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TextPattern_RangeFromPoint

関数
指定した画面座標に最も近い縮退テキスト範囲を取得する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT TextPattern_RangeFromPoint(
    HUIAPATTERNOBJECT hobj,
    UiaPoint point,
    HUIATEXTRANGE* pRetVal
);

パラメーター

名前方向説明
hobjHUIAPATTERNOBJECTinTextPatternを表すパターンオブジェクトハンドル。
pointUiaPointinテキスト範囲を取得する基準となるスクリーン座標(UiaPoint)。
pRetValHUIATEXTRANGE*inout指定点に最も近い文字を含む退化テキスト範囲ハンドルを受け取る出力先。

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT TextPattern_RangeFromPoint(
    HUIAPATTERNOBJECT hobj,
    UiaPoint point,
    HUIATEXTRANGE* pRetVal
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int TextPattern_RangeFromPoint(
    IntPtr hobj,   // HUIAPATTERNOBJECT
    UiaPoint point,   // UiaPoint
    IntPtr pRetVal   // HUIATEXTRANGE* in/out
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function TextPattern_RangeFromPoint(
    hobj As IntPtr,   ' HUIAPATTERNOBJECT
    point As UiaPoint,   ' UiaPoint
    pRetVal As IntPtr   ' HUIATEXTRANGE* in/out
) As Integer
End Function
' hobj : HUIAPATTERNOBJECT
' point : UiaPoint
' pRetVal : HUIATEXTRANGE* in/out
Declare PtrSafe Function TextPattern_RangeFromPoint Lib "uiautomationcore" ( _
    ByVal hobj As LongPtr, _
    ByVal point As LongPtr, _
    ByVal pRetVal As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

TextPattern_RangeFromPoint = ctypes.windll.uiautomationcore.TextPattern_RangeFromPoint
TextPattern_RangeFromPoint.restype = ctypes.c_int
TextPattern_RangeFromPoint.argtypes = [
    wintypes.HANDLE,  # hobj : HUIAPATTERNOBJECT
    UiaPoint,  # point : UiaPoint
    ctypes.c_void_p,  # pRetVal : HUIATEXTRANGE* in/out
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
TextPattern_RangeFromPoint = Fiddle::Function.new(
  lib['TextPattern_RangeFromPoint'],
  [
    Fiddle::TYPE_VOIDP,  # hobj : HUIAPATTERNOBJECT
    Fiddle::TYPE_VOIDP,  # point : UiaPoint
    Fiddle::TYPE_VOIDP,  # pRetVal : HUIATEXTRANGE* in/out
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn TextPattern_RangeFromPoint(
        hobj: *mut core::ffi::c_void,  // HUIAPATTERNOBJECT
        point: UiaPoint,  // UiaPoint
        pRetVal: *mut *mut core::ffi::c_void  // HUIATEXTRANGE* in/out
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int TextPattern_RangeFromPoint(IntPtr hobj, UiaPoint point, IntPtr pRetVal);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_TextPattern_RangeFromPoint' -Namespace Win32 -PassThru
# $api::TextPattern_RangeFromPoint(hobj, point, pRetVal)
#uselib "UIAutomationCore.dll"
#func global TextPattern_RangeFromPoint "TextPattern_RangeFromPoint" sptr, sptr, sptr
; TextPattern_RangeFromPoint hobj, point, pRetVal   ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; point : UiaPoint -> "sptr"
; pRetVal : HUIATEXTRANGE* in/out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global TextPattern_RangeFromPoint "TextPattern_RangeFromPoint" sptr, int, sptr
; res = TextPattern_RangeFromPoint(hobj, point, pRetVal)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; point : UiaPoint -> "int"
; pRetVal : HUIATEXTRANGE* in/out -> "sptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
; HRESULT TextPattern_RangeFromPoint(HUIAPATTERNOBJECT hobj, UiaPoint point, HUIATEXTRANGE* pRetVal)
#uselib "UIAutomationCore.dll"
#cfunc global TextPattern_RangeFromPoint "TextPattern_RangeFromPoint" intptr, int, intptr
; res = TextPattern_RangeFromPoint(hobj, point, pRetVal)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; point : UiaPoint -> "int"
; pRetVal : HUIATEXTRANGE* in/out -> "intptr"
; ※値渡し構造体は直接渡せません。intにパック、または var で構造体変数を渡してください。
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procTextPattern_RangeFromPoint = uiautomationcore.NewProc("TextPattern_RangeFromPoint")
)

