ホーム › System.WinRT.Direct3D11 › CreateDirect3D11SurfaceFromDXGISurface
CreateDirect3D11SurfaceFromDXGISurface
関数DXGIサーフェスからWinRTのDirect3D11サーフェスを生成する。
シグネチャ
// d3d11.dll
#include <windows.h>
HRESULT CreateDirect3D11SurfaceFromDXGISurface(
IDXGISurface* dgxiSurface,
IInspectable** graphicsSurface
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| dgxiSurface | IDXGISurface* | in | ラップ対象となるIDXGISurfaceインターフェイスへのポインタ。 |
| graphicsSurface | IInspectable** | out | 出力としてIDirect3DSurface相当のIInspectableを受け取るポインタのアドレス。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// d3d11.dll
#include <windows.h>
HRESULT CreateDirect3D11SurfaceFromDXGISurface(
IDXGISurface* dgxiSurface,
IInspectable** graphicsSurface
);[DllImport("d3d11.dll", ExactSpelling = true)]
static extern int CreateDirect3D11SurfaceFromDXGISurface(
IntPtr dgxiSurface, // IDXGISurface*
IntPtr graphicsSurface // IInspectable** out
);<DllImport("d3d11.dll", ExactSpelling:=True)>
Public Shared Function CreateDirect3D11SurfaceFromDXGISurface(
dgxiSurface As IntPtr, ' IDXGISurface*
graphicsSurface As IntPtr ' IInspectable** out
) As Integer
End Function' dgxiSurface : IDXGISurface*
' graphicsSurface : IInspectable** out
Declare PtrSafe Function CreateDirect3D11SurfaceFromDXGISurface Lib "d3d11" ( _
ByVal dgxiSurface As LongPtr, _
ByVal graphicsSurface As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreateDirect3D11SurfaceFromDXGISurface = ctypes.windll.d3d11.CreateDirect3D11SurfaceFromDXGISurface
CreateDirect3D11SurfaceFromDXGISurface.restype = ctypes.c_int
CreateDirect3D11SurfaceFromDXGISurface.argtypes = [
ctypes.c_void_p, # dgxiSurface : IDXGISurface*
ctypes.c_void_p, # graphicsSurface : IInspectable** out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('d3d11.dll')
CreateDirect3D11SurfaceFromDXGISurface = Fiddle::Function.new(
lib['CreateDirect3D11SurfaceFromDXGISurface'],
[
Fiddle::TYPE_VOIDP, # dgxiSurface : IDXGISurface*
Fiddle::TYPE_VOIDP, # graphicsSurface : IInspectable** out
],
Fiddle::TYPE_INT)#[link(name = "d3d11")]
extern "system" {
fn CreateDirect3D11SurfaceFromDXGISurface(
dgxiSurface: *mut core::ffi::c_void, // IDXGISurface*
graphicsSurface: *mut *mut core::ffi::c_void // IInspectable** out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("d3d11.dll")]
public static extern int CreateDirect3D11SurfaceFromDXGISurface(IntPtr dgxiSurface, IntPtr graphicsSurface);
"@
$api = Add-Type -MemberDefinition $sig -Name 'd3d11_CreateDirect3D11SurfaceFromDXGISurface' -Namespace Win32 -PassThru
# $api::CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)#uselib "d3d11.dll"
#func global CreateDirect3D11SurfaceFromDXGISurface "CreateDirect3D11SurfaceFromDXGISurface" sptr, sptr
; CreateDirect3D11SurfaceFromDXGISurface dgxiSurface, graphicsSurface ; 戻り値は stat
; dgxiSurface : IDXGISurface* -> "sptr"
; graphicsSurface : IInspectable** out -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "d3d11.dll"
#cfunc global CreateDirect3D11SurfaceFromDXGISurface "CreateDirect3D11SurfaceFromDXGISurface" sptr, sptr
; res = CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)
; dgxiSurface : IDXGISurface* -> "sptr"
; graphicsSurface : IInspectable** out -> "sptr"; HRESULT CreateDirect3D11SurfaceFromDXGISurface(IDXGISurface* dgxiSurface, IInspectable** graphicsSurface)
#uselib "d3d11.dll"
#cfunc global CreateDirect3D11SurfaceFromDXGISurface "CreateDirect3D11SurfaceFromDXGISurface" intptr, intptr
; res = CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)
; dgxiSurface : IDXGISurface* -> "intptr"
; graphicsSurface : IInspectable** out -> "intptr"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
d3d11 = windows.NewLazySystemDLL("d3d11.dll")
procCreateDirect3D11SurfaceFromDXGISurface = d3d11.NewProc("CreateDirect3D11SurfaceFromDXGISurface")
)
// dgxiSurface (IDXGISurface*), graphicsSurface (IInspectable** out)
r1, _, err := procCreateDirect3D11SurfaceFromDXGISurface.Call(
uintptr(dgxiSurface),
uintptr(graphicsSurface),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction CreateDirect3D11SurfaceFromDXGISurface(
dgxiSurface: Pointer; // IDXGISurface*
graphicsSurface: Pointer // IInspectable** out
): Integer; stdcall;
external 'd3d11.dll' name 'CreateDirect3D11SurfaceFromDXGISurface';result := DllCall("d3d11\CreateDirect3D11SurfaceFromDXGISurface"
, "Ptr", dgxiSurface ; IDXGISurface*
, "Ptr", graphicsSurface ; IInspectable** out
, "Int") ; return: HRESULT●CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface) = DLL("d3d11.dll", "int CreateDirect3D11SurfaceFromDXGISurface(void*, void*)")
# 呼び出し: CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)
# dgxiSurface : IDXGISurface* -> "void*"
# graphicsSurface : IInspectable** out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "d3d11" fn CreateDirect3D11SurfaceFromDXGISurface(
dgxiSurface: ?*anyopaque, // IDXGISurface*
