Win32 API 日本語リファレンス
ホームSystem.Ole › VarUI1FromUI2

VarUI1FromUI2

関数
WORD値をBYTE(符号なし1バイト)に変換する。
DLLOLEAUT32.dll呼出規約winapi

シグネチャ

// OLEAUT32.dll
#include <windows.h>

HRESULT VarUI1FromUI2(
    WORD uiIn,
    BYTE* pbOut
);

パラメーター

名前方向
uiInWORDin
pbOutBYTE*out

戻り値の型: HRESULT

各言語での呼び出し定義

// OLEAUT32.dll
#include <windows.h>

HRESULT VarUI1FromUI2(
    WORD uiIn,
    BYTE* pbOut
);
[DllImport("OLEAUT32.dll", ExactSpelling = true)]
static extern int VarUI1FromUI2(
    ushort uiIn,   // WORD
    IntPtr pbOut   // BYTE* out
);
<DllImport("OLEAUT32.dll", ExactSpelling:=True)>
Public Shared Function VarUI1FromUI2(
    uiIn As UShort,   ' WORD
    pbOut As IntPtr   ' BYTE* out
) As Integer
End Function
' uiIn : WORD
' pbOut : BYTE* out
Declare PtrSafe Function VarUI1FromUI2 Lib "oleaut32" ( _
    ByVal uiIn As Integer, _
    ByVal pbOut As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

VarUI1FromUI2 = ctypes.windll.oleaut32.VarUI1FromUI2
VarUI1FromUI2.restype = ctypes.c_int
VarUI1FromUI2.argtypes = [
    ctypes.c_ushort,  # uiIn : WORD
    ctypes.POINTER(ctypes.c_ubyte),  # pbOut : BYTE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('OLEAUT32.dll')
VarUI1FromUI2 = Fiddle::Function.new(
  lib['VarUI1FromUI2'],
  [
    -Fiddle::TYPE_SHORT,  # uiIn : WORD
    Fiddle::TYPE_VOIDP,  # pbOut : BYTE* out
  ],
  Fiddle::TYPE_INT)
#[link(name = "oleaut32")]
extern "system" {
    fn VarUI1FromUI2(
        uiIn: u16,  // WORD
        pbOut: *mut u8  // BYTE* out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("OLEAUT32.dll")]
public static extern int VarUI1FromUI2(ushort uiIn, IntPtr pbOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEAUT32_VarUI1FromUI2' -Namespace Win32 -PassThru
# $api::VarUI1FromUI2(uiIn, pbOut)
#uselib "OLEAUT32.dll"
#func global VarUI1FromUI2 "VarUI1FromUI2" sptr, sptr
; VarUI1FromUI2 uiIn, varptr(pbOut)   ; 戻り値は stat
; uiIn : WORD -> "sptr"
; pbOut : BYTE* out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "OLEAUT32.dll"
#cfunc global VarUI1FromUI2 "VarUI1FromUI2" int, var
; res = VarUI1FromUI2(uiIn, pbOut)
; uiIn : WORD -> "int"
; pbOut : BYTE* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; HRESULT VarUI1FromUI2(WORD uiIn, BYTE* pbOut)
#uselib "OLEAUT32.dll"
#cfunc global VarUI1FromUI2 "VarUI1FromUI2" int, var
; res = VarUI1FromUI2(uiIn, pbOut)
; uiIn : WORD -> "int"
; pbOut : BYTE* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	oleaut32 = windows.NewLazySystemDLL("OLEAUT32.dll")
	procVarUI1FromUI2 = oleaut32.NewProc("VarUI1FromUI2")
)

// uiIn (WORD), pbOut (BYTE* out)
r1, _, err := procVarUI1FromUI2.Call(
	uintptr(uiIn),
	uintptr(pbOut),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function VarUI1FromUI2(
  uiIn: Word;   // WORD
  pbOut: Pointer   // BYTE* out
): Integer; stdcall;
  external 'OLEAUT32.dll' name 'VarUI1FromUI2';
result := DllCall("OLEAUT32\VarUI1FromUI2"
    , "UShort", uiIn   ; WORD
    , "Ptr", pbOut   ; BYTE* out
    , "Int")   ; return: HRESULT
●VarUI1FromUI2(uiIn, pbOut) = DLL("OLEAUT32.dll", "int VarUI1FromUI2(int, void*)")
# 呼び出し: VarUI1FromUI2(uiIn, pbOut)
# uiIn : WORD -> "int"
# pbOut : BYTE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。