Win32 API 日本語リファレンス
ホームSystem.RemoteManagement › WSManSignalShell

WSManSignalShell

関数
リモートシェルやコマンドへシグナルを送信する。
DLLWsmSvc.dll呼出規約winapi対応OSWindows 7 以降

シグネチャ

// WsmSvc.dll
#include <windows.h>

void WSManSignalShell(
    WSMAN_SHELL_HANDLE shell,
    WSMAN_COMMAND_HANDLE command,   // optional
    DWORD flags,
    LPCWSTR code,
    WSMAN_SHELL_ASYNC* async,
    WSMAN_OPERATION_HANDLE* signalOperation
);

パラメーター

名前方向説明
shellWSMAN_SHELL_HANDLEinシグナルを送る対象のシェルハンドル。
commandWSMAN_COMMAND_HANDLEinoptionalシグナル対象のコマンドハンドル。シェル全体に送る場合は NULL 可。
flagsDWORDin予約済み。0 を指定する。
codeLPCWSTRin送信するシグナルコード(terminate/ctrl_c など)を示す文字列。
asyncWSMAN_SHELL_ASYNC*in完了通知を受け取る非同期コールバック構造体へのポインター。
signalOperationWSMAN_OPERATION_HANDLE*out開始されたシグナル操作のハンドルを受け取るポインター。

戻り値の型: void

各言語での呼び出し定義

// WsmSvc.dll
#include <windows.h>

void WSManSignalShell(
    WSMAN_SHELL_HANDLE shell,
    WSMAN_COMMAND_HANDLE command,   // optional
    DWORD flags,
    LPCWSTR code,
    WSMAN_SHELL_ASYNC* async,
    WSMAN_OPERATION_HANDLE* signalOperation
);
[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManSignalShell(
    IntPtr shell,   // WSMAN_SHELL_HANDLE
    IntPtr command,   // WSMAN_COMMAND_HANDLE optional
    uint flags,   // DWORD
    [MarshalAs(UnmanagedType.LPWStr)] string code,   // LPCWSTR
    IntPtr async,   // WSMAN_SHELL_ASYNC*
    out IntPtr signalOperation   // WSMAN_OPERATION_HANDLE* out
);
<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManSignalShell(
    shell As IntPtr,   ' WSMAN_SHELL_HANDLE
    command As IntPtr,   ' WSMAN_COMMAND_HANDLE optional
    flags As UInteger,   ' DWORD
    <MarshalAs(UnmanagedType.LPWStr)> code As String,   ' LPCWSTR
    async As IntPtr,   ' WSMAN_SHELL_ASYNC*
    <Out> ByRef signalOperation As IntPtr   ' WSMAN_OPERATION_HANDLE* out
)
End Sub
' shell : WSMAN_SHELL_HANDLE
' command : WSMAN_COMMAND_HANDLE optional
' flags : DWORD
' code : LPCWSTR
' async : WSMAN_SHELL_ASYNC*
' signalOperation : WSMAN_OPERATION_HANDLE* out
Declare PtrSafe Sub WSManSignalShell Lib "wsmsvc" ( _
    ByVal shell As LongPtr, _
    ByVal command As LongPtr, _
    ByVal flags As Long, _
    ByVal code As LongPtr, _
    ByVal async As LongPtr, _
    ByRef signalOperation As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

