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Wow64GetThreadContext
関数WOW64上の32ビットスレッドのコンテキストを取得する。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL Wow64GetThreadContext(
HANDLE hThread,
WOW64_CONTEXT* lpContext
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hThread | HANDLE | in | 32ビットコンテキストを取得する対象WOW64スレッドのハンドル。 |
| lpContext | WOW64_CONTEXT* | inout | ContextFlagsを設定して渡し、取得した32ビットレジスタ内容を受け取るWOW64_CONTEXT構造体。 |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL Wow64GetThreadContext(
HANDLE hThread,
WOW64_CONTEXT* lpContext
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool Wow64GetThreadContext(
IntPtr hThread, // HANDLE
IntPtr lpContext // WOW64_CONTEXT* in/out
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function Wow64GetThreadContext(
hThread As IntPtr, ' HANDLE
lpContext As IntPtr ' WOW64_CONTEXT* in/out
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' hThread : HANDLE
' lpContext : WOW64_CONTEXT* in/out
Declare PtrSafe Function Wow64GetThreadContext Lib "kernel32" ( _
ByVal hThread As LongPtr, _
ByVal lpContext As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
Wow64GetThreadContext = ctypes.windll.kernel32.Wow64GetThreadContext
Wow64GetThreadContext.restype = wintypes.BOOL
Wow64GetThreadContext.argtypes = [
wintypes.HANDLE, # hThread : HANDLE
ctypes.c_void_p, # lpContext : WOW64_CONTEXT* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
Wow64GetThreadContext = Fiddle::Function.new(
lib['Wow64GetThreadContext'],
[
Fiddle::TYPE_VOIDP, # hThread : HANDLE
Fiddle::TYPE_VOIDP, # lpContext : WOW64_CONTEXT* in/out
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn Wow64GetThreadContext(
hThread: *mut core::ffi::c_void, // HANDLE
lpContext: *mut WOW64_CONTEXT // WOW64_CONTEXT* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool Wow64GetThreadContext(IntPtr hThread, IntPtr lpContext);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_Wow64GetThreadContext' -Namespace Win32 -PassThru
# $api::Wow64GetThreadContext(hThread, lpContext)#uselib "KERNEL32.dll"
#func global Wow64GetThreadContext "Wow64GetThreadContext" sptr, sptr
; Wow64GetThreadContext hThread, varptr(lpContext) ; 戻り値は stat
; hThread : HANDLE -> "sptr"
; lpContext : WOW64_CONTEXT* in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "KERNEL32.dll" #cfunc global Wow64GetThreadContext "Wow64GetThreadContext" sptr, var ; res = Wow64GetThreadContext(hThread, lpContext) ; hThread : HANDLE -> "sptr" ; lpContext : WOW64_CONTEXT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "KERNEL32.dll" #cfunc global Wow64GetThreadContext "Wow64GetThreadContext" sptr, sptr ; res = Wow64GetThreadContext(hThread, varptr(lpContext)) ; hThread : HANDLE -> "sptr" ; lpContext : WOW64_CONTEXT* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL Wow64GetThreadContext(HANDLE hThread, WOW64_CONTEXT* lpContext) #uselib "KERNEL32.dll" #cfunc global Wow64GetThreadContext "Wow64GetThreadContext" intptr, var ; res = Wow64GetThreadContext(hThread, lpContext) ; hThread : HANDLE -> "intptr" ; lpContext : WOW64_CONTEXT* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL Wow64GetThreadContext(HANDLE hThread, WOW64_CONTEXT* lpContext) #uselib "KERNEL32.dll" #cfunc global Wow64GetThreadContext "Wow64GetThreadContext" intptr, intptr ; res = Wow64GetThreadContext(hThread, varptr(lpContext)) ; hThread : HANDLE -> "intptr" ; lpContext : WOW64_CONTEXT* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procWow64GetThreadContext = kernel32.NewProc("Wow64GetThreadContext")
)
// hThread (HANDLE), lpContext (WOW64_CONTEXT* in/out)
r1, _, err := procWow64GetThreadContext.Call(
uintptr(hThread),
uintptr(lpContext),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction Wow64GetThreadContext(
hThread: THandle; // HANDLE
lpContext: Pointer // WOW64_CONTEXT* in/out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'Wow64GetThreadContext';result := DllCall("KERNEL32\Wow64GetThreadContext"
, "Ptr", hThread ; HANDLE
, "Ptr", lpContext ; WOW64_CONTEXT* in/out
