Win32 API 日本語リファレンス
ホームSystem.Diagnostics.Debug › FatalAppExitA

FatalAppExitA

関数
致命的エラーを通知してアプリケーションを終了させる。
DLLKERNEL32.dll文字セットANSI (-A)呼出規約winapi対応OSWindows XP 以降

シグネチャ

// KERNEL32.dll  (ANSI / -A)
#include <windows.h>

void FatalAppExitA(
    DWORD uAction,
    LPCSTR lpMessageText
);

パラメーター

名前方向
uActionDWORDin
lpMessageTextLPCSTRin

戻り値の型: void

各言語での呼び出し定義

// KERNEL32.dll  (ANSI / -A)
#include <windows.h>

void FatalAppExitA(
    DWORD uAction,
    LPCSTR lpMessageText
);
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
static extern void FatalAppExitA(
    uint uAction,   // DWORD
    [MarshalAs(UnmanagedType.LPStr)] string lpMessageText   // LPCSTR
);
<DllImport("KERNEL32.dll", CharSet:=CharSet.Ansi, ExactSpelling:=True)>
Public Shared Sub FatalAppExitA(
    uAction As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPStr)> lpMessageText As String   ' LPCSTR
)
End Sub
' uAction : DWORD
' lpMessageText : LPCSTR
Declare PtrSafe Sub FatalAppExitA Lib "kernel32" ( _
    ByVal uAction As Long, _
    ByVal lpMessageText As String)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

FatalAppExitA = ctypes.windll.kernel32.FatalAppExitA
FatalAppExitA.restype = None
FatalAppExitA.argtypes = [
    wintypes.DWORD,  # uAction : DWORD
    wintypes.LPCSTR,  # lpMessageText : LPCSTR
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
FatalAppExitA = Fiddle::Function.new(
  lib['FatalAppExitA'],
  [
    -Fiddle::TYPE_INT,  # uAction : DWORD
    Fiddle::TYPE_VOIDP,  # lpMessageText : LPCSTR
  ],
  Fiddle::TYPE_VOID)
#[link(name = "kernel32")]
extern "system" {
    fn FatalAppExitA(
        uAction: u32,  // DWORD
        lpMessageText: *const u8  // LPCSTR
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("KERNEL32.dll", CharSet = CharSet.Ansi)]
public static extern void FatalAppExitA(uint uAction, [MarshalAs(UnmanagedType.LPStr)] string lpMessageText);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_FatalAppExitA' -Namespace Win32 -PassThru
# $api::FatalAppExitA(uAction, lpMessageText)
#uselib "KERNEL32.dll"
#func global FatalAppExitA "FatalAppExitA" sptr, sptr
; FatalAppExitA uAction, lpMessageText
; uAction : DWORD -> "sptr"
; lpMessageText : LPCSTR -> "sptr"
#uselib "KERNEL32.dll"
#func global FatalAppExitA "FatalAppExitA" int, str
; FatalAppExitA uAction, lpMessageText
; uAction : DWORD -> "int"
; lpMessageText : LPCSTR -> "str"
; void FatalAppExitA(DWORD uAction, LPCSTR lpMessageText)
#uselib "KERNEL32.dll"
#func global FatalAppExitA "FatalAppExitA" int, str
; FatalAppExitA uAction, lpMessageText
; uAction : DWORD -> "int"
; lpMessageText : LPCSTR -> "str"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procFatalAppExitA = kernel32.NewProc("FatalAppExitA")
)

// uAction (DWORD), lpMessageText (LPCSTR)
r1, _, err := procFatalAppExitA.Call(
	uintptr(uAction),
	uintptr(unsafe.Pointer(windows.BytePtrFromString(lpMessageText))),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure FatalAppExitA(
  uAction: DWORD;   // DWORD
  lpMessageText: PAnsiChar   // LPCSTR
); stdcall;
  external 'KERNEL32.dll' name 'FatalAppExitA';
result := DllCall("KERNEL32\FatalAppExitA"
    , "UInt", uAction   ; DWORD
    , "AStr", lpMessageText   ; LPCSTR
    , "Int")   ; return: void
●FatalAppExitA(uAction, lpMessageText) = DLL("KERNEL32.dll", "int FatalAppExitA(dword, char*)")
# 呼び出し: FatalAppExitA(uAction, lpMessageText)
# uAction : DWORD -> "dword"
# lpMessageText : LPCSTR -> "char*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。