Win32 API 日本語リファレンス
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OleUninitialize

関数
OLEライブラリを終了し関連リソースを解放する。
DLLOLE32.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// OLE32.dll
#include <windows.h>

void OleUninitialize(void);

パラメーターなし。戻り値: void

各言語での呼び出し定義

// OLE32.dll
#include <windows.h>

void OleUninitialize(void);
[DllImport("OLE32.dll", ExactSpelling = true)]
static extern void OleUninitialize();
<DllImport("OLE32.dll", ExactSpelling:=True)>
Public Shared Sub OleUninitialize()
End Sub
Declare PtrSafe Sub OleUninitialize Lib "ole32" ()
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

OleUninitialize = ctypes.windll.ole32.OleUninitialize
OleUninitialize.restype = None
OleUninitialize.argtypes = []
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OLE32.dll')
OleUninitialize = Fiddle::Function.new(
  lib['OleUninitialize'],
  [],
  Fiddle::TYPE_VOID)
#[link(name = "ole32")]
extern "system" {
    fn OleUninitialize();
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OLE32.dll")]
public static extern void OleUninitialize();
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLE32_OleUninitialize' -Namespace Win32 -PassThru
# $api::OleUninitialize()
#uselib "OLE32.dll"
#func global OleUninitialize "OleUninitialize"
; OleUninitialize
#uselib "OLE32.dll"
#func global OleUninitialize "OleUninitialize"
; OleUninitialize
; void OleUninitialize()
#uselib "OLE32.dll"
#func global OleUninitialize "OleUninitialize"
; OleUninitialize
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	ole32 = windows.NewLazySystemDLL("OLE32.dll")
	procOleUninitialize = ole32.NewProc("OleUninitialize")
)

r1, _, err := procOleUninitialize.Call()
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure OleUninitialize; stdcall;
  external 'OLE32.dll' name 'OleUninitialize';
result := DllCall("OLE32\OleUninitialize", "Int")
●OleUninitialize() = DLL("OLE32.dll", "int OleUninitialize()")
# 呼び出し: OleUninitialize()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。