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WTSSendMessageA
関数指定セッションにメッセージボックスを表示して応答を取得する。
シグネチャ
// WTSAPI32.dll (ANSI / -A)
#include <windows.h>
BOOL WTSSendMessageA(
HANDLE hServer, // optional
DWORD SessionId,
LPSTR pTitle,
DWORD TitleLength,
LPSTR pMessage,
DWORD MessageLength,
MESSAGEBOX_STYLE Style,
DWORD Timeout,
MESSAGEBOX_RESULT* pResponse,
BOOL bWait
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hServer | HANDLE | optional | 対象RDサーバーのハンドル。ローカルにはWTS_CURRENT_SERVER_HANDLEを指定。 |
| SessionId | DWORD | in | メッセージを表示する対象セッションのID。 |
| pTitle | LPSTR | in | メッセージボックスのタイトル文字列を指すANSI文字列。 |
| TitleLength | DWORD | in | pTitleのバイト数。 |
| pMessage | LPSTR | in | 表示する本文を指すANSI文字列。 |
| MessageLength | DWORD | in | pMessageのバイト数。 |
| Style | MESSAGEBOX_STYLE | in | メッセージボックスのスタイルフラグ(ボタン・アイコン種別)。 |
| Timeout | DWORD | in | ユーザー応答を待つ秒数。0で無期限に待機する。 |
| pResponse | MESSAGEBOX_RESULT* | out | ユーザーが押したボタンの結果(IDOK等)を受け取るポインタ(出力)。 |
| bWait | BOOL | in | TRUEでユーザー応答まで待機、FALSEで即座に戻る。 |
戻り値の型: BOOL
各言語での呼び出し定義
// WTSAPI32.dll (ANSI / -A)
#include <windows.h>
BOOL WTSSendMessageA(
HANDLE hServer, // optional
DWORD SessionId,
LPSTR pTitle,
DWORD TitleLength,
LPSTR pMessage,
DWORD MessageLength,
MESSAGEBOX_STYLE Style,
DWORD Timeout,
MESSAGEBOX_RESULT* pResponse,
BOOL bWait
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WTSAPI32.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern bool WTSSendMessageA(
IntPtr hServer, // HANDLE optional
uint SessionId, // DWORD
[MarshalAs(UnmanagedType.LPStr)] string pTitle, // LPSTR
uint TitleLength, // DWORD
[MarshalAs(UnmanagedType.LPStr)] string pMessage, // LPSTR
uint MessageLength, // DWORD
uint Style, // MESSAGEBOX_STYLE
uint Timeout, // DWORD
out int pResponse, // MESSAGEBOX_RESULT* out
bool bWait // BOOL
);<DllImport("WTSAPI32.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function WTSSendMessageA(
hServer As IntPtr, ' HANDLE optional
SessionId As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPStr)> pTitle As String, ' LPSTR
TitleLength As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPStr)> pMessage As String, ' LPSTR
MessageLength As UInteger, ' DWORD
Style As UInteger, ' MESSAGEBOX_STYLE
Timeout As UInteger, ' DWORD
<Out> ByRef pResponse As Integer, ' MESSAGEBOX_RESULT* out
bWait As Boolean ' BOOL
) As <MarshalAs(UnmanagedType.Bool)> Boolean
End Function' hServer : HANDLE optional
' SessionId : DWORD
' pTitle : LPSTR
' TitleLength : DWORD
' pMessage : LPSTR
' MessageLength : DWORD
' Style : MESSAGEBOX_STYLE
' Timeout : DWORD
' pResponse : MESSAGEBOX_RESULT* out
' bWait : BOOL
Declare PtrSafe Function WTSSendMessageA Lib "wtsapi32" ( _
ByVal hServer As LongPtr, _
ByVal SessionId As Long, _
ByVal pTitle As String, _
ByVal TitleLength As Long, _
ByVal pMessage As String, _
ByVal MessageLength As Long, _
ByVal Style As Long, _
ByVal Timeout As Long, _
ByRef pResponse As Long, _
ByVal bWait As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WTSSendMessageA = ctypes.windll.wtsapi32.WTSSendMessageA
WTSSendMessageA.restype = wintypes.BOOL
WTSSendMessageA.argtypes = [
wintypes.HANDLE, # hServer : HANDLE optional
wintypes.DWORD, # SessionId : DWORD
wintypes.LPCSTR, # pTitle : LPSTR
wintypes.DWORD, # TitleLength : DWORD
