ホーム › System.WindowsProgramming › GetUserNameW
GetUserNameW
関数現在のスレッドに関連付けられたユーザー名を取得する(Unicode版)。
シグネチャ
// ADVAPI32.dll (Unicode / -W)
#include <windows.h>
BOOL GetUserNameW(
LPWSTR lpBuffer, // optional
DWORD* pcbBuffer
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| lpBuffer | LPWSTR | outoptional |
| pcbBuffer | DWORD* | inout |
戻り値の型: BOOL
各言語での呼び出し定義
// ADVAPI32.dll (Unicode / -W)
#include <windows.h>
BOOL GetUserNameW(
LPWSTR lpBuffer, // optional
DWORD* pcbBuffer
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)]
static extern bool GetUserNameW(
[MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder lpBuffer, // LPWSTR optional, out
ref uint pcbBuffer // DWORD* in/out
);<DllImport("ADVAPI32.dll", CharSet:=CharSet.Unicode, SetLastError:=True, ExactSpelling:=True)>
Public Shared Function GetUserNameW(
<MarshalAs(UnmanagedType.LPWStr)> lpBuffer As System.Text.StringBuilder, ' LPWSTR optional, out
ByRef pcbBuffer As UInteger ' DWORD* in/out
) As Boolean
End Function' lpBuffer : LPWSTR optional, out
' pcbBuffer : DWORD* in/out
Declare PtrSafe Function GetUserNameW Lib "advapi32" ( _
ByVal lpBuffer As LongPtr, _
ByRef pcbBuffer As Long) As Long
' Unicode(W): 文字列は ByVal As LongPtr とし StrPtr(unicodeStr) を渡す
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
GetUserNameW = ctypes.windll.advapi32.GetUserNameW
GetUserNameW.restype = wintypes.BOOL
GetUserNameW.argtypes = [
wintypes.LPWSTR, # lpBuffer : LPWSTR optional, out
ctypes.POINTER(wintypes.DWORD), # pcbBuffer : DWORD* in/out
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('ADVAPI32.dll')
GetUserNameW = Fiddle::Function.new(
lib['GetUserNameW'],
[
Fiddle::TYPE_VOIDP, # lpBuffer : LPWSTR optional, out
Fiddle::TYPE_VOIDP, # pcbBuffer : DWORD* in/out
],
Fiddle::TYPE_INT)
# Wide strings: pass str.encode("UTF-16LE") + "\x00\x00"#[link(name = "advapi32")]
extern "system" {
fn GetUserNameW(
lpBuffer: *mut u16, // LPWSTR optional, out
pcbBuffer: *mut u32 // DWORD* in/out
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("ADVAPI32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool GetUserNameW([MarshalAs(UnmanagedType.LPWStr)] System.Text.StringBuilder lpBuffer, ref uint pcbBuffer);
"@
$api = Add-Type -MemberDefinition $sig -Name 'ADVAPI32_GetUserNameW' -Namespace Win32 -PassThru
# $api::GetUserNameW(lpBuffer, pcbBuffer)#uselib "ADVAPI32.dll"
#func global GetUserNameW "GetUserNameW" wptr, wptr
; GetUserNameW varptr(lpBuffer), varptr(pcbBuffer) ; 戻り値は stat
; lpBuffer : LPWSTR optional, out -> "wptr"
; pcbBuffer : DWORD* in/out -> "wptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "ADVAPI32.dll" #cfunc global GetUserNameW "GetUserNameW" var, var ; res = GetUserNameW(lpBuffer, pcbBuffer) ; lpBuffer : LPWSTR optional, out -> "var" ; pcbBuffer : DWORD* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "ADVAPI32.dll" #cfunc global GetUserNameW "GetUserNameW" sptr, sptr ; res = GetUserNameW(varptr(lpBuffer), varptr(pcbBuffer)) ; lpBuffer : LPWSTR optional, out -> "sptr" ; pcbBuffer : DWORD* in/out -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL GetUserNameW(LPWSTR lpBuffer, DWORD* pcbBuffer) #uselib "ADVAPI32.dll" #cfunc global GetUserNameW "GetUserNameW" var, var ; res = GetUserNameW(lpBuffer, pcbBuffer) ; lpBuffer : LPWSTR optional, out -> "var" ; pcbBuffer : DWORD* in/out -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL GetUserNameW(LPWSTR lpBuffer, DWORD* pcbBuffer) #uselib "ADVAPI32.dll" #cfunc global GetUserNameW "GetUserNameW" intptr, intptr ; res = GetUserNameW(varptr(lpBuffer), varptr(pcbBuffer)) ; lpBuffer : LPWSTR optional, out -> "intptr" ; pcbBuffer : DWORD* in/out -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
advapi32 = windows.NewLazySystemDLL("ADVAPI32.dll")
procGetUserNameW = advapi32.NewProc("GetUserNameW")
)
// lpBuffer (LPWSTR optional, out), pcbBuffer (DWORD* in/out)
r1, _, err := procGetUserNameW.Call(
uintptr(lpBuffer),
uintptr(pcbBuffer),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction GetUserNameW(
lpBuffer: PWideChar; // LPWSTR optional, out
pcbBuffer: Pointer // DWORD* in/out
): BOOL; stdcall;
external 'ADVAPI32.dll' name 'GetUserNameW';result := DllCall("ADVAPI32\GetUserNameW"
, "Ptr", lpBuffer ; LPWSTR optional, out
, "Ptr", pcbBuffer ; DWORD* in/out
, "Int") ; return: BOOL●GetUserNameW(lpBuffer, pcbBuffer) = DLL("ADVAPI32.dll", "bool GetUserNameW(char*, void*)")
# 呼び出し: GetUserNameW(lpBuffer, pcbBuffer)
# lpBuffer : LPWSTR optional, out -> "char*"
# pcbBuffer : DWORD* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
# ※-W(Unicode)関数。なでしこ1はANSIのため -A 版の利用を推奨。