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WSManSendShellInput
関数リモートシェルへ入力ストリームを送信する。
シグネチャ
// WsmSvc.dll
#include <windows.h>
void WSManSendShellInput(
WSMAN_SHELL_HANDLE shell,
WSMAN_COMMAND_HANDLE command, // optional
DWORD flags,
LPCWSTR streamId,
WSMAN_DATA* streamData,
BOOL endOfStream,
WSMAN_SHELL_ASYNC* async,
WSMAN_OPERATION_HANDLE* sendOperation
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| shell | WSMAN_SHELL_HANDLE | in |
| command | WSMAN_COMMAND_HANDLE | inoptional |
| flags | DWORD | in |
| streamId | LPCWSTR | in |
| streamData | WSMAN_DATA* | in |
| endOfStream | BOOL | in |
| async | WSMAN_SHELL_ASYNC* | in |
| sendOperation | WSMAN_OPERATION_HANDLE* | out |
戻り値の型: void
各言語での呼び出し定義
// WsmSvc.dll
#include <windows.h>
void WSManSendShellInput(
WSMAN_SHELL_HANDLE shell,
WSMAN_COMMAND_HANDLE command, // optional
DWORD flags,
LPCWSTR streamId,
WSMAN_DATA* streamData,
BOOL endOfStream,
WSMAN_SHELL_ASYNC* async,
WSMAN_OPERATION_HANDLE* sendOperation
);[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManSendShellInput(
IntPtr shell, // WSMAN_SHELL_HANDLE
IntPtr command, // WSMAN_COMMAND_HANDLE optional
uint flags, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] string streamId, // LPCWSTR
IntPtr streamData, // WSMAN_DATA*
bool endOfStream, // BOOL
IntPtr async, // WSMAN_SHELL_ASYNC*
out IntPtr sendOperation // WSMAN_OPERATION_HANDLE* out
);<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManSendShellInput(
shell As IntPtr, ' WSMAN_SHELL_HANDLE
command As IntPtr, ' WSMAN_COMMAND_HANDLE optional
flags As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> streamId As String, ' LPCWSTR
streamData As IntPtr, ' WSMAN_DATA*
endOfStream As Boolean, ' BOOL
async As IntPtr, ' WSMAN_SHELL_ASYNC*
<Out> ByRef sendOperation As IntPtr ' WSMAN_OPERATION_HANDLE* out
)
End Sub' shell : WSMAN_SHELL_HANDLE
' command : WSMAN_COMMAND_HANDLE optional
' flags : DWORD
' streamId : LPCWSTR
' streamData : WSMAN_DATA*
' endOfStream : BOOL
' async : WSMAN_SHELL_ASYNC*
' sendOperation : WSMAN_OPERATION_HANDLE* out
Declare PtrSafe Sub WSManSendShellInput Lib "wsmsvc" ( _
ByVal shell As LongPtr, _
ByVal command As LongPtr, _
ByVal flags As Long, _
ByVal streamId As LongPtr, _
ByVal streamData As LongPtr, _
ByVal endOfStream As Long, _
ByVal async As LongPtr, _
ByRef sendOperation As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSManSendShellInput = ctypes.windll.wsmsvc.WSManSendShellInput
WSManSendShellInput.restype = None
WSManSendShellInput.argtypes = [
ctypes.c_ssize_t, # shell : WSMAN_SHELL_HANDLE
ctypes.c_ssize_t, # command : WSMAN_COMMAND_HANDLE optional
wintypes.DWORD, # flags : DWORD
wintypes.LPCWSTR, # streamId : LPCWSTR
ctypes.c_void_p, # streamData : WSMAN_DATA*
wintypes.BOOL, # endOfStream : BOOL
ctypes.c_void_p, # async : WSMAN_SHELL_ASYNC*
ctypes.c_void_p, # sendOperation : WSMAN_OPERATION_HANDLE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WsmSvc.dll')
WSManSendShellInput = Fiddle::Function.new(
lib['WSManSendShellInput'],
[
Fiddle::TYPE_INTPTR_T, # shell : WSMAN_SHELL_HANDLE
Fiddle::TYPE_INTPTR_T, # command : WSMAN_COMMAND_HANDLE optional
-Fiddle::TYPE_INT, # flags : DWORD
