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ScrollPattern_Scroll
関数Scrollパターンで指定量だけ水平・垂直にスクロールする。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT ScrollPattern_Scroll(
HUIAPATTERNOBJECT hobj,
ScrollAmount horizontalAmount,
ScrollAmount verticalAmount
);パラメーター
| 名前 | 型 | 方向 | 説明 |
|---|---|---|---|
| hobj | HUIAPATTERNOBJECT | in | ScrollPatternを表すパターンオブジェクトハンドル。 |
| horizontalAmount | ScrollAmount | in | 水平方向のスクロール量(行・ページ単位など)を示すScrollAmount値。 |
| verticalAmount | ScrollAmount | in | 垂直方向のスクロール量(行・ページ単位など)を示すScrollAmount値。 |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT ScrollPattern_Scroll(
HUIAPATTERNOBJECT hobj,
ScrollAmount horizontalAmount,
ScrollAmount verticalAmount
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int ScrollPattern_Scroll(
IntPtr hobj, // HUIAPATTERNOBJECT
int horizontalAmount, // ScrollAmount
int verticalAmount // ScrollAmount
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function ScrollPattern_Scroll(
hobj As IntPtr, ' HUIAPATTERNOBJECT
horizontalAmount As Integer, ' ScrollAmount
verticalAmount As Integer ' ScrollAmount
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' horizontalAmount : ScrollAmount
' verticalAmount : ScrollAmount
Declare PtrSafe Function ScrollPattern_Scroll Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal horizontalAmount As Long, _
ByVal verticalAmount As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
ScrollPattern_Scroll = ctypes.windll.uiautomationcore.ScrollPattern_Scroll
ScrollPattern_Scroll.restype = ctypes.c_int
ScrollPattern_Scroll.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_int, # horizontalAmount : ScrollAmount
ctypes.c_int, # verticalAmount : ScrollAmount
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
ScrollPattern_Scroll = Fiddle::Function.new(
lib['ScrollPattern_Scroll'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_INT, # horizontalAmount : ScrollAmount
Fiddle::TYPE_INT, # verticalAmount : ScrollAmount
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn ScrollPattern_Scroll(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
horizontalAmount: i32, // ScrollAmount
verticalAmount: i32 // ScrollAmount
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int ScrollPattern_Scroll(IntPtr hobj, int horizontalAmount, int verticalAmount);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_ScrollPattern_Scroll' -Namespace Win32 -PassThru
# $api::ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)#uselib "UIAutomationCore.dll"
#func global ScrollPattern_Scroll "ScrollPattern_Scroll" sptr, sptr, sptr
; ScrollPattern_Scroll hobj, horizontalAmount, verticalAmount ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalAmount : ScrollAmount -> "sptr"
; verticalAmount : ScrollAmount -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_Scroll "ScrollPattern_Scroll" sptr, int, int
; res = ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalAmount : ScrollAmount -> "int"
; verticalAmount : ScrollAmount -> "int"; HRESULT ScrollPattern_Scroll(HUIAPATTERNOBJECT hobj, ScrollAmount horizontalAmount, ScrollAmount verticalAmount)
#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_Scroll "ScrollPattern_Scroll" intptr, int, int
; res = ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; horizontalAmount : ScrollAmount -> "int"
; verticalAmount : ScrollAmount -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procScrollPattern_Scroll = uiautomationcore.NewProc("ScrollPattern_Scroll")
)
// hobj (HUIAPATTERNOBJECT), horizontalAmount (ScrollAmount), verticalAmount (ScrollAmount)
r1, _, err := procScrollPattern_Scroll.Call(
uintptr(hobj),
uintptr(horizontalAmount),
uintptr(verticalAmount),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction ScrollPattern_Scroll(
hobj: THandle; // HUIAPATTERNOBJECT
horizontalAmount: Integer; // ScrollAmount
verticalAmount: Integer // ScrollAmount
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'ScrollPattern_Scroll';result := DllCall("UIAutomationCore\ScrollPattern_Scroll"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int", horizontalAmount ; ScrollAmount
, "Int", verticalAmount ; ScrollAmount
, "Int") ; return: HRESULT●ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount) = DLL("UIAutomationCore.dll", "int ScrollPattern_Scroll(void*, int, int)")
# 呼び出し: ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
# hobj : HUIAPATTERNOBJECT -> "void*"
# horizontalAmount : ScrollAmount -> "int"
# verticalAmount : ScrollAmount -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。const std = @import("std");
extern "uiautomationcore" fn ScrollPattern_Scroll(
hobj: ?*anyopaque, // HUIAPATTERNOBJECT
horizontalAmount: i32, // ScrollAmount
verticalAmount: i32 // ScrollAmount
) callconv(std.os.windows.WINAPI) i32;proc ScrollPattern_Scroll(
