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WSManSignalShell
関数リモートシェルやコマンドへシグナルを送信する。
シグネチャ
// WsmSvc.dll
#include <windows.h>
void WSManSignalShell(
WSMAN_SHELL_HANDLE shell,
WSMAN_COMMAND_HANDLE command, // optional
DWORD flags,
LPCWSTR code,
WSMAN_SHELL_ASYNC* async,
WSMAN_OPERATION_HANDLE* signalOperation
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| shell | WSMAN_SHELL_HANDLE | in | シグナルを送る対象のシェルハンドル。 |
| command | WSMAN_COMMAND_HANDLE | inoptional | シグナル対象のコマンドハンドル。シェル全体に送る場合は NULL 可。 |
| flags | DWORD | in | 予約済み。0 を指定する。 |
| code | LPCWSTR | in | 送信するシグナルコード(terminate/ctrl_c など)を示す文字列。 |
| async | WSMAN_SHELL_ASYNC* | in | 完了通知を受け取る非同期コールバック構造体へのポインター。 |
| signalOperation | WSMAN_OPERATION_HANDLE* | out | 開始されたシグナル操作のハンドルを受け取るポインター。 |
戻り値の型: void
各言語での呼び出し定義
// WsmSvc.dll
#include <windows.h>
void WSManSignalShell(
WSMAN_SHELL_HANDLE shell,
WSMAN_COMMAND_HANDLE command, // optional
DWORD flags,
LPCWSTR code,
WSMAN_SHELL_ASYNC* async,
WSMAN_OPERATION_HANDLE* signalOperation
);[DllImport("WsmSvc.dll", ExactSpelling = true)]
static extern void WSManSignalShell(
IntPtr shell, // WSMAN_SHELL_HANDLE
IntPtr command, // WSMAN_COMMAND_HANDLE optional
uint flags, // DWORD
[MarshalAs(UnmanagedType.LPWStr)] string code, // LPCWSTR
IntPtr async, // WSMAN_SHELL_ASYNC*
out IntPtr signalOperation // WSMAN_OPERATION_HANDLE* out
);<DllImport("WsmSvc.dll", ExactSpelling:=True)>
Public Shared Sub WSManSignalShell(
shell As IntPtr, ' WSMAN_SHELL_HANDLE
command As IntPtr, ' WSMAN_COMMAND_HANDLE optional
flags As UInteger, ' DWORD
<MarshalAs(UnmanagedType.LPWStr)> code As String, ' LPCWSTR
async As IntPtr, ' WSMAN_SHELL_ASYNC*
<Out> ByRef signalOperation As IntPtr ' WSMAN_OPERATION_HANDLE* out
)
End Sub' shell : WSMAN_SHELL_HANDLE
' command : WSMAN_COMMAND_HANDLE optional
' flags : DWORD
' code : LPCWSTR
' async : WSMAN_SHELL_ASYNC*
' signalOperation : WSMAN_OPERATION_HANDLE* out
Declare PtrSafe Sub WSManSignalShell Lib "wsmsvc" ( _
ByVal shell As LongPtr, _
ByVal command As LongPtr, _
ByVal flags As Long, _
ByVal code As LongPtr, _
ByVal async As LongPtr, _
ByRef signalOperation As LongPtr)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WSManSignalShell = ctypes.windll.wsmsvc.WSManSignalShell
WSManSignalShell.restype = None
WSManSignalShell.argtypes = [
ctypes.c_ssize_t, # shell : WSMAN_SHELL_HANDLE
ctypes.c_ssize_t, # command : WSMAN_COMMAND_HANDLE optional
wintypes.DWORD, # flags : DWORD
wintypes.LPCWSTR, # code : LPCWSTR
ctypes.c_void_p, # async : WSMAN_SHELL_ASYNC*
ctypes.c_void_p, # signalOperation : WSMAN_OPERATION_HANDLE* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('WsmSvc.dll')
WSManSignalShell = Fiddle::Function.new(
lib['WSManSignalShell'],
[
Fiddle::TYPE_INTPTR_T, # shell : WSMAN_SHELL_HANDLE
Fiddle::TYPE_INTPTR_T, # command : WSMAN_COMMAND_HANDLE optional
-Fiddle::TYPE_INT, # flags : DWORD
Fiddle::TYPE_VOIDP, # code : LPCWSTR
Fiddle::TYPE_VOIDP, # async : WSMAN_SHELL_ASYNC*
Fiddle::TYPE_VOIDP, # signalOperation : WSMAN_OPERATION_HANDLE* out
],
Fiddle::TYPE_VOID)#[link(name = "wsmsvc")]