Fiddle::TYPE_VOIDP, # streamId : LPCWSTR
Fiddle::TYPE_VOIDP, # streamData : WSMAN_DATA*
Fiddle::TYPE_INT, # endOfStream : BOOL
Fiddle::TYPE_VOIDP, # async : WSMAN_SHELL_ASYNC*
Fiddle::TYPE_VOIDP, # sendOperation : WSMAN_OPERATION_HANDLE* out
],
Fiddle::TYPE_VOID)#[link(name = "wsmsvc")]
extern "system" {
fn WSManSendShellInput(
shell: isize, // WSMAN_SHELL_HANDLE
command: isize, // WSMAN_COMMAND_HANDLE optional
flags: u32, // DWORD
streamId: *const u16, // LPCWSTR
streamData: *mut WSMAN_DATA, // WSMAN_DATA*
endOfStream: i32, // BOOL
async: *mut WSMAN_SHELL_ASYNC, // WSMAN_SHELL_ASYNC*
sendOperation: *mut isize // WSMAN_OPERATION_HANDLE* out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManSendShellInput(IntPtr shell, IntPtr command, uint flags, [MarshalAs(UnmanagedType.LPWStr)] string streamId, IntPtr streamData, bool endOfStream, IntPtr async, out IntPtr sendOperation);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManSendShellInput' -Namespace Win32 -PassThru
# $api::WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation)#uselib "WsmSvc.dll"
#func global WSManSendShellInput "WSManSendShellInput" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; WSManSendShellInput shell, command, flags, streamId, varptr(streamData), endOfStream, varptr(async), sendOperation
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; command : WSMAN_COMMAND_HANDLE optional -> "sptr"
; flags : DWORD -> "sptr"
; streamId : LPCWSTR -> "sptr"
; streamData : WSMAN_DATA* -> "sptr"
; endOfStream : BOOL -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"
; sendOperation : WSMAN_OPERATION_HANDLE* out -> "sptr"出力引数:
#uselib "WsmSvc.dll" #func global WSManSendShellInput "WSManSendShellInput" sptr, sptr, int, wstr, var, int, var, int ; WSManSendShellInput shell, command, flags, streamId, streamData, endOfStream, async, sendOperation ; shell : WSMAN_SHELL_HANDLE -> "sptr" ; command : WSMAN_COMMAND_HANDLE optional -> "sptr" ; flags : DWORD -> "int" ; streamId : LPCWSTR -> "wstr" ; streamData : WSMAN_DATA* -> "var" ; endOfStream : BOOL -> "int" ; async : WSMAN_SHELL_ASYNC* -> "var" ; sendOperation : WSMAN_OPERATION_HANDLE* out -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WsmSvc.dll" #func global WSManSendShellInput "WSManSendShellInput" sptr, sptr, int, wstr, sptr, int, sptr, int ; WSManSendShellInput shell, command, flags, streamId, varptr(streamData), endOfStream, varptr(async), sendOperation ; shell : WSMAN_SHELL_HANDLE -> "sptr" ; command : WSMAN_COMMAND_HANDLE optional -> "sptr" ; flags : DWORD -> "int" ; streamId : LPCWSTR -> "wstr" ; streamData : WSMAN_DATA* -> "sptr" ; endOfStream : BOOL -> "int" ; async : WSMAN_SHELL_ASYNC* -> "sptr" ; sendOperation : WSMAN_OPERATION_HANDLE* out -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void WSManSendShellInput(WSMAN_SHELL_HANDLE shell, WSMAN_COMMAND_HANDLE command, DWORD flags, LPCWSTR streamId, WSMAN_DATA* streamData, BOOL endOfStream, WSMAN_SHELL_ASYNC* async, WSMAN_OPERATION_HANDLE* sendOperation) #uselib "WsmSvc.dll" #func global WSManSendShellInput "WSManSendShellInput" intptr, intptr, int, wstr, var, int, var, int ; WSManSendShellInput