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Beep
関数指定した周波数と長さでスピーカーからビープ音を鳴らす。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL Beep(
DWORD dwFreq,
DWORD dwDuration
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| dwFreq | DWORD | in |
| dwDuration | DWORD | in |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL Beep(
DWORD dwFreq,
DWORD dwDuration
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool Beep(
uint dwFreq, // DWORD
uint dwDuration // DWORD
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function Beep(
dwFreq As UInteger, ' DWORD
dwDuration As UInteger ' DWORD
) As Boolean
End Function' dwFreq : DWORD
' dwDuration : DWORD
Declare PtrSafe Function Beep Lib "kernel32" ( _
ByVal dwFreq As Long, _
ByVal dwDuration As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
Beep = ctypes.windll.kernel32.Beep
Beep.restype = wintypes.BOOL
Beep.argtypes = [
wintypes.DWORD, # dwFreq : DWORD
wintypes.DWORD, # dwDuration : DWORD
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
Beep = Fiddle::Function.new(
lib['Beep'],
[
-Fiddle::TYPE_INT, # dwFreq : DWORD
-Fiddle::TYPE_INT, # dwDuration : DWORD
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn Beep(
dwFreq: u32, // DWORD
dwDuration: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool Beep(uint dwFreq, uint dwDuration);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_Beep' -Namespace Win32 -PassThru
# $api::Beep(dwFreq, dwDuration)#uselib "KERNEL32.dll"
#func global Beep "Beep" sptr, sptr
; Beep dwFreq, dwDuration ; 戻り値は stat
; dwFreq : DWORD -> "sptr"
; dwDuration : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global Beep "Beep" int, int
; res = Beep(dwFreq, dwDuration)
; dwFreq : DWORD -> "int"
; dwDuration : DWORD -> "int"; BOOL Beep(DWORD dwFreq, DWORD dwDuration)
#uselib "KERNEL32.dll"
#cfunc global Beep "Beep" int, int
; res = Beep(dwFreq, dwDuration)
; dwFreq : DWORD -> "int"
; dwDuration : DWORD -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procBeep = kernel32.NewProc("Beep")
)
// dwFreq (DWORD), dwDuration (DWORD)
r1, _, err := procBeep.Call(
uintptr(dwFreq),
uintptr(dwDuration),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction Beep(
dwFreq: DWORD; // DWORD
dwDuration: DWORD // DWORD
): BOOL; stdcall;
external 'KERNEL32.dll' name 'Beep';result := DllCall("KERNEL32\Beep"
, "UInt", dwFreq ; DWORD
, "UInt", dwDuration ; DWORD
, "Int") ; return: BOOL●Beep(dwFreq, dwDuration) = DLL("KERNEL32.dll", "bool Beep(dword, dword)")
# 呼び出し: Beep(dwFreq, dwDuration)
# dwFreq : DWORD -> "dword"
# dwDuration : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。