ホーム › System.JobObjects › UserHandleGrantAccess
UserHandleGrantAccess
関数ジョブ内プロセスへのユーザーハンドルアクセスを許可する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL UserHandleGrantAccess(
HANDLE hUserHandle,
HANDLE hJob,
BOOL bGrant
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hUserHandle | HANDLE | in | アクセスを付与または取り消す対象のユーザーハンドル(デスクトップやウィンドウ等)。 |
| hJob | HANDLE | in | アクセスの付与対象となるジョブのハンドル。UI制限が設定されたジョブを指す。 |
| bGrant | BOOL | in | アクセスを付与するならTRUE、取り消すならFALSEを指定する真偽値。 |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL UserHandleGrantAccess(
HANDLE hUserHandle,
HANDLE hJob,
BOOL bGrant
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool UserHandleGrantAccess(
IntPtr hUserHandle, // HANDLE
IntPtr hJob, // HANDLE
bool bGrant // BOOL
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function UserHandleGrantAccess(
hUserHandle As IntPtr, ' HANDLE
hJob As IntPtr, ' HANDLE
bGrant As Boolean ' BOOL
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' hUserHandle : HANDLE
' hJob : HANDLE
' bGrant : BOOL
Declare PtrSafe Function UserHandleGrantAccess Lib "user32" ( _
ByVal hUserHandle As LongPtr, _
ByVal hJob As LongPtr, _
ByVal bGrant As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
UserHandleGrantAccess = ctypes.windll.user32.UserHandleGrantAccess
UserHandleGrantAccess.restype = wintypes.BOOL
UserHandleGrantAccess.argtypes = [
wintypes.HANDLE, # hUserHandle : HANDLE
wintypes.HANDLE, # hJob : HANDLE
wintypes.BOOL, # bGrant : BOOL
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
UserHandleGrantAccess = Fiddle::Function.new(
lib['UserHandleGrantAccess'],
[
Fiddle::TYPE_VOIDP, # hUserHandle : HANDLE
Fiddle::TYPE_VOIDP, # hJob : HANDLE
Fiddle::TYPE_INT, # bGrant : BOOL
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn UserHandleGrantAccess(
hUserHandle: *mut core::ffi::c_void, // HANDLE
hJob: *mut core::ffi::c_void, // HANDLE
bGrant: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool UserHandleGrantAccess(IntPtr hUserHandle, IntPtr hJob, bool bGrant);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_UserHandleGrantAccess' -Namespace Win32 -PassThru
# $api::UserHandleGrantAccess(hUserHandle, hJob, bGrant)#uselib "USER32.dll"
#func global UserHandleGrantAccess "UserHandleGrantAccess" sptr, sptr, sptr
; UserHandleGrantAccess hUserHandle, hJob, bGrant ; 戻り値は stat
; hUserHandle : HANDLE -> "sptr"
; hJob : HANDLE -> "sptr"
; bGrant : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global UserHandleGrantAccess "UserHandleGrantAccess" sptr, sptr, int
; res = UserHandleGrantAccess(hUserHandle, hJob, bGrant)
; hUserHandle : HANDLE -> "sptr"
; hJob : HANDLE -> "sptr"
; bGrant : BOOL -> "int"; BOOL UserHandleGrantAccess(HANDLE hUserHandle, HANDLE hJob, BOOL bGrant)
#uselib "USER32.dll"
#cfunc global UserHandleGrantAccess "UserHandleGrantAccess" intptr, intptr, int
; res = UserHandleGrantAccess(hUserHandle, hJob, bGrant)
; hUserHandle : HANDLE -> "intptr"
; hJob : HANDLE -> "intptr"
; bGrant : BOOL -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procUserHandleGrantAccess = user32.NewProc("UserHandleGrantAccess")
)
// hUserHandle (HANDLE), hJob (HANDLE), bGrant (BOOL)
r1, _, err := procUserHandleGrantAccess.Call(
uintptr(hUserHandle),
uintptr(hJob),
uintptr(bGrant),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction UserHandleGrantAccess(
hUserHandle: THandle; // HANDLE
hJob: THandle; // HANDLE
bGrant: BOOL // BOOL
): BOOL; stdcall;
external 'USER32.dll' name 'UserHandleGrantAccess';result := DllCall("USER32\UserHandleGrantAccess"
, "Ptr", hUserHandle ; HANDLE
, "Ptr", hJob ; HANDLE
, "Int", bGrant ; BOOL
, "Int") ; return: BOOL●UserHandleGrantAccess(hUserHandle, hJob, bGrant) = DLL("USER32.dll", "bool UserHandleGrantAccess(void*, void*, bool)")
# 呼び出し: UserHandleGrantAccess(hUserHandle, hJob, bGrant)
# hUserHandle : HANDLE -> "void*"
# hJob : HANDLE -> "void*"
# bGrant : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "user32" fn UserHandleGrantAccess(
hUserHandle: ?*anyopaque, // HANDLE
hJob: ?*anyopaque, // HANDLE
bGrant: i32 // BOOL
