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SetConsoleNumberOfCommandsW
関数コマンド履歴に保持するコマンド数の上限を設定する(Unicode版)。
シグネチャ
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
BOOL SetConsoleNumberOfCommandsW(
DWORD Number,
LPWSTR ExeName
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| Number | DWORD | in |
| ExeName | LPWSTR | in |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (Unicode / -W)
#include <windows.h>
BOOL SetConsoleNumberOfCommandsW(
DWORD Number,
LPWSTR ExeName
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode, ExactSpelling = true)]
static extern bool SetConsoleNumberOfCommandsW(
uint Number, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] string ExeName // LPWSTR
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Unicode, ExactSpelling:=True)>
Public Shared Function SetConsoleNumberOfCommandsW(
Number As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> ExeName As String ' LPWSTR
) As Boolean
End Function' Number : DWORD
' ExeName : LPWSTR
Declare PtrSafe Function SetConsoleNumberOfCommandsW Lib "kernel32" ( _
ByVal Number As Long, _
ByVal ExeName As LongPtr) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SetConsoleNumberOfCommandsW = ctypes.windll.kernel32.SetConsoleNumberOfCommandsW
SetConsoleNumberOfCommandsW.restype = wintypes.BOOL
SetConsoleNumberOfCommandsW.argtypes = [
wintypes.DWORD, # Number : DWORD
wintypes.LPCWSTR, # ExeName : LPWSTR
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
SetConsoleNumberOfCommandsW = Fiddle::Function.new(
lib['SetConsoleNumberOfCommandsW'],
[
-Fiddle::TYPE_INT, # Number : DWORD
Fiddle::TYPE_VOIDP, # ExeName : LPWSTR
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "kernel32")]
extern "system" {
fn SetConsoleNumberOfCommandsW(
Number: u32, // DWORD
ExeName: *mut u16 // LPWSTR
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Unicode)]
public static extern bool SetConsoleNumberOfCommandsW(uint Number, [MarshalAs(UnmanagedType.LPWStr)] string ExeName);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_SetConsoleNumberOfCommandsW' -Namespace Win32 -PassThru
# $api::SetConsoleNumberOfCommandsW(Number, ExeName)#uselib "KERNEL32.dll"
#func global SetConsoleNumberOfCommandsW "SetConsoleNumberOfCommandsW" wptr, wptr
; SetConsoleNumberOfCommandsW Number, ExeName ; 戻り値は stat
; Number : DWORD -> "wptr"
; ExeName : LPWSTR -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global SetConsoleNumberOfCommandsW "SetConsoleNumberOfCommandsW" int, wstr
; res = SetConsoleNumberOfCommandsW(Number, ExeName)
; Number : DWORD -> "int"
; ExeName : LPWSTR -> "wstr"; BOOL SetConsoleNumberOfCommandsW(DWORD Number, LPWSTR ExeName)
#uselib "KERNEL32.dll"
#cfunc global SetConsoleNumberOfCommandsW "SetConsoleNumberOfCommandsW" int, wstr
; res = SetConsoleNumberOfCommandsW(Number, ExeName)
; Number : DWORD -> "int"
; ExeName : LPWSTR -> "wstr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procSetConsoleNumberOfCommandsW = kernel32.NewProc("SetConsoleNumberOfCommandsW")
)
// Number (DWORD), ExeName (LPWSTR)
r1, _, err := procSetConsoleNumberOfCommandsW.Call(
uintptr(Number),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(ExeName))),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SetConsoleNumberOfCommandsW(
Number: DWORD; // DWORD
ExeName: PWideChar // LPWSTR
): BOOL; stdcall;
external 'KERNEL32.dll' name 'SetConsoleNumberOfCommandsW';result := DllCall("KERNEL32\SetConsoleNumberOfCommandsW"
, "UInt", Number ; DWORD
, "WStr", ExeName ; LPWSTR
, "Int") ; return: BOOL●SetConsoleNumberOfCommandsW(Number, ExeName) = DLL("KERNEL32.dll", "bool SetConsoleNumberOfCommandsW(dword, char*)")
# 呼び出し: SetConsoleNumberOfCommandsW(Number, ExeName)
# Number : DWORD -> "dword"
# ExeName : LPWSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。