extern "system" {
fn WSManSignalShell(
shell: isize, // WSMAN_SHELL_HANDLE
command: isize, // WSMAN_COMMAND_HANDLE optional
flags: u32, // DWORD
code: *const u16, // LPCWSTR
async: *mut WSMAN_SHELL_ASYNC, // WSMAN_SHELL_ASYNC*
signalOperation: *mut isize // WSMAN_OPERATION_HANDLE* out
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("WsmSvc.dll")]
public static extern void WSManSignalShell(IntPtr shell, IntPtr command, uint flags, [MarshalAs(UnmanagedType.LPWStr)] string code, IntPtr async, out IntPtr signalOperation);
"@
$api = Add-Type -MemberDefinition $sig -Name 'WsmSvc_WSManSignalShell' -Namespace Win32 -PassThru
# $api::WSManSignalShell(shell, command, flags, code, async, signalOperation)#uselib "WsmSvc.dll"
#func global WSManSignalShell "WSManSignalShell" sptr, sptr, sptr, sptr, sptr, sptr
; WSManSignalShell shell, command, flags, code, varptr(async), varptr(signalOperation)
; shell : WSMAN_SHELL_HANDLE -> "sptr"
; command : WSMAN_COMMAND_HANDLE optional -> "sptr"
; flags : DWORD -> "sptr"
; code : LPCWSTR -> "sptr"
; async : WSMAN_SHELL_ASYNC* -> "sptr"
; signalOperation : WSMAN_OPERATION_HANDLE* out -> "sptr"出力引数:
#uselib "WsmSvc.dll" #func global WSManSignalShell "WSManSignalShell" sptr, sptr, int, wstr, var, var ; WSManSignalShell shell, command, flags, code, async, signalOperation ; shell : WSMAN_SHELL_HANDLE -> "sptr" ; command : WSMAN_COMMAND_HANDLE optional -> "sptr" ; flags : DWORD -> "int" ; code : LPCWSTR -> "wstr" ; async : WSMAN_SHELL_ASYNC* -> "var" ; signalOperation : WSMAN_OPERATION_HANDLE* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "WsmSvc.dll" #func global WSManSignalShell "WSManSignalShell" sptr, sptr, int, wstr, sptr, sptr ; WSManSignalShell shell, command, flags, code, varptr(async), varptr(signalOperation) ; shell : WSMAN_SHELL_HANDLE -> "sptr" ; command : WSMAN_COMMAND_HANDLE optional -> "sptr" ; flags : DWORD -> "int" ; code : LPCWSTR -> "wstr" ; async : WSMAN_SHELL_ASYNC* -> "sptr" ; signalOperation : WSMAN_OPERATION_HANDLE* out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void WSManSignalShell(WSMAN_SHELL_HANDLE shell, WSMAN_COMMAND_HANDLE command, DWORD flags, LPCWSTR code, WSMAN_SHELL_ASYNC* async, WSMAN_OPERATION_HANDLE* signalOperation) #uselib "WsmSvc.dll" #func global WSManSignalShell "WSManSignalShell" intptr, intptr, int, wstr, var, var ; WSManSignalShell shell, command, flags, code, async, signalOperation ; shell : WSMAN_SHELL_HANDLE -> "intptr" ; command : WSMAN_COMMAND_HANDLE optional -> "intptr" ; flags : DWORD -> "int" ; code : LPCWSTR -> "wstr" ; async : WSMAN_SHELL_ASYNC* -> "var" ; signalOperation : WSMAN_OPERATION_HANDLE* out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void WSManSignalShell(WSMAN_SHELL_HANDLE shell, WSMAN_COMMAND_HANDLE command, DWORD flags, LPCWSTR code, WSMAN_SHELL_ASYNC* async, WSMAN_OPERATION_HANDLE* signalOperation) #uselib "WsmSvc.dll" #func global WSManSignalShell "WSManSignalShell" intptr, intptr, int, wstr, intptr, intptr ; WSManSignalShell shell, command, flags, code, varptr(async), varptr(signalOperation) ; shell : WSMAN_SHELL_HANDLE -> "intptr" ; command : WSMAN_COMMAND_HANDLE optional -> "intptr" ; flags : DWORD -> "int" ; code : LPCWSTR -> "wstr" ; async : WSMAN_SHELL_ASYNC* -> "intptr" ; signalOperation : WSMAN_OPERATION_HANDLE* out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
