Win32 API 日本語リファレンス
ホームSystem.JobObjects › UserHandleGrantAccess

UserHandleGrantAccess

関数
ジョブ内プロセスへのユーザーハンドルアクセスを許可する。
DLLUSER32.dll呼出規約winapiSetLastErrorあり対応OSWindows XP 以降

シグネチャ

// USER32.dll
#include <windows.h>

BOOL UserHandleGrantAccess(
    HANDLE hUserHandle,
    HANDLE hJob,
    BOOL bGrant
);

パラメーター

名前方向
hUserHandleHANDLEin
hJobHANDLEin
bGrantBOOLin

戻り値の型: BOOL

各言語での呼び出し定義

// USER32.dll
#include <windows.h>

BOOL UserHandleGrantAccess(
    HANDLE hUserHandle,
    HANDLE hJob,
    BOOL bGrant
);
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool UserHandleGrantAccess(
    IntPtr hUserHandle,   // HANDLE
    IntPtr hJob,   // HANDLE
    bool bGrant   // BOOL
);
<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function UserHandleGrantAccess(
    hUserHandle As IntPtr,   ' HANDLE
    hJob As IntPtr,   ' HANDLE
    bGrant As Boolean   ' BOOL
) As Boolean
End Function
' hUserHandle : HANDLE
' hJob : HANDLE
' bGrant : BOOL
Declare PtrSafe Function UserHandleGrantAccess Lib "user32" ( _
    ByVal hUserHandle As LongPtr, _
    ByVal hJob As LongPtr, _
    ByVal bGrant As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

UserHandleGrantAccess = ctypes.windll.user32.UserHandleGrantAccess
UserHandleGrantAccess.restype = wintypes.BOOL
UserHandleGrantAccess.argtypes = [
    wintypes.HANDLE,  # hUserHandle : HANDLE
    wintypes.HANDLE,  # hJob : HANDLE
    wintypes.BOOL,  # bGrant : BOOL
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('USER32.dll')
UserHandleGrantAccess = Fiddle::Function.new(
  lib['UserHandleGrantAccess'],
  [
    Fiddle::TYPE_VOIDP,  # hUserHandle : HANDLE
    Fiddle::TYPE_VOIDP,  # hJob : HANDLE
    Fiddle::TYPE_INT,  # bGrant : BOOL
  ],
  Fiddle::TYPE_INT)
#[link(name = "user32")]
extern "system" {
    fn UserHandleGrantAccess(
        hUserHandle: *mut core::ffi::c_void,  // HANDLE
        hJob: *mut core::ffi::c_void,  // HANDLE
        bGrant: i32  // BOOL
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool UserHandleGrantAccess(IntPtr hUserHandle, IntPtr hJob, bool bGrant);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_UserHandleGrantAccess' -Namespace Win32 -PassThru
# $api::UserHandleGrantAccess(hUserHandle, hJob, bGrant)
#uselib "USER32.dll"
#func global UserHandleGrantAccess "UserHandleGrantAccess" sptr, sptr, sptr
; UserHandleGrantAccess hUserHandle, hJob, bGrant   ; 戻り値は stat
; hUserHandle : HANDLE -> "sptr"
; hJob : HANDLE -> "sptr"
; bGrant : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "USER32.dll"
#cfunc global UserHandleGrantAccess "UserHandleGrantAccess" sptr, sptr, int
; res = UserHandleGrantAccess(hUserHandle, hJob, bGrant)
; hUserHandle : HANDLE -> "sptr"
; hJob : HANDLE -> "sptr"
; bGrant : BOOL -> "int"
; BOOL UserHandleGrantAccess(HANDLE hUserHandle, HANDLE hJob, BOOL bGrant)
#uselib "USER32.dll"
#cfunc global UserHandleGrantAccess "UserHandleGrantAccess" intptr, intptr, int
; res = UserHandleGrantAccess(hUserHandle, hJob, bGrant)
; hUserHandle : HANDLE -> "intptr"
; hJob : HANDLE -> "intptr"
; bGrant : BOOL -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	user32 = windows.NewLazySystemDLL("USER32.dll")
	procUserHandleGrantAccess = user32.NewProc("UserHandleGrantAccess")
)

// hUserHandle (HANDLE), hJob (HANDLE), bGrant (BOOL)
r1, _, err := procUserHandleGrantAccess.Call(
	uintptr(hUserHandle),
	uintptr(hJob),
	uintptr(bGrant),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // BOOL
function UserHandleGrantAccess(
  hUserHandle: THandle;   // HANDLE
  hJob: THandle;   // HANDLE
  bGrant: BOOL   // BOOL
): BOOL; stdcall;
  external 'USER32.dll' name 'UserHandleGrantAccess';
result := DllCall("USER32\UserHandleGrantAccess"
    , "Ptr", hUserHandle   ; HANDLE
    , "Ptr", hJob   ; HANDLE
    , "Int", bGrant   ; BOOL
    , "Int")   ; return: BOOL
●UserHandleGrantAccess(hUserHandle, hJob, bGrant) = DLL("USER32.dll", "bool UserHandleGrantAccess(void*, void*, bool)")
# 呼び出し: UserHandleGrantAccess(hUserHandle, hJob, bGrant)
# hUserHandle : HANDLE -> "void*"
# hJob : HANDLE -> "void*"
# bGrant : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。