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SetConsoleHardwareState
関数コンソールのハードウェア状態(解像度等)を設定する内部関数。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL SetConsoleHardwareState(
HANDLE hConsoleOutput,
COORD dwResolution,
COORD dwFontSize
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hConsoleOutput | HANDLE | in |
| dwResolution | COORD | in |
| dwFontSize | COORD | in |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL SetConsoleHardwareState(
HANDLE hConsoleOutput,
COORD dwResolution,
COORD dwFontSize
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", ExactSpelling = true)]
static extern bool SetConsoleHardwareState(
IntPtr hConsoleOutput, // HANDLE
COORD dwResolution, // COORD
COORD dwFontSize // COORD
);<DllImport("KERNEL32.dll", ExactSpelling:=True)>
Public Shared Function SetConsoleHardwareState(
hConsoleOutput As IntPtr, ' HANDLE
dwResolution As COORD, ' COORD
dwFontSize As COORD ' COORD
) As Boolean
End Function' hConsoleOutput : HANDLE
' dwResolution : COORD
' dwFontSize : COORD
Declare PtrSafe Function SetConsoleHardwareState Lib "kernel32" ( _
ByVal hConsoleOutput As LongPtr, _
ByVal dwResolution As LongPtr, _
ByVal dwFontSize As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetConsoleHardwareState = ctypes.windll.kernel32.SetConsoleHardwareState
SetConsoleHardwareState.restype = wintypes.BOOL
SetConsoleHardwareState.argtypes = [
wintypes.HANDLE, # hConsoleOutput : HANDLE
COORD, # dwResolution : COORD
COORD, # dwFontSize : COORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SetConsoleHardwareState = Fiddle::Function.new(
lib['SetConsoleHardwareState'],
[
Fiddle::TYPE_VOIDP, # hConsoleOutput : HANDLE
Fiddle::TYPE_VOIDP, # dwResolution : COORD
Fiddle::TYPE_VOIDP, # dwFontSize : COORD
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn SetConsoleHardwareState(
hConsoleOutput: *mut core::ffi::c_void, // HANDLE
dwResolution: COORD, // COORD
dwFontSize: COORD // COORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll")]
public static extern bool SetConsoleHardwareState(IntPtr hConsoleOutput, COORD dwResolution, COORD dwFontSize);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetConsoleHardwareState' -Namespace Win32 -PassThru
# $api::SetConsoleHardwareState(hConsoleOutput, dwResolution, dwFontSize)#uselib "KERNEL32.dll"
#func global SetConsoleHardwareState "SetConsoleHardwareState" sptr, sptr, sptr
; SetConsoleHardwareState hConsoleOutput, dwResolution, dwFontSize ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; dwResolution : COORD -> "sptr"
; dwFontSize : COORD -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global SetConsoleHardwareState "SetConsoleHardwareState" sptr, int, int
; res = SetConsoleHardwareState(hConsoleOutput, dwResolution, dwFontSize)
; hConsoleOutput : HANDLE -> "sptr"
; dwResolution : COORD -> "int"
; dwFontSize : COORD -> "int"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。; BOOL SetConsoleHardwareState(HANDLE hConsoleOutput, COORD dwResolution, COORD dwFontSize)
#uselib "KERNEL32.dll"
#cfunc global SetConsoleHardwareState "SetConsoleHardwareState" intptr, int, int
; res = SetConsoleHardwareState(hConsoleOutput, dwResolution, dwFontSize)
; hConsoleOutput : HANDLE -> "intptr"
; dwResolution : COORD -> "int"
; dwFontSize : COORD -> "int"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSetConsoleHardwareState = kernel32.NewProc("SetConsoleHardwareState")
)
// hConsoleOutput (HANDLE), dwResolution (COORD), dwFontSize (COORD)
r1, _, err := procSetConsoleHardwareState.Call(
uintptr(hConsoleOutput),
uintptr(dwResolution),
uintptr(dwFontSize),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetConsoleHardwareState(
hConsoleOutput: THandle; // HANDLE
dwResolution: COORD; // COORD
dwFontSize: COORD // COORD
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetConsoleHardwareState';result := DllCall("KERNEL32\SetConsoleHardwareState"
, "Ptr", hConsoleOutput ; HANDLE
, "Ptr", dwResolution ; COORD
, "Ptr", dwFontSize ; COORD
, "Int") ; return: BOOL●SetConsoleHardwareState(hConsoleOutput, dwResolution, dwFontSize) = DLL("KERNEL32.dll", "bool SetConsoleHardwareState(void*, void*, void*)")
# 呼び出し: SetConsoleHardwareState(hConsoleOutput, dwResolution, dwFontSize)
# hConsoleOutput : HANDLE -> "void*"
# dwResolution : COORD -> "void*"
# dwFontSize : COORD -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。