wsmsvc = windows.NewLazySystemDLL("WsmSvc.dll")
procWSManSignalShell = wsmsvc.NewProc("WSManSignalShell")
)
// shell (WSMAN_SHELL_HANDLE), command (WSMAN_COMMAND_HANDLE optional), flags (DWORD), code (LPCWSTR), async (WSMAN_SHELL_ASYNC*), signalOperation (WSMAN_OPERATION_HANDLE* out)
r1, _, err := procWSManSignalShell.Call(
uintptr(shell),
uintptr(command),
uintptr(flags),
uintptr(unsafe.Pointer(windows.StringToUTF16Ptr(code))),
uintptr(async),
uintptr(signalOperation),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure WSManSignalShell(
shell: NativeInt; // WSMAN_SHELL_HANDLE
command: NativeInt; // WSMAN_COMMAND_HANDLE optional
flags: DWORD; // DWORD
code: PWideChar; // LPCWSTR
async: Pointer; // WSMAN_SHELL_ASYNC*
signalOperation: Pointer // WSMAN_OPERATION_HANDLE* out
); stdcall;
external 'WsmSvc.dll' name 'WSManSignalShell';result := DllCall("WsmSvc\WSManSignalShell"
, "Ptr", shell ; WSMAN_SHELL_HANDLE
, "Ptr", command ; WSMAN_COMMAND_HANDLE optional
, "UInt", flags ; DWORD
, "WStr", code ; LPCWSTR
, "Ptr", async ; WSMAN_SHELL_ASYNC*
, "Ptr", signalOperation ; WSMAN_OPERATION_HANDLE* out
, "Int") ; return: void●WSManSignalShell(shell, command, flags, code, async, signalOperation) = DLL("WsmSvc.dll", "int WSManSignalShell(int, int, dword, char*, void*, void*)")
# 呼び出し: WSManSignalShell(shell, command, flags, code, async, signalOperation)
# shell : WSMAN_SHELL_HANDLE -> "int"
# command : WSMAN_COMMAND_HANDLE optional -> "int"
# flags : DWORD -> "dword"
# code : LPCWSTR -> "char*"
# async : WSMAN_SHELL_ASYNC* -> "void*"
# signalOperation : WSMAN_OPERATION_HANDLE* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "wsmsvc" fn WSManSignalShell(
shell: isize, // WSMAN_SHELL_HANDLE
command: isize, // WSMAN_COMMAND_HANDLE optional
flags: u32, // DWORD
code: [*c]const u16, // LPCWSTR
async: [*c]WSMAN_SHELL_ASYNC, // WSMAN_SHELL_ASYNC*
signalOperation: [*c]isize // WSMAN_OPERATION_HANDLE* out
) callconv(std.os.windows.WINAPI) void;proc WSManSignalShell(
shell: int, # WSMAN_SHELL_HANDLE
command: int, # WSMAN_COMMAND_HANDLE optional
flags: uint32, # DWORD
code: WideCString, # LPCWSTR
async: ptr WSMAN_SHELL_ASYNC, # WSMAN_SHELL_ASYNC*
signalOperation: ptr int # WSMAN_OPERATION_HANDLE* out
) {.importc: "WSManSignalShell", stdcall, dynlib: "WsmSvc.dll".}pragma(lib, "wsmsvc");
extern(Windows)
void WSManSignalShell(
ptrdiff_t shell, // WSMAN_SHELL_HANDLE
ptrdiff_t command, // WSMAN_COMMAND_HANDLE optional
uint flags, // DWORD
const(wchar)* code, // LPCWSTR
WSMAN_SHELL_ASYNC* async, // WSMAN_SHELL_ASYNC*
ptrdiff_t* signalOperation // WSMAN_OPERATION_HANDLE* out
);ccall((:WSManSignalShell, "WsmSvc.dll"), stdcall, Cvoid,
(Int, Int, UInt32, Cwstring, Ptr{WSMAN_SHELL_ASYNC}, Ptr{Int}),
