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Wow64GetThreadContext
関数WOW64上の32ビットスレッドのコンテキストを取得する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL Wow64GetThreadContext(
HANDLE hThread,
WOW64_CONTEXT* lpContext
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hThread | HANDLE | in |
| lpContext | WOW64_CONTEXT* | inout |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL Wow64GetThreadContext(
HANDLE hThread,
WOW64_CONTEXT* lpContext
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool Wow64GetThreadContext(
IntPtr hThread, // HANDLE
IntPtr lpContext // WOW64_CONTEXT* in/out
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function Wow64GetThreadContext(
hThread As IntPtr, ' HANDLE
lpContext As IntPtr ' WOW64_CONTEXT* in/out
) As Boolean
End Function' hThread : HANDLE
' lpContext : WOW64_CONTEXT* in/out
Declare PtrSafe Function Wow64GetThreadContext Lib "kernel32" ( _
ByVal hThread As LongPtr, _
ByVal lpContext As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
Wow64GetThreadContext = ctypes.windll.kernel32.Wow64GetThreadContext
Wow64GetThreadContext.restype = wintypes.BOOL
Wow64GetThreadContext.argtypes = [
wintypes.HANDLE, # hThread : HANDLE
ctypes.c_void_p, # lpContext : WOW64_CONTEXT* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
Wow64GetThreadContext = Fiddle::Function.new(
lib['Wow64GetThreadContext'],
[
Fiddle::TYPE_VOIDP, # hThread : HANDLE
Fiddle::TYPE_VOIDP, # lpContext : WOW64_CONTEXT* in/out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn Wow64GetThreadContext(
hThread: *mut core::ffi::c_void, // HANDLE
lpContext: *mut WOW64_CONTEXT // WOW64_CONTEXT* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool Wow64GetThreadContext(IntPtr hThread, IntPtr lpContext);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_Wow64GetThreadContext' -Namespace Win32 -PassThru
# $api::Wow64GetThreadContext(hThread, lpContext)#uselib "KERNEL32.dll"
#func global Wow64GetThreadContext "Wow64GetThreadContext" sptr, sptr
; Wow64GetThreadContext hThread, varptr(lpContext) ; 戻り値は stat
; hThread : HANDLE -> "sptr"
; lpContext : WOW64_CONTEXT* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global Wow64GetThreadContext "Wow64GetThreadContext" sptr, var ; res = Wow64GetThreadContext(hThread, lpContext) ; hThread : HANDLE -> "sptr" ; lpContext : WOW64_CONTEXT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global Wow64GetThreadContext "Wow64GetThreadContext" sptr, sptr ; res = Wow64GetThreadContext(hThread, varptr(lpContext)) ; hThread : HANDLE -> "sptr" ; lpContext : WOW64_CONTEXT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL Wow64GetThreadContext(HANDLE hThread, WOW64_CONTEXT* lpContext) #uselib "KERNEL32.dll" #cfunc global Wow64GetThreadContext "Wow64GetThreadContext" intptr, var ; res = Wow64GetThreadContext(hThread, lpContext) ; hThread : HANDLE -> "intptr" ; lpContext : WOW64_CONTEXT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL Wow64GetThreadContext(HANDLE hThread, WOW64_CONTEXT* lpContext) #uselib "KERNEL32.dll" #cfunc global Wow64GetThreadContext "Wow64GetThreadContext" intptr, intptr ; res = Wow64GetThreadContext(hThread, varptr(lpContext)) ; hThread : HANDLE -> "intptr" ; lpContext : WOW64_CONTEXT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procWow64GetThreadContext = kernel32.NewProc("Wow64GetThreadContext")
)
// hThread (HANDLE), lpContext (WOW64_CONTEXT* in/out)
r1, _, err := procWow64GetThreadContext.Call(
uintptr(hThread),
uintptr(lpContext),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction Wow64GetThreadContext(
hThread: THandle; // HANDLE
lpContext: Pointer // WOW64_CONTEXT* in/out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'Wow64GetThreadContext';result := DllCall("KERNEL32\Wow64GetThreadContext"
, "Ptr", hThread ; HANDLE
, "Ptr", lpContext ; WOW64_CONTEXT* in/out
, "Int") ; return: BOOL●Wow64GetThreadContext(hThread, lpContext) = DLL("KERNEL32.dll", "bool Wow64GetThreadContext(void*, void*)")
# 呼び出し: Wow64GetThreadContext(hThread, lpContext)
# hThread : HANDLE -> "void*"
# lpContext : WOW64_CONTEXT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。