Win32 API 日本語リファレンス
ホームSystem.Console › SetConsoleHardwareState

SetConsoleHardwareState

関数
コンソールのハードウェア状態(解像度等)を設定する内部関数。
DLLKERNEL32.dll呼出規約winapi

シグネチャ

// KERNEL32.dll
#include <windows.h>

BOOL SetConsoleHardwareState(
    HANDLE hConsoleOutput,
    COORD dwResolution,
    COORD dwFontSize
);

パラメーター

名前方向
hConsoleOutputHANDLEin
dwResolutionCOORDin
dwFontSizeCOORDin

戻り値の型: BOOL

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

BOOL SetConsoleHardwareState(
    HANDLE hConsoleOutput,
    COORD dwResolution,
    COORD dwFontSize
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern bool SetConsoleHardwareState(
    IntPtr hConsoleOutput,   // HANDLE
    COORD dwResolution,   // COORD
    COORD dwFontSize   // COORD
);
<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function SetConsoleHardwareState(
    hConsoleOutput As IntPtr,   ' HANDLE
    dwResolution As COORD,   ' COORD
    dwFontSize As COORD   ' COORD
) As Boolean
End Function
' hConsoleOutput : HANDLE
' dwResolution : COORD
' dwFontSize : COORD
Declare PtrSafe Function SetConsoleHardwareState Lib "kernel32" ( _
    ByVal hConsoleOutput As LongPtr, _
    ByVal dwResolution As LongPtr, _
    ByVal dwFontSize As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetConsoleHardwareState = ctypes.windll.kernel32.SetConsoleHardwareState
SetConsoleHardwareState.restype = wintypes.BOOL
SetConsoleHardwareState.argtypes = [
    wintypes.HANDLE,  # hConsoleOutput : HANDLE
    COORD,  # dwResolution : COORD
    COORD,  # dwFontSize : COORD
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
SetConsoleHardwareState = Fiddle::Function.new(
  lib['SetConsoleHardwareState'],
  [
    Fiddle::TYPE_VOIDP,  # hConsoleOutput : HANDLE
    Fiddle::TYPE_VOIDP,  # dwResolution : COORD
    Fiddle::TYPE_VOIDP,  # dwFontSize : COORD
  ],
  Fiddle::TYPE_INT)
#[link(name = "kernel32")]
extern "system" {
    fn SetConsoleHardwareState(
        hConsoleOutput: *mut core::ffi::c_void,  // HANDLE
        dwResolution: COORD,  // COORD
        dwFontSize: COORD  // COORD
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll")]
public static extern bool SetConsoleHardwareState(IntPtr hConsoleOutput, COORD dwResolution, COORD dwFontSize);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetConsoleHardwareState' -Namespace Win32 -PassThru
# $api::SetConsoleHardwareState(hConsoleOutput, dwResolution, dwFontSize)
#uselib "KERNEL32.dll"
#func global SetConsoleHardwareState "SetConsoleHardwareState" sptr, sptr, sptr
; SetConsoleHardwareState hConsoleOutput, dwResolution, dwFontSize   ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; dwResolution : COORD -> "sptr"
; dwFontSize : COORD -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "KERNEL32.dll"
#cfunc global SetConsoleHardwareState "SetConsoleHardwareState" sptr, int, int
; res = SetConsoleHardwareState(hConsoleOutput, dwResolution, dwFontSize)
; hConsoleOutput : HANDLE -> "sptr"
; dwResolution : COORD -> "int"
; dwFontSize : COORD -> "int"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; BOOL SetConsoleHardwareState(HANDLE hConsoleOutput, COORD dwResolution, COORD dwFontSize)
#uselib "KERNEL32.dll"
#cfunc global SetConsoleHardwareState "SetConsoleHardwareState" intptr, int, int
; res = SetConsoleHardwareState(hConsoleOutput, dwResolution, dwFontSize)
; hConsoleOutput : HANDLE -> "intptr"
; dwResolution : COORD -> "int"
; dwFontSize : COORD -> "int"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procSetConsoleHardwareState = kernel32.NewProc("SetConsoleHardwareState")
)

// hConsoleOutput (HANDLE), dwResolution (COORD), dwFontSize (COORD)
r1, _, err := procSetConsoleHardwareState.Call(
	uintptr(hConsoleOutput),
	uintptr(dwResolution),
	uintptr(dwFontSize),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetConsoleHardwareState(
  hConsoleOutput: THandle;   // HANDLE
  dwResolution: COORD;   // COORD
  dwFontSize: COORD   // COORD
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'SetConsoleHardwareState';
result := DllCall("KERNEL32\SetConsoleHardwareState"
    , "Ptr", hConsoleOutput   ; HANDLE
    , "Ptr", dwResolution   ; COORD
    , "Ptr", dwFontSize   ; COORD
    , "Int")   ; return: BOOL
●SetConsoleHardwareState(hConsoleOutput, dwResolution, dwFontSize) = DLL("KERNEL32.dll", "bool SetConsoleHardwareState(void*, void*, void*)")
# 呼び出し: SetConsoleHardwareState(hConsoleOutput, dwResolution, dwFontSize)
# hConsoleOutput : HANDLE -> "void*"
# dwResolution : COORD -> "void*"
# dwFontSize : COORD -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。