hobj: pointer, # HUIAPATTERNOBJECT
horizontalAmount: int32, # ScrollAmount
verticalAmount: int32 # ScrollAmount
): int32 {.importc: "ScrollPattern_Scroll", stdcall, dynlib: "UIAutomationCore.dll".}pragma(lib, "uiautomationcore");
extern(Windows)
int ScrollPattern_Scroll(
void* hobj, // HUIAPATTERNOBJECT
int horizontalAmount, // ScrollAmount
int verticalAmount // ScrollAmount
);ccall((:ScrollPattern_Scroll, "UIAutomationCore.dll"), stdcall, Int32,
(Ptr{Cvoid}, Int32, Int32),
hobj, horizontalAmount, verticalAmount)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# horizontalAmount : ScrollAmount -> Int32
# verticalAmount : ScrollAmount -> Int32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。local ffi = require("ffi")
ffi.cdef[[
int32_t ScrollPattern_Scroll(
void* hobj,
int32_t horizontalAmount,
int32_t verticalAmount);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
-- hobj : HUIAPATTERNOBJECT
-- horizontalAmount : ScrollAmount
-- verticalAmount : ScrollAmount
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const ScrollPattern_Scroll = lib.func('__stdcall', 'ScrollPattern_Scroll', 'int32_t', ['void *', 'int32_t', 'int32_t']);
// ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// horizontalAmount : ScrollAmount -> 'int32_t'
// verticalAmount : ScrollAmount -> 'int32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。const lib = Deno.dlopen("UIAutomationCore.dll", {
ScrollPattern_Scroll: { parameters: ["pointer", "i32", "i32"], result: "i32" },
});
// lib.symbols.ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// horizontalAmount : ScrollAmount -> "i32"
// verticalAmount : ScrollAmount -> "i32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。<?php
$ffi = FFI::cdef(<<<C
int32_t ScrollPattern_Scroll(
void* hobj,
int32_t horizontalAmount,
int32_t verticalAmount);
C, "UIAutomationCore.dll");
// $ffi->ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount);
// hobj : HUIAPATTERNOBJECT
// horizontalAmount : ScrollAmount
// verticalAmount : ScrollAmount
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;
public interface Uiautomationcore extends StdCallLibrary {
Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
int ScrollPattern_Scroll(
Pointer hobj, // HUIAPATTERNOBJECT
int horizontalAmount, // ScrollAmount
int verticalAmount // ScrollAmount
);
}@[Link("uiautomationcore")]
lib LibUIAutomationCore
fun ScrollPattern_Scroll = ScrollPattern_Scroll(
hobj : Void*, # HUIAPATTERNOBJECT
horizontalAmount : Int32, # ScrollAmount
verticalAmount : Int32 # ScrollAmount
) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。import 'dart:ffi';
import 'package:ffi/ffi.dart';
typedef ScrollPattern_ScrollNative = Int32 Function(Pointer<Void>, Int32, Int32);
typedef ScrollPattern_ScrollDart = int Function(Pointer<Void>, int, int);
final ScrollPattern_Scroll = DynamicLibrary.open('UIAutomationCore.dll')
.lookupFunction<ScrollPattern_ScrollNative, ScrollPattern_ScrollDart>('ScrollPattern_Scroll');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// horizontalAmount : ScrollAmount -> Int32
// verticalAmount : ScrollAmount -> Int32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。{$mode objfpc}{$H+}
function ScrollPattern_Scroll(
hobj: THandle; // HUIAPATTERNOBJECT
horizontalAmount: Integer; // ScrollAmount
verticalAmount: Integer // ScrollAmount
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'ScrollPattern_Scroll';import Foreign
import Foreign.C.Types
import Foreign.C.String
foreign import stdcall safe "ScrollPattern_Scroll"
c_ScrollPattern_Scroll :: Ptr () -> Int32 -> Int32 -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- horizontalAmount : ScrollAmount -> Int32
-- verticalAmount : ScrollAmount -> Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。open Ctypes
open Foreign
let scrollpattern_scroll =
foreign "ScrollPattern_Scroll"
((ptr void) @-> int32_t @-> int32_t @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* horizontalAmount : ScrollAmount -> int32_t *)
(* verticalAmount : ScrollAmount -> int32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)
(cffi:defcfun ("ScrollPattern_Scroll" scroll-pattern-scroll :convention :stdcall) :int32
(hobj :pointer) ; HUIAPATTERNOBJECT
(horizontal-amount :int32) ; ScrollAmount
(vertical-amount :int32)) ; ScrollAmount
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。use Win32::API;
my $ScrollPattern_Scroll = Win32::API::More->new('UIAutomationCore',
'int ScrollPattern_Scroll(HANDLE hobj, int horizontalAmount, int verticalAmount)');
# my $ret = $ScrollPattern_Scroll->Call($hobj, $horizontalAmount, $verticalAmount);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# horizontalAmount : ScrollAmount -> int
# verticalAmount : ScrollAmount -> int
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。関連項目
使用する型