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GetSystemWow64Directory2A

関数
指定アーキテクチャのWOW64システムディレクトリを取得する(ANSI版)。
DLLapi-ms-win-core-wow64-l1-1-1.dll文字セットANSI (-A)呼出規約winapiSetLastErrorあり対応OSWindows 10 以降

シグネチャ

// api-ms-win-core-wow64-l1-1-1.dll  (ANSI / -A)
#include <windows.h>

DWORD GetSystemWow64Directory2A(
    LPSTR lpBuffer,   // optional
    DWORD uSize,
    IMAGE_FILE_MACHINE ImageFileMachineType
);

パラメーター

名前方向
lpBufferLPSTRoutoptional
uSizeDWORDin
ImageFileMachineTypeIMAGE_FILE_MACHINEin

戻り値の型: DWORD

各言語での呼び出し定義

// api-ms-win-core-wow64-l1-1-1.dll  (ANSI / -A)
#include <windows.h>

DWORD GetSystemWow64Directory2A(
    LPSTR lpBuffer,   // optional
    DWORD uSize,
    IMAGE_FILE_MACHINE ImageFileMachineType
);
[DllImport("api-ms-win-core-wow64-l1-1-1.dll", CharSet = CharSet.Ansi, SetLastError = true, ExactSpelling = true)]
static extern uint GetSystemWow64Directory2A(
    [MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpBuffer,   // LPSTR optional, out
    uint uSize,   // DWORD
    ushort ImageFileMachineType   // IMAGE_FILE_MACHINE
);
<DllImport("api-ms-win-core-wow64-l1-1-1.dll", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetSystemWow64Directory2A(
    <MarshalAs(UnmanagedType.LPStr)> lpBuffer As System.Text.StringBuilder,   ' LPSTR optional, out
    uSize As UInteger,   ' DWORD
    ImageFileMachineType As UShort   ' IMAGE_FILE_MACHINE
) As UInteger
End Function
' lpBuffer : LPSTR optional, out
' uSize : DWORD
' ImageFileMachineType : IMAGE_FILE_MACHINE
Declare PtrSafe Function GetSystemWow64Directory2A Lib "api-ms-win-core-wow64-l1-1-1" ( _
    ByVal lpBuffer As String, _
    ByVal uSize As Long, _
    ByVal ImageFileMachineType As Integer) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

GetSystemWow64Directory2A = ctypes.windll.LoadLibrary("api-ms-win-core-wow64-l1-1-1.dll").GetSystemWow64Directory2A
GetSystemWow64Directory2A.restype = wintypes.DWORD
GetSystemWow64Directory2A.argtypes = [
    wintypes.LPSTR,  # lpBuffer : LPSTR optional, out
    wintypes.DWORD,  # uSize : DWORD
    ctypes.c_ushort,  # ImageFileMachineType : IMAGE_FILE_MACHINE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('api-ms-win-core-wow64-l1-1-1.dll')
GetSystemWow64Directory2A = Fiddle::Function.new(
  lib['GetSystemWow64Directory2A'],
  [
    Fiddle::TYPE_VOIDP,  # lpBuffer : LPSTR optional, out
    -Fiddle::TYPE_INT,  # uSize : DWORD
    -Fiddle::TYPE_SHORT,  # ImageFileMachineType : IMAGE_FILE_MACHINE
  ],
  -Fiddle::TYPE_INT)
#[link(name = "api-ms-win-core-wow64-l1-1-1")]
extern "system" {
    fn GetSystemWow64Directory2A(
        lpBuffer: *mut u8,  // LPSTR optional, out
        uSize: u32,  // DWORD
        ImageFileMachineType: u16  // IMAGE_FILE_MACHINE
    ) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("api-ms-win-core-wow64-l1-1-1.dll", CharSet = CharSet.Ansi, SetLastError = true)]
public static extern uint GetSystemWow64Directory2A([MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder lpBuffer, uint uSize, ushort ImageFileMachineType);
"@
$api = Add-Type -MemberDefinition $sig -Name 'api-ms-win-core-wow64-l1-1-1_GetSystemWow64Directory2A' -Namespace Win32 -PassThru
# $api::GetSystemWow64Directory2A(lpBuffer, uSize, ImageFileMachineType)
#uselib "api-ms-win-core-wow64-l1-1-1.dll"
#func global GetSystemWow64Directory2A "GetSystemWow64Directory2A" sptr, sptr, sptr
; GetSystemWow64Directory2A varptr(lpBuffer), uSize, ImageFileMachineType   ; 戻り値は stat
; lpBuffer : LPSTR optional, out -> "sptr"
; uSize : DWORD -> "sptr"
; ImageFileMachineType : IMAGE_FILE_MACHINE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
出力引数:
#uselib "api-ms-win-core-wow64-l1-1-1.dll"
#cfunc global GetSystemWow64Directory2A "GetSystemWow64Directory2A" var, int, int
; res = GetSystemWow64Directory2A(lpBuffer, uSize, ImageFileMachineType)
; lpBuffer : LPSTR optional, out -> "var"
; uSize : DWORD -> "int"
; ImageFileMachineType : IMAGE_FILE_MACHINE -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
出力引数:
; DWORD GetSystemWow64Directory2A(LPSTR lpBuffer, DWORD uSize, IMAGE_FILE_MACHINE ImageFileMachineType)
#uselib "api-ms-win-core-wow64-l1-1-1.dll"
#cfunc global GetSystemWow64Directory2A "GetSystemWow64Directory2A" var, int, int
; res = GetSystemWow64Directory2A(lpBuffer, uSize, ImageFileMachineType)
; lpBuffer : LPSTR optional, out -> "var"
; uSize : DWORD -> "int"
; ImageFileMachineType : IMAGE_FILE_MACHINE -> "int"
; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	api_ms_win_core_wow64_l1_1_1 = windows.NewLazySystemDLL("api-ms-win-core-wow64-l1-1-1.dll")
	procGetSystemWow64Directory2A = api_ms_win_core_wow64_l1_1_1.NewProc("GetSystemWow64Directory2A")
)

// lpBuffer (LPSTR optional, out), uSize (DWORD), ImageFileMachineType (IMAGE_FILE_MACHINE)
r1, _, err := procGetSystemWow64Directory2A.Call(
	uintptr(lpBuffer),
	uintptr(uSize),
	uintptr(ImageFileMachineType),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // DWORD
function GetSystemWow64Directory2A(
  lpBuffer: PAnsiChar;   // LPSTR optional, out
  uSize: DWORD;   // DWORD
  ImageFileMachineType: Word   // IMAGE_FILE_MACHINE
): DWORD; stdcall;
  external 'api-ms-win-core-wow64-l1-1-1.dll' name 'GetSystemWow64Directory2A';
result := DllCall("api-ms-win-core-wow64-l1-1-1\GetSystemWow64Directory2A"
    , "Ptr", lpBuffer   ; LPSTR optional, out
    , "UInt", uSize   ; DWORD
    , "UShort", ImageFileMachineType   ; IMAGE_FILE_MACHINE
    , "UInt")   ; return: DWORD
●GetSystemWow64Directory2A(lpBuffer, uSize, ImageFileMachineType) = DLL("api-ms-win-core-wow64-l1-1-1.dll", "dword GetSystemWow64Directory2A(char*, dword, int)")
# 呼び出し: GetSystemWow64Directory2A(lpBuffer, uSize, ImageFileMachineType)
# lpBuffer : LPSTR optional, out -> "char*"
# uSize : DWORD -> "dword"
# ImageFileMachineType : IMAGE_FILE_MACHINE -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。