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WriteConsoleOutputCharacterA
関数コンソール画面の指定位置に文字列を書き込む(ANSI版)。
シグネチャ
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL WriteConsoleOutputCharacterA(
HANDLE hConsoleOutput,
LPCSTR lpCharacter,
DWORD nLength,
COORD dwWriteCoord,
DWORD* lpNumberOfCharsWritten
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hConsoleOutput | HANDLE | in | 対象のコンソール画面バッファのハンドル。 |
| lpCharacter | LPCSTR | in | 書き込む文字列を格納したANSIバッファへのポインタ。 |
| nLength | DWORD | in | 書き込む文字数。 |
| dwWriteCoord | COORD | in | 書き込み開始位置の座標を示すCOORD値。 |
| lpNumberOfCharsWritten | DWORD* | out | 実際に書き込んだ文字数を受け取る出力DWORDポインタ。 |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll (ANSI / -A)
#include <windows.h>
BOOL WriteConsoleOutputCharacterA(
HANDLE hConsoleOutput,
LPCSTR lpCharacter,
DWORD nLength,
COORD dwWriteCoord,
DWORD* lpNumberOfCharsWritten
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool WriteConsoleOutputCharacterA(
IntPtr hConsoleOutput, // HANDLE
[MarshalAs(UnmanagedType.LPStr)] string lpCharacter, // LPCSTR
uint nLength, // DWORD
COORD dwWriteCoord, // COORD
out uint lpNumberOfCharsWritten // DWORD* out
);<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WriteConsoleOutputCharacterA(
hConsoleOutput As IntPtr, ' HANDLE
<MarshalAs(UnmanagedType.LPStr)> lpCharacter As String, ' LPCSTR
nLength As UInteger, ' DWORD
dwWriteCoord As COORD, ' COORD
<Out> ByRef lpNumberOfCharsWritten As UInteger ' DWORD* out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' hConsoleOutput : HANDLE
' lpCharacter : LPCSTR
' nLength : DWORD
' dwWriteCoord : COORD
' lpNumberOfCharsWritten : DWORD* out
Declare PtrSafe Function WriteConsoleOutputCharacterA Lib "kernel32" ( _
ByVal hConsoleOutput As LongPtr, _
ByVal lpCharacter As String, _
ByVal nLength As Long, _
ByVal dwWriteCoord As LongPtr, _
ByRef lpNumberOfCharsWritten As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WriteConsoleOutputCharacterA = ctypes.windll.kernel32.WriteConsoleOutputCharacterA
WriteConsoleOutputCharacterA.restype = wintypes.BOOL
WriteConsoleOutputCharacterA.argtypes = [
wintypes.HANDLE, # hConsoleOutput : HANDLE
wintypes.LPCSTR, # lpCharacter : LPCSTR
wintypes.DWORD, # nLength : DWORD
COORD, # dwWriteCoord : COORD
ctypes.POINTER(wintypes.DWORD), # lpNumberOfCharsWritten : DWORD* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
WriteConsoleOutputCharacterA = Fiddle::Function.new(
lib['WriteConsoleOutputCharacterA'],
[
Fiddle::TYPE_VOIDP, # hConsoleOutput : HANDLE
Fiddle::TYPE_VOIDP, # lpCharacter : LPCSTR
-Fiddle::TYPE_INT, # nLength : DWORD
Fiddle::TYPE_VOIDP, # dwWriteCoord : COORD
Fiddle::TYPE_VOIDP, # lpNumberOfCharsWritten : DWORD* out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn WriteConsoleOutputCharacterA(
hConsoleOutput: *mut core::ffi::c_void, // HANDLE
lpCharacter: *const u8, // LPCSTR
nLength: u32, // DWORD
dwWriteCoord: COORD, // COORD
lpNumberOfCharsWritten: *mut u32 // DWORD* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool WriteConsoleOutputCharacterA(IntPtr hConsoleOutput, [MarshalAs(UnmanagedType.LPStr)] string lpCharacter, uint nLength, COORD dwWriteCoord, out uint lpNumberOfCharsWritten);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_WriteConsoleOutputCharacterA' -Namespace Win32 -PassThru
