ホーム › System.JobObjects › AssignProcessToJobObject
AssignProcessToJobObject
関数プロセスをジョブオブジェクトに割り当てる。
シグネチャ
// KERNEL32.dll
#include <windows.h>
BOOL AssignProcessToJobObject(
HANDLE hJob,
HANDLE hProcess
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hJob | HANDLE | in | 対象プロセスを割り当てるジョブオブジェクトのハンドル。JOB_OBJECT_ASSIGN_PROCESS権限が必要。 |
| hProcess | HANDLE | in | ジョブに参加させるプロセスのハンドル。PROCESS_SET_QUOTA権限とPROCESS_TERMINATE権限が必要。 |
戻り値の型: BOOL
各言語での呼び出し定義
// KERNEL32.dll
#include <windows.h>
BOOL AssignProcessToJobObject(
HANDLE hJob,
HANDLE hProcess
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool AssignProcessToJobObject(
IntPtr hJob, // HANDLE
IntPtr hProcess // HANDLE
);<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function AssignProcessToJobObject(
hJob As IntPtr, ' HANDLE
hProcess As IntPtr ' HANDLE
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' hJob : HANDLE
' hProcess : HANDLE
Declare PtrSafe Function AssignProcessToJobObject Lib "kernel32" ( _
ByVal hJob As LongPtr, _
ByVal hProcess As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
AssignProcessToJobObject = ctypes.windll.kernel32.AssignProcessToJobObject
AssignProcessToJobObject.restype = wintypes.BOOL
AssignProcessToJobObject.argtypes = [
wintypes.HANDLE, # hJob : HANDLE
wintypes.HANDLE, # hProcess : HANDLE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('KERNEL32.dll')
AssignProcessToJobObject = Fiddle::Function.new(
lib['AssignProcessToJobObject'],
[
Fiddle::TYPE_VOIDP, # hJob : HANDLE
Fiddle::TYPE_VOIDP, # hProcess : HANDLE
],
Fiddle::TYPE_INT)#[link(name = "kernel32")]
extern "system" {
fn AssignProcessToJobObject(
hJob: *mut core::ffi::c_void, // HANDLE
hProcess: *mut core::ffi::c_void // HANDLE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool AssignProcessToJobObject(IntPtr hJob, IntPtr hProcess);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_AssignProcessToJobObject' -Namespace Win32 -PassThru
# $api::AssignProcessToJobObject(hJob, hProcess)#uselib "KERNEL32.dll"
#func global AssignProcessToJobObject "AssignProcessToJobObject" sptr, sptr
; AssignProcessToJobObject hJob, hProcess ; 戻り値は stat
; hJob : HANDLE -> "sptr"
; hProcess : HANDLE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "KERNEL32.dll"
#cfunc global AssignProcessToJobObject "AssignProcessToJobObject" sptr, sptr
; res = AssignProcessToJobObject(hJob, hProcess)
; hJob : HANDLE -> "sptr"
; hProcess : HANDLE -> "sptr"; BOOL AssignProcessToJobObject(HANDLE hJob, HANDLE hProcess)
#uselib "KERNEL32.dll"
#cfunc global AssignProcessToJobObject "AssignProcessToJobObject" intptr, intptr
; res = AssignProcessToJobObject(hJob, hProcess)
; hJob : HANDLE -> "intptr"
; hProcess : HANDLE -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
procAssignProcessToJobObject = kernel32.NewProc("AssignProcessToJobObject")
)
// hJob (HANDLE), hProcess (HANDLE)
r1, _, err := procAssignProcessToJobObject.Call(
uintptr(hJob),
uintptr(hProcess),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction AssignProcessToJobObject(
hJob: THandle; // HANDLE
hProcess: THandle // HANDLE
): BOOL; stdcall;
external 'KERNEL32.dll' name 'AssignProcessToJobObject';result := DllCall("KERNEL32\AssignProcessToJobObject"
, "Ptr", hJob ; HANDLE
, "Ptr", hProcess ; HANDLE
, "Int") ; return: BOOL●AssignProcessToJobObject(hJob, hProcess) = DLL("KERNEL32.dll", "bool AssignProcessToJobObject(void*, void*)")
# 呼び出し: AssignProcessToJobObject(hJob, hProcess)
# hJob : HANDLE -> "void*"
# hProcess : HANDLE -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "kernel32" fn AssignProcessToJobObject(
hJob: ?*anyopaque, // HANDLE
