
End Function' HandlerRoutine : PHANDLER_ROUTINE optional
' Add : BOOL
Declare PtrSafe Function SetConsoleCtrlHandler Lib "kernel32" ( _
ByVal HandlerRoutine As LongPtr, _
ByVal Add As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetConsoleCtrlHandler = ctypes.windll.kernel32.SetConsoleCtrlHandler
SetConsoleCtrlHandler.restype = wintypes.BOOL
SetConsoleCtrlHandler.argtypes = [
ctypes.c_void_p, # HandlerRoutine : PHANDLER_ROUTINE optional
wintypes.BOOL, # Add : BOOL
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SetConsoleCtrlHandler = Fiddle::Function.new(
lib['SetConsoleCtrlHandler'],
[
Fiddle::TYPE_VOIDP, # HandlerRoutine : PHANDLER_ROUTINE optional
Fiddle::TYPE_INT, # Add : BOOL
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn SetConsoleCtrlHandler(
HandlerRoutine: *const core::ffi::c_void, // PHANDLER_ROUTINE optional
Add: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool SetConsoleCtrlHandler(IntPtr HandlerRoutine, bool Add);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetConsoleCtrlHandler' -Namespace Win32 -PassThru
# $api::SetConsoleCtrlHandler(HandlerRoutine, Add)#uselib "KERNEL32.dll"
#func global SetConsoleCtrlHandler "SetConsoleCtrlHandler" sptr, sptr
; SetConsoleCtrlHandler HandlerRoutine, Add ; 戻り値は stat
; HandlerRoutine : PHANDLER_ROUTINE optional -> "sptr"
; Add : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global SetConsoleCtrlHandler "SetConsoleCtrlHandler" sptr, int
; res = SetConsoleCtrlHandler(HandlerRoutine, Add)
; HandlerRoutine : PHANDLER_ROUTINE optional -> "sptr"
; Add : BOOL -> "int"; BOOL SetConsoleCtrlHandler(PHANDLER_ROUTINE HandlerRoutine, BOOL Add)
#uselib "KERNEL32.dll"
#cfunc global SetConsoleCtrlHandler "SetConsoleCtrlHandler" intptr, int
; res = SetConsoleCtrlHandler(HandlerRoutine, Add)
; HandlerRoutine : PHANDLER_ROUTINE optional -> "intptr"
; Add : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSetConsoleCtrlHandler = kernel32.NewProc("SetConsoleCtrlHandler")
)
// HandlerRoutine (PHANDLER_ROUTINE optional), Add (BOOL)
r1, _, err := procSetConsoleCtrlHandler.Call(
uintptr(HandlerRoutine),
uintptr(Add),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetConsoleCtrlHandler(
HandlerRoutine: Pointer; // PHANDLER_ROUTINE optional
Add: BOOL // BOOL
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetConsoleCtrlHandler';result := DllCall("KERNEL32\SetConsoleCtrlHandler"
, "Ptr", HandlerRoutine ; PHANDLER_ROUTINE optional
, "Int", Add ; BOOL
, "Int") ; return: BOOL●SetConsoleCtrlHandler(HandlerRoutine, Add) = DLL("KERNEL32.dll", "bool SetConsoleCtrlHandler(void*, bool)")
# 呼び出し: SetConsoleCtrlHandler(HandlerRoutine, Add)
# HandlerRoutine : PHANDLER_ROUTINE optional -> "void*"
# Add : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。