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WSManSignalShell
関数リモートシェルやコマンドへシグナルを送信する。
シグネチャ
// WsmSvc.dll
#include <windows.h>
void WSManSignalShell(
WSMAN_SHELL_HANDLE shell,
WSMAN_COMMAND_HANDLE command, // optional
DWORD flags,
LPCWSTR code,
WSMAN_SHELL_ASYNC* async,
WSMAN_OPERATION_HANDLE* signalOperation
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| shell | WSMAN_SHELL_HANDLE | in |
| command | WSMAN_COMMAND_HANDLE | inoptional |
| flags | DWORD | in |
| code | LPCWSTR | in |
| async | WSMAN_SHELL_ASYNC* | in |
| signalOperation | WSMAN_OPERATION_HANDLE* | out |
戻り値の型: void
各言語での呼び出し定義
// WsmSvc.dll
#include <windows.h>
void WSManSignalShell(
WSMAN_SHELL_HANDLE shell,
WSMAN_COMMAND_HANDLE command, // optional
DWORD flags,
LPCWSTR code,
WSMAN_SHELL_ASYNC* async,
WSMAN_OPERATION_HANDLE* signalOperation
);[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManSignalShell(
IntPtr shell, // WSMAN_SHELL_HANDLE
IntPtr command, // WSMAN_COMMAND_HANDLE optional
uint flags, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] string code, // LPCWSTR
IntPtr async, // WSMAN_SHELL_ASYNC*
out IntPtr signalOperation // WSMAN_OPERATION_HANDLE* out
);<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManSignalShell(
shell As IntPtr, ' WSMAN_SHELL_HANDLE
command As IntPtr, ' WSMAN_COMMAND_HANDLE optional
flags As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> code As String, ' LPCWSTR
async As IntPtr, ' WSMAN_SHELL_ASYNC*
<Out> ByRef signalOperation As IntPtr ' WSMAN_OPERATION_HANDLE* out
)
End Sub' shell : WSMAN_SHELL_HANDLE
' command : WSMAN_COMMAND_HANDLE optional
' flags : DWORD
' code : LPCWSTR
' async : WSMAN_SHELL_ASYNC*
' signalOperation : WSMAN_OPERATION_HANDLE* out
Declare PtrSafe Sub WSManSignalShell Lib "wsmsvc" ( _
ByVal shell As LongPtr, _
ByVal command As LongPtr, _
ByVal flags As Long, _
ByVal code As LongPtr, _
ByVal async As LongPtr, _
ByRef signalOperation As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSManSignalShell = ctypes.windll.wsmsvc.WSManSignalShell
WSManSignalShell.restype = None
WSManSignalShell.argtypes = [
ctypes.c_ssize_t, # shell : WSMAN_SHELL_HANDLE
ctypes.c_ssize_t, # command : WSMAN_COMMAND_HANDLE optional
wintypes.DWORD, # flags : DWORD
wintypes.LPCWSTR, # code : LPCWSTR
ctypes.c_void_p, # async : WSMAN_SHELL_ASYNC*
ctypes.c_void_p, # signalOperation : WSMAN_OPERATION_HANDLE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WsmSvc.dll')
WSManSignalShell = Fiddle::Function.new(
lib['WSManSignalShell'],
[
Fiddle::TYPE_INTPTR_T, # shell : WSMAN_SHELL_HANDLE
Fiddle::TYPE_INTPTR_T, # command : WSMAN_COMMAND_HANDLE optional
-Fiddle::TYPE_INT, # flags : DWORD
Fiddle::TYPE_VOIDP, # code : LPCWSTR
Fiddle::TYPE_VOIDP, # async : WSMAN_SHELL_ASYNC*
Fiddle::TYPE_VOIDP, # signalOperation : WSMAN_OPERATION_HANDLE* out
],
Fiddle::TYPE_VOID)#[link(name = "wsmsvc")]
extern "system" {
fn WSManSignalShell(
shell: isize, // WSMAN_SHELL_HANDLE
command: isize, // WSMAN_COMMAND_HANDLE optional
flags: u32, // DWORD
code: *const u16, // LPCWSTR
async: *mut WSMAN_SHELL_ASYNC, // WSMAN_SHELL_ASYNC*
signalOperation: *mut isize // WSMAN_OPERATION_HANDLE* out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManSignalShell(IntPtr shell, IntPtr command, uint flags, [MarshalAs(UnmanagedType.LPWStr)] string code, IntPtr async, out IntPtr signalOperation);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManSignalShell' -Namespace Win32 -PassThru
# $api::WSManSignalShell(shell, command, flags, code, async, signalOperation)#uselib "WsmSvc.dll"
#func global WSManSignalShell "WSManSignalShell" sptr, sptr, sptr, sptr, sptr, sptr
; WSManSignalShell shell, command, flags, code, varptr(async), signalOperation
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; command : WSMAN_COMMAND_HANDLE optional -> "sptr"
; flags : DWORD -> "sptr"
; code : LPCWSTR -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"
