Win32 API 日本語リファレンス
ホームSystem.Rpc › RpcNsBindingImportNext

RpcNsBindingImportNext

関数
インポートコンテキストから次のバインディングハンドルを取得する。
DLLRPCNS4.dll呼出規約winapi対応OSWindows 2000 以降

シグネチャ

// RPCNS4.dll
#include <windows.h>

RPC_STATUS RpcNsBindingImportNext(
    void* ImportContext,
    void** Binding
);

パラメーター

名前方向
ImportContextvoid*inout
Bindingvoid**inout

戻り値の型: RPC_STATUS

各言語での呼び出し定義

// RPCNS4.dll
#include <windows.h>

RPC_STATUS RpcNsBindingImportNext(
    void* ImportContext,
    void** Binding
);
[DllImport("RPCNS4.dll", ExactSpelling = true)]
static extern int RpcNsBindingImportNext(
    IntPtr ImportContext,   // void* in/out
    IntPtr Binding   // void** in/out
);
<DllImport("RPCNS4.dll", ExactSpelling:=True)>
Public Shared Function RpcNsBindingImportNext(
    ImportContext As IntPtr,   ' void* in/out
    Binding As IntPtr   ' void** in/out
) As Integer
End Function
' ImportContext : void* in/out
' Binding : void** in/out
Declare PtrSafe Function RpcNsBindingImportNext Lib "rpcns4" ( _
    ByVal ImportContext As LongPtr, _
    ByVal Binding As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

RpcNsBindingImportNext = ctypes.windll.rpcns4.RpcNsBindingImportNext
RpcNsBindingImportNext.restype = ctypes.c_int
RpcNsBindingImportNext.argtypes = [
    ctypes.POINTER(None),  # ImportContext : void* in/out
    ctypes.c_void_p,  # Binding : void** in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('RPCNS4.dll')
RpcNsBindingImportNext = Fiddle::Function.new(
  lib['RpcNsBindingImportNext'],
  [
    Fiddle::TYPE_VOIDP,  # ImportContext : void* in/out
    Fiddle::TYPE_VOIDP,  # Binding : void** in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "rpcns4")]
extern "system" {
    fn RpcNsBindingImportNext(
        ImportContext: *mut (),  // void* in/out
        Binding: *mut *mut ()  // void** in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("RPCNS4.dll")]
public static extern int RpcNsBindingImportNext(IntPtr ImportContext, IntPtr Binding);
"@
$api = Add-Type -MemberDefinition $sig -Name 'RPCNS4_RpcNsBindingImportNext' -Namespace Win32 -PassThru
# $api::RpcNsBindingImportNext(ImportContext, Binding)
#uselib "RPCNS4.dll"
#func global RpcNsBindingImportNext "RpcNsBindingImportNext" sptr, sptr
; RpcNsBindingImportNext ImportContext, Binding   ; 戻り値は stat
; ImportContext : void* in/out -> "sptr"
; Binding : void** in/out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "RPCNS4.dll"
#cfunc global RpcNsBindingImportNext "RpcNsBindingImportNext" sptr, sptr
; res = RpcNsBindingImportNext(ImportContext, Binding)
; ImportContext : void* in/out -> "sptr"
; Binding : void** in/out -> "sptr"
; RPC_STATUS RpcNsBindingImportNext(void* ImportContext, void** Binding)
#uselib "RPCNS4.dll"
#cfunc global RpcNsBindingImportNext "RpcNsBindingImportNext" intptr, intptr
; res = RpcNsBindingImportNext(ImportContext, Binding)
; ImportContext : void* in/out -> "intptr"
; Binding : void** in/out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	rpcns4 = windows.NewLazySystemDLL("RPCNS4.dll")
	procRpcNsBindingImportNext = rpcns4.NewProc("RpcNsBindingImportNext")
)

// ImportContext (void* in/out), Binding (void** in/out)
r1, _, err := procRpcNsBindingImportNext.Call(
	uintptr(ImportContext),
	uintptr(Binding),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // RPC_STATUS
function RpcNsBindingImportNext(
  ImportContext: Pointer;   // void* in/out
  Binding: Pointer   // void** in/out
): Integer; stdcall;
  external 'RPCNS4.dll' name 'RpcNsBindingImportNext';
result := DllCall("RPCNS4\RpcNsBindingImportNext"
    , "Ptr", ImportContext   ; void* in/out
    , "Ptr", Binding   ; void** in/out
    , "Int")   ; return: RPC_STATUS
●RpcNsBindingImportNext(ImportContext, Binding) = DLL("RPCNS4.dll", "int RpcNsBindingImportNext(void*, void*)")
# 呼び出し: RpcNsBindingImportNext(ImportContext, Binding)
# ImportContext : void* in/out -> "void*"
# Binding : void** in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。