shell, command, flags, code, async, signalOperation)
# shell : WSMAN_SHELL_HANDLE -> Int
# command : WSMAN_COMMAND_HANDLE optional -> Int
# flags : DWORD -> UInt32
# code : LPCWSTR -> Cwstring
# async : WSMAN_SHELL_ASYNC* -> Ptr{WSMAN_SHELL_ASYNC}
# signalOperation : WSMAN_OPERATION_HANDLE* out -> Ptr{Int}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
void WSManSignalShell(
intptr_t shell,
intptr_t command,
uint32_t flags,
const uint16_t* code,
void* async,
intptr_t* signalOperation);
]]
local wsmsvc = ffi.load("wsmsvc")
-- wsmsvc.WSManSignalShell(shell, command, flags, code, async, signalOperation)
-- shell : WSMAN_SHELL_HANDLE
-- command : WSMAN_COMMAND_HANDLE optional
-- flags : DWORD
-- code : LPCWSTR
-- async : WSMAN_SHELL_ASYNC*
-- signalOperation : WSMAN_OPERATION_HANDLE* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('WsmSvc.dll');
const WSManSignalShell = lib.func('__stdcall', 'WSManSignalShell', 'void', ['intptr_t', 'intptr_t', 'uint32_t', 'str16', 'void *', 'intptr_t *']);
// WSManSignalShell(shell, command, flags, code, async, signalOperation)
// shell : WSMAN_SHELL_HANDLE -> 'intptr_t'
// command : WSMAN_COMMAND_HANDLE optional -> 'intptr_t'
// flags : DWORD -> 'uint32_t'
// code : LPCWSTR -> 'str16'
// async : WSMAN_SHELL_ASYNC* -> 'void *'
// signalOperation : WSMAN_OPERATION_HANDLE* out -> 'intptr_t *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("WsmSvc.dll", {
WSManSignalShell: { parameters: ["isize", "isize", "u32", "buffer", "pointer", "pointer"], result: "void" },
});
// lib.symbols.WSManSignalShell(shell, command, flags, code, async, signalOperation)
// shell : WSMAN_SHELL_HANDLE -> "isize"
// command : WSMAN_COMMAND_HANDLE optional -> "isize"
// flags : DWORD -> "u32"
// code : LPCWSTR -> "buffer"
// async : WSMAN_SHELL_ASYNC* -> "pointer"
// signalOperation : WSMAN_OPERATION_HANDLE* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
void WSManSignalShell(
intptr_t shell,
intptr_t command,
uint32_t flags,
const uint16_t* code,
void* async,
intptr_t* signalOperation);
C, "WsmSvc.dll");
// $ffi->WSManSignalShell(shell, command, flags, code, async, signalOperation);
// shell : WSMAN_SHELL_HANDLE
// command : WSMAN_COMMAND_HANDLE optional
// flags : DWORD
// code : LPCWSTR
// async : WSMAN_SHELL_ASYNC*
// signalOperation : WSMAN_OPERATION_HANDLE* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Wsmsvc extends StdCallLibrary {
Wsmsvc INSTANCE = Native.load("wsmsvc", Wsmsvc.class);
void WSManSignalShell(
long shell, // WSMAN_SHELL_HANDLE
long command, // WSMAN_COMMAND_HANDLE optional
int flags, // DWORD
WString code, // LPCWSTR
Pointer async, // WSMAN_SHELL_ASYNC*
LongByReference signalOperation // WSMAN_OPERATION_HANDLE* out
);
}@[Link("wsmsvc")]
lib LibWsmSvc
fun WSManSignalShell = WSManSignalShell(
shell : LibC::SSizeT, # WSMAN_SHELL_HANDLE
command : LibC::SSizeT, # WSMAN_COMMAND_HANDLE optional
flags : UInt32, # DWORD
code : UInt16*, # LPCWSTR
async : WSMAN_SHELL_ASYNC*, # WSMAN_SHELL_ASYNC*
signalOperation : LibC::SSizeT* # WSMAN_OPERATION_HANDLE* out
