Win32 API 日本語リファレンス
ホームSystem.Console › SetConsoleNumberOfCommandsA

SetConsoleNumberOfCommandsA

関数
コマンド履歴に保持するコマンド数の上限を設定する(ANSI版)。
DLLKERNEL32.dll文字セットANSI (-A)呼出規約winapi

シグネチャ

// KERNEL32.dll  (ANSI / -A)
#include <windows.h>

BOOL SetConsoleNumberOfCommandsA(
    DWORD Number,
    LPSTR ExeName
);

パラメーター

名前方向説明
NumberDWORDin実行ファイルに保持するコマンド履歴の最大件数。
ExeNameLPSTRin設定対象の実行ファイル名を格納したANSI文字列へのポインタ。

戻り値の型: BOOL

各言語での呼び出し定義

// KERNEL32.dll  (ANSI / -A)
#include <windows.h>

BOOL SetConsoleNumberOfCommandsA(
    DWORD Number,
    LPSTR ExeName
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern bool SetConsoleNumberOfCommandsA(
    uint Number,   // DWORD
    [MarshalAs(UnmanagedType.LPStr)] string ExeName   // LPSTR
);
<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Function SetConsoleNumberOfCommandsA(
    Number As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPStr)> ExeName As String   ' LPSTR
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function
' Number : DWORD
' ExeName : LPSTR
Declare PtrSafe Function SetConsoleNumberOfCommandsA Lib "kernel32" ( _
    ByVal Number As Long, _
    ByVal ExeName As String) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

SetConsoleNumberOfCommandsA = ctypes.windll.kernel32.SetConsoleNumberOfCommandsA
SetConsoleNumberOfCommandsA.restype = wintypes.BOOL
SetConsoleNumberOfCommandsA.argtypes = [
    wintypes.DWORD,  # Number : DWORD
    wintypes.LPCSTR,  # ExeName : LPSTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
SetConsoleNumberOfCommandsA = Fiddle::Function.new(
  lib['SetConsoleNumberOfCommandsA'],
  [
    -Fiddle::TYPE_INT,  # Number : DWORD
    Fiddle::TYPE_VOIDP,  # ExeName : LPSTR
  ],
  Fiddle::TYPE_INT)
#[link(name = "kernel32")]
extern "system" {
    fn SetConsoleNumberOfCommandsA(
        Number: u32,  // DWORD
        ExeName: *mut u8  // LPSTR
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi)]
public static extern bool SetConsoleNumberOfCommandsA(uint Number, [MarshalAs(UnmanagedType.LPStr)] string ExeName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetConsoleNumberOfCommandsA' -Namespace Win32 -PassThru
# $api::SetConsoleNumberOfCommandsA(Number, ExeName)
#uselib "KERNEL32.dll"
#func global SetConsoleNumberOfCommandsA "SetConsoleNumberOfCommandsA" sptr, sptr
; SetConsoleNumberOfCommandsA Number, ExeName   ; 戻り値は stat
; Number : DWORD -> "sptr"
; ExeName : LPSTR -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "KERNEL32.dll"
#cfunc global SetConsoleNumberOfCommandsA "SetConsoleNumberOfCommandsA" int, str
; res = SetConsoleNumberOfCommandsA(Number, ExeName)
; Number : DWORD -> "int"
; ExeName : LPSTR -> "str"
; BOOL SetConsoleNumberOfCommandsA(DWORD Number, LPSTR ExeName)
#uselib "KERNEL32.dll"
#cfunc global SetConsoleNumberOfCommandsA "SetConsoleNumberOfCommandsA" int, str
; res = SetConsoleNumberOfCommandsA(Number, ExeName)
; Number : DWORD -> "int"
; ExeName : LPSTR -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procSetConsoleNumberOfCommandsA = kernel32.NewProc("SetConsoleNumberOfCommandsA")
)

