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NDRSContextMarshall2
関数ガード付きでサーバーコンテキストをマーシャリングする拡張版。
シグネチャ
// RPCRT4.dll
#include <windows.h>
void NDRSContextMarshall2(
void* BindingHandle,
NDR_SCONTEXT* CContext,
void* pBuff,
NDR_RUNDOWN userRunDownIn,
void* CtxGuard, // optional
DWORD Flags
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| BindingHandle | void* | in |
| CContext | NDR_SCONTEXT* | in |
| pBuff | void* | out |
| userRunDownIn | NDR_RUNDOWN | in |
| CtxGuard | void* | inoptional |
| Flags | DWORD | in |
戻り値の型: void
各言語での呼び出し定義
// RPCRT4.dll
#include <windows.h>
void NDRSContextMarshall2(
void* BindingHandle,
NDR_SCONTEXT* CContext,
void* pBuff,
NDR_RUNDOWN userRunDownIn,
void* CtxGuard, // optional
DWORD Flags
);[DllImport("RPCRT4.dll", ExactSpelling = true)]
static extern void NDRSContextMarshall2(
IntPtr BindingHandle, // void*
IntPtr CContext, // NDR_SCONTEXT*
IntPtr pBuff, // void* out
IntPtr userRunDownIn, // NDR_RUNDOWN
IntPtr CtxGuard, // void* optional
uint Flags // DWORD
);<DllImport("RPCRT4.dll", ExactSpelling:=True)>
Public Shared Sub NDRSContextMarshall2(
BindingHandle As IntPtr, ' void*
CContext As IntPtr, ' NDR_SCONTEXT*
pBuff As IntPtr, ' void* out
userRunDownIn As IntPtr, ' NDR_RUNDOWN
CtxGuard As IntPtr, ' void* optional
Flags As UInteger ' DWORD
)
End Sub' BindingHandle : void*
' CContext : NDR_SCONTEXT*
' pBuff : void* out
' userRunDownIn : NDR_RUNDOWN
' CtxGuard : void* optional
' Flags : DWORD
Declare PtrSafe Sub NDRSContextMarshall2 Lib "rpcrt4" ( _
ByVal BindingHandle As LongPtr, _
ByVal CContext As LongPtr, _
ByVal pBuff As LongPtr, _
ByVal userRunDownIn As LongPtr, _
ByVal CtxGuard As LongPtr, _
ByVal Flags As Long)
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
NDRSContextMarshall2 = ctypes.windll.rpcrt4.NDRSContextMarshall2
NDRSContextMarshall2.restype = None
NDRSContextMarshall2.argtypes = [
ctypes.POINTER(None), # BindingHandle : void*
ctypes.c_void_p, # CContext : NDR_SCONTEXT*
ctypes.POINTER(None), # pBuff : void* out
ctypes.c_void_p, # userRunDownIn : NDR_RUNDOWN
ctypes.POINTER(None), # CtxGuard : void* optional
wintypes.DWORD, # Flags : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('RPCRT4.dll')
NDRSContextMarshall2 = Fiddle::Function.new(
lib['NDRSContextMarshall2'],
[
Fiddle::TYPE_VOIDP, # BindingHandle : void*
Fiddle::TYPE_VOIDP, # CContext : NDR_SCONTEXT*
Fiddle::TYPE_VOIDP, # pBuff : void* out
Fiddle::TYPE_VOIDP, # userRunDownIn : NDR_RUNDOWN
Fiddle::TYPE_VOIDP, # CtxGuard : void* optional
-Fiddle::TYPE_INT, # Flags : DWORD
],
Fiddle::TYPE_VOID)#[link(name = "rpcrt4")]
extern "system" {
fn NDRSContextMarshall2(
BindingHandle: *mut (), // void*
CContext: *mut NDR_SCONTEXT, // NDR_SCONTEXT*
pBuff: *mut (), // void* out
userRunDownIn: *const core::ffi::c_void, // NDR_RUNDOWN
CtxGuard: *mut (), // void* optional
Flags: u32 // DWORD
);
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("RPCRT4.dll")]
public static extern void NDRSContextMarshall2(IntPtr BindingHandle, IntPtr CContext, IntPtr pBuff, IntPtr userRunDownIn, IntPtr CtxGuard, uint Flags);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCRT4_NDRSContextMarshall2' -Namespace Win32 -PassThru
# $api::NDRSContextMarshall2(BindingHandle, CContext, pBuff, userRunDownIn, CtxGuard, Flags)#uselib "RPCRT4.dll"
#func global NDRSContextMarshall2 "NDRSContextMarshall2" sptr, sptr, sptr, sptr, sptr, sptr
; NDRSContextMarshall2 BindingHandle, varptr(CContext), pBuff, userRunDownIn, CtxGuard, Flags
; BindingHandle : void* -> "sptr"
; CContext : NDR_SCONTEXT* -> "sptr"
; pBuff : void* out -> "sptr"
; userRunDownIn : NDR_RUNDOWN -> "sptr"
; CtxGuard : void* optional -> "sptr"