; signalOperation : WSMAN_OPERATION_HANDLE* out -> "sptr"出力引数:
#uselib "WsmSvc.dll" #func global WSManSignalShell "WSManSignalShell" sptr, sptr, int, wstr, var, int ; WSManSignalShell shell, command, flags, code, async, signalOperation ; shell : WSMAN_SHELL_HANDLE -> "sptr" ; command : WSMAN_COMMAND_HANDLE optional -> "sptr" ; flags : DWORD -> "int" ; code : LPCWSTR -> "wstr" ; async : WSMAN_SHELL_ASYNC* -> "var" ; signalOperation : WSMAN_OPERATION_HANDLE* out -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WsmSvc.dll" #func global WSManSignalShell "WSManSignalShell" sptr, sptr, int, wstr, sptr, int ; WSManSignalShell shell, command, flags, code, varptr(async), signalOperation ; shell : WSMAN_SHELL_HANDLE -> "sptr" ; command : WSMAN_COMMAND_HANDLE optional -> "sptr" ; flags : DWORD -> "int" ; code : LPCWSTR -> "wstr" ; async : WSMAN_SHELL_ASYNC* -> "sptr" ; signalOperation : WSMAN_OPERATION_HANDLE* out -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void WSManSignalShell(WSMAN_SHELL_HANDLE shell, WSMAN_COMMAND_HANDLE command, DWORD flags, LPCWSTR code, WSMAN_SHELL_ASYNC* async, WSMAN_OPERATION_HANDLE* signalOperation) #uselib "WsmSvc.dll" #func global WSManSignalShell "WSManSignalShell" intptr, intptr, int, wstr, var, int ; WSManSignalShell shell, command, flags, code, async, signalOperation ; shell : WSMAN_SHELL_HANDLE -> "intptr" ; command : WSMAN_COMMAND_HANDLE optional -> "intptr" ; flags : DWORD -> "int" ; code : LPCWSTR -> "wstr" ; async : WSMAN_SHELL_ASYNC* -> "var" ; signalOperation : WSMAN_OPERATION_HANDLE* out -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void WSManSignalShell(WSMAN_SHELL_HANDLE shell, WSMAN_COMMAND_HANDLE command, DWORD flags, LPCWSTR code, WSMAN_SHELL_ASYNC* async, WSMAN_OPERATION_HANDLE* signalOperation) #uselib "WsmSvc.dll" #func global WSManSignalShell "WSManSignalShell" intptr, intptr, int, wstr, intptr, int ; WSManSignalShell shell, command, flags, code, varptr(async), signalOperation ; shell : WSMAN_SHELL_HANDLE -> "intptr" ; command : WSMAN_COMMAND_HANDLE optional -> "intptr" ; flags : DWORD -> "int" ; code : LPCWSTR -> "wstr" ; async : WSMAN_SHELL_ASYNC* -> "intptr" ; signalOperation : WSMAN_OPERATION_HANDLE* out -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
procWSManSignalShell = wsmsvc.NewProc("WSManSignalShell")
)
// shell (WSMAN_SHELL_HANDLE), command (WSMAN_COMMAND_HANDLE optional), flags (DWORD), code (LPCWSTR), async (WSMAN_SHELL_ASYNC*), signalOperation (WSMAN_OPERATION_HANDLE* out)
r1, _, err := procWSManSignalShell.Call(
uintptr(shell),
uintptr(command),
uintptr(flags),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(code))),
uintptr(async),
uintptr(signalOperation),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure WSManSignalShell(
shell: NativeInt; // WSMAN_SHELL_HANDLE
command: NativeInt; // WSMAN_COMMAND_HANDLE optional
flags: DWORD; // DWORD
code: PWideChar; // LPCWSTR
async: Pointer; // WSMAN_SHELL_ASYNC*
signalOperation: Pointer // WSMAN_OPERATION_HANDLE* out
); stdcall;
external 'WsmSvc.dll' name 'WSManSignalShell';result := DllCall("WsmSvc\WSManSignalShell"
, "Ptr", shell ; WSMAN_SHELL_HANDLE
, "Ptr", command ; WSMAN_COMMAND_HANDLE optional
, "UInt", flags ; DWORD
, "WStr", code ; LPCWSTR
, "Ptr", async ; WSMAN_SHELL_ASYNC*
, "Ptr", signalOperation ; WSMAN_OPERATION_HANDLE* out
, "Int") ; return: void●WSManSignalShell(shell, command, flags, code, async, signalOperation) = DLL("WsmSvc.dll", "int WSManSignalShell(int, int, dword, char*, void*, void*)")
# 呼び出し: WSManSignalShell(shell, command, flags, code, async, signalOperation)
# shell : WSMAN_SHELL_HANDLE -> "int"
# command : WSMAN_COMMAND_HANDLE optional -> "int"
# flags : DWORD -> "dword"
# code : LPCWSTR -> "char*"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# signalOperation : WSMAN_OPERATION_HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。