Win32 API 日本語リファレンス
ホームSystem.RemoteManagement › WSManSendShellInput

WSManSendShellInput

関数
リモートシェルへ入力ストリームを送信する。
DLLWsmSvc.dll呼出規約winapi対応OSWindows 7 以降

シグネチャ

// WsmSvc.dll
#include <windows.h>

void WSManSendShellInput(
    WSMAN_SHELL_HANDLE shell,
    WSMAN_COMMAND_HANDLE command,   // optional
    DWORD flags,
    LPCWSTR streamId,
    WSMAN_DATA* streamData,
    BOOL endOfStream,
    WSMAN_SHELL_ASYNC* async,
    WSMAN_OPERATION_HANDLE* sendOperation
);

パラメーター

名前方向説明
shellWSMAN_SHELL_HANDLEin入力を送信する対象のシェルハンドル。
commandWSMAN_COMMAND_HANDLEinoptional入力を送信する対象のコマンドハンドル。NULL 可。
flagsDWORDin送信動作を制御するフラグ。
streamIdLPCWSTRin入力を送るストリームのIDを示す文字列。
streamDataWSMAN_DATA*in送信する入力データを格納した WSMAN_DATA 構造体へのポインター。
endOfStreamBOOLinストリーム終端かどうか。TRUE で入力終了を示す。
asyncWSMAN_SHELL_ASYNC*in完了通知を受け取る非同期コールバック構造体へのポインター。
sendOperationWSMAN_OPERATION_HANDLE*out開始された送信操作のハンドルを受け取るポインター。