, "Int") ; return: BOOL●Wow64GetThreadContext(hThread, lpContext) = DLL("KERNEL32.dll", "bool Wow64GetThreadContext(void*, void*)")
# 呼び出し: Wow64GetThreadContext(hThread, lpContext)
# hThread : HANDLE -> "void*"
# lpContext : WOW64_CONTEXT* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn Wow64GetThreadContext(
hThread: ?*anyopaque, // HANDLE
lpContext: [*c]WOW64_CONTEXT // WOW64_CONTEXT* in/out
) callconv(std.os.windows.WINAPI) i32;proc Wow64GetThreadContext(
hThread: pointer, # HANDLE
lpContext: ptr WOW64_CONTEXT # WOW64_CONTEXT* in/out
): int32 {.importc: "Wow64GetThreadContext", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
int Wow64GetThreadContext(
void* hThread, // HANDLE
WOW64_CONTEXT* lpContext // WOW64_CONTEXT* in/out
);ccall((:Wow64GetThreadContext, "KERNEL32.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{WOW64_CONTEXT}),
hThread, lpContext)
# hThread : HANDLE -> Ptr{Cvoid}
# lpContext : WOW64_CONTEXT* in/out -> Ptr{WOW64_CONTEXT}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t Wow64GetThreadContext(
void* hThread,
void* lpContext);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.Wow64GetThreadContext(hThread, lpContext)
-- hThread : HANDLE
-- lpContext : WOW64_CONTEXT* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const Wow64GetThreadContext = lib.func('__stdcall', 'Wow64GetThreadContext', 'int32_t', ['void *', 'void *']);
// Wow64GetThreadContext(hThread, lpContext)
// hThread : HANDLE -> 'void *'
// lpContext : WOW64_CONTEXT* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("KERNEL32.dll", {
Wow64GetThreadContext: { parameters: ["pointer", "pointer"], result: "i32" },
});
// lib.symbols.Wow64GetThreadContext(hThread, lpContext)
// hThread : HANDLE -> "pointer"
// lpContext : WOW64_CONTEXT* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t Wow64GetThreadContext(
void* hThread,
void* lpContext);
C, "KERNEL32.dll");
// $ffi->Wow64GetThreadContext(hThread, lpContext);
// hThread : HANDLE
// lpContext : WOW64_CONTEXT* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class);
boolean Wow64GetThreadContext(
Pointer hThread, // HANDLE
Pointer lpContext // WOW64_CONTEXT* in/out
);
}@[Link("kernel32")]
lib LibKERNEL32
fun Wow64GetThreadContext = Wow64GetThreadContext(
hThread : Void*, # HANDLE
lpContext : WOW64_CONTEXT* # WOW64_CONTEXT* in/out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef Wow64GetThreadContextNative = Int32 Function(Pointer<Void>, Pointer<Void>);
typedef Wow64GetThreadContextDart = int Function(Pointer<Void>, Pointer<Void>);
final Wow64GetThreadContext = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<Wow64GetThreadContextNative, Wow64GetThreadContextDart>('Wow64GetThreadContext');
// hThread : HANDLE -> Pointer<Void>
// lpContext : WOW64_CONTEXT* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function Wow64GetThreadContext(
hThread: THandle; // HANDLE
lpContext: Pointer // WOW64_CONTEXT* in/out
): BOOL; stdcall;
external 'KERNEL32.dll' name 'Wow64GetThreadContext';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "Wow64GetThreadContext"
c_Wow64GetThreadContext :: Ptr () -> Ptr () -> IO CInt
-- hThread : HANDLE -> Ptr ()
-- lpContext : WOW64_CONTEXT* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wow64getthreadcontext =
foreign "Wow64GetThreadContext"
((ptr void) @-> (ptr void) @-> returning int32_t)
(* hThread : HANDLE -> (ptr void) *)
(* lpContext : WOW64_CONTEXT* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("Wow64GetThreadContext" wow64-get-thread-context :convention :stdcall) :int32
(h-thread :pointer) ; HANDLE
(lp-context :pointer)) ; WOW64_CONTEXT* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $Wow64GetThreadContext = Win32::API::More->new('KERNEL32',
'BOOL Wow64GetThreadContext(HANDLE hThread, LPVOID lpContext)');
# my $ret = $Wow64GetThreadContext->Call($hThread, $lpContext);
# hThread : HANDLE -> HANDLE
# lpContext : WOW64_CONTEXT* in/out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型