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OleUninitialize
関数OLEライブラリを終了し関連リソースを解放する。
シグネチャ
// OLE32.dll
#include <windows.h>
void OleUninitialize(void);パラメーターなし。戻り値: void
各言語での呼び出し定義
// OLE32.dll
#include <windows.h>
void OleUninitialize(void);[DllImport("OLE32.dll", ExactSpelling = true)]
static extern void OleUninitialize();<DllImport("OLE32.dll", ExactSpelling:=True)>
Public Shared Sub OleUninitialize()
End SubDeclare PtrSafe Sub OleUninitialize Lib "ole32" ()
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
OleUninitialize = ctypes.windll.ole32.OleUninitialize
OleUninitialize.restype = None
OleUninitialize.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLE32.dll')
OleUninitialize = Fiddle::Function.new(
lib['OleUninitialize'],
[],
Fiddle::TYPE_VOID)#[link(name = "ole32")]
extern "system" {
fn OleUninitialize();
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLE32.dll")]
public static extern void OleUninitialize();
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLE32_OleUninitialize' -Namespace Win32 -PassThru
# $api::OleUninitialize()#uselib "OLE32.dll"
#func global OleUninitialize "OleUninitialize"
; OleUninitialize#uselib "OLE32.dll"
#func global OleUninitialize "OleUninitialize"
; OleUninitialize; void OleUninitialize()
#uselib "OLE32.dll"
#func global OleUninitialize "OleUninitialize"
; OleUninitializeimport (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ole32 = windows.NewLazySystemDLL("OLE32.dll")
procOleUninitialize = ole32.NewProc("OleUninitialize")
)
r1, _, err := procOleUninitialize.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure OleUninitialize; stdcall;
external 'OLE32.dll' name 'OleUninitialize';result := DllCall("OLE32\OleUninitialize", "Int")●OleUninitialize() = DLL("OLE32.dll", "int OleUninitialize()")
# 呼び出し: OleUninitialize()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。