; Flags : DWORD -> "sptr"出力引数:
#uselib "RPCRT4.dll" #func global NDRSContextMarshall2 "NDRSContextMarshall2" sptr, var, sptr, sptr, sptr, int ; NDRSContextMarshall2 BindingHandle, CContext, pBuff, userRunDownIn, CtxGuard, Flags ; BindingHandle : void* -> "sptr" ; CContext : NDR_SCONTEXT* -> "var" ; pBuff : void* out -> "sptr" ; userRunDownIn : NDR_RUNDOWN -> "sptr" ; CtxGuard : void* optional -> "sptr" ; Flags : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "RPCRT4.dll" #func global NDRSContextMarshall2 "NDRSContextMarshall2" sptr, sptr, sptr, sptr, sptr, int ; NDRSContextMarshall2 BindingHandle, varptr(CContext), pBuff, userRunDownIn, CtxGuard, Flags ; BindingHandle : void* -> "sptr" ; CContext : NDR_SCONTEXT* -> "sptr" ; pBuff : void* out -> "sptr" ; userRunDownIn : NDR_RUNDOWN -> "sptr" ; CtxGuard : void* optional -> "sptr" ; Flags : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; void NDRSContextMarshall2(void* BindingHandle, NDR_SCONTEXT* CContext, void* pBuff, NDR_RUNDOWN userRunDownIn, void* CtxGuard, DWORD Flags) #uselib "RPCRT4.dll" #func global NDRSContextMarshall2 "NDRSContextMarshall2" intptr, var, intptr, intptr, intptr, int ; NDRSContextMarshall2 BindingHandle, CContext, pBuff, userRunDownIn, CtxGuard, Flags ; BindingHandle : void* -> "intptr" ; CContext : NDR_SCONTEXT* -> "var" ; pBuff : void* out -> "intptr" ; userRunDownIn : NDR_RUNDOWN -> "intptr" ; CtxGuard : void* optional -> "intptr" ; Flags : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; void NDRSContextMarshall2(void* BindingHandle, NDR_SCONTEXT* CContext, void* pBuff, NDR_RUNDOWN userRunDownIn, void* CtxGuard, DWORD Flags) #uselib "RPCRT4.dll" #func global NDRSContextMarshall2 "NDRSContextMarshall2" intptr, intptr, intptr, intptr, intptr, int ; NDRSContextMarshall2 BindingHandle, varptr(CContext), pBuff, userRunDownIn, CtxGuard, Flags ; BindingHandle : void* -> "intptr" ; CContext : NDR_SCONTEXT* -> "intptr" ; pBuff : void* out -> "intptr" ; userRunDownIn : NDR_RUNDOWN -> "intptr" ; CtxGuard : void* optional -> "intptr" ; Flags : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
rpcrt4 = windows.NewLazySystemDLL("RPCRT4.dll")
procNDRSContextMarshall2 = rpcrt4.NewProc("NDRSContextMarshall2")
)
// BindingHandle (void*), CContext (NDR_SCONTEXT*), pBuff (void* out), userRunDownIn (NDR_RUNDOWN), CtxGuard (void* optional), Flags (DWORD)
r1, _, err := procNDRSContextMarshall2.Call(
uintptr(BindingHandle),
uintptr(CContext),
uintptr(pBuff),
uintptr(userRunDownIn),
uintptr(CtxGuard),
uintptr(Flags),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // voidprocedure NDRSContextMarshall2(
BindingHandle: Pointer; // void*
CContext: Pointer; // NDR_SCONTEXT*
pBuff: Pointer; // void* out
userRunDownIn: Pointer; // NDR_RUNDOWN
CtxGuard: Pointer; // void* optional
Flags: DWORD // DWORD
); stdcall;
external 'RPCRT4.dll' name 'NDRSContextMarshall2';result := DllCall("RPCRT4\NDRSContextMarshall2"
, "Ptr", BindingHandle ; void*
, "Ptr", CContext ; NDR_SCONTEXT*
, "Ptr", pBuff ; void* out
, "Ptr", userRunDownIn ; NDR_RUNDOWN
, "Ptr", CtxGuard ; void* optional
, "UInt", Flags ; DWORD
, "Int") ; return: void●NDRSContextMarshall2(BindingHandle, CContext, pBuff, userRunDownIn, CtxGuard, Flags) = DLL("RPCRT4.dll", "int NDRSContextMarshall2(void*, void*, void*, void*, void*, dword)")
# 呼び出し: NDRSContextMarshall2(BindingHandle, CContext, pBuff, userRunDownIn, CtxGuard, Flags)
# BindingHandle : void* -> "void*"
# CContext : NDR_SCONTEXT* -> "void*"
# pBuff : void* out -> "void*"
# userRunDownIn : NDR_RUNDOWN -> "void*"
# CtxGuard : void* optional -> "void*"
# Flags : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。