戻り値の型: void

各言語での呼び出し定義

// WsmSvc.dll
#include <windows.h>

void WSManSendShellInput(
    WSMAN_SHELL_HANDLE shell,
    WSMAN_COMMAND_HANDLE command,   // optional
    DWORD flags,
    LPCWSTR streamId,
    WSMAN_DATA* streamData,
    BOOL endOfStream,
    WSMAN_SHELL_ASYNC* async,
    WSMAN_OPERATION_HANDLE* sendOperation
);
[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManSendShellInput(
    IntPtr shell,   // WSMAN_SHELL_HANDLE
    IntPtr command,   // WSMAN_COMMAND_HANDLE optional
    uint flags,   // DWORD
    [MarshalAs(UnmanagedType.LPWStr)] string streamId,   // LPCWSTR
    IntPtr streamData,   // WSMAN_DATA*
    bool endOfStream,   // BOOL
    IntPtr async,   // WSMAN_SHELL_ASYNC*
    out IntPtr sendOperation   // WSMAN_OPERATION_HANDLE* out
);
<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManSendShellInput(
    shell As IntPtr,   ' WSMAN_SHELL_HANDLE
    command As IntPtr,   ' WSMAN_COMMAND_HANDLE optional
    flags As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPWStr)> streamId As String,   ' LPCWSTR
    streamData As IntPtr,   ' WSMAN_DATA*
    endOfStream As Boolean,   ' BOOL
    async As IntPtr,   ' WSMAN_SHELL_ASYNC*
    <Out> ByRef sendOperation As IntPtr   ' WSMAN_OPERATION_HANDLE* out
)
End Sub
' shell : WSMAN_SHELL_HANDLE
' command : WSMAN_COMMAND_HANDLE optional
' flags : DWORD
' streamId : LPCWSTR
' streamData : WSMAN_DATA*
' endOfStream : BOOL
' async : WSMAN_SHELL_ASYNC*
' sendOperation : WSMAN_OPERATION_HANDLE* out
Declare PtrSafe Sub WSManSendShellInput Lib "wsmsvc" ( _
    ByVal shell As LongPtr, _
    ByVal command As LongPtr, _
    ByVal flags As Long, _
    ByVal streamId As LongPtr, _
    ByVal streamData As LongPtr, _
    ByVal endOfStream As Long, _
    ByVal async As LongPtr, _
    ByRef sendOperation As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WSManSendShellInput = ctypes.windll.wsmsvc.WSManSendShellInput
WSManSendShellInput.restype = None
WSManSendShellInput.argtypes = [
    ctypes.c_ssize_t,  # shell : WSMAN_SHELL_HANDLE
    ctypes.c_ssize_t,  # command : WSMAN_COMMAND_HANDLE optional
    wintypes.DWORD,  # flags : DWORD
    wintypes.LPCWSTR,  # streamId : LPCWSTR
    ctypes.c_void_p,  # streamData : WSMAN_DATA*
    wintypes.BOOL,  # endOfStream : BOOL
    ctypes.c_void_p,  # async : WSMAN_SHELL_ASYNC*
    ctypes.c_void_p,  # sendOperation : WSMAN_OPERATION_HANDLE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WsmSvc.dll')
WSManSendShellInput = Fiddle::Function.new(
  lib['WSManSendShellInput'],
  [
    Fiddle::TYPE_INTPTR_T,  # shell : WSMAN_SHELL_HANDLE
    Fiddle::TYPE_INTPTR_T,  # command : WSMAN_COMMAND_HANDLE optional
    -Fiddle::TYPE_INT,  # flags : DWORD
    Fiddle::TYPE_VOIDP,  # streamId : LPCWSTR
    Fiddle::TYPE_VOIDP,  # streamData : WSMAN_DATA*
    Fiddle::TYPE_INT,  # endOfStream : BOOL
    Fiddle::TYPE_VOIDP,  # async : WSMAN_SHELL_ASYNC*
    Fiddle::TYPE_VOIDP,  # sendOperation : WSMAN_OPERATION_HANDLE* out
  ],
  Fiddle::TYPE_VOID)
#[link(name = "wsmsvc")]
extern "system" {
    fn WSManSendShellInput(
        shell: isize,  // WSMAN_SHELL_HANDLE
        command: isize,  // WSMAN_COMMAND_HANDLE optional
        flags: u32,  // DWORD
        streamId: *const u16,  // LPCWSTR
        streamData: *mut WSMAN_DATA,  // WSMAN_DATA*
        endOfStream: i32,  // BOOL
        async: *mut WSMAN_SHELL_ASYNC,  // WSMAN_SHELL_ASYNC*
        sendOperation: *mut isize  // WSMAN_OPERATION_HANDLE* out
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManSendShellInput(IntPtr shell, IntPtr command, uint flags, [MarshalAs(UnmanagedType.LPWStr)] string streamId, IntPtr streamData, bool endOfStream, IntPtr async, out IntPtr sendOperation);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManSendShellInput' -Namespace Win32 -PassThru
# $api::WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation)
#uselib "WsmSvc.dll"
#func global WSManSendShellInput "WSManSendShellInput" sptr, sptr, sptr, sptr, sptr, sptr, sptr, sptr
; WSManSendShellInput shell, command, flags, streamId, varptr(streamData), endOfStream, varptr(async), varptr(sendOperation)
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; command : WSMAN_COMMAND_HANDLE optional -> "sptr"
; flags : DWORD -> "sptr"
; streamId : LPCWSTR -> "sptr"
; streamData : WSMAN_DATA* -> "sptr"
; endOfStream : BOOL -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"
; sendOperation : WSMAN_OPERATION_HANDLE* out -> "sptr"
出力引数:
#uselib "WsmSvc.dll"
#func global WSManSendShellInput "WSManSendShellInput" sptr, sptr, int, wstr, var, int, var, var
; WSManSendShellInput shell, command, flags, streamId, streamData, endOfStream, async, sendOperation
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; command : WSMAN_COMMAND_HANDLE optional -> "sptr"
; flags : DWORD -> "int"
; streamId : LPCWSTR -> "wstr"
; streamData : WSMAN_DATA* -> "var"
; endOfStream : BOOL -> "int"
; async : WSMAN_SHELL_ASYNC* -> "var"
; sendOperation : WSMAN_OPERATION_HANDLE* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void WSManSendShellInput(WSMAN_SHELL_HANDLE shell, WSMAN_COMMAND_HANDLE command, DWORD flags, LPCWSTR streamId, WSMAN_DATA* streamData, BOOL endOfStream, WSMAN_SHELL_ASYNC* async, WSMAN_OPERATION_HANDLE* sendOperation)
#uselib "WsmSvc.dll"
#func global WSManSendShellInput "WSManSendShellInput" intptr, intptr, int, wstr, var, int, var, var
; WSManSendShellInput shell, command, flags, streamId, streamData, endOfStream, async, sendOperation
; shell : WSMAN_SHELL_HANDLE -> "intptr"
; command : WSMAN_COMMAND_HANDLE optional -> "intptr"
; flags : DWORD -> "int"
; streamId : LPCWSTR -> "wstr"
; streamData : WSMAN_DATA* -> "var"
; endOfStream : BOOL -> "int"
; async : WSMAN_SHELL_ASYNC* -> "var"
; sendOperation : WSMAN_OPERATION_HANDLE* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
	procWSManSendShellInput = wsmsvc.NewProc("WSManSendShellInput")
)

