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WriteConsoleOutputCharacterA
関数コンソール画面の指定位置に文字列を書き込む(ANSI版)。
シグネチャ
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL WriteConsoleOutputCharacterA(
HANDLE hConsoleOutput,
LPCSTR lpCharacter,
DWORD nLength,
COORD dwWriteCoord,
DWORD* lpNumberOfCharsWritten
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hConsoleOutput | HANDLE | in |
| lpCharacter | LPCSTR | in |
| nLength | DWORD | in |
| dwWriteCoord | COORD | in |
| lpNumberOfCharsWritten | DWORD* | out |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL WriteConsoleOutputCharacterA(
HANDLE hConsoleOutput,
LPCSTR lpCharacter,
DWORD nLength,
COORD dwWriteCoord,
DWORD* lpNumberOfCharsWritten
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool WriteConsoleOutputCharacterA(
IntPtr hConsoleOutput, // HANDLE
[MarshalAs(UnmanagedType.LPStr)] string lpCharacter, // LPCSTR
uint nLength, // DWORD
COORD dwWriteCoord, // COORD
out uint lpNumberOfCharsWritten // DWORD* out
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WriteConsoleOutputCharacterA(
hConsoleOutput As IntPtr, ' HANDLE
<MarshalAs(UnmanagedType.LPStr)> lpCharacter As String, ' LPCSTR
nLength As UInteger, ' DWORD
dwWriteCoord As COORD, ' COORD
<Out> ByRef lpNumberOfCharsWritten As UInteger ' DWORD* out
) As Boolean
End Function' hConsoleOutput : HANDLE
' lpCharacter : LPCSTR
' nLength : DWORD
' dwWriteCoord : COORD
' lpNumberOfCharsWritten : DWORD* out
Declare PtrSafe Function WriteConsoleOutputCharacterA Lib "kernel32" ( _
ByVal hConsoleOutput As LongPtr, _
ByVal lpCharacter As String, _
ByVal nLength As Long, _
ByVal dwWriteCoord As LongPtr, _
ByRef lpNumberOfCharsWritten As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WriteConsoleOutputCharacterA = ctypes.windll.kernel32.WriteConsoleOutputCharacterA
WriteConsoleOutputCharacterA.restype = wintypes.BOOL
WriteConsoleOutputCharacterA.argtypes = [
wintypes.HANDLE, # hConsoleOutput : HANDLE
wintypes.LPCSTR, # lpCharacter : LPCSTR
wintypes.DWORD, # nLength : DWORD
COORD, # dwWriteCoord : COORD
ctypes.POINTER(wintypes.DWORD), # lpNumberOfCharsWritten : DWORD* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
WriteConsoleOutputCharacterA = Fiddle::Function.new(
lib['WriteConsoleOutputCharacterA'],
[
Fiddle::TYPE_VOIDP, # hConsoleOutput : HANDLE
Fiddle::TYPE_VOIDP, # lpCharacter : LPCSTR
-Fiddle::TYPE_INT, # nLength : DWORD
Fiddle::TYPE_VOIDP, # dwWriteCoord : COORD
Fiddle::TYPE_VOIDP, # lpNumberOfCharsWritten : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn WriteConsoleOutputCharacterA(
hConsoleOutput: *mut core::ffi::c_void, // HANDLE
lpCharacter: *const u8, // LPCSTR
nLength: u32, // DWORD
dwWriteCoord: COORD, // COORD
lpNumberOfCharsWritten: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool WriteConsoleOutputCharacterA(IntPtr hConsoleOutput, [MarshalAs(UnmanagedType.LPStr)] string lpCharacter, uint nLength, COORD dwWriteCoord, out uint lpNumberOfCharsWritten);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_WriteConsoleOutputCharacterA' -Namespace Win32 -PassThru
# $api::WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)#uselib "KERNEL32.dll"
#func global WriteConsoleOutputCharacterA "WriteConsoleOutputCharacterA" sptr, sptr, sptr, sptr, sptr
; WriteConsoleOutputCharacterA hConsoleOutput, lpCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten) ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; lpCharacter : LPCSTR -> "sptr"
; nLength : DWORD -> "sptr"
; dwWriteCoord : COORD -> "sptr"
; lpNumberOfCharsWritten : DWORD* out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global WriteConsoleOutputCharacterA "WriteConsoleOutputCharacterA" sptr, str, int, int, var ; res = WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) ; hConsoleOutput : HANDLE -> "sptr" ; lpCharacter : LPCSTR -> "str" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global WriteConsoleOutputCharacterA "WriteConsoleOutputCharacterA" sptr, str, int, int, sptr ; res = WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten)) ; hConsoleOutput : HANDLE -> "sptr" ; lpCharacter : LPCSTR -> "str" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL WriteConsoleOutputCharacterA(HANDLE hConsoleOutput, LPCSTR lpCharacter, DWORD nLength, COORD dwWriteCoord, DWORD* lpNumberOfCharsWritten) #uselib "KERNEL32.dll" #cfunc global WriteConsoleOutputCharacterA "WriteConsoleOutputCharacterA" intptr, str, int, int, var ; res = WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) ; hConsoleOutput : HANDLE -> "intptr" ; lpCharacter : LPCSTR -> "str" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL WriteConsoleOutputCharacterA(HANDLE hConsoleOutput, LPCSTR lpCharacter, DWORD nLength, COORD dwWriteCoord, DWORD* lpNumberOfCharsWritten) #uselib "KERNEL32.dll" #cfunc global WriteConsoleOutputCharacterA "WriteConsoleOutputCharacterA" intptr, str, int, int, intptr ; res = WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten)) ; hConsoleOutput : HANDLE -> "intptr" ; lpCharacter : LPCSTR -> "str" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procWriteConsoleOutputCharacterA = kernel32.NewProc("WriteConsoleOutputCharacterA")
)
// hConsoleOutput (HANDLE), lpCharacter (LPCSTR), nLength (DWORD), dwWriteCoord (COORD), lpNumberOfCharsWritten (DWORD* out)
r1, _, err := procWriteConsoleOutputCharacterA.Call(
uintptr(hConsoleOutput),
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpCharacter))),
uintptr(nLength),
uintptr(dwWriteCoord),
uintptr(lpNumberOfCharsWritten),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction WriteConsoleOutputCharacterA(
hConsoleOutput: THandle; // HANDLE
lpCharacter: PAnsiChar; // LPCSTR
nLength: DWORD; // DWORD
dwWriteCoord: COORD; // COORD
lpNumberOfCharsWritten: Pointer // DWORD* out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'WriteConsoleOutputCharacterA';result := DllCall("KERNEL32\WriteConsoleOutputCharacterA"
, "Ptr", hConsoleOutput ; HANDLE
, "AStr", lpCharacter ; LPCSTR
, "UInt", nLength ; DWORD
, "Ptr", dwWriteCoord ; COORD
, "Ptr", lpNumberOfCharsWritten ; DWORD* out
, "Int") ; return: BOOL●WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) = DLL("KERNEL32.dll", "bool WriteConsoleOutputCharacterA(void*, char*, dword, void*, void*)")
# 呼び出し: WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
# hConsoleOutput : HANDLE -> "void*"
# lpCharacter : LPCSTR -> "char*"
# nLength : DWORD -> "dword"
# dwWriteCoord : COORD -> "void*"
# lpNumberOfCharsWritten : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。