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CreateDispatcherQueueController
関数現在のスレッドにディスパッチャーキューコントローラーを作成する。
シグネチャ
// CoreMessaging.dll
#include <windows.h>
HRESULT CreateDispatcherQueueController(
DispatcherQueueOptions options,
DispatcherQueueController* dispatcherQueueController
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| options | DispatcherQueueOptions | in | 生成するキューのスレッド種別やCOM初期化を指定するDispatcherQueueOptions構造体。 |
| dispatcherQueueController | DispatcherQueueController* | out | 出力として生成されたDispatcherQueueControllerを受け取るポインタ。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// CoreMessaging.dll
#include <windows.h>
HRESULT CreateDispatcherQueueController(
DispatcherQueueOptions options,
DispatcherQueueController* dispatcherQueueController
);[DllImport("CoreMessaging.dll", ExactSpelling = true)]
static extern int CreateDispatcherQueueController(
DispatcherQueueOptions options, // DispatcherQueueOptions
IntPtr dispatcherQueueController // DispatcherQueueController* out
);<DllImport("CoreMessaging.dll", ExactSpelling:=True)>
Public Shared Function CreateDispatcherQueueController(
options As DispatcherQueueOptions, ' DispatcherQueueOptions
dispatcherQueueController As IntPtr ' DispatcherQueueController* out
) As Integer
End Function' options : DispatcherQueueOptions
' dispatcherQueueController : DispatcherQueueController* out
Declare PtrSafe Function CreateDispatcherQueueController Lib "coremessaging" ( _
ByVal options As LongPtr, _
ByVal dispatcherQueueController As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CreateDispatcherQueueController = ctypes.windll.coremessaging.CreateDispatcherQueueController
CreateDispatcherQueueController.restype = ctypes.c_int
CreateDispatcherQueueController.argtypes = [
DispatcherQueueOptions, # options : DispatcherQueueOptions
ctypes.c_void_p, # dispatcherQueueController : DispatcherQueueController* out
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('CoreMessaging.dll')
CreateDispatcherQueueController = Fiddle::Function.new(
lib['CreateDispatcherQueueController'],
[
Fiddle::TYPE_VOIDP, # options : DispatcherQueueOptions
Fiddle::TYPE_VOIDP, # dispatcherQueueController : DispatcherQueueController* out
],
Fiddle::TYPE_INT)#[link(name = "coremessaging")]
extern "system" {
fn CreateDispatcherQueueController(
options: DispatcherQueueOptions, // DispatcherQueueOptions
dispatcherQueueController: *mut DispatcherQueueController // DispatcherQueueController* out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("CoreMessaging.dll")]
public static extern int CreateDispatcherQueueController(DispatcherQueueOptions options, IntPtr dispatcherQueueController);
"@
$api = Add-Type -MemberDefinition $sig -Name 'CoreMessaging_CreateDispatcherQueueController' -Namespace Win32 -PassThru
# $api::CreateDispatcherQueueController(options, dispatcherQueueController)#uselib "CoreMessaging.dll"
#func global CreateDispatcherQueueController "CreateDispatcherQueueController" sptr, sptr
; CreateDispatcherQueueController options, varptr(dispatcherQueueController) ; 戻り値は stat
; options : DispatcherQueueOptions -> "sptr"
; dispatcherQueueController : DispatcherQueueController* out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "CoreMessaging.dll" #cfunc global CreateDispatcherQueueController "CreateDispatcherQueueController" int, var ; res = CreateDispatcherQueueController(options, dispatcherQueueController) ; options : DispatcherQueueOptions -> "int" ; dispatcherQueueController : DispatcherQueueController* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "CoreMessaging.dll" #cfunc global CreateDispatcherQueueController "CreateDispatcherQueueController" int, sptr ; res = CreateDispatcherQueueController(options, varptr(dispatcherQueueController)) ; options : DispatcherQueueOptions -> "int" ; dispatcherQueueController : DispatcherQueueController* out -> "sptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT CreateDispatcherQueueController(DispatcherQueueOptions