) : Void
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef WSManSignalShellNative = Void Function(IntPtr, IntPtr, Uint32, Pointer<Utf16>, Pointer<Void>, Pointer<IntPtr>);
typedef WSManSignalShellDart = void Function(int, int, int, Pointer<Utf16>, Pointer<Void>, Pointer<IntPtr>);
final WSManSignalShell = DynamicLibrary.open('WsmSvc.dll')
.lookupFunction<WSManSignalShellNative, WSManSignalShellDart>('WSManSignalShell');
// shell : WSMAN_SHELL_HANDLE -> IntPtr
// command : WSMAN_COMMAND_HANDLE optional -> IntPtr
// flags : DWORD -> Uint32
// code : LPCWSTR -> Pointer<Utf16>
// async : WSMAN_SHELL_ASYNC* -> Pointer<Void>
// signalOperation : WSMAN_OPERATION_HANDLE* out -> Pointer<IntPtr>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
procedure WSManSignalShell(
shell: NativeInt; // WSMAN_SHELL_HANDLE
command: NativeInt; // WSMAN_COMMAND_HANDLE optional
flags: DWORD; // DWORD
code: PWideChar; // LPCWSTR
async: Pointer; // WSMAN_SHELL_ASYNC*
signalOperation: Pointer // WSMAN_OPERATION_HANDLE* out
); stdcall;
external 'WsmSvc.dll' name 'WSManSignalShell';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "WSManSignalShell"
c_WSManSignalShell :: CIntPtr -> CIntPtr -> Word32 -> CWString -> Ptr () -> Ptr CIntPtr -> IO ()
-- shell : WSMAN_SHELL_HANDLE -> CIntPtr
-- command : WSMAN_COMMAND_HANDLE optional -> CIntPtr
-- flags : DWORD -> Word32
-- code : LPCWSTR -> CWString
-- async : WSMAN_SHELL_ASYNC* -> Ptr ()
-- signalOperation : WSMAN_OPERATION_HANDLE* out -> Ptr CIntPtr
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let wsmansignalshell =
foreign "WSManSignalShell"
(intptr_t @-> intptr_t @-> uint32_t @-> (ptr uint16_t) @-> (ptr void) @-> (ptr intptr_t) @-> returning void)
(* shell : WSMAN_SHELL_HANDLE -> intptr_t *)
(* command : WSMAN_COMMAND_HANDLE optional -> intptr_t *)
(* flags : DWORD -> uint32_t *)
(* code : LPCWSTR -> (ptr uint16_t) *)
(* async : WSMAN_SHELL_ASYNC* -> (ptr void) *)
(* signalOperation : WSMAN_OPERATION_HANDLE* out -> (ptr intptr_t) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library wsmsvc (t "WsmSvc.dll"))
(cffi:use-foreign-library wsmsvc)
(cffi:defcfun ("WSManSignalShell" wsman-signal-shell :convention :stdcall) :void
(shell :int64) ; WSMAN_SHELL_HANDLE
(command :int64) ; WSMAN_COMMAND_HANDLE optional
(flags :uint32) ; DWORD
(code (:string :encoding :utf-16le)) ; LPCWSTR
(async :pointer) ; WSMAN_SHELL_ASYNC*
(signal-operation :pointer)) ; WSMAN_OPERATION_HANDLE* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $WSManSignalShell = Win32::API::More->new('WsmSvc',
'void WSManSignalShell(LPARAM shell, LPARAM command, DWORD flags, LPCWSTR code, LPVOID async, LPVOID signalOperation)');
# my $ret = $WSManSignalShell->Call($shell, $command, $flags, $code, $async, $signalOperation);
# shell : WSMAN_SHELL_HANDLE -> LPARAM
# command : WSMAN_COMMAND_HANDLE optional -> LPARAM
# flags : DWORD -> DWORD
# code : LPCWSTR -> LPCWSTR
# async : WSMAN_SHELL_ASYNC* -> LPVOID
# signalOperation : WSMAN_OPERATION_HANDLE* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型