Win32 API 日本語リファレンス
ホームSystem.Ole › OleInitialize

OleInitialize

関数
現在のスレッドでOLEライブラリを初期化する。
DLLOLE32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// OLE32.dll
#include <windows.h>

HRESULT OleInitialize(
    void* pvReserved
);

パラメーター

名前方向
pvReservedvoid*in

戻り値の型: HRESULT

各言語での呼び出し定義

// OLE32.dll
#include <windows.h>

HRESULT OleInitialize(
    void* pvReserved
);
[DllImport("OLE32.dll", ExactSpelling = true)]
static extern int OleInitialize(
    IntPtr pvReserved   // void*
);
<DllImport("OLE32.dll", ExactSpelling:=True)>
Public Shared Function OleInitialize(
    pvReserved As IntPtr   ' void*
) As Integer
End Function
' pvReserved : void*
Declare PtrSafe Function OleInitialize Lib "ole32" ( _
    ByVal pvReserved As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

OleInitialize = ctypes.windll.ole32.OleInitialize
OleInitialize.restype = ctypes.c_int
OleInitialize.argtypes = [
    ctypes.POINTER(None),  # pvReserved : void*
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OLE32.dll')
OleInitialize = Fiddle::Function.new(
  lib['OleInitialize'],
  [
    Fiddle::TYPE_VOIDP,  # pvReserved : void*
  ],
  Fiddle::TYPE_INT)
#[link(name = "ole32")]
extern "system" {
    fn OleInitialize(
        pvReserved: *mut ()  // void*
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OLE32.dll")]
public static extern int OleInitialize(IntPtr pvReserved);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLE32_OleInitialize' -Namespace Win32 -PassThru
# $api::OleInitialize(pvReserved)
#uselib "OLE32.dll"
#func global OleInitialize "OleInitialize" sptr
; OleInitialize pvReserved   ; 戻り値は stat
; pvReserved : void* -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "OLE32.dll"
#cfunc global OleInitialize "OleInitialize" sptr
; res = OleInitialize(pvReserved)
; pvReserved : void* -> "sptr"
; HRESULT OleInitialize(void* pvReserved)
#uselib "OLE32.dll"
#cfunc global OleInitialize "OleInitialize" intptr
; res = OleInitialize(pvReserved)
; pvReserved : void* -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ole32 = windows.NewLazySystemDLL("OLE32.dll")
	procOleInitialize = ole32.NewProc("OleInitialize")
)

// pvReserved (void*)
r1, _, err := procOleInitialize.Call(
	uintptr(pvReserved),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function OleInitialize(
  pvReserved: Pointer   // void*
): Integer; stdcall;
  external 'OLE32.dll' name 'OleInitialize';
result := DllCall("OLE32\OleInitialize"
    , "Ptr", pvReserved   ; void*
    , "Int")   ; return: HRESULT
●OleInitialize(pvReserved) = DLL("OLE32.dll", "int OleInitialize(void*)")
# 呼び出し: OleInitialize(pvReserved)
# pvReserved : void* -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。