WSManSignalShell = ctypes.windll.wsmsvc.WSManSignalShell
WSManSignalShell.restype = None
WSManSignalShell.argtypes = [
    ctypes.c_ssize_t,  # shell : WSMAN_SHELL_HANDLE
    ctypes.c_ssize_t,  # command : WSMAN_COMMAND_HANDLE optional
    wintypes.DWORD,  # flags : DWORD
    wintypes.LPCWSTR,  # code : LPCWSTR
    ctypes.c_void_p,  # async : WSMAN_SHELL_ASYNC*
    ctypes.c_void_p,  # signalOperation : WSMAN_OPERATION_HANDLE* out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('WsmSvc.dll')
WSManSignalShell = Fiddle::Function.new(
  lib['WSManSignalShell'],
  [
    Fiddle::TYPE_INTPTR_T,  # shell : WSMAN_SHELL_HANDLE
    Fiddle::TYPE_INTPTR_T,  # command : WSMAN_COMMAND_HANDLE optional
    -Fiddle::TYPE_INT,  # flags : DWORD
    Fiddle::TYPE_VOIDP,  # code : LPCWSTR
    Fiddle::TYPE_VOIDP,  # async : WSMAN_SHELL_ASYNC*
    Fiddle::TYPE_VOIDP,  # signalOperation : WSMAN_OPERATION_HANDLE* out
  ],
  Fiddle::TYPE_VOID)
#[link(name = "wsmsvc")]
extern "system" {
    fn WSManSignalShell(
        shell: isize,  // WSMAN_SHELL_HANDLE
        command: isize,  // WSMAN_COMMAND_HANDLE optional
        flags: u32,  // DWORD
        code: *const u16,  // LPCWSTR
        async: *mut WSMAN_SHELL_ASYNC,  // WSMAN_SHELL_ASYNC*
        signalOperation: *mut isize  // WSMAN_OPERATION_HANDLE* out
    );
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManSignalShell(IntPtr shell, IntPtr command, uint flags, [MarshalAs(UnmanagedType.LPWStr)] string code, IntPtr async, out IntPtr signalOperation);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManSignalShell' -Namespace Win32 -PassThru
# $api::WSManSignalShell(shell, command, flags, code, async, signalOperation)
#uselib "WsmSvc.dll"
#func global WSManSignalShell "WSManSignalShell" sptr, sptr, sptr, sptr, sptr, sptr
; WSManSignalShell shell, command, flags, code, varptr(async), varptr(signalOperation)
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; command : WSMAN_COMMAND_HANDLE optional -> "sptr"
; flags : DWORD -> "sptr"
; code : LPCWSTR -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"
; signalOperation : WSMAN_OPERATION_HANDLE* out -> "sptr"
出力引数:
#uselib "WsmSvc.dll"
#func global WSManSignalShell "WSManSignalShell" sptr, sptr, int, wstr, var, var
; WSManSignalShell shell, command, flags, code, async, signalOperation
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; command : WSMAN_COMMAND_HANDLE optional -> "sptr"
; flags : DWORD -> "int"
; code : LPCWSTR -> "wstr"
; async : WSMAN_SHELL_ASYNC* -> "var"
; signalOperation : WSMAN_OPERATION_HANDLE* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; void WSManSignalShell(WSMAN_SHELL_HANDLE shell, WSMAN_COMMAND_HANDLE command, DWORD flags, LPCWSTR code, WSMAN_SHELL_ASYNC* async, WSMAN_OPERATION_HANDLE* signalOperation)
#uselib "WsmSvc.dll"
#func global WSManSignalShell "WSManSignalShell" intptr, intptr, int, wstr, var, var
; WSManSignalShell shell, command, flags, code, async, signalOperation
; shell : WSMAN_SHELL_HANDLE -> "intptr"
; command : WSMAN_COMMAND_HANDLE optional -> "intptr"
; flags : DWORD -> "int"
; code : LPCWSTR -> "wstr"
; async : WSMAN_SHELL_ASYNC* -> "var"
; signalOperation : WSMAN_OPERATION_HANDLE* out -> "var"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
	procWSManSignalShell = wsmsvc.NewProc("WSManSignalShell")
)

