Win32 API 日本語リファレンス
ホームUI.Accessibility › ScrollPattern_Scroll

ScrollPattern_Scroll

関数
Scrollパターンで指定量だけ水平・垂直にスクロールする。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT ScrollPattern_Scroll(
    HUIAPATTERNOBJECT hobj,
    ScrollAmount horizontalAmount,
    ScrollAmount verticalAmount
);

パラメーター

名前方向説明
hobjHUIAPATTERNOBJECTinScrollPatternを表すパターンオブジェクトハンドル。
horizontalAmountScrollAmountin水平方向のスクロール量(行・ページ単位など)を示すScrollAmount値。
verticalAmountScrollAmountin垂直方向のスクロール量(行・ページ単位など)を示すScrollAmount値。

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT ScrollPattern_Scroll(
    HUIAPATTERNOBJECT hobj,
    ScrollAmount horizontalAmount,
    ScrollAmount verticalAmount
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int ScrollPattern_Scroll(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    int horizontalAmount,   // ScrollAmount
    int verticalAmount   // ScrollAmount
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function ScrollPattern_Scroll(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    horizontalAmount As Integer,   ' ScrollAmount
    verticalAmount As Integer   ' ScrollAmount
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' horizontalAmount : ScrollAmount
' verticalAmount : ScrollAmount
Declare PtrSafe Function ScrollPattern_Scroll Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal horizontalAmount As Long, _
    ByVal verticalAmount As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

ScrollPattern_Scroll = ctypes.windll.uiautomationcore.ScrollPattern_Scroll
ScrollPattern_Scroll.restype = ctypes.c_int
ScrollPattern_Scroll.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    ctypes.c_int,  # horizontalAmount : ScrollAmount
    ctypes.c_int,  # verticalAmount : ScrollAmount
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
ScrollPattern_Scroll = Fiddle::Function.new(
  lib['ScrollPattern_Scroll'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_INT,  # horizontalAmount : ScrollAmount
    Fiddle::TYPE_INT,  # verticalAmount : ScrollAmount
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn ScrollPattern_Scroll(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        horizontalAmount: i32,  // ScrollAmount
        verticalAmount: i32  // ScrollAmount
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int ScrollPattern_Scroll(IntPtr hobj, int horizontalAmount, int verticalAmount);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_ScrollPattern_Scroll' -Namespace Win32 -PassThru
# $api::ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
#uselib "UIAutomationCore.dll"
#func global ScrollPattern_Scroll "ScrollPattern_Scroll" sptr, sptr, sptr
; ScrollPattern_Scroll hobj, horizontalAmount, verticalAmount   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalAmount : ScrollAmount -> "sptr"
; verticalAmount : ScrollAmount -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_Scroll "ScrollPattern_Scroll" sptr, int, int
; res = ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; horizontalAmount : ScrollAmount -> "int"
; verticalAmount : ScrollAmount -> "int"
; HRESULT ScrollPattern_Scroll(HUIAPATTERNOBJECT hobj, ScrollAmount horizontalAmount, ScrollAmount verticalAmount)
#uselib "UIAutomationCore.dll"
#cfunc global ScrollPattern_Scroll "ScrollPattern_Scroll" intptr, int, int
; res = ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; horizontalAmount : ScrollAmount -> "int"
; verticalAmount : ScrollAmount -> "int"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procScrollPattern_Scroll = uiautomationcore.NewProc("ScrollPattern_Scroll")
)

