ホーム › System.Diagnostics.Debug › GetThreadWaitChain
GetThreadWaitChain
関数指定スレッドの待機チェーンを取得しデッドロックを分析する。
シグネチャ
// ADVAPI32.dll
#include <windows.h>
BOOL GetThreadWaitChain(
void* WctHandle,
UINT_PTR Context, // optional
WAIT_CHAIN_THREAD_OPTIONS Flags,
DWORD ThreadId,
DWORD* NodeCount,
WAITCHAIN_NODE_INFO* NodeInfoArray,
BOOL* IsCycle
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| WctHandle | void* | in |
| Context | UINT_PTR | inoptional |
| Flags | WAIT_CHAIN_THREAD_OPTIONS | in |
| ThreadId | DWORD | in |
| NodeCount | DWORD* | inout |
| NodeInfoArray | WAITCHAIN_NODE_INFO* | out |
| IsCycle | BOOL* | out |
戻り値の型: BOOL
各言語での呼び出し定義
// ADVAPI32.dll
#include <windows.h>
BOOL GetThreadWaitChain(
void* WctHandle,
UINT_PTR Context, // optional
WAIT_CHAIN_THREAD_OPTIONS Flags,
DWORD ThreadId,
DWORD* NodeCount,
WAITCHAIN_NODE_INFO* NodeInfoArray,
BOOL* IsCycle
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool GetThreadWaitChain(
IntPtr WctHandle, // void*
UIntPtr Context, // UINT_PTR optional
uint Flags, // WAIT_CHAIN_THREAD_OPTIONS
uint ThreadId, // DWORD
ref uint NodeCount, // DWORD* in/out
IntPtr NodeInfoArray, // WAITCHAIN_NODE_INFO* out
out int IsCycle // BOOL* out
);<DllImport("ADVAPI32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetThreadWaitChain(
WctHandle As IntPtr, ' void*
Context As UIntPtr, ' UINT_PTR optional
Flags As UInteger, ' WAIT_CHAIN_THREAD_OPTIONS
ThreadId As UInteger, ' DWORD
ByRef NodeCount As UInteger, ' DWORD* in/out
NodeInfoArray As IntPtr, ' WAITCHAIN_NODE_INFO* out
<Out> ByRef IsCycle As Integer ' BOOL* out
) As Boolean
End Function' WctHandle : void*
' Context : UINT_PTR optional
' Flags : WAIT_CHAIN_THREAD_OPTIONS
' ThreadId : DWORD
' NodeCount : DWORD* in/out
' NodeInfoArray : WAITCHAIN_NODE_INFO* out
' IsCycle : BOOL* out
Declare PtrSafe Function GetThreadWaitChain Lib "advapi32" ( _
ByVal WctHandle As LongPtr, _
ByVal Context As LongPtr, _
ByVal Flags As Long, _
ByVal ThreadId As Long, _
ByRef NodeCount As Long, _
ByVal NodeInfoArray As LongPtr, _
ByRef IsCycle As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetThreadWaitChain = ctypes.windll.advapi32.GetThreadWaitChain
GetThreadWaitChain.restype = wintypes.BOOL
GetThreadWaitChain.argtypes = [
ctypes.POINTER(None), # WctHandle : void*
ctypes.c_size_t, # Context : UINT_PTR optional
wintypes.DWORD, # Flags : WAIT_CHAIN_THREAD_OPTIONS
wintypes.DWORD, # ThreadId : DWORD
ctypes.POINTER(wintypes.DWORD), # NodeCount : DWORD* in/out
ctypes.c_void_p, # NodeInfoArray : WAITCHAIN_NODE_INFO* out
ctypes.c_void_p, # IsCycle : BOOL* out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
GetThreadWaitChain = Fiddle::Function.new(
lib['GetThreadWaitChain'],
[
Fiddle::TYPE_VOIDP, # WctHandle : void*
Fiddle::TYPE_UINTPTR_T, # Context : UINT_PTR optional
-Fiddle::TYPE_INT, # Flags : WAIT_CHAIN_THREAD_OPTIONS
-Fiddle::TYPE_INT, # ThreadId : DWORD