// shell (WSMAN_SHELL_HANDLE), command (WSMAN_COMMAND_HANDLE optional), flags (DWORD), code (LPCWSTR), async (WSMAN_SHELL_ASYNC*), signalOperation (WSMAN_OPERATION_HANDLE* out)
r1, _, err := procWSManSignalShell.Call(
	uintptr(shell),
	uintptr(command),
	uintptr(flags),
	uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(code))),
	uintptr(async),
	uintptr(signalOperation),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // void
procedure WSManSignalShell(
  shell: NativeInt;   // WSMAN_SHELL_HANDLE
  command: NativeInt;   // WSMAN_COMMAND_HANDLE optional
  flags: DWORD;   // DWORD
  code: PWideChar;   // LPCWSTR
  async: Pointer;   // WSMAN_SHELL_ASYNC*
  signalOperation: Pointer   // WSMAN_OPERATION_HANDLE* out
); stdcall;
  external 'WsmSvc.dll' name 'WSManSignalShell';
result := DllCall("WsmSvc\WSManSignalShell"
    , "Ptr", shell   ; WSMAN_SHELL_HANDLE
    , "Ptr", command   ; WSMAN_COMMAND_HANDLE optional
    , "UInt", flags   ; DWORD
    , "WStr", code   ; LPCWSTR
    , "Ptr", async   ; WSMAN_SHELL_ASYNC*
    , "Ptr", signalOperation   ; WSMAN_OPERATION_HANDLE* out
    , "Int")   ; return: void
●WSManSignalShell(shell, command, flags, code, async, signalOperation) = DLL("WsmSvc.dll", "int WSManSignalShell(int, int, dword, char*, void*, void*)")
# 呼び出し: WSManSignalShell(shell, command, flags, code, async, signalOperation)
# shell : WSMAN_SHELL_HANDLE -> "int"
# command : WSMAN_COMMAND_HANDLE optional -> "int"
# flags : DWORD -> "dword"
# code : LPCWSTR -> "char*"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# signalOperation : WSMAN_OPERATION_HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "wsmsvc" fn WSManSignalShell(
    shell: isize, // WSMAN_SHELL_HANDLE
    command: isize, // WSMAN_COMMAND_HANDLE optional
    flags: u32, // DWORD
    code: [*c]const u16, // LPCWSTR
    async: [*c]WSMAN_SHELL_ASYNC, // WSMAN_SHELL_ASYNC*
    signalOperation: [*c]isize // WSMAN_OPERATION_HANDLE* out
) callconv(std.os.windows.WINAPI) void;
proc WSManSignalShell(
    shell: int,  # WSMAN_SHELL_HANDLE
    command: int,  # WSMAN_COMMAND_HANDLE optional
    flags: uint32,  # DWORD
    code: WideCString,  # LPCWSTR
    async: ptr WSMAN_SHELL_ASYNC,  # WSMAN_SHELL_ASYNC*
    signalOperation: ptr int  # WSMAN_OPERATION_HANDLE* out
) {.importc: "WSManSignalShell", stdcall, dynlib: "WsmSvc.dll".}
pragma(lib, "wsmsvc");
extern(Windows)
void WSManSignalShell(
    ptrdiff_t shell,   // WSMAN_SHELL_HANDLE
    ptrdiff_t command,   // WSMAN_COMMAND_HANDLE optional
    uint flags,   // DWORD
    const(wchar)* code,   // LPCWSTR
    WSMAN_SHELL_ASYNC* async,   // WSMAN_SHELL_ASYNC*
    ptrdiff_t* signalOperation   // WSMAN_OPERATION_HANDLE* out
);
ccall((:WSManSignalShell, "WsmSvc.dll"), stdcall, Cvoid,
      (Int, Int, UInt32, Cwstring, Ptr{WSMAN_SHELL_ASYNC}, Ptr{Int}),
      shell, command, flags, code, async, signalOperation)
# shell : WSMAN_SHELL_HANDLE -> Int
# command : WSMAN_COMMAND_HANDLE optional -> Int
# flags : DWORD -> UInt32
# code : LPCWSTR -> Cwstring
# async : WSMAN_SHELL_ASYNC* -> Ptr{WSMAN_SHELL_ASYNC}
# signalOperation : WSMAN_OPERATION_HANDLE* out -> Ptr{Int}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
void WSManSignalShell(