// shell (WSMAN_SHELL_HANDLE), command (WSMAN_COMMAND_HANDLE optional), flags (DWORD), streamId (LPCWSTR), streamData (WSMAN_DATA*), endOfStream (BOOL), async (WSMAN_SHELL_ASYNC*), sendOperation (WSMAN_OPERATION_HANDLE* out)
r1, _, err := procWSManSendShellInput.Call(
	uintptr(shell),
	uintptr(command),
	uintptr(flags),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(streamId))),
	uintptr(streamData),
	uintptr(endOfStream),
	uintptr(async),
	uintptr(sendOperation),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure WSManSendShellInput(
  shell: NativeInt;   // WSMAN_SHELL_HANDLE
  command: NativeInt;   // WSMAN_COMMAND_HANDLE optional
  flags: DWORD;   // DWORD
  streamId: PWideChar;   // LPCWSTR
  streamData: Pointer;   // WSMAN_DATA*
  endOfStream: BOOL;   // BOOL
  async: Pointer;   // WSMAN_SHELL_ASYNC*
  sendOperation: Pointer   // WSMAN_OPERATION_HANDLE* out
); stdcall;
  external 'WsmSvc.dll' name 'WSManSendShellInput';
result := DllCall("WsmSvc\WSManSendShellInput"
    , "Ptr", shell   ; WSMAN_SHELL_HANDLE
    , "Ptr", command   ; WSMAN_COMMAND_HANDLE optional
    , "UInt", flags   ; DWORD
    , "WStr", streamId   ; LPCWSTR
    , "Ptr", streamData   ; WSMAN_DATA*
    , "Int", endOfStream   ; BOOL
    , "Ptr", async   ; WSMAN_SHELL_ASYNC*
    , "Ptr", sendOperation   ; WSMAN_OPERATION_HANDLE* out
    , "Int")   ; return: void
●WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation) = DLL("WsmSvc.dll", "int WSManSendShellInput(int, int, dword, char*, void*, bool, void*, void*)")
# 呼び出し: WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation)
# shell : WSMAN_SHELL_HANDLE -> "int"
# command : WSMAN_COMMAND_HANDLE optional -> "int"
# flags : DWORD -> "dword"
# streamId : LPCWSTR -> "char*"
# streamData : WSMAN_DATA* -> "void*"
# endOfStream : BOOL -> "bool"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# sendOperation : WSMAN_OPERATION_HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "wsmsvc" fn WSManSendShellInput(
    shell: isize, // WSMAN_SHELL_HANDLE
    command: isize, // WSMAN_COMMAND_HANDLE optional
    flags: u32, // DWORD
    streamId: [*c]const u16, // LPCWSTR
    streamData: [*c]WSMAN_DATA, // WSMAN_DATA*
    endOfStream: i32, // BOOL
    async: [*c]WSMAN_SHELL_ASYNC, // WSMAN_SHELL_ASYNC*
    sendOperation: [*c]isize // WSMAN_OPERATION_HANDLE* out
) callconv(std.os.windows.WINAPI) void;
proc WSManSendShellInput(
    shell: int,  # WSMAN_SHELL_HANDLE
    command: int,  # WSMAN_COMMAND_HANDLE optional
    flags: uint32,  # DWORD
    streamId: WideCString,  # LPCWSTR
    streamData: ptr WSMAN_DATA,  # WSMAN_DATA*
    endOfStream: int32,  # BOOL
    async: ptr WSMAN_SHELL_ASYNC,  # WSMAN_SHELL_ASYNC*
    sendOperation: ptr int  # WSMAN_OPERATION_HANDLE* out
) {.importc: "WSManSendShellInput", stdcall, dynlib: "WsmSvc.dll".}
pragma(lib, "wsmsvc");
extern(Windows)
void WSManSendShellInput(
    ptrdiff_t shell,   // WSMAN_SHELL_HANDLE
    ptrdiff_t command,   // WSMAN_COMMAND_HANDLE optional
    uint flags,   // DWORD
    const(wchar)* streamId,   // LPCWSTR
    WSMAN_DATA* streamData,   // WSMAN_DATA*
    int endOfStream,   // BOOL
    WSMAN_SHELL_ASYNC* async,   // WSMAN_SHELL_ASYNC*
    ptrdiff_t* sendOperation   // WSMAN_OPERATION_HANDLE* out
);
ccall((:WSManSendShellInput, "WsmSvc.dll"), stdcall, Cvoid,
