Win32 API 日本語リファレンス
ホームSystem.WinRT.Direct3D11 › CreateDirect3D11SurfaceFromDXGISurface

CreateDirect3D11SurfaceFromDXGISurface

関数
DXGIサーフェスからWinRTのDirect3D11サーフェスを生成する。
DLLd3d11.dll呼出規約winapi

シグネチャ

// d3d11.dll
#include <windows.h>

HRESULT CreateDirect3D11SurfaceFromDXGISurface(
    IDXGISurface* dgxiSurface,
    IInspectable** graphicsSurface
);

パラメーター

名前方向
dgxiSurfaceIDXGISurface*in
graphicsSurfaceIInspectable**out

戻り値の型: HRESULT

各言語での呼び出し定義

// d3d11.dll
#include <windows.h>

HRESULT CreateDirect3D11SurfaceFromDXGISurface(
    IDXGISurface* dgxiSurface,
    IInspectable** graphicsSurface
);
[DllImport("d3d11.dll", ExactSpelling = true)]
static extern int CreateDirect3D11SurfaceFromDXGISurface(
    IntPtr dgxiSurface,   // IDXGISurface*
    IntPtr graphicsSurface   // IInspectable** out
);
<DllImport("d3d11.dll", ExactSpelling:=True)>
Public Shared Function CreateDirect3D11SurfaceFromDXGISurface(
    dgxiSurface As IntPtr,   ' IDXGISurface*
    graphicsSurface As IntPtr   ' IInspectable** out
) As Integer
End Function
' dgxiSurface : IDXGISurface*
' graphicsSurface : IInspectable** out
Declare PtrSafe Function CreateDirect3D11SurfaceFromDXGISurface Lib "d3d11" ( _
    ByVal dgxiSurface As LongPtr, _
    ByVal graphicsSurface As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

CreateDirect3D11SurfaceFromDXGISurface = ctypes.windll.d3d11.CreateDirect3D11SurfaceFromDXGISurface
CreateDirect3D11SurfaceFromDXGISurface.restype = ctypes.c_int
CreateDirect3D11SurfaceFromDXGISurface.argtypes = [
    ctypes.c_void_p,  # dgxiSurface : IDXGISurface*
    ctypes.c_void_p,  # graphicsSurface : IInspectable** out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('d3d11.dll')
CreateDirect3D11SurfaceFromDXGISurface = Fiddle::Function.new(
  lib['CreateDirect3D11SurfaceFromDXGISurface'],
  [
    Fiddle::TYPE_VOIDP,  # dgxiSurface : IDXGISurface*
    Fiddle::TYPE_VOIDP,  # graphicsSurface : IInspectable** out
  ],
  Fiddle::TYPE_INT)
#[link(name = "d3d11")]
extern "system" {
    fn CreateDirect3D11SurfaceFromDXGISurface(
        dgxiSurface: *mut core::ffi::c_void,  // IDXGISurface*
        graphicsSurface: *mut *mut core::ffi::c_void  // IInspectable** out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("d3d11.dll")]
public static extern int CreateDirect3D11SurfaceFromDXGISurface(IntPtr dgxiSurface, IntPtr graphicsSurface);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d11_CreateDirect3D11SurfaceFromDXGISurface' -Namespace Win32 -PassThru
# $api::CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)
#uselib "d3d11.dll"
#func global CreateDirect3D11SurfaceFromDXGISurface "CreateDirect3D11SurfaceFromDXGISurface" sptr, sptr
; CreateDirect3D11SurfaceFromDXGISurface dgxiSurface, graphicsSurface   ; 戻り値は stat
; dgxiSurface : IDXGISurface* -> "sptr"
; graphicsSurface : IInspectable** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "d3d11.dll"
#cfunc global CreateDirect3D11SurfaceFromDXGISurface "CreateDirect3D11SurfaceFromDXGISurface" sptr, sptr
; res = CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)
; dgxiSurface : IDXGISurface* -> "sptr"
; graphicsSurface : IInspectable** out -> "sptr"
; HRESULT CreateDirect3D11SurfaceFromDXGISurface(IDXGISurface* dgxiSurface, IInspectable** graphicsSurface)
#uselib "d3d11.dll"
#cfunc global CreateDirect3D11SurfaceFromDXGISurface "CreateDirect3D11SurfaceFromDXGISurface" intptr, intptr
; res = CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)
; dgxiSurface : IDXGISurface* -> "intptr"
; graphicsSurface : IInspectable** out -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	d3d11 = windows.NewLazySystemDLL("d3d11.dll")
	procCreateDirect3D11SurfaceFromDXGISurface = d3d11.NewProc("CreateDirect3D11SurfaceFromDXGISurface")
)

// dgxiSurface (IDXGISurface*), graphicsSurface (IInspectable** out)
r1, _, err := procCreateDirect3D11SurfaceFromDXGISurface.Call(
	uintptr(dgxiSurface),
	uintptr(graphicsSurface),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function CreateDirect3D11SurfaceFromDXGISurface(
  dgxiSurface: Pointer;   // IDXGISurface*
  graphicsSurface: Pointer   // IInspectable** out
): Integer; stdcall;
  external 'd3d11.dll' name 'CreateDirect3D11SurfaceFromDXGISurface';
result := DllCall("d3d11\CreateDirect3D11SurfaceFromDXGISurface"
    , "Ptr", dgxiSurface   ; IDXGISurface*
    , "Ptr", graphicsSurface   ; IInspectable** out
    , "Int")   ; return: HRESULT
●CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface) = DLL("d3d11.dll", "int CreateDirect3D11SurfaceFromDXGISurface(void*, void*)")
# 呼び出し: CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)
# dgxiSurface : IDXGISurface* -> "void*"
# graphicsSurface : IInspectable** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。