    intptr_t shell,
    intptr_t command,
    uint32_t flags,
    const uint16_t* code,
    void* async,
    intptr_t* signalOperation);
]]
local wsmsvc = ffi.load("wsmsvc")
-- wsmsvc.WSManSignalShell(shell, command, flags, code, async, signalOperation)
-- shell : WSMAN_SHELL_HANDLE
-- command : WSMAN_COMMAND_HANDLE optional
-- flags : DWORD
-- code : LPCWSTR
-- async : WSMAN_SHELL_ASYNC*
-- signalOperation : WSMAN_OPERATION_HANDLE* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('WsmSvc.dll');
const WSManSignalShell = lib.func('__stdcall', 'WSManSignalShell', 'void', ['intptr_t', 'intptr_t', 'uint32_t', 'str16', 'void *', 'intptr_t *']);
// WSManSignalShell(shell, command, flags, code, async, signalOperation)
// shell : WSMAN_SHELL_HANDLE -> 'intptr_t'
// command : WSMAN_COMMAND_HANDLE optional -> 'intptr_t'
// flags : DWORD -> 'uint32_t'
// code : LPCWSTR -> 'str16'
// async : WSMAN_SHELL_ASYNC* -> 'void *'
// signalOperation : WSMAN_OPERATION_HANDLE* out -> 'intptr_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("WsmSvc.dll", {
  WSManSignalShell: { parameters: ["isize", "isize", "u32", "buffer", "pointer", "pointer"], result: "void" },
});
// lib.symbols.WSManSignalShell(shell, command, flags, code, async, signalOperation)
// shell : WSMAN_SHELL_HANDLE -> "isize"
// command : WSMAN_COMMAND_HANDLE optional -> "isize"
// flags : DWORD -> "u32"
// code : LPCWSTR -> "buffer"
// async : WSMAN_SHELL_ASYNC* -> "pointer"
// signalOperation : WSMAN_OPERATION_HANDLE* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
void WSManSignalShell(
    intptr_t shell,
    intptr_t command,
    uint32_t flags,
    const uint16_t* code,
    void* async,
    intptr_t* signalOperation);
C, "WsmSvc.dll");
// $ffi->WSManSignalShell(shell, command, flags, code, async, signalOperation);
// shell : WSMAN_SHELL_HANDLE
// command : WSMAN_COMMAND_HANDLE optional
// flags : DWORD
// code : LPCWSTR
// async : WSMAN_SHELL_ASYNC*
// signalOperation : WSMAN_OPERATION_HANDLE* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Wsmsvc extends StdCallLibrary {
    Wsmsvc INSTANCE = Native.load("wsmsvc", Wsmsvc.class);
    void WSManSignalShell(
        long shell,   // WSMAN_SHELL_HANDLE
        long command,   // WSMAN_COMMAND_HANDLE optional
        int flags,   // DWORD
        WString code,   // LPCWSTR
        Pointer async,   // WSMAN_SHELL_ASYNC*
        LongByReference signalOperation   // WSMAN_OPERATION_HANDLE* out
    );
}
@[Link("wsmsvc")]
lib LibWsmSvc
  fun WSManSignalShell = WSManSignalShell(
    shell : LibC::SSizeT,   # WSMAN_SHELL_HANDLE
    command : LibC::SSizeT,   # WSMAN_COMMAND_HANDLE optional
    flags : UInt32,   # DWORD
    code : UInt16*,   # LPCWSTR
    async : WSMAN_SHELL_ASYNC*,   # WSMAN_SHELL_ASYNC*
    signalOperation : LibC::SSizeT*   # WSMAN_OPERATION_HANDLE* out
  ) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef WSManSignalShellNative = Void Function(IntPtr, IntPtr, Uint32, Pointer<Utf16>, Pointer<Void>, Pointer<IntPtr>);