wintypes.LPCSTR, # pMessage : LPSTR
wintypes.DWORD, # MessageLength : DWORD
wintypes.DWORD, # Style : MESSAGEBOX_STYLE
wintypes.DWORD, # Timeout : DWORD
ctypes.c_void_p, # pResponse : MESSAGEBOX_RESULT* out
wintypes.BOOL, # bWait : BOOL
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WTSAPI32.dll')
WTSSendMessageA = Fiddle::Function.new(
lib['WTSSendMessageA'],
[
Fiddle::TYPE_VOIDP, # hServer : HANDLE optional
-Fiddle::TYPE_INT, # SessionId : DWORD
Fiddle::TYPE_VOIDP, # pTitle : LPSTR
-Fiddle::TYPE_INT, # TitleLength : DWORD
Fiddle::TYPE_VOIDP, # pMessage : LPSTR
-Fiddle::TYPE_INT, # MessageLength : DWORD
-Fiddle::TYPE_INT, # Style : MESSAGEBOX_STYLE
-Fiddle::TYPE_INT, # Timeout : DWORD
Fiddle::TYPE_VOIDP, # pResponse : MESSAGEBOX_RESULT* out
Fiddle::TYPE_INT, # bWait : BOOL
],
Fiddle::TYPE_INT)#[link(name = "wtsapi32")]
extern "system" {
fn WTSSendMessageA(
hServer: *mut core::ffi::c_void, // HANDLE optional
SessionId: u32, // DWORD
pTitle: *mut u8, // LPSTR
TitleLength: u32, // DWORD
pMessage: *mut u8, // LPSTR
MessageLength: u32, // DWORD
Style: u32, // MESSAGEBOX_STYLE
Timeout: u32, // DWORD
pResponse: *mut i32, // MESSAGEBOX_RESULT* out
bWait: i32 // BOOL
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("WTSAPI32.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern bool WTSSendMessageA(IntPtr hServer, uint SessionId, [MarshalAs(UnmanagedType.LPStr)] string pTitle, uint TitleLength, [MarshalAs(UnmanagedType.LPStr)] string pMessage, uint MessageLength, uint Style, uint Timeout, out int pResponse, bool bWait);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WTSAPI32_WTSSendMessageA' -Namespace Win32 -PassThru
# $api::WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, pResponse, bWait)#uselib "WTSAPI32.dll"
#func global WTSSendMessageA "WTSSendMessageA" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; WTSSendMessageA hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, varptr(pResponse), bWait ; 戻り値は stat
; hServer : HANDLE optional -> "sptr"
; SessionId : DWORD -> "sptr"
; pTitle : LPSTR -> "sptr"
; TitleLength : DWORD -> "sptr"
; pMessage : LPSTR -> "sptr"
; MessageLength : DWORD -> "sptr"
; Style : MESSAGEBOX_STYLE -> "sptr"
; Timeout : DWORD -> "sptr"
; pResponse : MESSAGEBOX_RESULT* out -> "sptr"
; bWait : BOOL -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "WTSAPI32.dll" #cfunc global WTSSendMessageA "WTSSendMessageA" sptr, int, str, int, str, int, int, int, var, int ; res = WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, pResponse, bWait) ; hServer : HANDLE optional -> "sptr" ; SessionId : DWORD -> "int" ; pTitle : LPSTR -> "str" ; TitleLength : DWORD -> "int" ; pMessage : LPSTR -> "str" ; MessageLength : DWORD -> "int" ; Style : MESSAGEBOX_STYLE -> "int" ; Timeout : DWORD -> "int" ; pResponse : MESSAGEBOX_RESULT* out -> "var" ; bWait : BOOL -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WTSAPI32.dll" #cfunc global WTSSendMessageA "WTSSendMessageA" sptr, int, str, int, str, int, int, int, sptr, int ; res = WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, varptr(pResponse), bWait) ; hServer : HANDLE optional -> "sptr" ; SessionId : DWORD -> "int" ; pTitle : LPSTR -> "str" ; TitleLength : DWORD -> "int" ; pMessage : LPSTR -> "str" ; MessageLength : DWORD -> "int" ; Style : MESSAGEBOX_STYLE -> "int" ; Timeout : DWORD -> "int" ; pResponse : MESSAGEBOX_RESULT* out -> "sptr" ; bWait : BOOL -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL WTSSendMessageA(HANDLE hServer, DWORD SessionId, LPSTR pTitle, DWORD TitleLength, LPSTR pMessage, DWORD MessageLength, MESSAGEBOX_STYLE Style, DWORD Timeout, MESSAGEBOX_RESULT* pResponse, BOOL bWait) #uselib "WTSAPI32.dll" #cfunc global WTSSendMessageA "WTSSendMessageA" intptr, int, str, int, str, int, int, int, var, int ; res = WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, pResponse, bWait) ; hServer : HANDLE optional -> "intptr" ; SessionId : DWORD -> "int" ; pTitle : LPSTR -> "str" ; TitleLength : DWORD -> "int" ; pMessage : LPSTR -> "str" ; MessageLength : DWORD -> "int" ; Style : MESSAGEBOX_STYLE -> "int" ; Timeout : DWORD -> "int" ; pResponse : MESSAGEBOX_RESULT* out -> "var" ; bWait : BOOL -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL WTSSendMessageA(HANDLE hServer, DWORD SessionId, LPSTR pTitle, DWORD TitleLength, LPSTR pMessage, DWORD MessageLength, MESSAGEBOX_STYLE Style, DWORD Timeout, MESSAGEBOX_RESULT* pResponse, BOOL bWait) #uselib "WTSAPI32.dll" #cfunc global WTSSendMessageA "WTSSendMessageA" intptr, int, str, int, str, int, int, int, intptr, int ; res = WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, varptr(pResponse), bWait) ; hServer : HANDLE optional -> "intptr" ; SessionId : DWORD -> "int" ; pTitle : LPSTR -> "str" ; TitleLength : DWORD -> "int" ; pMessage : LPSTR -> "str" ; MessageLength : DWORD -> "int" ; Style : MESSAGEBOX_STYLE -> "int" ; Timeout : DWORD -> "int" ; pResponse : MESSAGEBOX_RESULT* out -> "intptr" ; bWait : BOOL -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wtsapi32 = windows.NewLazySystemDLL("WTSAPI32.dll")
procWTSSendMessageA = wtsapi32.NewProc("WTSSendMessageA")
)
// hServer (HANDLE optional), SessionId (DWORD), pTitle (LPSTR), TitleLength (DWORD), pMessage (LPSTR), MessageLength (DWORD), Style (MESSAGEBOX_STYLE), Timeout (DWORD), pResponse (MESSAGEBOX_RESULT* out), bWait (BOOL)
r1, _, err := procWTSSendMessageA.Call(
uintptr(hServer),
uintptr(SessionId),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pTitle))),
uintptr(TitleLength),
uintptr(unsafe.Pointer(windows.BytePtrFromString(pMessage))),
uintptr(MessageLength),
uintptr(Style),
uintptr(Timeout),
uintptr(pResponse),
uintptr(bWait),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction WTSSendMessageA(
hServer: THandle; // HANDLE optional
SessionId: DWORD; // DWORD
pTitle: PAnsiChar; // LPSTR
TitleLength: DWORD; // DWORD
pMessage: PAnsiChar; // LPSTR
MessageLength: DWORD; // DWORD
Style: DWORD; // MESSAGEBOX_STYLE
Timeout: DWORD; // DWORD
pResponse: Pointer; // MESSAGEBOX_RESULT* out
bWait: BOOL // BOOL
): BOOL; stdcall;
external 'WTSAPI32.dll' name 'WTSSendMessageA';result := DllCall("WTSAPI32\WTSSendMessageA"
, "Ptr", hServer ; HANDLE optional
, "UInt", SessionId ; DWORD
, "AStr", pTitle ; LPSTR
, "UInt", TitleLength ; DWORD
, "AStr", pMessage ; LPSTR
, "UInt", MessageLength ; DWORD
, "UInt", Style ; MESSAGEBOX_STYLE
, "UInt", Timeout ; DWORD
, "Ptr", pResponse ; MESSAGEBOX_RESULT* out
, "Int", bWait ; BOOL
