ホーム › UI.Accessibility › ScrollPattern_Scroll
ScrollPattern_Scroll
関数Scrollパターンで指定量だけ水平・垂直にスクロールする。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT ScrollPattern_Scroll(
HUIAPATTERNOBJECT hobj,
ScrollAmount horizontalAmount,
ScrollAmount verticalAmount
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
| horizontalAmount | ScrollAmount | in |
| verticalAmount | ScrollAmount | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT ScrollPattern_Scroll(
HUIAPATTERNOBJECT hobj,
ScrollAmount horizontalAmount,
ScrollAmount verticalAmount
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int ScrollPattern_Scroll(
IntPtr hobj, // HUIAPATTERNOBJECT
int horizontalAmount, // ScrollAmount
int verticalAmount // ScrollAmount
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function ScrollPattern_Scroll(
hobj As IntPtr, ' HUIAPATTERNOBJECT
horizontalAmount As Integer, ' ScrollAmount
verticalAmount As Integer ' ScrollAmount
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' horizontalAmount : ScrollAmount
' verticalAmount : ScrollAmount
Declare PtrSafe Function ScrollPattern_Scroll Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal horizontalAmount As Long, _
ByVal verticalAmount As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ScrollPattern_Scroll = ctypes.windll.uiautomationcore.ScrollPattern_Scroll
ScrollPattern_Scroll.restype = ctypes.c_int
ScrollPattern_Scroll.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_int, # horizontalAmount : ScrollAmount
ctypes.c_int, # verticalAmount : ScrollAmount
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
ScrollPattern_Scroll = Fiddle::Function.new(
lib['ScrollPattern_Scroll'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_INT, # horizontalAmount : ScrollAmount
Fiddle::TYPE_INT, # verticalAmount : ScrollAmount
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn ScrollPattern_Scroll(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
horizontalAmount: i32, // ScrollAmount
verticalAmount: i32 // ScrollAmount
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int ScrollPattern_Scroll(IntPtr hobj, int horizontalAmount, int verticalAmount);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_ScrollPattern_Scroll' -Namespace Win32 -PassThru
# $api::ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)#uselib "UIAutomationCore.dll"
#func global ScrollPattern_Scroll "ScrollPattern_Scroll" sptr, sptr, sptr
; ScrollPattern_Scroll hobj, horizontalAmount, verticalAmount ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalAmount : ScrollAmount -> "sptr"
; verticalAmount : ScrollAmount -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_Scroll "ScrollPattern_Scroll" sptr, int, int
; res = ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalAmount : ScrollAmount -> "int"
; verticalAmount : ScrollAmount -> "int"; HRESULT ScrollPattern_Scroll(HUIAPATTERNOBJECT hobj, ScrollAmount horizontalAmount, ScrollAmount verticalAmount)
#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_Scroll "ScrollPattern_Scroll" intptr, int, int
; res = ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; horizontalAmount : ScrollAmount -> "int"
; verticalAmount : ScrollAmount -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procScrollPattern_Scroll = uiautomationcore.NewProc("ScrollPattern_Scroll")
)
// hobj (HUIAPATTERNOBJECT), horizontalAmount (ScrollAmount), verticalAmount (ScrollAmount)
r1, _, err := procScrollPattern_Scroll.Call(
uintptr(hobj),
uintptr(horizontalAmount),
uintptr(verticalAmount),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction ScrollPattern_Scroll(
hobj: THandle; // HUIAPATTERNOBJECT
horizontalAmount: Integer; // ScrollAmount
verticalAmount: Integer // ScrollAmount
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'ScrollPattern_Scroll';result := DllCall("UIAutomationCore\ScrollPattern_Scroll"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int", horizontalAmount ; ScrollAmount
, "Int", verticalAmount ; ScrollAmount
, "Int") ; return: HRESULT●ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount) = DLL("UIAutomationCore.dll", "int ScrollPattern_Scroll(void*, int, int)")
# 呼び出し: ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
# hobj : HUIAPATTERNOBJECT -> "void*"
# horizontalAmount : ScrollAmount -> "int"
# verticalAmount : ScrollAmount -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。