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MessageBeep
関数指定種別の標準サウンドを再生する。
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// USER32.dll
#include <windows.h>
BOOL MessageBeep(
MESSAGEBOX_STYLE uType
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| uType | MESSAGEBOX_STYLE | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL MessageBeep(
MESSAGEBOX_STYLE uType
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool MessageBeep(
uint uType // MESSAGEBOX_STYLE
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function MessageBeep(
uType As UInteger ' MESSAGEBOX_STYLE
) As Boolean
End Function' uType : MESSAGEBOX_STYLE
Declare PtrSafe Function MessageBeep Lib "user32" ( _
ByVal uType As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
MessageBeep = ctypes.windll.user32.MessageBeep
MessageBeep.restype = wintypes.BOOL
MessageBeep.argtypes = [
wintypes.DWORD, # uType : MESSAGEBOX_STYLE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
MessageBeep = Fiddle::Function.new(
lib['MessageBeep'],
[
-Fiddle::TYPE_INT, # uType : MESSAGEBOX_STYLE
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn MessageBeep(
uType: u32 // MESSAGEBOX_STYLE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool MessageBeep(uint uType);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_MessageBeep' -Namespace Win32 -PassThru
# $api::MessageBeep(uType)#uselib "USER32.dll"
#func global MessageBeep "MessageBeep" sptr
; MessageBeep uType ; 戻り値は stat
; uType : MESSAGEBOX_STYLE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global MessageBeep "MessageBeep" int
; res = MessageBeep(uType)
; uType : MESSAGEBOX_STYLE -> "int"; BOOL MessageBeep(MESSAGEBOX_STYLE uType)
#uselib "USER32.dll"
#cfunc global MessageBeep "MessageBeep" int
; res = MessageBeep(uType)
; uType : MESSAGEBOX_STYLE -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procMessageBeep = user32.NewProc("MessageBeep")
)
// uType (MESSAGEBOX_STYLE)
r1, _, err := procMessageBeep.Call(
uintptr(uType),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction MessageBeep(
uType: DWORD // MESSAGEBOX_STYLE
): BOOL; stdcall;
external 'USER32.dll' name 'MessageBeep';result := DllCall("USER32\MessageBeep"
, "UInt", uType ; MESSAGEBOX_STYLE
, "Int") ; return: BOOL●MessageBeep(uType) = DLL("USER32.dll", "bool MessageBeep(dword)")
# 呼び出し: MessageBeep(uType)
# uType : MESSAGEBOX_STYLE -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。