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VarUI1FromI2

関数
SHORT値をBYTE(符号なし1バイト)に変換する。
DLLOLEAUT32.dll呼出規約winapi

シグネチャ

// OLEAUT32.dll
#include <windows.h>

HRESULT VarUI1FromI2(
    SHORT sIn,
    BYTE* pbOut
);

パラメーター

名前方向
sInSHORTin
pbOutBYTE*out

戻り値の型: HRESULT

各言語での呼び出し定義

// OLEAUT32.dll
#include <windows.h>

HRESULT VarUI1FromI2(
    SHORT sIn,
    BYTE* pbOut
);
[DllImport("OLEAUT32.dll", ExactSpelling = true)]
static extern int VarUI1FromI2(
    short sIn,   // SHORT
    IntPtr pbOut   // BYTE* out
);
<DllImport("OLEAUT32.dll", ExactSpelling:=True)>
Public Shared Function VarUI1FromI2(
    sIn As Short,   ' SHORT
    pbOut As IntPtr   ' BYTE* out
) As Integer
End Function
' sIn : SHORT
' pbOut : BYTE* out
Declare PtrSafe Function VarUI1FromI2 Lib "oleaut32" ( _
    ByVal sIn As Integer, _
    ByVal pbOut As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

VarUI1FromI2 = ctypes.windll.oleaut32.VarUI1FromI2
VarUI1FromI2.restype = ctypes.c_int
VarUI1FromI2.argtypes = [
    ctypes.c_short,  # sIn : SHORT
    ctypes.POINTER(ctypes.c_ubyte),  # pbOut : BYTE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OLEAUT32.dll')
VarUI1FromI2 = Fiddle::Function.new(
  lib['VarUI1FromI2'],
  [
    Fiddle::TYPE_SHORT,  # sIn : SHORT
    Fiddle::TYPE_VOIDP,  # pbOut : BYTE* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "oleaut32")]
extern "system" {
    fn VarUI1FromI2(
        sIn: i16,  // SHORT
        pbOut: *mut u8  // BYTE* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OLEAUT32.dll")]
public static extern int VarUI1FromI2(short sIn, IntPtr pbOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEAUT32_VarUI1FromI2' -Namespace Win32 -PassThru
# $api::VarUI1FromI2(sIn, pbOut)
#uselib "OLEAUT32.dll"
#func global VarUI1FromI2 "VarUI1FromI2" sptr, sptr
; VarUI1FromI2 sIn, varptr(pbOut)   ; 戻り値は stat
; sIn : SHORT -> "sptr"
; pbOut : BYTE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "OLEAUT32.dll"
#cfunc global VarUI1FromI2 "VarUI1FromI2" int, var
; res = VarUI1FromI2(sIn, pbOut)
; sIn : SHORT -> "int"
; pbOut : BYTE* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT VarUI1FromI2(SHORT sIn, BYTE* pbOut)
#uselib "OLEAUT32.dll"
#cfunc global VarUI1FromI2 "VarUI1FromI2" int, var
; res = VarUI1FromI2(sIn, pbOut)
; sIn : SHORT -> "int"
; pbOut : BYTE* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	oleaut32 = windows.NewLazySystemDLL("OLEAUT32.dll")
	procVarUI1FromI2 = oleaut32.NewProc("VarUI1FromI2")
)

// sIn (SHORT), pbOut (BYTE* out)
r1, _, err := procVarUI1FromI2.Call(
	uintptr(sIn),
	uintptr(pbOut),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function VarUI1FromI2(
  sIn: Smallint;   // SHORT
  pbOut: Pointer   // BYTE* out
): Integer; stdcall;
  external 'OLEAUT32.dll' name 'VarUI1FromI2';
result := DllCall("OLEAUT32\VarUI1FromI2"
    , "Short", sIn   ; SHORT
    , "Ptr", pbOut   ; BYTE* out
    , "Int")   ; return: HRESULT
●VarUI1FromI2(sIn, pbOut) = DLL("OLEAUT32.dll", "int VarUI1FromI2(int, void*)")
# 呼び出し: VarUI1FromI2(sIn, pbOut)
# sIn : SHORT -> "int"
# pbOut : BYTE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。