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ホームSystem.Rpc › MesDecodeBufferHandleCreate

MesDecodeBufferHandleCreate

関数
バッファからのデコード用シリアル化ハンドルを作成する。
DLLRPCRT4.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// RPCRT4.dll
#include <windows.h>

RPC_STATUS MesDecodeBufferHandleCreate(
    LPSTR Buffer,
    DWORD BufferSize,
    void** pHandle
);

パラメーター

名前方向
BufferLPSTRin
BufferSizeDWORDin
pHandlevoid**out

戻り値の型: RPC_STATUS

各言語での呼び出し定義

// RPCRT4.dll
#include <windows.h>

RPC_STATUS MesDecodeBufferHandleCreate(
    LPSTR Buffer,
    DWORD BufferSize,
    void** pHandle
);
[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern int MesDecodeBufferHandleCreate(
    [MarshalAs(UnmanagedType.LPStr)] string Buffer,   // LPSTR
    uint BufferSize,   // DWORD
    IntPtr pHandle   // void** out
);
<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Function MesDecodeBufferHandleCreate(
    <MarshalAs(UnmanagedType.LPStr)> Buffer As String,   ' LPSTR
    BufferSize As UInteger,   ' DWORD
    pHandle As IntPtr   ' void** out
) As Integer
End Function
' Buffer : LPSTR
' BufferSize : DWORD
' pHandle : void** out
Declare PtrSafe Function MesDecodeBufferHandleCreate Lib "rpcrt4" ( _
    ByVal Buffer As String, _
    ByVal BufferSize As Long, _
    ByVal pHandle As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

MesDecodeBufferHandleCreate = ctypes.windll.rpcrt4.MesDecodeBufferHandleCreate
MesDecodeBufferHandleCreate.restype = ctypes.c_int
MesDecodeBufferHandleCreate.argtypes = [
    wintypes.LPCSTR,  # Buffer : LPSTR
    wintypes.DWORD,  # BufferSize : DWORD
    ctypes.c_void_p,  # pHandle : void** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RPCRT4.dll')
MesDecodeBufferHandleCreate = Fiddle::Function.new(
  lib['MesDecodeBufferHandleCreate'],
  [
    Fiddle::TYPE_VOIDP,  # Buffer : LPSTR
    -Fiddle::TYPE_INT,  # BufferSize : DWORD
    Fiddle::TYPE_VOIDP,  # pHandle : void** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "rpcrt4")]
extern "system" {
    fn MesDecodeBufferHandleCreate(
        Buffer: *mut u8,  // LPSTR
        BufferSize: u32,  // DWORD
        pHandle: *mut *mut ()  // void** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RPCRT4.dll")]
public static extern int MesDecodeBufferHandleCreate([MarshalAs(UnmanagedType.LPStr)] string Buffer, uint BufferSize, IntPtr pHandle);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_MesDecodeBufferHandleCreate' -Namespace Win32 -PassThru
# $api::MesDecodeBufferHandleCreate(Buffer, BufferSize, pHandle)
#uselib "RPCRT4.dll"
#func global MesDecodeBufferHandleCreate "MesDecodeBufferHandleCreate" sptr, sptr, sptr
; MesDecodeBufferHandleCreate Buffer, BufferSize, pHandle   ; 戻り値は stat
; Buffer : LPSTR -> "sptr"
; BufferSize : DWORD -> "sptr"
; pHandle : void** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "RPCRT4.dll"
#cfunc global MesDecodeBufferHandleCreate "MesDecodeBufferHandleCreate" str, int, sptr
; res = MesDecodeBufferHandleCreate(Buffer, BufferSize, pHandle)
; Buffer : LPSTR -> "str"
; BufferSize : DWORD -> "int"
; pHandle : void** out -> "sptr"
; RPC_STATUS MesDecodeBufferHandleCreate(LPSTR Buffer, DWORD BufferSize, void** pHandle)
#uselib "RPCRT4.dll"
#cfunc global MesDecodeBufferHandleCreate "MesDecodeBufferHandleCreate" str, int, intptr
; res = MesDecodeBufferHandleCreate(Buffer, BufferSize, pHandle)
; Buffer : LPSTR -> "str"
; BufferSize : DWORD -> "int"
; pHandle : void** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
	procMesDecodeBufferHandleCreate = rpcrt4.NewProc("MesDecodeBufferHandleCreate")
)

// Buffer (LPSTR), BufferSize (DWORD), pHandle (void** out)
r1, _, err := procMesDecodeBufferHandleCreate.Call(
	uintptr(unsafe.Pointer(windows.BytePtrFromString(Buffer))),
	uintptr(BufferSize),
	uintptr(pHandle),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // RPC_STATUS
function MesDecodeBufferHandleCreate(
  Buffer: PAnsiChar;   // LPSTR
  BufferSize: DWORD;   // DWORD
  pHandle: Pointer   // void** out
): Integer; stdcall;
  external 'RPCRT4.dll' name 'MesDecodeBufferHandleCreate';
result := DllCall("RPCRT4\MesDecodeBufferHandleCreate"
    , "AStr", Buffer   ; LPSTR
    , "UInt", BufferSize   ; DWORD
    , "Ptr", pHandle   ; void** out
    , "Int")   ; return: RPC_STATUS
●MesDecodeBufferHandleCreate(Buffer, BufferSize, pHandle) = DLL("RPCRT4.dll", "int MesDecodeBufferHandleCreate(char*, dword, void*)")
# 呼び出し: MesDecodeBufferHandleCreate(Buffer, BufferSize, pHandle)
# Buffer : LPSTR -> "char*"
# BufferSize : DWORD -> "dword"
# pHandle : void** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。