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CoUninitialize
関数現在のスレッドのCOMライブラリを終了処理する。
シグネチャ
// OLE32.dll
#include <windows.h>
void CoUninitialize(void);パラメーターなし。戻り値: void
各言語での呼び出し定義
// OLE32.dll
#include <windows.h>
void CoUninitialize(void);[DllImport("OLE32.dll", ExactSpelling = true)]
static extern void CoUninitialize();<DllImport("OLE32.dll", ExactSpelling:=True)>
Public Shared Sub CoUninitialize()
End SubDeclare PtrSafe Sub CoUninitialize Lib "ole32" ()
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CoUninitialize = ctypes.windll.ole32.CoUninitialize
CoUninitialize.restype = None
CoUninitialize.argtypes = []require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLE32.dll')
CoUninitialize = Fiddle::Function.new(
lib['CoUninitialize'],
[],
Fiddle::TYPE_VOID)#[link(name = "ole32")]
extern "system" {
fn CoUninitialize();
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLE32.dll")]
public static extern void CoUninitialize();
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLE32_CoUninitialize' -Namespace Win32 -PassThru
# $api::CoUninitialize()#uselib "OLE32.dll"
#func global CoUninitialize "CoUninitialize"
; CoUninitialize#uselib "OLE32.dll"
#func global CoUninitialize "CoUninitialize"
; CoUninitialize; void CoUninitialize()
#uselib "OLE32.dll"
#func global CoUninitialize "CoUninitialize"
; CoUninitializeimport (
"golang.org/x/sys/windows"
"unsafe"
)
var (
ole32 = windows.NewLazySystemDLL("OLE32.dll")
procCoUninitialize = ole32.NewProc("CoUninitialize")
)
r1, _, err := procCoUninitialize.Call()
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure CoUninitialize; stdcall;
external 'OLE32.dll' name 'CoUninitialize';result := DllCall("OLE32\CoUninitialize", "Int")●CoUninitialize() = DLL("OLE32.dll", "int CoUninitialize()")
# 呼び出し: CoUninitialize()
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。