Win32 API 日本語リファレンス
ホームSystem.RemoteManagement › WSManSendShellInput

WSManSendShellInput

関数
リモートシェルへ入力ストリームを送信する。
DLLWsmSvc.dll呼出規約winapi対応OSWindows 7 以降

シグネチャ

// WsmSvc.dll
#include <windows.h>

void WSManSendShellInput(
    WSMAN_SHELL_HANDLE shell,
    WSMAN_COMMAND_HANDLE command,   // optional
    DWORD flags,
    LPCWSTR streamId,
    WSMAN_DATA* streamData,
    BOOL endOfStream,
    WSMAN_SHELL_ASYNC* async,
    WSMAN_OPERATION_HANDLE* sendOperation
);

パラメーター

名前方向
shellWSMAN_SHELL_HANDLEin
commandWSMAN_COMMAND_HANDLEinoptional
flagsDWORDin
streamIdLPCWSTRin
streamDataWSMAN_DATA*in
endOfStreamBOOLin
asyncWSMAN_SHELL_ASYNC*in
sendOperationWSMAN_OPERATION_HANDLE*out

戻り値の型: void

各言語での呼び出し定義

// WsmSvc.dll
#include <windows.h>

void WSManSendShellInput(
    WSMAN_SHELL_HANDLE shell,
    WSMAN_COMMAND_HANDLE command,   // optional
    DWORD flags,
    LPCWSTR streamId,
    WSMAN_DATA* streamData,
    BOOL endOfStream,
    WSMAN_SHELL_ASYNC* async,
    WSMAN_OPERATION_HANDLE* sendOperation
);
[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManSendShellInput(
    IntPtr shell,   // WSMAN_SHELL_HANDLE
    IntPtr command,   // WSMAN_COMMAND_HANDLE optional
    uint flags,   // DWORD
    [MarshalAs(UnmanagedType.LPWStr)] string streamId,   // LPCWSTR
    IntPtr streamData,   // WSMAN_DATA*
    bool endOfStream,   // BOOL
    IntPtr async,   // WSMAN_SHELL_ASYNC*
    out IntPtr sendOperation   // WSMAN_OPERATION_HANDLE* out
);
<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManSendShellInput(
    shell As IntPtr,   ' WSMAN_SHELL_HANDLE
    command As IntPtr,   ' WSMAN_COMMAND_HANDLE optional
    flags As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPWStr)> streamId As String,   ' LPCWSTR
    streamData As IntPtr,   ' WSMAN_DATA*
    endOfStream As Boolean,   ' BOOL
    async As IntPtr,   ' WSMAN_SHELL_ASYNC*
    <Out> ByRef sendOperation As IntPtr   ' WSMAN_OPERATION_HANDLE* out
)
End Sub
' shell : WSMAN_SHELL_HANDLE
' command : WSMAN_COMMAND_HANDLE optional
' flags : DWORD
' streamId : LPCWSTR
' streamData : WSMAN_DATA*
' endOfStream : BOOL
' async : WSMAN_SHELL_ASYNC*
' sendOperation : WSMAN_OPERATION_HANDLE* out
Declare PtrSafe Sub WSManSendShellInput Lib "wsmsvc" ( _
    ByVal shell As LongPtr, _
    ByVal command As LongPtr, _
    ByVal flags As Long, _
    ByVal streamId As LongPtr, _
    ByVal streamData As LongPtr, _
    ByVal endOfStream As Long, _
    ByVal async As LongPtr, _
    ByRef sendOperation As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WSManSendShellInput = ctypes.windll.wsmsvc.WSManSendShellInput
WSManSendShellInput.restype = None
WSManSendShellInput.argtypes = [
    ctypes.c_ssize_t,  # shell : WSMAN_SHELL_HANDLE
    ctypes.c_ssize_t,  # command : WSMAN_COMMAND_HANDLE optional
    wintypes.DWORD,  # flags : DWORD
    wintypes.LPCWSTR,  # streamId : LPCWSTR
    ctypes.c_void_p,  # streamData : WSMAN_DATA*
    wintypes.BOOL,  # endOfStream : BOOL
    ctypes.c_void_p,  # async : WSMAN_SHELL_ASYNC*
    ctypes.c_void_p,  # sendOperation : WSMAN_OPERATION_HANDLE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WsmSvc.dll')
WSManSendShellInput = Fiddle::Function.new(
  lib['WSManSendShellInput'],
  [
    Fiddle::TYPE_INTPTR_T,  # shell : WSMAN_SHELL_HANDLE
    Fiddle::TYPE_INTPTR_T,  # command : WSMAN_COMMAND_HANDLE optional
    -Fiddle::TYPE_INT,  # flags : DWORD
    Fiddle::TYPE_VOIDP,  # streamId : LPCWSTR
    Fiddle::TYPE_VOIDP,  # streamData : WSMAN_DATA*
    Fiddle::TYPE_INT,  # endOfStream : BOOL
    Fiddle::TYPE_VOIDP,  # async : WSMAN_SHELL_ASYNC*
    Fiddle::TYPE_VOIDP,  # sendOperation : WSMAN_OPERATION_HANDLE* out
  ],
  Fiddle::TYPE_VOID)
#[link(name = "wsmsvc")]
extern "system" {
    fn WSManSendShellInput(
        shell: isize,  // WSMAN_SHELL_HANDLE
        command: isize,  // WSMAN_COMMAND_HANDLE optional
        flags: u32,  // DWORD
        streamId: *const u16,  // LPCWSTR
        streamData: *mut WSMAN_DATA,  // WSMAN_DATA*
        endOfStream: i32,  // BOOL
        async: *mut WSMAN_SHELL_ASYNC,  // WSMAN_SHELL_ASYNC*
        sendOperation: *mut isize  // WSMAN_OPERATION_HANDLE* out
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManSendShellInput(IntPtr shell, IntPtr command, uint flags, [MarshalAs(UnmanagedType.LPWStr)] string streamId, IntPtr streamData, bool endOfStream, IntPtr async, out IntPtr sendOperation);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManSendShellInput' -Namespace Win32 -PassThru
# $api::WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation)
#uselib "WsmSvc.dll"
#func global WSManSendShellInput "WSManSendShellInput" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; WSManSendShellInput shell, command, flags, streamId, varptr(streamData), endOfStream, varptr(async), sendOperation
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; command : WSMAN_COMMAND_HANDLE optional -> "sptr"
; flags : DWORD -> "sptr"
; streamId : LPCWSTR -> "sptr"
; streamData : WSMAN_DATA* -> "sptr"
; endOfStream : BOOL -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"
; sendOperation : WSMAN_OPERATION_HANDLE* out -> "sptr"
出力引数:
#uselib "WsmSvc.dll"
#func global WSManSendShellInput "WSManSendShellInput" sptr, sptr, int, wstr, var, int, var, int
; WSManSendShellInput shell, command, flags, streamId, streamData, endOfStream, async, sendOperation
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; command : WSMAN_COMMAND_HANDLE optional -> "sptr"
; flags : DWORD -> "int"
; streamId : LPCWSTR -> "wstr"
; streamData : WSMAN_DATA* -> "var"
; endOfStream : BOOL -> "int"
; async : WSMAN_SHELL_ASYNC* -> "var"
; sendOperation : WSMAN_OPERATION_HANDLE* out -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void WSManSendShellInput(WSMAN_SHELL_HANDLE shell, WSMAN_COMMAND_HANDLE command, DWORD flags, LPCWSTR streamId, WSMAN_DATA* streamData, BOOL endOfStream, WSMAN_SHELL_ASYNC* async, WSMAN_OPERATION_HANDLE* sendOperation)
#uselib "WsmSvc.dll"
#func global WSManSendShellInput "WSManSendShellInput" intptr, intptr, int, wstr, var, int, var, int
; WSManSendShellInput shell, command, flags, streamId, streamData, endOfStream, async, sendOperation
; shell : WSMAN_SHELL_HANDLE -> "intptr"
; command : WSMAN_COMMAND_HANDLE optional -> "intptr"
; flags : DWORD -> "int"
; streamId : LPCWSTR -> "wstr"
; streamData : WSMAN_DATA* -> "var"
; endOfStream : BOOL -> "int"
; async : WSMAN_SHELL_ASYNC* -> "var"
; sendOperation : WSMAN_OPERATION_HANDLE* out -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
	procWSManSendShellInput = wsmsvc.NewProc("WSManSendShellInput")
)