// Number (DWORD), ExeName (LPSTR)
r1, _, err := procSetConsoleNumberOfCommandsA.Call(
	uintptr(Number),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(ExeName))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function SetConsoleNumberOfCommandsA(
  Number: DWORD;   // DWORD
  ExeName: PAnsiChar   // LPSTR
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'SetConsoleNumberOfCommandsA';
result := DllCall("KERNEL32\SetConsoleNumberOfCommandsA"
    , "UInt", Number   ; DWORD
    , "AStr", ExeName   ; LPSTR
    , "Int")   ; return: BOOL
●SetConsoleNumberOfCommandsA(Number, ExeName) = DLL("KERNEL32.dll", "bool SetConsoleNumberOfCommandsA(dword, char*)")
# 呼び出し: SetConsoleNumberOfCommandsA(Number, ExeName)
# Number : DWORD -> "dword"
# ExeName : LPSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "kernel32" fn SetConsoleNumberOfCommandsA(
    Number: u32, // DWORD
    ExeName: [*c]const u8 // LPSTR
) callconv(std.os.windows.WINAPI) i32;
proc SetConsoleNumberOfCommandsA(
    Number: uint32,  # DWORD
    ExeName: cstring  # LPSTR
): int32 {.importc: "SetConsoleNumberOfCommandsA", stdcall, dynlib: "KERNEL32.dll".}
pragma(lib, "kernel32");
extern(Windows)
int SetConsoleNumberOfCommandsA(
    uint Number,   // DWORD
    const(char)* ExeName   // LPSTR
);
ccall((:SetConsoleNumberOfCommandsA, "KERNEL32.dll"), stdcall, Int32,
      (UInt32, Cstring),
      Number, ExeName)
# Number : DWORD -> UInt32
# ExeName : LPSTR -> Cstring
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t SetConsoleNumberOfCommandsA(
    uint32_t Number,
    const char* ExeName);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.SetConsoleNumberOfCommandsA(Number, ExeName)
-- Number : DWORD
-- ExeName : LPSTR
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const SetConsoleNumberOfCommandsA = lib.func('__stdcall', 'SetConsoleNumberOfCommandsA', 'int32_t', ['uint32_t', 'str']);
// SetConsoleNumberOfCommandsA(Number, ExeName)
// Number : DWORD -> 'uint32_t'
// ExeName : LPSTR -> 'str'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("KERNEL32.dll", {
  SetConsoleNumberOfCommandsA: { parameters: ["u32", "buffer"], result: "i32" },
});
// lib.symbols.SetConsoleNumberOfCommandsA(Number, ExeName)
// Number : DWORD -> "u32"
// ExeName : LPSTR -> "buffer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t SetConsoleNumberOfCommandsA(
    uint32_t Number,
    const char* ExeName);
C, "KERNEL32.dll");
// $ffi->SetConsoleNumberOfCommandsA(Number, ExeName);
// Number : DWORD
// ExeName : LPSTR
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Kernel32 extends StdCallLibrary {
    Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class, W32APIOptions.ASCII_OPTIONS);
    boolean SetConsoleNumberOfCommandsA(
        int Number,   // DWORD
        String ExeName   // LPSTR
    );
}
@[Link("kernel32")]
lib LibKERNEL32
  fun SetConsoleNumberOfCommandsA = SetConsoleNumberOfCommandsA(
    Number : UInt32,   # DWORD
    ExeName : UInt8*   # LPSTR
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef SetConsoleNumberOfCommandsANative = Int32 Function(Uint32, Pointer<Utf8>);
typedef SetConsoleNumberOfCommandsADart = int Function(int, Pointer<Utf8>);
final SetConsoleNumberOfCommandsA = DynamicLibrary.open('KERNEL32.dll')
    .lookupFunction<SetConsoleNumberOfCommandsANative, SetConsoleNumberOfCommandsADart>('SetConsoleNumberOfCommandsA');
// Number : DWORD -> Uint32
// ExeName : LPSTR -> Pointer<Utf8>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function SetConsoleNumberOfCommandsA(
  Number: DWORD;   // DWORD
  ExeName: PAnsiChar   // LPSTR
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'SetConsoleNumberOfCommandsA';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "SetConsoleNumberOfCommandsA"
  c_SetConsoleNumberOfCommandsA :: Word32 -> CString -> IO CInt
-- Number : DWORD -> Word32
-- ExeName : LPSTR -> CString
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let setconsolenumberofcommandsa =
  foreign "SetConsoleNumberOfCommandsA"
    (uint32_t @-> string @-> returning int32_t)
(* Number : DWORD -> uint32_t *)
(* ExeName : LPSTR -> string *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)

(cffi:defcfun ("SetConsoleNumberOfCommandsA" set-console-number-of-commands-a :convention :stdcall) :int32
  (number :uint32)   ; DWORD
  (exe-name :string))   ; LPSTR
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $SetConsoleNumberOfCommandsA = Win32::API::More->new('KERNEL32',
    'BOOL SetConsoleNumberOfCommandsA(DWORD Number, LPCSTR ExeName)');
# my $ret = $SetConsoleNumberOfCommandsA->Call($Number, $ExeName);
# Number : DWORD -> DWORD
# ExeName : LPSTR -> LPCSTR
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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