ホーム › System.Diagnostics.Debug › SymNext
SymNext
関数現在のシンボルから次のシンボル情報を取得する。
シグネチャ
// dbghelp.dll (ANSI / -A)
#include <windows.h>
BOOL SymNext(
HANDLE hProcess,
SYMBOL_INFO* si
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hProcess | HANDLE | in |
| si | SYMBOL_INFO* | inout |
戻り値の型: BOOL
各言語での呼び出し定義
// dbghelp.dll (ANSI / -A)
#include <windows.h>
BOOL SymNext(
HANDLE hProcess,
SYMBOL_INFO* si
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("dbghelp.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool SymNext(
IntPtr hProcess, // HANDLE
IntPtr si // SYMBOL_INFO* in/out
);<DllImport("dbghelp.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function SymNext(
hProcess As IntPtr, ' HANDLE
si As IntPtr ' SYMBOL_INFO* in/out
) As Boolean
End Function' hProcess : HANDLE
' si : SYMBOL_INFO* in/out
Declare PtrSafe Function SymNext Lib "dbghelp" ( _
ByVal hProcess As LongPtr, _
ByVal si As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
SymNext = ctypes.windll.dbghelp.SymNext
SymNext.restype = wintypes.BOOL
SymNext.argtypes = [
wintypes.HANDLE, # hProcess : HANDLE
ctypes.c_void_p, # si : SYMBOL_INFO* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('dbghelp.dll')
SymNext = Fiddle::Function.new(
lib['SymNext'],
[
Fiddle::TYPE_VOIDP, # hProcess : HANDLE
Fiddle::TYPE_VOIDP, # si : SYMBOL_INFO* in/out
],
Fiddle::TYPE_INT)#[link(name = "dbghelp")]
extern "system" {
fn SymNext(
hProcess: *mut core::ffi::c_void, // HANDLE
si: *mut SYMBOL_INFO // SYMBOL_INFO* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("dbghelp.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool SymNext(IntPtr hProcess, IntPtr si);
"@
$api = Add-Type -MemberDefinition $sig -Name 'dbghelp_SymNext' -Namespace Win32 -PassThru
# $api::SymNext(hProcess, si)#uselib "dbghelp.dll"
#func global SymNext "SymNext" sptr, sptr
; SymNext hProcess, varptr(si) ; 戻り値は stat
; hProcess : HANDLE -> "sptr"
; si : SYMBOL_INFO* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "dbghelp.dll" #cfunc global SymNext "SymNext" sptr, var ; res = SymNext(hProcess, si) ; hProcess : HANDLE -> "sptr" ; si : SYMBOL_INFO* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "dbghelp.dll" #cfunc global SymNext "SymNext" sptr, sptr ; res = SymNext(hProcess, varptr(si)) ; hProcess : HANDLE -> "sptr" ; si : SYMBOL_INFO* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL SymNext(HANDLE hProcess, SYMBOL_INFO* si) #uselib "dbghelp.dll" #cfunc global SymNext "SymNext" intptr, var ; res = SymNext(hProcess, si) ; hProcess : HANDLE -> "intptr" ; si : SYMBOL_INFO* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL SymNext(HANDLE hProcess, SYMBOL_INFO* si) #uselib "dbghelp.dll" #cfunc global SymNext "SymNext" intptr, intptr ; res = SymNext(hProcess, varptr(si)) ; hProcess : HANDLE -> "intptr" ; si : SYMBOL_INFO* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
dbghelp = windows.NewLazySystemDLL("dbghelp.dll")
procSymNext = dbghelp.NewProc("SymNext")
)
// hProcess (HANDLE), si (SYMBOL_INFO* in/out)
r1, _, err := procSymNext.Call(
uintptr(hProcess),
uintptr(si),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction SymNext(
hProcess: THandle; // HANDLE
si: Pointer // SYMBOL_INFO* in/out
): BOOL; stdcall;
external 'dbghelp.dll' name 'SymNext';result := DllCall("dbghelp\SymNext"
, "Ptr", hProcess ; HANDLE
, "Ptr", si ; SYMBOL_INFO* in/out
, "Int") ; return: BOOL●SymNext(hProcess, si) = DLL("dbghelp.dll", "bool SymNext(void*, void*)")
# 呼び出し: SymNext(hProcess, si)
# hProcess : HANDLE -> "void*"
# si : SYMBOL_INFO* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。