      (Int, Int, UInt32, Cwstring, Ptr{WSMAN_DATA}, Int32, Ptr{WSMAN_SHELL_ASYNC}, Ptr{Int}),
      shell, command, flags, streamId, streamData, endOfStream, async, sendOperation)
# shell : WSMAN_SHELL_HANDLE -> Int
# command : WSMAN_COMMAND_HANDLE optional -> Int
# flags : DWORD -> UInt32
# streamId : LPCWSTR -> Cwstring
# streamData : WSMAN_DATA* -> Ptr{WSMAN_DATA}
# endOfStream : BOOL -> Int32
# async : WSMAN_SHELL_ASYNC* -> Ptr{WSMAN_SHELL_ASYNC}
# sendOperation : WSMAN_OPERATION_HANDLE* out -> Ptr{Int}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
void WSManSendShellInput(
    intptr_t shell,
    intptr_t command,
    uint32_t flags,
    const uint16_t* streamId,
    void* streamData,
    int32_t endOfStream,
    void* async,
    intptr_t* sendOperation);
]]
local wsmsvc = ffi.load("wsmsvc")
-- wsmsvc.WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation)
-- shell : WSMAN_SHELL_HANDLE
-- command : WSMAN_COMMAND_HANDLE optional
-- flags : DWORD
-- streamId : LPCWSTR
-- streamData : WSMAN_DATA*
-- endOfStream : BOOL
-- async : WSMAN_SHELL_ASYNC*
-- sendOperation : WSMAN_OPERATION_HANDLE* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('WsmSvc.dll');
const WSManSendShellInput = lib.func('__stdcall', 'WSManSendShellInput', 'void', ['intptr_t', 'intptr_t', 'uint32_t', 'str16', 'void *', 'int32_t', 'void *', 'intptr_t *']);
// WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation)
// shell : WSMAN_SHELL_HANDLE -> 'intptr_t'
// command : WSMAN_COMMAND_HANDLE optional -> 'intptr_t'
// flags : DWORD -> 'uint32_t'
// streamId : LPCWSTR -> 'str16'
// streamData : WSMAN_DATA* -> 'void *'
// endOfStream : BOOL -> 'int32_t'
// async : WSMAN_SHELL_ASYNC* -> 'void *'
// sendOperation : WSMAN_OPERATION_HANDLE* out -> 'intptr_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("WsmSvc.dll", {
  WSManSendShellInput: { parameters: ["isize", "isize", "u32", "buffer", "pointer", "i32", "pointer", "pointer"], result: "void" },
});
// lib.symbols.WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation)
// shell : WSMAN_SHELL_HANDLE -> "isize"
// command : WSMAN_COMMAND_HANDLE optional -> "isize"
// flags : DWORD -> "u32"
// streamId : LPCWSTR -> "buffer"
// streamData : WSMAN_DATA* -> "pointer"
// endOfStream : BOOL -> "i32"
// async : WSMAN_SHELL_ASYNC* -> "pointer"
// sendOperation : WSMAN_OPERATION_HANDLE* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
void WSManSendShellInput(
    intptr_t shell,
    intptr_t command,
    uint32_t flags,
    const uint16_t* streamId,
    void* streamData,
    int32_t endOfStream,
    void* async,
    intptr_t* sendOperation);
C, "WsmSvc.dll");
// $ffi->WSManSendShellInput(shell, command, flags, streamId, streamData, endOfStream, async, sendOperation);
// shell : WSMAN_SHELL_HANDLE
// command : WSMAN_COMMAND_HANDLE optional
// flags : DWORD
// streamId : LPCWSTR
// streamData : WSMAN_DATA*
// endOfStream : BOOL
// async : WSMAN_SHELL_ASYNC*
// sendOperation : WSMAN_OPERATION_HANDLE* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Wsmsvc extends StdCallLibrary {
    Wsmsvc INSTANCE = Native.load("wsmsvc", Wsmsvc.class);
    void WSManSendShellInput(
        long shell,   // WSMAN_SHELL_HANDLE
        long command,   // WSMAN_COMMAND_HANDLE optional
        int flags,   // DWORD