# $api::WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)#uselib "KERNEL32.dll"
#func global WriteConsoleOutputCharacterA "WriteConsoleOutputCharacterA" sptr, sptr, sptr, sptr, sptr
; WriteConsoleOutputCharacterA hConsoleOutput, lpCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten) ; 戻り値は stat
; hConsoleOutput : HANDLE -> "sptr"
; lpCharacter : LPCSTR -> "sptr"
; nLength : DWORD -> "sptr"
; dwWriteCoord : COORD -> "sptr"
; lpNumberOfCharsWritten : DWORD* out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global WriteConsoleOutputCharacterA "WriteConsoleOutputCharacterA" sptr, str, int, int, var ; res = WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) ; hConsoleOutput : HANDLE -> "sptr" ; lpCharacter : LPCSTR -> "str" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global WriteConsoleOutputCharacterA "WriteConsoleOutputCharacterA" sptr, str, int, int, sptr ; res = WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten)) ; hConsoleOutput : HANDLE -> "sptr" ; lpCharacter : LPCSTR -> "str" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL WriteConsoleOutputCharacterA(HANDLE hConsoleOutput, LPCSTR lpCharacter, DWORD nLength, COORD dwWriteCoord, DWORD* lpNumberOfCharsWritten) #uselib "KERNEL32.dll" #cfunc global WriteConsoleOutputCharacterA "WriteConsoleOutputCharacterA" intptr, str, int, int, var ; res = WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) ; hConsoleOutput : HANDLE -> "intptr" ; lpCharacter : LPCSTR -> "str" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL WriteConsoleOutputCharacterA(HANDLE hConsoleOutput, LPCSTR lpCharacter, DWORD nLength, COORD dwWriteCoord, DWORD* lpNumberOfCharsWritten) #uselib "KERNEL32.dll" #cfunc global WriteConsoleOutputCharacterA "WriteConsoleOutputCharacterA" intptr, str, int, int, intptr ; res = WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, varptr(lpNumberOfCharsWritten)) ; hConsoleOutput : HANDLE -> "intptr" ; lpCharacter : LPCSTR -> "str" ; nLength : DWORD -> "int" ; dwWriteCoord : COORD -> "int" ; lpNumberOfCharsWritten : DWORD* out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procWriteConsoleOutputCharacterA = kernel32.NewProc("WriteConsoleOutputCharacterA")
)
// hConsoleOutput (HANDLE), lpCharacter (LPCSTR), nLength (DWORD), dwWriteCoord (COORD), lpNumberOfCharsWritten (DWORD* out)
r1, _, err := procWriteConsoleOutputCharacterA.Call(
uintptr(hConsoleOutput),
uintptr(unsafe.Pointer(windows.BytePtrFromString(lpCharacter))),
uintptr(nLength),
uintptr(dwWriteCoord),
uintptr(lpNumberOfCharsWritten),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction WriteConsoleOutputCharacterA(
hConsoleOutput: THandle; // HANDLE
lpCharacter: PAnsiChar; // LPCSTR
nLength: DWORD; // DWORD
dwWriteCoord: COORD; // COORD
lpNumberOfCharsWritten: Pointer // DWORD* out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'WriteConsoleOutputCharacterA';result := DllCall("KERNEL32\WriteConsoleOutputCharacterA"
, "Ptr", hConsoleOutput ; HANDLE
, "AStr", lpCharacter ; LPCSTR
, "UInt", nLength ; DWORD
, "Ptr", dwWriteCoord ; COORD
, "Ptr", lpNumberOfCharsWritten ; DWORD* out
, "Int") ; return: BOOL●WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten) = DLL("KERNEL32.dll", "bool WriteConsoleOutputCharacterA(void*, char*, dword, void*, void*)")