// hobj (HUIAPATTERNOBJECT), horizontalAmount (ScrollAmount), verticalAmount (ScrollAmount)
r1, _, err := procScrollPattern_Scroll.Call(
	uintptr(hobj),
	uintptr(horizontalAmount),
	uintptr(verticalAmount),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function ScrollPattern_Scroll(
  hobj: THandle;   // HUIAPATTERNOBJECT
  horizontalAmount: Integer;   // ScrollAmount
  verticalAmount: Integer   // ScrollAmount
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'ScrollPattern_Scroll';
result := DllCall("UIAutomationCore\ScrollPattern_Scroll"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Int", horizontalAmount   ; ScrollAmount
    , "Int", verticalAmount   ; ScrollAmount
    , "Int")   ; return: HRESULT
●ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount) = DLL("UIAutomationCore.dll", "int ScrollPattern_Scroll(void*, int, int)")
# 呼び出し: ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
# hobj : HUIAPATTERNOBJECT -> "void*"
# horizontalAmount : ScrollAmount -> "int"
# verticalAmount : ScrollAmount -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "uiautomationcore" fn ScrollPattern_Scroll(
    hobj: ?*anyopaque, // HUIAPATTERNOBJECT
    horizontalAmount: i32, // ScrollAmount
    verticalAmount: i32 // ScrollAmount
) callconv(std.os.windows.WINAPI) i32;
proc ScrollPattern_Scroll(
    hobj: pointer,  # HUIAPATTERNOBJECT
    horizontalAmount: int32,  # ScrollAmount
    verticalAmount: int32  # ScrollAmount
): int32 {.importc: "ScrollPattern_Scroll", stdcall, dynlib: "UIAutomationCore.dll".}
pragma(lib, "uiautomationcore");
extern(Windows)
int ScrollPattern_Scroll(
    void* hobj,   // HUIAPATTERNOBJECT
    int horizontalAmount,   // ScrollAmount
    int verticalAmount   // ScrollAmount
);
ccall((:ScrollPattern_Scroll, "UIAutomationCore.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Int32, Int32),
      hobj, horizontalAmount, verticalAmount)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# horizontalAmount : ScrollAmount -> Int32
# verticalAmount : ScrollAmount -> Int32
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t ScrollPattern_Scroll(
    void* hobj,
    int32_t horizontalAmount,
    int32_t verticalAmount);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
-- hobj : HUIAPATTERNOBJECT
-- horizontalAmount : ScrollAmount
-- verticalAmount : ScrollAmount
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const ScrollPattern_Scroll = lib.func('__stdcall', 'ScrollPattern_Scroll', 'int32_t', ['void *', 'int32_t', 'int32_t']);
// ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// horizontalAmount : ScrollAmount -> 'int32_t'
// verticalAmount : ScrollAmount -> 'int32_t'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("UIAutomationCore.dll", {
  ScrollPattern_Scroll: { parameters: ["pointer", "i32", "i32"], result: "i32" },
});
// lib.symbols.ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// horizontalAmount : ScrollAmount -> "i32"
// verticalAmount : ScrollAmount -> "i32"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t ScrollPattern_Scroll(
    void* hobj,
    int32_t horizontalAmount,
    int32_t verticalAmount);
C, "UIAutomationCore.dll");
// $ffi->ScrollPattern_Scroll(hobj, horizontalAmount, verticalAmount);
// hobj : HUIAPATTERNOBJECT
// horizontalAmount : ScrollAmount
// verticalAmount : ScrollAmount
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Uiautomationcore extends StdCallLibrary {
    Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
    int ScrollPattern_Scroll(
        Pointer hobj,   // HUIAPATTERNOBJECT
        int horizontalAmount,   // ScrollAmount
        int verticalAmount   // ScrollAmount
    );
}
@[Link("uiautomationcore")]
lib LibUIAutomationCore
  fun ScrollPattern_Scroll = ScrollPattern_Scroll(
    hobj : Void*,   # HUIAPATTERNOBJECT
    horizontalAmount : Int32,   # ScrollAmount
    verticalAmount : Int32   # ScrollAmount
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef ScrollPattern_ScrollNative = Int32 Function(Pointer<Void>, Int32, Int32);
typedef ScrollPattern_ScrollDart = int Function(Pointer<Void>, int, int);
final ScrollPattern_Scroll = DynamicLibrary.open('UIAutomationCore.dll')
    .lookupFunction<ScrollPattern_ScrollNative, ScrollPattern_ScrollDart>('ScrollPattern_Scroll');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// horizontalAmount : ScrollAmount -> Int32
// verticalAmount : ScrollAmount -> Int32
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function ScrollPattern_Scroll(
  hobj: THandle;   // HUIAPATTERNOBJECT
  horizontalAmount: Integer;   // ScrollAmount
  verticalAmount: Integer   // ScrollAmount
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'ScrollPattern_Scroll';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "ScrollPattern_Scroll"
  c_ScrollPattern_Scroll :: Ptr () -> Int32 -> Int32 -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- horizontalAmount : ScrollAmount -> Int32
-- verticalAmount : ScrollAmount -> Int32
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let scrollpattern_scroll =
  foreign "ScrollPattern_Scroll"
    ((ptr void) @-> int32_t @-> int32_t @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* horizontalAmount : ScrollAmount -> int32_t *)
(* verticalAmount : ScrollAmount -> int32_t *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)

(cffi:defcfun ("ScrollPattern_Scroll" scroll-pattern-scroll :convention :stdcall) :int32
  (hobj :pointer)   ; HUIAPATTERNOBJECT
  (horizontal-amount :int32)   ; ScrollAmount
  (vertical-amount :int32))   ; ScrollAmount
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $ScrollPattern_Scroll = Win32::API::More->new('UIAutomationCore',
    'int ScrollPattern_Scroll(HANDLE hobj, int horizontalAmount, int verticalAmount)');
# my $ret = $ScrollPattern_Scroll->Call($hobj, $horizontalAmount, $verticalAmount);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# horizontalAmount : ScrollAmount -> int
# verticalAmount : ScrollAmount -> int
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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