shell, command, flags, streamId, streamData, endOfStream, async, sendOperation ; shell : WSMAN_SHELL_HANDLE -> "intptr" ; command : WSMAN_COMMAND_HANDLE optional -> "intptr" ; flags : DWORD -> "int" ; streamId : LPCWSTR -> "wstr" ; streamData : WSMAN_DATA* -> "var" ; endOfStream : BOOL -> "int" ; async : WSMAN_SHELL_ASYNC* -> "var" ; sendOperation : WSMAN_OPERATION_HANDLE* out -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void WSManSendShellInput(WSMAN_SHELL_HANDLE shell, WSMAN_COMMAND_HANDLE command, DWORD flags, LPCWSTR streamId, WSMAN_DATA* streamData, BOOL endOfStream, WSMAN_SHELL_ASYNC* async, WSMAN_OPERATION_HANDLE* sendOperation) #uselib "WsmSvc.dll" #func global WSManSendShellInput "WSManSendShellInput" intptr, intptr, int, wstr, intptr, int, intptr, int ; WSManSendShellInput shell, command, flags, streamId, varptr(streamData), endOfStream, varptr(async), sendOperation ; shell : WSMAN_SHELL_HANDLE -> "intptr" ; command : WSMAN_COMMAND_HANDLE optional -> "intptr" ; flags : DWORD -> "int" ; streamId : LPCWSTR -> "wstr" ; streamData : WSMAN_DATA* -> "intptr" ; endOfStream : BOOL -> "int" ; async : WSMAN_SHELL_ASYNC* -> "intptr" ; sendOperation : WSMAN_OPERATION_HANDLE* out -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
procWSManSendShellInput = wsmsvc.NewProc("WSManSendShellInput")
)
// shell (WSMAN_SHELL_HANDLE), command (WSMAN_COMMAND_HANDLE optional), flags (DWORD), streamId (LPCWSTR), streamData (WSMAN_DATA*), endOfStream (BOOL), async (WSMAN_SHELL_ASYNC*), sendOperation (WSMAN_OPERATION_HANDLE* out)
r1, _, err := procWSManSendShellInput.Call(
uintptr(shell),
uintptr(command),
uintptr(flags),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(streamId))),
uintptr(streamData),
uintptr(endOfStream),
uintptr(async),
uintptr(sendOperation),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure WSManSendShellInput(
shell: NativeInt; // WSMAN_SHELL_HANDLE
command: NativeInt; // WSMAN_COMMAND_HANDLE optional
flags: DWORD; // DWORD
streamId: PWideChar; // LPCWSTR
streamData: Pointer; // WSMAN_DATA*
endOfStream: BOOL; // BOOL
async: Pointer; // WSMAN_SHELL_ASYNC*
sendOperation: Pointer // WSMAN_OPERATION_HANDLE* out
); stdcall;
external 'WsmSvc.dll' name 'WSManSendShellInput';result := DllCall("WsmSvc\WSManSendShellInput"
, "Ptr", shell ; WSMAN_SHELL_HANDLE
, "Ptr", command ; WSMAN_COMMAND_HANDLE optional
, "UInt", flags ; DWORD
, "WStr", streamId ; LPCWSTR
, "Ptr", streamData ; WSMAN_DATA*
, "Int", endOfStream ; BOOL
, "Ptr", async ; WSMAN_SHELL_ASYNC*
, "Ptr", sendOperation ; WSMAN_OPERATION_HANDLE* out
, "Int") ; return: void●WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation) = DLL("WsmSvc.dll", "int WSManSendShellInput(int, int, dword, char*, void*, bool, void*, void*)")
# 呼び出し: WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation)
# shell : WSMAN_SHELL_HANDLE -> "int"
# command : WSMAN_COMMAND_HANDLE optional -> "int"
# flags : DWORD -> "dword"
# streamId : LPCWSTR -> "char*"
# streamData : WSMAN_DATA* -> "void*"
# endOfStream : BOOL -> "bool"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# sendOperation : WSMAN_OPERATION_HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。