# 呼び出し: WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
# hConsoleOutput : HANDLE -> "void*"
# lpCharacter : LPCSTR -> "char*"
# nLength : DWORD -> "dword"
# dwWriteCoord : COORD -> "void*"
# lpNumberOfCharsWritten : DWORD* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn WriteConsoleOutputCharacterA(
hConsoleOutput: ?*anyopaque, // HANDLE
lpCharacter: [*c]const u8, // LPCSTR
nLength: u32, // DWORD
dwWriteCoord: COORD, // COORD
lpNumberOfCharsWritten: [*c]u32 // DWORD* out
) callconv(std.os.windows.WINAPI) i32;proc WriteConsoleOutputCharacterA(
hConsoleOutput: pointer, # HANDLE
lpCharacter: cstring, # LPCSTR
nLength: uint32, # DWORD
dwWriteCoord: COORD, # COORD
lpNumberOfCharsWritten: ptr uint32 # DWORD* out
): int32 {.importc: "WriteConsoleOutputCharacterA", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
int WriteConsoleOutputCharacterA(
void* hConsoleOutput, // HANDLE
const(char)* lpCharacter, // LPCSTR
uint nLength, // DWORD
COORD dwWriteCoord, // COORD
uint* lpNumberOfCharsWritten // DWORD* out
);ccall((:WriteConsoleOutputCharacterA, "KERNEL32.dll"), stdcall, Int32,
(Ptr{Cvoid}, Cstring, UInt32, COORD, Ptr{UInt32}),
hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
# hConsoleOutput : HANDLE -> Ptr{Cvoid}
# lpCharacter : LPCSTR -> Cstring
# nLength : DWORD -> UInt32
# dwWriteCoord : COORD -> COORD
# lpNumberOfCharsWritten : DWORD* out -> Ptr{UInt32}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t WriteConsoleOutputCharacterA(
void* hConsoleOutput,
const char* lpCharacter,
uint32_t nLength,
COORD dwWriteCoord,
uint32_t* lpNumberOfCharsWritten);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
-- hConsoleOutput : HANDLE
-- lpCharacter : LPCSTR
-- nLength : DWORD
-- dwWriteCoord : COORD
-- lpNumberOfCharsWritten : DWORD* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const WriteConsoleOutputCharacterA = lib.func('__stdcall', 'WriteConsoleOutputCharacterA', 'int32_t', ['void *', 'str', 'uint32_t', 'COORD', 'uint32_t *']);
// WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
// hConsoleOutput : HANDLE -> 'void *'
// lpCharacter : LPCSTR -> 'str'
// nLength : DWORD -> 'uint32_t'
// dwWriteCoord : COORD -> 'COORD'
// lpNumberOfCharsWritten : DWORD* out -> 'uint32_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("KERNEL32.dll", {
WriteConsoleOutputCharacterA: { parameters: ["pointer", "buffer", "u32", "buffer", "pointer"], result: "i32" },
});
// lib.symbols.WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten)
// hConsoleOutput : HANDLE -> "pointer"
// lpCharacter : LPCSTR -> "buffer"
// nLength : DWORD -> "u32"
// dwWriteCoord : COORD -> "buffer"
// lpNumberOfCharsWritten : DWORD* out -> "pointer"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t WriteConsoleOutputCharacterA(
void* hConsoleOutput,
const char* lpCharacter,
uint32_t nLength,
COORD dwWriteCoord,
uint32_t* lpNumberOfCharsWritten);
C, "KERNEL32.dll");
// $ffi->WriteConsoleOutputCharacterA(hConsoleOutput, lpCharacter, nLength, dwWriteCoord, lpNumberOfCharsWritten);
// hConsoleOutput : HANDLE
// lpCharacter : LPCSTR
// nLength : DWORD
// dwWriteCoord : COORD
// lpNumberOfCharsWritten : DWORD* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class, W32APIOptions.ASCII_OPTIONS);
boolean WriteConsoleOutputCharacterA(
Pointer hConsoleOutput, // HANDLE
String lpCharacter, // LPCSTR
int nLength, // DWORD