        WString streamId,   // LPCWSTR
        Pointer streamData,   // WSMAN_DATA*
        boolean endOfStream,   // BOOL
        Pointer async,   // WSMAN_SHELL_ASYNC*
        LongByReference sendOperation   // WSMAN_OPERATION_HANDLE* out
    );
}
@[Link("wsmsvc")]
lib LibWsmSvc
  fun WSManSendShellInput = WSManSendShellInput(
    shell : LibC::SSizeT,   # WSMAN_SHELL_HANDLE
    command : LibC::SSizeT,   # WSMAN_COMMAND_HANDLE optional
    flags : UInt32,   # DWORD
    streamId : UInt16*,   # LPCWSTR
    streamData : WSMAN_DATA*,   # WSMAN_DATA*
    endOfStream : Int32,   # BOOL
    async : WSMAN_SHELL_ASYNC*,   # WSMAN_SHELL_ASYNC*
    sendOperation : LibC::SSizeT*   # WSMAN_OPERATION_HANDLE* out
  ) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef WSManSendShellInputNative = Void Function(IntPtr, IntPtr, Uint32, Pointer<Utf16>, Pointer<Void>, Int32, Pointer<Void>, Pointer<IntPtr>);
typedef WSManSendShellInputDart = void Function(int, int, int, Pointer<Utf16>, Pointer<Void>, int, Pointer<Void>, Pointer<IntPtr>);
final WSManSendShellInput = DynamicLibrary.open('WsmSvc.dll')
    .lookupFunction<WSManSendShellInputNative, WSManSendShellInputDart>('WSManSendShellInput');
// shell : WSMAN_SHELL_HANDLE -> IntPtr
// command : WSMAN_COMMAND_HANDLE optional -> IntPtr
// flags : DWORD -> Uint32
// streamId : LPCWSTR -> Pointer<Utf16>
// streamData : WSMAN_DATA* -> Pointer<Void>
// endOfStream : BOOL -> Int32
// async : WSMAN_SHELL_ASYNC* -> Pointer<Void>
// sendOperation : WSMAN_OPERATION_HANDLE* out -> Pointer<IntPtr>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
procedure WSManSendShellInput(
  shell: NativeInt;   // WSMAN_SHELL_HANDLE
  command: NativeInt;   // WSMAN_COMMAND_HANDLE optional
  flags: DWORD;   // DWORD
  streamId: PWideChar;   // LPCWSTR
  streamData: Pointer;   // WSMAN_DATA*
  endOfStream: BOOL;   // BOOL
  async: Pointer;   // WSMAN_SHELL_ASYNC*
  sendOperation: Pointer   // WSMAN_OPERATION_HANDLE* out
); stdcall;
  external 'WsmSvc.dll' name 'WSManSendShellInput';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "WSManSendShellInput"
  c_WSManSendShellInput :: CIntPtr -> CIntPtr -> Word32 -> CWString -> Ptr () -> CInt -> Ptr () -> Ptr CIntPtr -> IO ()
-- shell : WSMAN_SHELL_HANDLE -> CIntPtr
-- command : WSMAN_COMMAND_HANDLE optional -> CIntPtr
-- flags : DWORD -> Word32
-- streamId : LPCWSTR -> CWString
-- streamData : WSMAN_DATA* -> Ptr ()
-- endOfStream : BOOL -> CInt
-- async : WSMAN_SHELL_ASYNC* -> Ptr ()
-- sendOperation : WSMAN_OPERATION_HANDLE* out -> Ptr CIntPtr
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let wsmansendshellinput =
  foreign "WSManSendShellInput"
    (intptr_t @-> intptr_t @-> uint32_t @-> (ptr uint16_t) @-> (ptr void) @-> int32_t @-> (ptr void) @-> (ptr intptr_t) @-> returning void)
(* shell : WSMAN_SHELL_HANDLE -> intptr_t *)
(* command : WSMAN_COMMAND_HANDLE optional -> intptr_t *)
(* flags : DWORD -> uint32_t *)
(* streamId : LPCWSTR -> (ptr uint16_t) *)
(* streamData : WSMAN_DATA* -> (ptr void) *)
(* endOfStream : BOOL -> int32_t *)
(* async : WSMAN_SHELL_ASYNC* -> (ptr void) *)
(* sendOperation : WSMAN_OPERATION_HANDLE* out -> (ptr intptr_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library wsmsvc (t "WsmSvc.dll"))
(cffi:use-foreign-library wsmsvc)