graphicsSurface: ?*anyopaque // IInspectable** out
) callconv(std.os.windows.WINAPI) i32;proc CreateDirect3D11SurfaceFromDXGISurface(
dgxiSurface: pointer, # IDXGISurface*
graphicsSurface: pointer # IInspectable** out
): int32 {.importc: "CreateDirect3D11SurfaceFromDXGISurface", stdcall, dynlib: "d3d11.dll".}pragma(lib, "d3d11");
extern(Windows)
int CreateDirect3D11SurfaceFromDXGISurface(
void* dgxiSurface, // IDXGISurface*
void* graphicsSurface // IInspectable** out
);ccall((:CreateDirect3D11SurfaceFromDXGISurface, "d3d11.dll"), stdcall, Int32,
(Ptr{Cvoid}, Ptr{Cvoid}),
dgxiSurface, graphicsSurface)
# dgxiSurface : IDXGISurface* -> Ptr{Cvoid}
# graphicsSurface : IInspectable** out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t CreateDirect3D11SurfaceFromDXGISurface(
void* dgxiSurface,
void* graphicsSurface);
]]
local d3d11 = ffi.load("d3d11")
-- d3d11.CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)
-- dgxiSurface : IDXGISurface*
-- graphicsSurface : IInspectable** out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('d3d11.dll');
const CreateDirect3D11SurfaceFromDXGISurface = lib.func('__stdcall', 'CreateDirect3D11SurfaceFromDXGISurface', 'int32_t', ['void *', 'void *']);
// CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)
// dgxiSurface : IDXGISurface* -> 'void *'
// graphicsSurface : IInspectable** out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("d3d11.dll", {
CreateDirect3D11SurfaceFromDXGISurface: { parameters: ["pointer", "pointer"], result: "i32" },
});
// lib.symbols.CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface)
// dgxiSurface : IDXGISurface* -> "pointer"
// graphicsSurface : IInspectable** out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t CreateDirect3D11SurfaceFromDXGISurface(
void* dgxiSurface,
void* graphicsSurface);
C, "d3d11.dll");
// $ffi->CreateDirect3D11SurfaceFromDXGISurface(dgxiSurface, graphicsSurface);
// dgxiSurface : IDXGISurface*
// graphicsSurface : IInspectable** out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface D3d11 extends StdCallLibrary {
D3d11 INSTANCE = Native.load("d3d11", D3d11.class);
int CreateDirect3D11SurfaceFromDXGISurface(
Pointer dgxiSurface, // IDXGISurface*
Pointer graphicsSurface // IInspectable** out
);
}@[Link("d3d11")]
lib Libd3d11
fun CreateDirect3D11SurfaceFromDXGISurface = CreateDirect3D11SurfaceFromDXGISurface(
dgxiSurface : Void*, # IDXGISurface*
graphicsSurface : Void* # IInspectable** out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef CreateDirect3D11SurfaceFromDXGISurfaceNative = Int32 Function(Pointer<Void>, Pointer<Void>);
typedef CreateDirect3D11SurfaceFromDXGISurfaceDart = int Function(Pointer<Void>, Pointer<Void>);
final CreateDirect3D11SurfaceFromDXGISurface = DynamicLibrary.open('d3d11.dll')
.lookupFunction<CreateDirect3D11SurfaceFromDXGISurfaceNative, CreateDirect3D11SurfaceFromDXGISurfaceDart>('CreateDirect3D11SurfaceFromDXGISurface');
// dgxiSurface : IDXGISurface* -> Pointer<Void>
// graphicsSurface : IInspectable** out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function CreateDirect3D11SurfaceFromDXGISurface(
dgxiSurface: Pointer; // IDXGISurface*
graphicsSurface: Pointer // IInspectable** out
): Integer; stdcall;
external 'd3d11.dll' name 'CreateDirect3D11SurfaceFromDXGISurface';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "CreateDirect3D11SurfaceFromDXGISurface"
c_CreateDirect3D11SurfaceFromDXGISurface :: Ptr () -> Ptr () -> IO Int32
-- dgxiSurface : IDXGISurface* -> Ptr ()
-- graphicsSurface : IInspectable** out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let createdirect3d11surfacefromdxgisurface =
foreign "CreateDirect3D11SurfaceFromDXGISurface"
((ptr void) @-> (ptr void) @-> returning int32_t)
(* dgxiSurface : IDXGISurface* -> (ptr void) *)
(* graphicsSurface : IInspectable** out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library d3d11 (t "d3d11.dll"))
(cffi:use-foreign-library d3d11)
(cffi:defcfun ("CreateDirect3D11SurfaceFromDXGISurface" create-direct3-d11-surface-from-dxgisurface :convention :stdcall) :int32
(dgxi-surface :pointer) ; IDXGISurface*
(graphics-surface :pointer)) ; IInspectable** out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $CreateDirect3D11SurfaceFromDXGISurface = Win32::API::More->new('d3d11',
'int CreateDirect3D11SurfaceFromDXGISurface(LPVOID dgxiSurface, LPVOID graphicsSurface)');
# my $ret = $CreateDirect3D11SurfaceFromDXGISurface->Call($dgxiSurface, $graphicsSurface);
# dgxiSurface : IDXGISurface* -> LPVOID
# graphicsSurface : IInspectable** out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。