Win32 API 日本語リファレンス
ホームSystem.JobObjects › AssignProcessToJobObject

AssignProcessToJobObject

関数
プロセスをジョブオブジェクトに割り当てる。
DLLKERNEL32.dll呼出規約winapiSetLastErrorあり対応OSWindows XP 以降

シグネチャ

// KERNEL32.dll
#include <windows.h>

BOOL AssignProcessToJobObject(
    HANDLE hJob,
    HANDLE hProcess
);

パラメーター

名前方向
hJobHANDLEin
hProcessHANDLEin

戻り値の型: BOOL

各言語での呼び出し定義

// KERNEL32.dll
#include <windows.h>

BOOL AssignProcessToJobObject(
    HANDLE hJob,
    HANDLE hProcess
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool AssignProcessToJobObject(
    IntPtr hJob,   // HANDLE
    IntPtr hProcess   // HANDLE
);
<DllImport("KERNEL32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function AssignProcessToJobObject(
    hJob As IntPtr,   ' HANDLE
    hProcess As IntPtr   ' HANDLE
) As Boolean
End Function
' hJob : HANDLE
' hProcess : HANDLE
Declare PtrSafe Function AssignProcessToJobObject Lib "kernel32" ( _
    ByVal hJob As LongPtr, _
    ByVal hProcess As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

AssignProcessToJobObject = ctypes.windll.kernel32.AssignProcessToJobObject
AssignProcessToJobObject.restype = wintypes.BOOL
AssignProcessToJobObject.argtypes = [
    wintypes.HANDLE,  # hJob : HANDLE
    wintypes.HANDLE,  # hProcess : HANDLE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('KERNEL32.dll')
AssignProcessToJobObject = Fiddle::Function.new(
  lib['AssignProcessToJobObject'],
  [
    Fiddle::TYPE_VOIDP,  # hJob : HANDLE
    Fiddle::TYPE_VOIDP,  # hProcess : HANDLE
  ],
  Fiddle::TYPE_INT)
#[link(name = "kernel32")]
extern "system" {
    fn AssignProcessToJobObject(
        hJob: *mut core::ffi::c_void,  // HANDLE
        hProcess: *mut core::ffi::c_void  // HANDLE
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("KERNEL32.dll", SetLastError = true)]
public static extern bool AssignProcessToJobObject(IntPtr hJob, IntPtr hProcess);
"@
$api = Add-Type -MemberDefinition $sig -Name 'KERNEL32_AssignProcessToJobObject' -Namespace Win32 -PassThru
# $api::AssignProcessToJobObject(hJob, hProcess)
#uselib "KERNEL32.dll"
#func global AssignProcessToJobObject "AssignProcessToJobObject" sptr, sptr
; AssignProcessToJobObject hJob, hProcess   ; 戻り値は stat
; hJob : HANDLE -> "sptr"
; hProcess : HANDLE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "KERNEL32.dll"
#cfunc global AssignProcessToJobObject "AssignProcessToJobObject" sptr, sptr
; res = AssignProcessToJobObject(hJob, hProcess)
; hJob : HANDLE -> "sptr"
; hProcess : HANDLE -> "sptr"
; BOOL AssignProcessToJobObject(HANDLE hJob, HANDLE hProcess)
#uselib "KERNEL32.dll"
#cfunc global AssignProcessToJobObject "AssignProcessToJobObject" intptr, intptr
; res = AssignProcessToJobObject(hJob, hProcess)
; hJob : HANDLE -> "intptr"
; hProcess : HANDLE -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	kernel32 = windows.NewLazySystemDLL("KERNEL32.dll")
	procAssignProcessToJobObject = kernel32.NewProc("AssignProcessToJobObject")
)

// hJob (HANDLE), hProcess (HANDLE)
r1, _, err := procAssignProcessToJobObject.Call(
	uintptr(hJob),
	uintptr(hProcess),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function AssignProcessToJobObject(
  hJob: THandle;   // HANDLE
  hProcess: THandle   // HANDLE
): BOOL; stdcall;
  external 'KERNEL32.dll' name 'AssignProcessToJobObject';
result := DllCall("KERNEL32\AssignProcessToJobObject"
    , "Ptr", hJob   ; HANDLE
    , "Ptr", hProcess   ; HANDLE
    , "Int")   ; return: BOOL
●AssignProcessToJobObject(hJob, hProcess) = DLL("KERNEL32.dll", "bool AssignProcessToJobObject(void*, void*)")
# 呼び出し: AssignProcessToJobObject(hJob, hProcess)
# hJob : HANDLE -> "void*"
# hProcess : HANDLE -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。