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VarR4FromUI2
関数WORD値をFLOAT(単精度浮動小数点数)に変換する。
シグネチャ
// OLEAUT32.dll
#include <windows.h>
HRESULT VarR4FromUI2(
WORD uiIn,
FLOAT* pfltOut
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| uiIn | WORD | in |
| pfltOut | FLOAT* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// OLEAUT32.dll
#include <windows.h>
HRESULT VarR4FromUI2(
WORD uiIn,
FLOAT* pfltOut
);[DllImport("OLEAUT32.dll", ExactSpelling = true)]
static extern int VarR4FromUI2(
ushort uiIn, // WORD
out float pfltOut // FLOAT* out
);<DllImport("OLEAUT32.dll", ExactSpelling:=True)>
Public Shared Function VarR4FromUI2(
uiIn As UShort, ' WORD
<Out> ByRef pfltOut As Single ' FLOAT* out
) As Integer
End Function' uiIn : WORD
' pfltOut : FLOAT* out
Declare PtrSafe Function VarR4FromUI2 Lib "oleaut32" ( _
ByVal uiIn As Integer, _
ByRef pfltOut As Single) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
VarR4FromUI2 = ctypes.windll.oleaut32.VarR4FromUI2
VarR4FromUI2.restype = ctypes.c_int
VarR4FromUI2.argtypes = [
ctypes.c_ushort, # uiIn : WORD
ctypes.POINTER(ctypes.c_float), # pfltOut : FLOAT* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLEAUT32.dll')
VarR4FromUI2 = Fiddle::Function.new(
lib['VarR4FromUI2'],
[
-Fiddle::TYPE_SHORT, # uiIn : WORD
Fiddle::TYPE_VOIDP, # pfltOut : FLOAT* out
],
Fiddle::TYPE_INT)#[link(name = "oleaut32")]
extern "system" {
fn VarR4FromUI2(
uiIn: u16, // WORD
pfltOut: *mut f32 // FLOAT* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLEAUT32.dll")]
public static extern int VarR4FromUI2(ushort uiIn, out float pfltOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEAUT32_VarR4FromUI2' -Namespace Win32 -PassThru
# $api::VarR4FromUI2(uiIn, pfltOut)#uselib "OLEAUT32.dll"
#func global VarR4FromUI2 "VarR4FromUI2" sptr, sptr
; VarR4FromUI2 uiIn, varptr(pfltOut) ; 戻り値は stat
; uiIn : WORD -> "sptr"
; pfltOut : FLOAT* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OLEAUT32.dll" #cfunc global VarR4FromUI2 "VarR4FromUI2" int, var ; res = VarR4FromUI2(uiIn, pfltOut) ; uiIn : WORD -> "int" ; pfltOut : FLOAT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "OLEAUT32.dll" #cfunc global VarR4FromUI2 "VarR4FromUI2" int, sptr ; res = VarR4FromUI2(uiIn, varptr(pfltOut)) ; uiIn : WORD -> "int" ; pfltOut : FLOAT* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT VarR4FromUI2(WORD uiIn, FLOAT* pfltOut) #uselib "OLEAUT32.dll" #cfunc global VarR4FromUI2 "VarR4FromUI2" int, var ; res = VarR4FromUI2(uiIn, pfltOut) ; uiIn : WORD -> "int" ; pfltOut : FLOAT* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT VarR4FromUI2(WORD uiIn, FLOAT* pfltOut) #uselib "OLEAUT32.dll" #cfunc global VarR4FromUI2 "VarR4FromUI2" int, intptr ; res = VarR4FromUI2(uiIn, varptr(pfltOut)) ; uiIn : WORD -> "int" ; pfltOut : FLOAT* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
oleaut32 = windows.NewLazySystemDLL("OLEAUT32.dll")
procVarR4FromUI2 = oleaut32.NewProc("VarR4FromUI2")
)
// uiIn (WORD), pfltOut (FLOAT* out)
r1, _, err := procVarR4FromUI2.Call(
uintptr(uiIn),
uintptr(pfltOut),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction VarR4FromUI2(
uiIn: Word; // WORD
pfltOut: Pointer // FLOAT* out
): Integer; stdcall;
external 'OLEAUT32.dll' name 'VarR4FromUI2';result := DllCall("OLEAUT32\VarR4FromUI2"
, "UShort", uiIn ; WORD
, "Ptr", pfltOut ; FLOAT* out
, "Int") ; return: HRESULT●VarR4FromUI2(uiIn, pfltOut) = DLL("OLEAUT32.dll", "int VarR4FromUI2(int, void*)")
# 呼び出し: VarR4FromUI2(uiIn, pfltOut)
# uiIn : WORD -> "int"
# pfltOut : FLOAT* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。