ホーム › System.JobObjects › UserHandleGrantAccess
UserHandleGrantAccess
関数ジョブ内プロセスへのユーザーハンドルアクセスを許可する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL UserHandleGrantAccess(
HANDLE hUserHandle,
HANDLE hJob,
BOOL bGrant
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hUserHandle | HANDLE | in |
| hJob | HANDLE | in |
| bGrant | BOOL | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL UserHandleGrantAccess(
HANDLE hUserHandle,
HANDLE hJob,
BOOL bGrant
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool UserHandleGrantAccess(
IntPtr hUserHandle, // HANDLE
IntPtr hJob, // HANDLE
bool bGrant // BOOL
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function UserHandleGrantAccess(
hUserHandle As IntPtr, ' HANDLE
hJob As IntPtr, ' HANDLE
bGrant As Boolean ' BOOL
) As Boolean
End Function' hUserHandle : HANDLE
' hJob : HANDLE
' bGrant : BOOL
Declare PtrSafe Function UserHandleGrantAccess Lib "user32" ( _
ByVal hUserHandle As LongPtr, _
ByVal hJob As LongPtr, _
ByVal bGrant As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
UserHandleGrantAccess = ctypes.windll.user32.UserHandleGrantAccess
UserHandleGrantAccess.restype = wintypes.BOOL
UserHandleGrantAccess.argtypes = [
wintypes.HANDLE, # hUserHandle : HANDLE
wintypes.HANDLE, # hJob : HANDLE
wintypes.BOOL, # bGrant : BOOL
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
UserHandleGrantAccess = Fiddle::Function.new(
lib['UserHandleGrantAccess'],
[
Fiddle::TYPE_VOIDP, # hUserHandle : HANDLE
Fiddle::TYPE_VOIDP, # hJob : HANDLE
Fiddle::TYPE_INT, # bGrant : BOOL
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn UserHandleGrantAccess(
hUserHandle: *mut core::ffi::c_void, // HANDLE
hJob: *mut core::ffi::c_void, // HANDLE
bGrant: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool UserHandleGrantAccess(IntPtr hUserHandle, IntPtr hJob, bool bGrant);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_UserHandleGrantAccess' -Namespace Win32 -PassThru
# $api::UserHandleGrantAccess(hUserHandle, hJob, bGrant)#uselib "USER32.dll"
#func global UserHandleGrantAccess "UserHandleGrantAccess" sptr, sptr, sptr
; UserHandleGrantAccess hUserHandle, hJob, bGrant ; 戻り値は stat
; hUserHandle : HANDLE -> "sptr"
; hJob : HANDLE -> "sptr"
; bGrant : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global UserHandleGrantAccess "UserHandleGrantAccess" sptr, sptr, int
; res = UserHandleGrantAccess(hUserHandle, hJob, bGrant)
; hUserHandle : HANDLE -> "sptr"
; hJob : HANDLE -> "sptr"
; bGrant : BOOL -> "int"; BOOL UserHandleGrantAccess(HANDLE hUserHandle, HANDLE hJob, BOOL bGrant)
#uselib "USER32.dll"
#cfunc global UserHandleGrantAccess "UserHandleGrantAccess" intptr, intptr, int
; res = UserHandleGrantAccess(hUserHandle, hJob, bGrant)
; hUserHandle : HANDLE -> "intptr"
; hJob : HANDLE -> "intptr"
; bGrant : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procUserHandleGrantAccess = user32.NewProc("UserHandleGrantAccess")
)
// hUserHandle (HANDLE), hJob (HANDLE), bGrant (BOOL)
r1, _, err := procUserHandleGrantAccess.Call(
uintptr(hUserHandle),
uintptr(hJob),
uintptr(bGrant),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction UserHandleGrantAccess(
hUserHandle: THandle; // HANDLE
hJob: THandle; // HANDLE
bGrant: BOOL // BOOL
): BOOL; stdcall;
external 'USER32.dll' name 'UserHandleGrantAccess';result := DllCall("USER32\UserHandleGrantAccess"
, "Ptr", hUserHandle ; HANDLE
, "Ptr", hJob ; HANDLE
, "Int", bGrant ; BOOL
, "Int") ; return: BOOL●UserHandleGrantAccess(hUserHandle, hJob, bGrant) = DLL("USER32.dll", "bool UserHandleGrantAccess(void*, void*, bool)")
# 呼び出し: UserHandleGrantAccess(hUserHandle, hJob, bGrant)
# hUserHandle : HANDLE -> "void*"
# hJob : HANDLE -> "void*"
# bGrant : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。