, "Int") ; return: BOOL●WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, pResponse, bWait) = DLL("WTSAPI32.dll", "bool WTSSendMessageA(void*, dword, char*, dword, char*, dword, dword, dword, void*, bool)")
# 呼び出し: WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, pResponse, bWait)
# hServer : HANDLE optional -> "void*"
# SessionId : DWORD -> "dword"
# pTitle : LPSTR -> "char*"
# TitleLength : DWORD -> "dword"
# pMessage : LPSTR -> "char*"
# MessageLength : DWORD -> "dword"
# Style : MESSAGEBOX_STYLE -> "dword"
# Timeout : DWORD -> "dword"
# pResponse : MESSAGEBOX_RESULT* out -> "void*"
# bWait : BOOL -> "bool"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "wtsapi32" fn WTSSendMessageA(
hServer: ?*anyopaque, // HANDLE optional
SessionId: u32, // DWORD
pTitle: [*c]const u8, // LPSTR
TitleLength: u32, // DWORD
pMessage: [*c]const u8, // LPSTR
MessageLength: u32, // DWORD
Style: u32, // MESSAGEBOX_STYLE
Timeout: u32, // DWORD
pResponse: [*c]i32, // MESSAGEBOX_RESULT* out
bWait: i32 // BOOL
) callconv(std.os.windows.WINAPI) i32;proc WTSSendMessageA(
hServer: pointer, # HANDLE optional
SessionId: uint32, # DWORD
pTitle: cstring, # LPSTR
TitleLength: uint32, # DWORD
pMessage: cstring, # LPSTR
MessageLength: uint32, # DWORD
Style: uint32, # MESSAGEBOX_STYLE
Timeout: uint32, # DWORD
pResponse: ptr int32, # MESSAGEBOX_RESULT* out
bWait: int32 # BOOL
): int32 {.importc: "WTSSendMessageA", stdcall, dynlib: "WTSAPI32.dll".}pragma(lib, "wtsapi32");
extern(Windows)
int WTSSendMessageA(
void* hServer, // HANDLE optional
uint SessionId, // DWORD
const(char)* pTitle, // LPSTR
uint TitleLength, // DWORD
const(char)* pMessage, // LPSTR
uint MessageLength, // DWORD
uint Style, // MESSAGEBOX_STYLE
uint Timeout, // DWORD
int* pResponse, // MESSAGEBOX_RESULT* out
int bWait // BOOL
);ccall((:WTSSendMessageA, "WTSAPI32.dll"), stdcall, Int32,
(Ptr{Cvoid}, UInt32, Cstring, UInt32, Cstring, UInt32, UInt32, UInt32, Ptr{Int32}, Int32),
hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, pResponse, bWait)
# hServer : HANDLE optional -> Ptr{Cvoid}
# SessionId : DWORD -> UInt32
# pTitle : LPSTR -> Cstring
# TitleLength : DWORD -> UInt32
# pMessage : LPSTR -> Cstring
# MessageLength : DWORD -> UInt32
# Style : MESSAGEBOX_STYLE -> UInt32
# Timeout : DWORD -> UInt32
# pResponse : MESSAGEBOX_RESULT* out -> Ptr{Int32}
# bWait : BOOL -> Int32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t WTSSendMessageA(
void* hServer,
uint32_t SessionId,
const char* pTitle,
uint32_t TitleLength,
const char* pMessage,
uint32_t MessageLength,
uint32_t Style,
uint32_t Timeout,
int32_t* pResponse,
int32_t bWait);
]]
local wtsapi32 = ffi.load("wtsapi32")
-- wtsapi32.WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, pResponse, bWait)
-- hServer : HANDLE optional
-- SessionId : DWORD
-- pTitle : LPSTR
-- TitleLength : DWORD
-- pMessage : LPSTR
-- MessageLength : DWORD
-- Style : MESSAGEBOX_STYLE
-- Timeout : DWORD
-- pResponse : MESSAGEBOX_RESULT* out
-- bWait : BOOL
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('WTSAPI32.dll');
const WTSSendMessageA = lib.func('__stdcall', 'WTSSendMessageA', 'int32_t', ['void *', 'uint32_t', 'str', 'uint32_t', 'str', 'uint32_t', 'uint32_t', 'uint32_t', 'int32_t *', 'int32_t']);
// WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, pResponse, bWait)