hProcess: ?*anyopaque // HANDLE
) callconv(std.os.windows.WINAPI) i32;proc AssignProcessToJobObject(
hJob: pointer, # HANDLE
hProcess: pointer # HANDLE
): int32 {.importc: "AssignProcessToJobObject", stdcall, dynlib: "KERNEL32.dll".}pragma(lib, "kernel32");
extern(Windows)
int AssignProcessToJobObject(
void* hJob, // HANDLE
void* hProcess // HANDLE
);ccall((:AssignProcessToJobObject, "KERNEL32.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{Cvoid}),
hJob, hProcess)
# hJob : HANDLE -> Ptr{Cvoid}
# hProcess : HANDLE -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t AssignProcessToJobObject(
void* hJob,
void* hProcess);
]]
local kernel32 = ffi.load("kernel32")
-- kernel32.AssignProcessToJobObject(hJob, hProcess)
-- hJob : HANDLE
-- hProcess : HANDLE
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('KERNEL32.dll');
const AssignProcessToJobObject = lib.func('__stdcall', 'AssignProcessToJobObject', 'int32_t', ['void *', 'void *']);
// AssignProcessToJobObject(hJob, hProcess)
// hJob : HANDLE -> 'void *'
// hProcess : HANDLE -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("KERNEL32.dll", {
AssignProcessToJobObject: { parameters: ["pointer", "pointer"], result: "i32" },
});
// lib.symbols.AssignProcessToJobObject(hJob, hProcess)
// hJob : HANDLE -> "pointer"
// hProcess : HANDLE -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t AssignProcessToJobObject(
void* hJob,
void* hProcess);
C, "KERNEL32.dll");
// $ffi->AssignProcessToJobObject(hJob, hProcess);
// hJob : HANDLE
// hProcess : HANDLE
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Kernel32 extends StdCallLibrary {
Kernel32 INSTANCE = Native.load("kernel32", Kernel32.class);
boolean AssignProcessToJobObject(
Pointer hJob, // HANDLE
Pointer hProcess // HANDLE
);
}@[Link("kernel32")]
lib LibKERNEL32
fun AssignProcessToJobObject = AssignProcessToJobObject(
hJob : Void*, # HANDLE
hProcess : Void* # HANDLE
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef AssignProcessToJobObjectNative = Int32 Function(Pointer<Void>, Pointer<Void>);
typedef AssignProcessToJobObjectDart = int Function(Pointer<Void>, Pointer<Void>);
final AssignProcessToJobObject = DynamicLibrary.open('KERNEL32.dll')
.lookupFunction<AssignProcessToJobObjectNative, AssignProcessToJobObjectDart>('AssignProcessToJobObject');
// hJob : HANDLE -> Pointer<Void>
// hProcess : HANDLE -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function AssignProcessToJobObject(
hJob: THandle; // HANDLE
hProcess: THandle // HANDLE
): BOOL; stdcall;
external 'KERNEL32.dll' name 'AssignProcessToJobObject';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "AssignProcessToJobObject"
c_AssignProcessToJobObject :: Ptr () -> Ptr () -> IO CInt
-- hJob : HANDLE -> Ptr ()
-- hProcess : HANDLE -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let assignprocesstojobobject =
foreign "AssignProcessToJobObject"
((ptr void) @-> (ptr void) @-> returning int32_t)
(* hJob : HANDLE -> (ptr void) *)
(* hProcess : HANDLE -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library kernel32 (t "KERNEL32.dll"))
(cffi:use-foreign-library kernel32)
(cffi:defcfun ("AssignProcessToJobObject" assign-process-to-job-object :convention :stdcall) :int32
(h-job :pointer) ; HANDLE
(h-process :pointer)) ; HANDLE
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $AssignProcessToJobObject = Win32::API::More->new('KERNEL32',
'BOOL AssignProcessToJobObject(HANDLE hJob, HANDLE hProcess)');
# my $ret = $AssignProcessToJobObject->Call($hJob, $hProcess);
# hJob : HANDLE -> HANDLE
# hProcess : HANDLE -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。