) callconv(std.os.windows.WINAPI) i32;proc UserHandleGrantAccess(
hUserHandle: pointer, # HANDLE
hJob: pointer, # HANDLE
bGrant: int32 # BOOL
): int32 {.importc: "UserHandleGrantAccess", stdcall, dynlib: "USER32.dll".}pragma(lib, "user32");
extern(Windows)
int UserHandleGrantAccess(
void* hUserHandle, // HANDLE
void* hJob, // HANDLE
int bGrant // BOOL
);ccall((:UserHandleGrantAccess, "USER32.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{Cvoid}, Int32),
hUserHandle, hJob, bGrant)
# hUserHandle : HANDLE -> Ptr{Cvoid}
# hJob : HANDLE -> Ptr{Cvoid}
# bGrant : BOOL -> Int32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t UserHandleGrantAccess(
void* hUserHandle,
void* hJob,
int32_t bGrant);
]]
local user32 = ffi.load("user32")
-- user32.UserHandleGrantAccess(hUserHandle, hJob, bGrant)
-- hUserHandle : HANDLE
-- hJob : HANDLE
-- bGrant : BOOL
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('USER32.dll');
const UserHandleGrantAccess = lib.func('__stdcall', 'UserHandleGrantAccess', 'int32_t', ['void *', 'void *', 'int32_t']);
// UserHandleGrantAccess(hUserHandle, hJob, bGrant)
// hUserHandle : HANDLE -> 'void *'
// hJob : HANDLE -> 'void *'
// bGrant : BOOL -> 'int32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("USER32.dll", {
UserHandleGrantAccess: { parameters: ["pointer", "pointer", "i32"], result: "i32" },
});
// lib.symbols.UserHandleGrantAccess(hUserHandle, hJob, bGrant)
// hUserHandle : HANDLE -> "pointer"
// hJob : HANDLE -> "pointer"
// bGrant : BOOL -> "i32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t UserHandleGrantAccess(
void* hUserHandle,
void* hJob,
int32_t bGrant);
C, "USER32.dll");
// $ffi->UserHandleGrantAccess(hUserHandle, hJob, bGrant);
// hUserHandle : HANDLE
// hJob : HANDLE
// bGrant : BOOL
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface User32 extends StdCallLibrary {
User32 INSTANCE = Native.load("user32", User32.class);
boolean UserHandleGrantAccess(
Pointer hUserHandle, // HANDLE
Pointer hJob, // HANDLE
boolean bGrant // BOOL
);
}@[Link("user32")]
lib LibUSER32
fun UserHandleGrantAccess = UserHandleGrantAccess(
hUserHandle : Void*, # HANDLE
hJob : Void*, # HANDLE
bGrant : Int32 # BOOL
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef UserHandleGrantAccessNative = Int32 Function(Pointer<Void>, Pointer<Void>, Int32);
typedef UserHandleGrantAccessDart = int Function(Pointer<Void>, Pointer<Void>, int);
final UserHandleGrantAccess = DynamicLibrary.open('USER32.dll')
.lookupFunction<UserHandleGrantAccessNative, UserHandleGrantAccessDart>('UserHandleGrantAccess');
// hUserHandle : HANDLE -> Pointer<Void>
// hJob : HANDLE -> Pointer<Void>
// bGrant : BOOL -> Int32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function UserHandleGrantAccess(
hUserHandle: THandle; // HANDLE
hJob: THandle; // HANDLE
bGrant: BOOL // BOOL
): BOOL; stdcall;
external 'USER32.dll' name 'UserHandleGrantAccess';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "UserHandleGrantAccess"
c_UserHandleGrantAccess :: Ptr () -> Ptr () -> CInt -> IO CInt
-- hUserHandle : HANDLE -> Ptr ()
-- hJob : HANDLE -> Ptr ()
-- bGrant : BOOL -> CInt
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let userhandlegrantaccess =
foreign "UserHandleGrantAccess"
((ptr void) @-> (ptr void) @-> int32_t @-> returning int32_t)
(* hUserHandle : HANDLE -> (ptr void) *)
(* hJob : HANDLE -> (ptr void) *)
(* bGrant : BOOL -> int32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library user32 (t "USER32.dll"))
(cffi:use-foreign-library user32)
(cffi:defcfun ("UserHandleGrantAccess" user-handle-grant-access :convention :stdcall) :int32
(h-user-handle :pointer) ; HANDLE
(h-job :pointer) ; HANDLE
(b-grant :int32)) ; BOOL
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $UserHandleGrantAccess = Win32::API::More->new('USER32',
'BOOL UserHandleGrantAccess(HANDLE hUserHandle, HANDLE hJob, BOOL bGrant)');
# my $ret = $UserHandleGrantAccess->Call($hUserHandle, $hJob, $bGrant);
# hUserHandle : HANDLE -> HANDLE
# hJob : HANDLE -> HANDLE
# bGrant : BOOL -> BOOL
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。