// hServer : HANDLE optional -> 'void *'
// SessionId : DWORD -> 'uint32_t'
// pTitle : LPSTR -> 'str'
// TitleLength : DWORD -> 'uint32_t'
// pMessage : LPSTR -> 'str'
// MessageLength : DWORD -> 'uint32_t'
// Style : MESSAGEBOX_STYLE -> 'uint32_t'
// Timeout : DWORD -> 'uint32_t'
// pResponse : MESSAGEBOX_RESULT* out -> 'int32_t *'
// bWait : BOOL -> 'int32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("WTSAPI32.dll", {
WTSSendMessageA: { parameters: ["pointer", "u32", "buffer", "u32", "buffer", "u32", "u32", "u32", "pointer", "i32"], result: "i32" },
});
// lib.symbols.WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, pResponse, bWait)
// hServer : HANDLE optional -> "pointer"
// SessionId : DWORD -> "u32"
// pTitle : LPSTR -> "buffer"
// TitleLength : DWORD -> "u32"
// pMessage : LPSTR -> "buffer"
// MessageLength : DWORD -> "u32"
// Style : MESSAGEBOX_STYLE -> "u32"
// Timeout : DWORD -> "u32"
// pResponse : MESSAGEBOX_RESULT* out -> "pointer"
// bWait : BOOL -> "i32"
// 文字列は "buffer"。ANSI(-A) は new TextEncoder() で UTF-8/ANSI バイト列(末尾に \x00)を渡す。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t WTSSendMessageA(
void* hServer,
uint32_t SessionId,
const char* pTitle,
uint32_t TitleLength,
const char* pMessage,
uint32_t MessageLength,
uint32_t Style,
uint32_t Timeout,
int32_t* pResponse,
int32_t bWait);
C, "WTSAPI32.dll");
// $ffi->WTSSendMessageA(hServer, SessionId, pTitle, TitleLength, pMessage, MessageLength, Style, Timeout, pResponse, bWait);
// hServer : HANDLE optional
// SessionId : DWORD
// pTitle : LPSTR
// TitleLength : DWORD
// pMessage : LPSTR
// MessageLength : DWORD
// Style : MESSAGEBOX_STYLE
// Timeout : DWORD
// pResponse : MESSAGEBOX_RESULT* out
// bWait : BOOL
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Wtsapi32 extends StdCallLibrary {
Wtsapi32 INSTANCE = Native.load("wtsapi32", Wtsapi32.class, W32APIOptions.ASCII_OPTIONS);
boolean WTSSendMessageA(
Pointer hServer, // HANDLE optional
int SessionId, // DWORD
String pTitle, // LPSTR
int TitleLength, // DWORD
String pMessage, // LPSTR
int MessageLength, // DWORD
int Style, // MESSAGEBOX_STYLE
int Timeout, // DWORD
IntByReference pResponse, // MESSAGEBOX_RESULT* out
boolean bWait // BOOL
);
}@[Link("wtsapi32")]
lib LibWTSAPI32
fun WTSSendMessageA = WTSSendMessageA(
hServer : Void*, # HANDLE optional
SessionId : UInt32, # DWORD
pTitle : UInt8*, # LPSTR
TitleLength : UInt32, # DWORD
pMessage : UInt8*, # LPSTR
MessageLength : UInt32, # DWORD
Style : UInt32, # MESSAGEBOX_STYLE
Timeout : UInt32, # DWORD
pResponse : Int32*, # MESSAGEBOX_RESULT* out
bWait : Int32 # BOOL
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WTSSendMessageANative = Int32 Function(Pointer<Void>, Uint32, Pointer<Utf8>, Uint32, Pointer<Utf8>, Uint32, Uint32, Uint32, Pointer<Int32>, Int32);
typedef WTSSendMessageADart = int Function(Pointer<Void>, int, Pointer<Utf8>, int, Pointer<Utf8>, int, int, int, Pointer<Int32>, int);
final WTSSendMessageA = DynamicLibrary.open('WTSAPI32.dll')
.lookupFunction<WTSSendMessageANative, WTSSendMessageADart>('WTSSendMessageA');
// hServer : HANDLE optional -> Pointer<Void>
// SessionId : DWORD -> Uint32
// pTitle : LPSTR -> Pointer<Utf8>
// TitleLength : DWORD -> Uint32