(cffi:defcfun ("WSManSendShellInput" wsman-send-shell-input :convention :stdcall) :void
  (shell :int64)   ; WSMAN_SHELL_HANDLE
  (command :int64)   ; WSMAN_COMMAND_HANDLE optional
  (flags :uint32)   ; DWORD
  (stream-id (:string :encoding :utf-16le))   ; LPCWSTR
  (stream-data :pointer)   ; WSMAN_DATA*
  (end-of-stream :int32)   ; BOOL
  (async :pointer)   ; WSMAN_SHELL_ASYNC*
  (send-operation :pointer))   ; WSMAN_OPERATION_HANDLE* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $WSManSendShellInput = Win32::API::More->new('WsmSvc',
    'void WSManSendShellInput(LPARAM shell, LPARAM command, DWORD flags, LPCWSTR streamId, LPVOID streamData, BOOL endOfStream, LPVOID async, LPVOID sendOperation)');
# my $ret = $WSManSendShellInput->Call($shell, $command, $flags, $streamId, $streamData, $endOfStream, $async, $sendOperation);
# shell : WSMAN_SHELL_HANDLE -> LPARAM
# command : WSMAN_COMMAND_HANDLE optional -> LPARAM
# flags : DWORD -> DWORD
# streamId : LPCWSTR -> LPCWSTR
# streamData : WSMAN_DATA* -> LPVOID
# endOfStream : BOOL -> BOOL
# async : WSMAN_SHELL_ASYNC* -> LPVOID
# sendOperation : WSMAN_OPERATION_HANDLE* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

関連項目

使用する型