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VarUI1FromUI8
関数符号なし64ビット整数をBYTE(符号なし1バイト)に変換する。
シグネチャ
// OLEAUT32.dll
#include <windows.h>
HRESULT VarUI1FromUI8(
ULONGLONG ui64In,
BYTE* pbOut
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| ui64In | ULONGLONG | in |
| pbOut | BYTE* | out |
戻り値の型: HRESULT
各言語での呼び出し定義
// OLEAUT32.dll
#include <windows.h>
HRESULT VarUI1FromUI8(
ULONGLONG ui64In,
BYTE* pbOut
);[DllImport("OLEAUT32.dll", ExactSpelling = true)]
static extern int VarUI1FromUI8(
ulong ui64In, // ULONGLONG
IntPtr pbOut // BYTE* out
);<DllImport("OLEAUT32.dll", ExactSpelling:=True)>
Public Shared Function VarUI1FromUI8(
ui64In As ULong, ' ULONGLONG
pbOut As IntPtr ' BYTE* out
) As Integer
End Function' ui64In : ULONGLONG
' pbOut : BYTE* out
Declare PtrSafe Function VarUI1FromUI8 Lib "oleaut32" ( _
ByVal ui64In As LongLong, _
ByVal pbOut As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
VarUI1FromUI8 = ctypes.windll.oleaut32.VarUI1FromUI8
VarUI1FromUI8.restype = ctypes.c_int
VarUI1FromUI8.argtypes = [
ctypes.c_ulonglong, # ui64In : ULONGLONG
ctypes.POINTER(ctypes.c_ubyte), # pbOut : BYTE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('OLEAUT32.dll')
VarUI1FromUI8 = Fiddle::Function.new(
lib['VarUI1FromUI8'],
[
-Fiddle::TYPE_LONG_LONG, # ui64In : ULONGLONG
Fiddle::TYPE_VOIDP, # pbOut : BYTE* out
],
Fiddle::TYPE_INT)#[link(name = "oleaut32")]
extern "system" {
fn VarUI1FromUI8(
ui64In: u64, // ULONGLONG
pbOut: *mut u8 // BYTE* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("OLEAUT32.dll")]
public static extern int VarUI1FromUI8(ulong ui64In, IntPtr pbOut);
"@
$api = Add-Type -MemberDefinition $sig -Name 'OLEAUT32_VarUI1FromUI8' -Namespace Win32 -PassThru
# $api::VarUI1FromUI8(ui64In, pbOut)#uselib "OLEAUT32.dll"
#func global VarUI1FromUI8 "VarUI1FromUI8" sptr, sptr
; VarUI1FromUI8 ui64In, varptr(pbOut) ; 戻り値は stat
; ui64In : ULONGLONG -> "sptr"
; pbOut : BYTE* out -> "sptr"
; ※HSP3.7は int64 引数(64bit値渡し)に非対応です。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "OLEAUT32.dll" #cfunc global VarUI1FromUI8 "VarUI1FromUI8" int64, var ; res = VarUI1FromUI8(ui64In, pbOut) ; ui64In : ULONGLONG -> "int64" ; pbOut : BYTE* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。 ; ※int64 引数の DLL 値渡しは x64 ランタイム(hsp3_64)のみ対応(x86 は未対応)。#uselib "OLEAUT32.dll" #cfunc global VarUI1FromUI8 "VarUI1FromUI8" int64, sptr ; res = VarUI1FromUI8(ui64In, varptr(pbOut)) ; ui64In : ULONGLONG -> "int64" ; pbOut : BYTE* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。 ; ※int64 引数の DLL 値渡しは x64 ランタイム(hsp3_64)のみ対応(x86 は未対応)。
出力引数:
; HRESULT VarUI1FromUI8(ULONGLONG ui64In, BYTE* pbOut) #uselib "OLEAUT32.dll" #cfunc global VarUI1FromUI8 "VarUI1FromUI8" int64, var ; res = VarUI1FromUI8(ui64In, pbOut) ; ui64In : ULONGLONG -> "int64" ; pbOut : BYTE* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT VarUI1FromUI8(ULONGLONG ui64In, BYTE* pbOut) #uselib "OLEAUT32.dll" #cfunc global VarUI1FromUI8 "VarUI1FromUI8" int64, intptr ; res = VarUI1FromUI8(ui64In, varptr(pbOut)) ; ui64In : ULONGLONG -> "int64" ; pbOut : BYTE* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
oleaut32 = windows.NewLazySystemDLL("OLEAUT32.dll")
procVarUI1FromUI8 = oleaut32.NewProc("VarUI1FromUI8")
)
// ui64In (ULONGLONG), pbOut (BYTE* out)
r1, _, err := procVarUI1FromUI8.Call(
uintptr(ui64In),
uintptr(pbOut),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction VarUI1FromUI8(
ui64In: UInt64; // ULONGLONG
pbOut: Pointer // BYTE* out
): Integer; stdcall;
external 'OLEAUT32.dll' name 'VarUI1FromUI8';result := DllCall("OLEAUT32\VarUI1FromUI8"
, "Int64", ui64In ; ULONGLONG
, "Ptr", pbOut ; BYTE* out
, "Int") ; return: HRESULT●VarUI1FromUI8(ui64In, pbOut) = DLL("OLEAUT32.dll", "int VarUI1FromUI8(qword, void*)")
# 呼び出し: VarUI1FromUI8(ui64In, pbOut)
# ui64In : ULONGLONG -> "qword"
# pbOut : BYTE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。