// pMessage : LPSTR -> Pointer<Utf8>
// MessageLength : DWORD -> Uint32
// Style : MESSAGEBOX_STYLE -> Uint32
// Timeout : DWORD -> Uint32
// pResponse : MESSAGEBOX_RESULT* out -> Pointer<Int32>
// bWait : BOOL -> Int32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function WTSSendMessageA(
hServer: THandle; // HANDLE optional
SessionId: DWORD; // DWORD
pTitle: PAnsiChar; // LPSTR
TitleLength: DWORD; // DWORD
pMessage: PAnsiChar; // LPSTR
MessageLength: DWORD; // DWORD
Style: DWORD; // MESSAGEBOX_STYLE
Timeout: DWORD; // DWORD
pResponse: Pointer; // MESSAGEBOX_RESULT* out
bWait: BOOL // BOOL
): BOOL; stdcall;
external 'WTSAPI32.dll' name 'WTSSendMessageA';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WTSSendMessageA"
c_WTSSendMessageA :: Ptr () -> Word32 -> CString -> Word32 -> CString -> Word32 -> Word32 -> Word32 -> Ptr Int32 -> CInt -> IO CInt
-- hServer : HANDLE optional -> Ptr ()
-- SessionId : DWORD -> Word32
-- pTitle : LPSTR -> CString
-- TitleLength : DWORD -> Word32
-- pMessage : LPSTR -> CString
-- MessageLength : DWORD -> Word32
-- Style : MESSAGEBOX_STYLE -> Word32
-- Timeout : DWORD -> Word32
-- pResponse : MESSAGEBOX_RESULT* out -> Ptr Int32
-- bWait : BOOL -> CInt
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wtssendmessagea =
foreign "WTSSendMessageA"
((ptr void) @-> uint32_t @-> string @-> uint32_t @-> string @-> uint32_t @-> uint32_t @-> uint32_t @-> (ptr int32_t) @-> int32_t @-> returning int32_t)
(* hServer : HANDLE optional -> (ptr void) *)
(* SessionId : DWORD -> uint32_t *)
(* pTitle : LPSTR -> string *)
(* TitleLength : DWORD -> uint32_t *)
(* pMessage : LPSTR -> string *)
(* MessageLength : DWORD -> uint32_t *)
(* Style : MESSAGEBOX_STYLE -> uint32_t *)
(* Timeout : DWORD -> uint32_t *)
(* pResponse : MESSAGEBOX_RESULT* out -> (ptr int32_t) *)
(* bWait : BOOL -> int32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library wtsapi32 (t "WTSAPI32.dll"))
(cffi:use-foreign-library wtsapi32)
(cffi:defcfun ("WTSSendMessageA" wtssend-message-a :convention :stdcall) :int32
(h-server :pointer) ; HANDLE optional
(session-id :uint32) ; DWORD
(p-title :string) ; LPSTR
(title-length :uint32) ; DWORD
(p-message :string) ; LPSTR
(message-length :uint32) ; DWORD
(style :uint32) ; MESSAGEBOX_STYLE
(timeout :uint32) ; DWORD
(p-response :pointer) ; MESSAGEBOX_RESULT* out
(b-wait :int32)) ; BOOL
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WTSSendMessageA = Win32::API::More->new('WTSAPI32',
'BOOL WTSSendMessageA(HANDLE hServer, DWORD SessionId, LPCSTR pTitle, DWORD TitleLength, LPCSTR pMessage, DWORD MessageLength, DWORD Style, DWORD Timeout, LPVOID pResponse, BOOL bWait)');
# my $ret = $WTSSendMessageA->Call($hServer, $SessionId, $pTitle, $TitleLength, $pMessage, $MessageLength, $Style, $Timeout, $pResponse, $bWait);
# hServer : HANDLE optional -> HANDLE
# SessionId : DWORD -> DWORD
# pTitle : LPSTR -> LPCSTR
# TitleLength : DWORD -> DWORD
# pMessage : LPSTR -> LPCSTR
# MessageLength : DWORD -> DWORD
# Style : MESSAGEBOX_STYLE -> DWORD
# Timeout : DWORD -> DWORD
# pResponse : MESSAGEBOX_RESULT* out -> LPVOID
# bWait : BOOL -> BOOL
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
文字セット違い
- f WTSSendMessageW (Unicode版) — 指定セッションにメッセージボックスを表示して応答を取得する。