typedef WSManSignalShellDart = void Function(int, int, int, Pointer<Utf16>, Pointer<Void>, Pointer<IntPtr>);
final WSManSignalShell = DynamicLibrary.open('WsmSvc.dll')
    .lookupFunction<WSManSignalShellNative, WSManSignalShellDart>('WSManSignalShell');
// shell : WSMAN_SHELL_HANDLE -> IntPtr
// command : WSMAN_COMMAND_HANDLE optional -> IntPtr
// flags : DWORD -> Uint32
// code : LPCWSTR -> Pointer<Utf16>
// async : WSMAN_SHELL_ASYNC* -> Pointer<Void>
// signalOperation : WSMAN_OPERATION_HANDLE* out -> Pointer<IntPtr>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
procedure WSManSignalShell(
  shell: NativeInt;   // WSMAN_SHELL_HANDLE
  command: NativeInt;   // WSMAN_COMMAND_HANDLE optional
  flags: DWORD;   // DWORD
  code: PWideChar;   // LPCWSTR
  async: Pointer;   // WSMAN_SHELL_ASYNC*
  signalOperation: Pointer   // WSMAN_OPERATION_HANDLE* out
); stdcall;
  external 'WsmSvc.dll' name 'WSManSignalShell';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "WSManSignalShell"
  c_WSManSignalShell :: CIntPtr -> CIntPtr -> Word32 -> CWString -> Ptr () -> Ptr CIntPtr -> IO ()
-- shell : WSMAN_SHELL_HANDLE -> CIntPtr
-- command : WSMAN_COMMAND_HANDLE optional -> CIntPtr
-- flags : DWORD -> Word32
-- code : LPCWSTR -> CWString
-- async : WSMAN_SHELL_ASYNC* -> Ptr ()
-- signalOperation : WSMAN_OPERATION_HANDLE* out -> Ptr CIntPtr
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let wsmansignalshell =
  foreign "WSManSignalShell"
    (intptr_t @-> intptr_t @-> uint32_t @-> (ptr uint16_t) @-> (ptr void) @-> (ptr intptr_t) @-> returning void)
(* shell : WSMAN_SHELL_HANDLE -> intptr_t *)
(* command : WSMAN_COMMAND_HANDLE optional -> intptr_t *)
(* flags : DWORD -> uint32_t *)
(* code : LPCWSTR -> (ptr uint16_t) *)
(* async : WSMAN_SHELL_ASYNC* -> (ptr void) *)
(* signalOperation : WSMAN_OPERATION_HANDLE* out -> (ptr intptr_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library wsmsvc (t "WsmSvc.dll"))
(cffi:use-foreign-library wsmsvc)

(cffi:defcfun ("WSManSignalShell" wsman-signal-shell :convention :stdcall) :void
  (shell :int64)   ; WSMAN_SHELL_HANDLE
  (command :int64)   ; WSMAN_COMMAND_HANDLE optional
  (flags :uint32)   ; DWORD
  (code (:string :encoding :utf-16le))   ; LPCWSTR
  (async :pointer)   ; WSMAN_SHELL_ASYNC*
  (signal-operation :pointer))   ; WSMAN_OPERATION_HANDLE* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $WSManSignalShell = Win32::API::More->new('WsmSvc',
    'void WSManSignalShell(LPARAM shell, LPARAM command, DWORD flags, LPCWSTR code, LPVOID async, LPVOID signalOperation)');
# my $ret = $WSManSignalShell->Call($shell, $command, $flags, $code, $async, $signalOperation);
# shell : WSMAN_SHELL_HANDLE -> LPARAM
# command : WSMAN_COMMAND_HANDLE optional -> LPARAM
# flags : DWORD -> DWORD
# code : LPCWSTR -> LPCWSTR
# async : WSMAN_SHELL_ASYNC* -> LPVOID
# signalOperation : WSMAN_OPERATION_HANDLE* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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