Fiddle::TYPE_VOIDP, # NodeCount : DWORD* in/out
Fiddle::TYPE_VOIDP, # NodeInfoArray : WAITCHAIN_NODE_INFO* out
Fiddle::TYPE_VOIDP, # IsCycle : BOOL* out
],
Fiddle::TYPE_INT)#[link(name = "advapi32")]
extern "system" {
fn GetThreadWaitChain(
WctHandle: *mut (), // void*
Context: usize, // UINT_PTR optional
Flags: u32, // WAIT_CHAIN_THREAD_OPTIONS
ThreadId: u32, // DWORD
NodeCount: *mut u32, // DWORD* in/out
NodeInfoArray: *mut WAITCHAIN_NODE_INFO, // WAITCHAIN_NODE_INFO* out
IsCycle: *mut i32 // BOOL* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", SetLastError = true)]
public static extern bool GetThreadWaitChain(IntPtr WctHandle, UIntPtr Context, uint Flags, uint ThreadId, ref uint NodeCount, IntPtr NodeInfoArray, out int IsCycle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_GetThreadWaitChain' -Namespace Win32 -PassThru
# $api::GetThreadWaitChain(WctHandle, Context, Flags, ThreadId, NodeCount, NodeInfoArray, IsCycle)#uselib "ADVAPI32.dll"
#func global GetThreadWaitChain "GetThreadWaitChain" sptr, sptr, sptr, sptr, sptr, sptr, sptr
; GetThreadWaitChain WctHandle, Context, Flags, ThreadId, varptr(NodeCount), varptr(NodeInfoArray), IsCycle ; 戻り値は stat
; WctHandle : void* -> "sptr"
; Context : UINT_PTR optional -> "sptr"
; Flags : WAIT_CHAIN_THREAD_OPTIONS -> "sptr"
; ThreadId : DWORD -> "sptr"
; NodeCount : DWORD* in/out -> "sptr"
; NodeInfoArray : WAITCHAIN_NODE_INFO* out -> "sptr"
; IsCycle : BOOL* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "ADVAPI32.dll" #cfunc global GetThreadWaitChain "GetThreadWaitChain" sptr, sptr, int, int, var, var, int ; res = GetThreadWaitChain(WctHandle, Context, Flags, ThreadId, NodeCount, NodeInfoArray, IsCycle) ; WctHandle : void* -> "sptr" ; Context : UINT_PTR optional -> "sptr" ; Flags : WAIT_CHAIN_THREAD_OPTIONS -> "int" ; ThreadId : DWORD -> "int" ; NodeCount : DWORD* in/out -> "var" ; NodeInfoArray : WAITCHAIN_NODE_INFO* out -> "var" ; IsCycle : BOOL* out -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ADVAPI32.dll" #cfunc global GetThreadWaitChain "GetThreadWaitChain" sptr, sptr, int, int, sptr, sptr, int ; res = GetThreadWaitChain(WctHandle, Context, Flags, ThreadId, varptr(NodeCount), varptr(NodeInfoArray), IsCycle) ; WctHandle : void* -> "sptr" ; Context : UINT_PTR optional -> "sptr" ; Flags : WAIT_CHAIN_THREAD_OPTIONS -> "int" ; ThreadId : DWORD -> "int" ; NodeCount : DWORD* in/out -> "sptr" ; NodeInfoArray : WAITCHAIN_NODE_INFO* out -> "sptr" ; IsCycle : BOOL* out -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL GetThreadWaitChain(void* WctHandle, UINT_PTR Context, WAIT_CHAIN_THREAD_OPTIONS Flags, DWORD ThreadId, DWORD* NodeCount, WAITCHAIN_NODE_INFO* NodeInfoArray, BOOL* IsCycle) #uselib "ADVAPI32.dll" #cfunc global GetThreadWaitChain "GetThreadWaitChain" intptr, intptr, int, int, var, var, int ; res = GetThreadWaitChain(WctHandle, Context, Flags, ThreadId, NodeCount, NodeInfoArray, IsCycle) ; WctHandle : void* -> "intptr" ; Context : UINT_PTR optional -> "intptr" ; Flags : WAIT_CHAIN_THREAD_OPTIONS -> "int" ; ThreadId : DWORD -> "int" ; NodeCount : DWORD* in/out -> "var" ; NodeInfoArray : WAITCHAIN_NODE_INFO* out -> "var" ; IsCycle : BOOL* out -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL GetThreadWaitChain(void* WctHandle, UINT_PTR Context, WAIT_CHAIN_THREAD_OPTIONS Flags, DWORD ThreadId, DWORD* NodeCount, WAITCHAIN_NODE_INFO* NodeInfoArray, BOOL* IsCycle) #uselib "ADVAPI32.dll" #cfunc global GetThreadWaitChain "GetThreadWaitChain" intptr, intptr, int, int, intptr, intptr, int ; res = GetThreadWaitChain(WctHandle, Context, Flags, ThreadId, varptr(NodeCount), varptr(NodeInfoArray), IsCycle) ; WctHandle : void* -> "intptr" ; Context : UINT_PTR optional -> "intptr" ; Flags : WAIT_CHAIN_THREAD_OPTIONS -> "int" ; ThreadId : DWORD -> "int" ; NodeCount : DWORD* in/out -> "intptr" ; NodeInfoArray : WAITCHAIN_NODE_INFO* out -> "intptr" ; IsCycle : BOOL* out -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procGetThreadWaitChain = advapi32.NewProc("GetThreadWaitChain")
)
// WctHandle (void*), Context (UINT_PTR optional), Flags (WAIT_CHAIN_THREAD_OPTIONS), ThreadId (DWORD), NodeCount (DWORD* in/out), NodeInfoArray (WAITCHAIN_NODE_INFO* out), IsCycle (BOOL* out)
r1, _, err := procGetThreadWaitChain.Call(
uintptr(WctHandle),
uintptr(Context),
uintptr(Flags),
uintptr(ThreadId),
uintptr(NodeCount),
uintptr(NodeInfoArray),
uintptr(IsCycle),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction GetThreadWaitChain(
WctHandle: Pointer; // void*
Context: NativeUInt; // UINT_PTR optional
Flags: DWORD; // WAIT_CHAIN_THREAD_OPTIONS
ThreadId: DWORD; // DWORD
NodeCount: Pointer; // DWORD* in/out
NodeInfoArray: Pointer; // WAITCHAIN_NODE_INFO* out
IsCycle: Pointer // BOOL* out
): BOOL; stdcall;
external 'ADVAPI32.dll' name 'GetThreadWaitChain';result := DllCall("ADVAPI32\GetThreadWaitChain"
, "Ptr", WctHandle ; void*
, "UPtr", Context ; UINT_PTR optional
, "UInt", Flags ; WAIT_CHAIN_THREAD_OPTIONS
, "UInt", ThreadId ; DWORD
, "Ptr", NodeCount ; DWORD* in/out
, "Ptr", NodeInfoArray ; WAITCHAIN_NODE_INFO* out
, "Ptr", IsCycle ; BOOL* out
, "Int") ; return: BOOL●GetThreadWaitChain(WctHandle, Context, Flags, ThreadId, NodeCount, NodeInfoArray, IsCycle) = DLL("ADVAPI32.dll", "bool GetThreadWaitChain(void*, int, dword, dword, void*, void*, void*)")
# 呼び出し: GetThreadWaitChain(WctHandle, Context, Flags, ThreadId, NodeCount, NodeInfoArray, IsCycle)
# WctHandle : void* -> "void*"
# Context : UINT_PTR optional -> "int"
# Flags : WAIT_CHAIN_THREAD_OPTIONS -> "dword"
# ThreadId : DWORD -> "dword"
# NodeCount : DWORD* in/out -> "void*"
# NodeInfoArray : WAITCHAIN_NODE_INFO* out -> "void*"
# IsCycle : BOOL* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。