options, DispatcherQueueController* dispatcherQueueController) #uselib "CoreMessaging.dll" #cfunc global CreateDispatcherQueueController "CreateDispatcherQueueController" int, var ; res = CreateDispatcherQueueController(options, dispatcherQueueController) ; options : DispatcherQueueOptions -> "int" ; dispatcherQueueController : DispatcherQueueController* out -> "var" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT CreateDispatcherQueueController(DispatcherQueueOptions options, DispatcherQueueController* dispatcherQueueController) #uselib "CoreMessaging.dll" #cfunc global CreateDispatcherQueueController "CreateDispatcherQueueController" int, intptr ; res = CreateDispatcherQueueController(options, varptr(dispatcherQueueController)) ; options : DispatcherQueueOptions -> "int" ; dispatcherQueueController : DispatcherQueueController* out -> "intptr" ; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。 ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
coremessaging = windows.NewLazySystemDLL("CoreMessaging.dll")
procCreateDispatcherQueueController = coremessaging.NewProc("CreateDispatcherQueueController")
)
// options (DispatcherQueueOptions), dispatcherQueueController (DispatcherQueueController* out)
r1, _, err := procCreateDispatcherQueueController.Call(
uintptr(options),
uintptr(dispatcherQueueController),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction CreateDispatcherQueueController(
options: DispatcherQueueOptions; // DispatcherQueueOptions
dispatcherQueueController: Pointer // DispatcherQueueController* out
): Integer; stdcall;
external 'CoreMessaging.dll' name 'CreateDispatcherQueueController';result := DllCall("CoreMessaging\CreateDispatcherQueueController"
, "Ptr", options ; DispatcherQueueOptions
, "Ptr", dispatcherQueueController ; DispatcherQueueController* out
, "Int") ; return: HRESULT●CreateDispatcherQueueController(options, dispatcherQueueController) = DLL("CoreMessaging.dll", "int CreateDispatcherQueueController(void*, void*)")
# 呼び出し: CreateDispatcherQueueController(options, dispatcherQueueController)
# options : DispatcherQueueOptions -> "void*"
# dispatcherQueueController : DispatcherQueueController* out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "coremessaging" fn CreateDispatcherQueueController(
options: DispatcherQueueOptions, // DispatcherQueueOptions
dispatcherQueueController: [*c]DispatcherQueueController // DispatcherQueueController* out
) callconv(std.os.windows.WINAPI) i32;proc CreateDispatcherQueueController(
options: DispatcherQueueOptions, # DispatcherQueueOptions
dispatcherQueueController: ptr DispatcherQueueController # DispatcherQueueController* out
): int32 {.importc: "CreateDispatcherQueueController", stdcall, dynlib: "CoreMessaging.dll".}pragma(lib, "coremessaging");
extern(Windows)
int CreateDispatcherQueueController(
DispatcherQueueOptions options, // DispatcherQueueOptions
DispatcherQueueController* dispatcherQueueController // DispatcherQueueController* out
);ccall((:CreateDispatcherQueueController, "CoreMessaging.dll"), stdcall, Int32,
(DispatcherQueueOptions, Ptr{DispatcherQueueController}),
options, dispatcherQueueController)
# options : DispatcherQueueOptions -> DispatcherQueueOptions
# dispatcherQueueController : DispatcherQueueController* out -> Ptr{DispatcherQueueController}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t CreateDispatcherQueueController(
DispatcherQueueOptions options,
void* dispatcherQueueController);
]]
local coremessaging = ffi.load("coremessaging")
-- coremessaging.CreateDispatcherQueueController(options, dispatcherQueueController)
-- options : DispatcherQueueOptions
-- dispatcherQueueController : DispatcherQueueController* out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('CoreMessaging.dll');
const CreateDispatcherQueueController = lib.func('__stdcall', 'CreateDispatcherQueueController', 'int32_t', ['DispatcherQueueOptions', 'void *']);