COORD /* extends Structure (by value) */ dwWriteCoord, // COORD
IntByReference lpNumberOfCharsWritten // DWORD* out
);
}@[Link("kernel32")]
lib LibKERNEL32
fun WriteConsoleOutputCharacterA = WriteConsoleOutputCharacterA(
hConsoleOutput : Void*, # HANDLE
lpCharacter : UInt8*, # LPCSTR
nLength : UInt32, # DWORD
dwWriteCoord : COORD, # COORD
lpNumberOfCharsWritten : UInt32* # DWORD* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WriteConsoleOutputCharacterANative = Int32 Function(Pointer<Void>, Pointer<Utf8>, Uint32, COORD, Pointer<Uint32>);
typedef WriteConsoleOutputCharacterADart = int Function(Pointer<Void>, Pointer<Utf8>, int, int, Pointer<Uint32>);
final WriteConsoleOutputCharacterA = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<WriteConsoleOutputCharacterANative, WriteConsoleOutputCharacterADart>('WriteConsoleOutputCharacterA');
// hConsoleOutput : HANDLE -> Pointer<Void>
// lpCharacter : LPCSTR -> Pointer<Utf8>
// nLength : DWORD -> Uint32
// dwWriteCoord : COORD -> COORD
// lpNumberOfCharsWritten : DWORD* out -> Pointer<Uint32>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function WriteConsoleOutputCharacterA(
hConsoleOutput: THandle; // HANDLE
lpCharacter: PAnsiChar; // LPCSTR
nLength: DWORD; // DWORD
dwWriteCoord: COORD; // COORD
lpNumberOfCharsWritten: Pointer // DWORD* out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'WriteConsoleOutputCharacterA';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WriteConsoleOutputCharacterA"
c_WriteConsoleOutputCharacterA :: Ptr () -> CString -> Word32 -> COORD -> Ptr Word32 -> IO CInt
-- hConsoleOutput : HANDLE -> Ptr ()
-- lpCharacter : LPCSTR -> CString
-- nLength : DWORD -> Word32
-- dwWriteCoord : COORD -> COORD
-- lpNumberOfCharsWritten : DWORD* out -> Ptr Word32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
-- ※値渡し構造体は GHC FFI で直接渡せません。Ptr で渡すラッパ(C側)経由にしてください。open Ctypes
open Foreign
let writeconsoleoutputcharactera =
foreign "WriteConsoleOutputCharacterA"
((ptr void) @-> string @-> uint32_t @-> COORD @-> (ptr uint32_t) @-> returning int32_t)
(* hConsoleOutput : HANDLE -> (ptr void) *)
(* lpCharacter : LPCSTR -> string *)
(* nLength : DWORD -> uint32_t *)
(* dwWriteCoord : COORD -> COORD *)
(* lpNumberOfCharsWritten : DWORD* out -> (ptr uint32_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("WriteConsoleOutputCharacterA" write-console-output-character-a :convention :stdcall) :int32
(h-console-output :pointer) ; HANDLE
(lp-character :string) ; LPCSTR
(n-length :uint32) ; DWORD
(dw-write-coord (:struct coord)) ; COORD
(lp-number-of-chars-written :pointer)) ; DWORD* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WriteConsoleOutputCharacterA = Win32::API::More->new('KERNEL32',
'BOOL WriteConsoleOutputCharacterA(HANDLE hConsoleOutput, LPCSTR lpCharacter, DWORD nLength, LPVOID dwWriteCoord, LPVOID lpNumberOfCharsWritten)');
# my $ret = $WriteConsoleOutputCharacterA->Call($hConsoleOutput, $lpCharacter, $nLength, $dwWriteCoord, $lpNumberOfCharsWritten);
# hConsoleOutput : HANDLE -> HANDLE
# lpCharacter : LPCSTR -> LPCSTR
# nLength : DWORD -> DWORD
# dwWriteCoord : COORD -> LPVOID
# lpNumberOfCharsWritten : DWORD* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
文字セット違い
- f WriteConsoleOutputCharacterW (Unicode版) — コンソール画面の指定位置に文字列を書き込む(Unicode版)。
使用する型