Win32 API 日本語リファレンス
ホームSystem.Console › SetConsoleNumberOfCommandsA

SetConsoleNumberOfCommandsA

関数
コマンド履歴に保持するコマンド数の上限を設定する(ANSI版)。
DLLKERNEL32.dll文字セットANSI (-A)呼出規約winapi

シグネチャ

// KERNEL32.dll  (ANSI / -A)
#include <windows.h>

BOOL SetConsoleNumberOfCommandsA(
    DWORD Number,
    LPSTR ExeName
);

パラメーター

名前方向
NumberDWORDin
ExeNameLPSTRin

戻り値の型: BOOL

各言語での呼び出し定義

// KERNEL32.dll  (ANSI / -A)
#include <windows.h>

BOOL SetConsoleNumberOfCommandsA(
    DWORD Number,
    LPSTR ExeName
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool SetConsoleNumberOfCommandsA(
    uint Number,   // DWORD
    [MarshalAs(UnmanagedType.LPStr)] string ExeName   // LPSTR
);
<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function SetConsoleNumberOfCommandsA(
    Number As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPStr)> ExeName As String   ' LPSTR
) As Boolean
End Function
' Number : DWORD
' ExeName : LPSTR
Declare PtrSafe Function SetConsoleNumberOfCommandsA Lib "kernel32" ( _
    ByVal Number As Long, _
    ByVal ExeName As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetConsoleNumberOfCommandsA = ctypes.windll.kernel32.SetConsoleNumberOfCommandsA
SetConsoleNumberOfCommandsA.restype = wintypes.BOOL
SetConsoleNumberOfCommandsA.argtypes = [
    wintypes.DWORD,  # Number : DWORD
    wintypes.LPCSTR,  # ExeName : LPSTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
SetConsoleNumberOfCommandsA = Fiddle::Function.new(
  lib['SetConsoleNumberOfCommandsA'],
  [
    -Fiddle::TYPE_INT,  # Number : DWORD
    Fiddle::TYPE_VOIDP,  # ExeName : LPSTR
  ],
  Fiddle::TYPE_INT)
#[link(name = "kernel32")]
extern "system" {
    fn SetConsoleNumberOfCommandsA(
        Number: u32,  // DWORD
        ExeName: *mut u8  // LPSTR
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi)]
public static extern bool SetConsoleNumberOfCommandsA(uint Number, [MarshalAs(UnmanagedType.LPStr)] string ExeName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetConsoleNumberOfCommandsA' -Namespace Win32 -PassThru
# $api::SetConsoleNumberOfCommandsA(Number, ExeName)
#uselib "KERNEL32.dll"
#func global SetConsoleNumberOfCommandsA "SetConsoleNumberOfCommandsA" sptr, sptr
; SetConsoleNumberOfCommandsA Number, ExeName   ; 戻り値は stat
; Number : DWORD -> "sptr"
; ExeName : LPSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "KERNEL32.dll"
#cfunc global SetConsoleNumberOfCommandsA "SetConsoleNumberOfCommandsA" int, str
; res = SetConsoleNumberOfCommandsA(Number, ExeName)
; Number : DWORD -> "int"
; ExeName : LPSTR -> "str"
; BOOL SetConsoleNumberOfCommandsA(DWORD Number, LPSTR ExeName)
#uselib "KERNEL32.dll"
#cfunc global SetConsoleNumberOfCommandsA "SetConsoleNumberOfCommandsA" int, str
; res = SetConsoleNumberOfCommandsA(Number, ExeName)
; Number : DWORD -> "int"
; ExeName : LPSTR -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procSetConsoleNumberOfCommandsA = kernel32.NewProc("SetConsoleNumberOfCommandsA")
)

// Number (DWORD), ExeName (LPSTR)
r1, _, err := procSetConsoleNumberOfCommandsA.Call(
	uintptr(Number),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(ExeName))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetConsoleNumberOfCommandsA(
  Number: DWORD;   // DWORD
  ExeName: PAnsiChar   // LPSTR
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'SetConsoleNumberOfCommandsA';
result := DllCall("KERNEL32\SetConsoleNumberOfCommandsA"
    , "UInt", Number   ; DWORD
    , "AStr", ExeName   ; LPSTR
    , "Int")   ; return: BOOL
●SetConsoleNumberOfCommandsA(Number, ExeName) = DLL("KERNEL32.dll", "bool SetConsoleNumberOfCommandsA(dword, char*)")
# 呼び出し: SetConsoleNumberOfCommandsA(Number, ExeName)
# Number : DWORD -> "dword"
# ExeName : LPSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。