// shell (WSMAN_SHELL_HANDLE), command (WSMAN_COMMAND_HANDLE optional), flags (DWORD), streamId (LPCWSTR), streamData (WSMAN_DATA*), endOfStream (BOOL), async (WSMAN_SHELL_ASYNC*), sendOperation (WSMAN_OPERATION_HANDLE* out)
r1, _, err := procWSManSendShellInput.Call(
	uintptr(shell),
	uintptr(command),
	uintptr(flags),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(streamId))),
	uintptr(streamData),
	uintptr(endOfStream),
	uintptr(async),
	uintptr(sendOperation),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure WSManSendShellInput(
  shell: NativeInt;   // WSMAN_SHELL_HANDLE
  command: NativeInt;   // WSMAN_COMMAND_HANDLE optional
  flags: DWORD;   // DWORD
  streamId: PWideChar;   // LPCWSTR
  streamData: Pointer;   // WSMAN_DATA*
  endOfStream: BOOL;   // BOOL
  async: Pointer;   // WSMAN_SHELL_ASYNC*
  sendOperation: Pointer   // WSMAN_OPERATION_HANDLE* out
); stdcall;
  external 'WsmSvc.dll' name 'WSManSendShellInput';
result := DllCall("WsmSvc\WSManSendShellInput"
    , "Ptr", shell   ; WSMAN_SHELL_HANDLE
    , "Ptr", command   ; WSMAN_COMMAND_HANDLE optional
    , "UInt", flags   ; DWORD
    , "WStr", streamId   ; LPCWSTR
    , "Ptr", streamData   ; WSMAN_DATA*
    , "Int", endOfStream   ; BOOL
    , "Ptr", async   ; WSMAN_SHELL_ASYNC*
    , "Ptr", sendOperation   ; WSMAN_OPERATION_HANDLE* out
    , "Int")   ; return: void
●WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation) = DLL("WsmSvc.dll", "int WSManSendShellInput(int, int, dword, char*, void*, bool, void*, void*)")
# 呼び出し: WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation)
# shell : WSMAN_SHELL_HANDLE -> "int"
# command : WSMAN_COMMAND_HANDLE optional -> "int"
# flags : DWORD -> "dword"
# streamId : LPCWSTR -> "char*"
# streamData : WSMAN_DATA* -> "void*"
# endOfStream : BOOL -> "bool"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# sendOperation : WSMAN_OPERATION_HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。