// CreateDispatcherQueueController(options, dispatcherQueueController)
// options : DispatcherQueueOptions -> 'DispatcherQueueOptions'
// dispatcherQueueController : DispatcherQueueController* out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("CoreMessaging.dll", {
CreateDispatcherQueueController: { parameters: ["buffer", "pointer"], result: "i32" },
});
// lib.symbols.CreateDispatcherQueueController(options, dispatcherQueueController)
// options : DispatcherQueueOptions -> "buffer"
// dispatcherQueueController : DispatcherQueueController* out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t CreateDispatcherQueueController(
DispatcherQueueOptions options,
void* dispatcherQueueController);
C, "CoreMessaging.dll");
// $ffi->CreateDispatcherQueueController(options, dispatcherQueueController);
// options : DispatcherQueueOptions
// dispatcherQueueController : DispatcherQueueController* out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Coremessaging extends StdCallLibrary {
Coremessaging INSTANCE = Native.load("coremessaging", Coremessaging.class);
int CreateDispatcherQueueController(
DispatcherQueueOptions /* extends Structure (by value) */ options, // DispatcherQueueOptions
Pointer dispatcherQueueController // DispatcherQueueController* out
);
}@[Link("coremessaging")]
lib LibCoreMessaging
fun CreateDispatcherQueueController = CreateDispatcherQueueController(
options : DispatcherQueueOptions, # DispatcherQueueOptions
dispatcherQueueController : DispatcherQueueController* # DispatcherQueueController* out
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef CreateDispatcherQueueControllerNative = Int32 Function(DispatcherQueueOptions, Pointer<Void>);
typedef CreateDispatcherQueueControllerDart = int Function(int, Pointer<Void>);
final CreateDispatcherQueueController = DynamicLibrary.open('CoreMessaging.dll')
.lookupFunction<CreateDispatcherQueueControllerNative, CreateDispatcherQueueControllerDart>('CreateDispatcherQueueController');
// options : DispatcherQueueOptions -> DispatcherQueueOptions
// dispatcherQueueController : DispatcherQueueController* out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function CreateDispatcherQueueController(
options: DispatcherQueueOptions; // DispatcherQueueOptions
dispatcherQueueController: Pointer // DispatcherQueueController* out
): Integer; stdcall;
external 'CoreMessaging.dll' name 'CreateDispatcherQueueController';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "CreateDispatcherQueueController"
c_CreateDispatcherQueueController :: DispatcherQueueOptions -> Ptr () -> IO Int32
-- options : DispatcherQueueOptions -> DispatcherQueueOptions
-- dispatcherQueueController : DispatcherQueueController* out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
-- ※値渡し構造体は GHC FFI で直接渡せません。Ptr で渡すラッパ(C側)経由にしてください。open Ctypes
open Foreign
let createdispatcherqueuecontroller =
foreign "CreateDispatcherQueueController"
(DispatcherQueueOptions @-> (ptr void) @-> returning int32_t)
(* options : DispatcherQueueOptions -> DispatcherQueueOptions *)
(* dispatcherQueueController : DispatcherQueueController* out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library coremessaging (t "CoreMessaging.dll"))
(cffi:use-foreign-library coremessaging)
(cffi:defcfun ("CreateDispatcherQueueController" create-dispatcher-queue-controller :convention :stdcall) :int32
(options (:struct dispatcher-queue-options)) ; DispatcherQueueOptions
(dispatcher-queue-controller :pointer)) ; DispatcherQueueController* out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $CreateDispatcherQueueController = Win32::API::More->new('CoreMessaging',
'int CreateDispatcherQueueController(LPVOID options, LPVOID dispatcherQueueController)');
# my $ret = $CreateDispatcherQueueController->Call($options, $dispatcherQueueController);
# options : DispatcherQueueOptions -> LPVOID
# dispatcherQueueController : DispatcherQueueController* out -> LPVOID
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。