// hobj (HUIAPATTERNOBJECT), point (UiaPoint), pRetVal (HUIATEXTRANGE* in/out)
r1, _, err := procTextPattern_RangeFromPoint.Call(
	uintptr(hobj),
	uintptr(point),
	uintptr(pRetVal),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function TextPattern_RangeFromPoint(
  hobj: THandle;   // HUIAPATTERNOBJECT
  point: UiaPoint;   // UiaPoint
  pRetVal: Pointer   // HUIATEXTRANGE* in/out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'TextPattern_RangeFromPoint';
result := DllCall("UIAutomationCore\TextPattern_RangeFromPoint"
    , "Ptr", hobj   ; HUIAPATTERNOBJECT
    , "Ptr", point   ; UiaPoint
    , "Ptr", pRetVal   ; HUIATEXTRANGE* in/out
    , "Int")   ; return: HRESULT
●TextPattern_RangeFromPoint(hobj, point, pRetVal) = DLL("UIAutomationCore.dll", "int TextPattern_RangeFromPoint(void*, void*, void*)")
# 呼び出し: TextPattern_RangeFromPoint(hobj, point, pRetVal)
# hobj : HUIAPATTERNOBJECT -> "void*"
# point : UiaPoint -> "void*"
# pRetVal : HUIATEXTRANGE* in/out -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "uiautomationcore" fn TextPattern_RangeFromPoint(
    hobj: ?*anyopaque, // HUIAPATTERNOBJECT
    point: UiaPoint, // UiaPoint
    pRetVal: ?*anyopaque // HUIATEXTRANGE* in/out
) callconv(std.os.windows.WINAPI) i32;
proc TextPattern_RangeFromPoint(
    hobj: pointer,  # HUIAPATTERNOBJECT
    point: UiaPoint,  # UiaPoint
    pRetVal: pointer  # HUIATEXTRANGE* in/out
): int32 {.importc: "TextPattern_RangeFromPoint", stdcall, dynlib: "UIAutomationCore.dll".}
pragma(lib, "uiautomationcore");
extern(Windows)
int TextPattern_RangeFromPoint(
    void* hobj,   // HUIAPATTERNOBJECT
    UiaPoint point,   // UiaPoint
    void* pRetVal   // HUIATEXTRANGE* in/out
);
ccall((:TextPattern_RangeFromPoint, "UIAutomationCore.dll"), stdcall, Int32,
      (Ptr{Cvoid}, UiaPoint, Ptr{Cvoid}),
      hobj, point, pRetVal)
# hobj : HUIAPATTERNOBJECT -> Ptr{Cvoid}
# point : UiaPoint -> UiaPoint
# pRetVal : HUIATEXTRANGE* in/out -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t TextPattern_RangeFromPoint(
    void* hobj,
    UiaPoint point,
    void* pRetVal);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.TextPattern_RangeFromPoint(hobj, point, pRetVal)
-- hobj : HUIAPATTERNOBJECT
-- point : UiaPoint
-- pRetVal : HUIATEXTRANGE* in/out
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const TextPattern_RangeFromPoint = lib.func('__stdcall', 'TextPattern_RangeFromPoint', 'int32_t', ['void *', 'UiaPoint', 'void *']);
// TextPattern_RangeFromPoint(hobj, point, pRetVal)
// hobj : HUIAPATTERNOBJECT -> 'void *'
// point : UiaPoint -> 'UiaPoint'
// pRetVal : HUIATEXTRANGE* in/out -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("UIAutomationCore.dll", {
  TextPattern_RangeFromPoint: { parameters: ["pointer", "buffer", "pointer"], result: "i32" },
});
// lib.symbols.TextPattern_RangeFromPoint(hobj, point, pRetVal)
// hobj : HUIAPATTERNOBJECT -> "pointer"
// point : UiaPoint -> "buffer"
// pRetVal : HUIATEXTRANGE* in/out -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t TextPattern_RangeFromPoint(
    void* hobj,
    UiaPoint point,
    void* pRetVal);
C, "UIAutomationCore.dll");
// $ffi->TextPattern_RangeFromPoint(hobj, point, pRetVal);
// hobj : HUIAPATTERNOBJECT
// point : UiaPoint
// pRetVal : HUIATEXTRANGE* in/out
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Uiautomationcore extends StdCallLibrary {
    Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
    int TextPattern_RangeFromPoint(
        Pointer hobj,   // HUIAPATTERNOBJECT
        UiaPoint /* extends Structure (by value) */ point,   // UiaPoint
        Pointer pRetVal   // HUIATEXTRANGE* in/out
    );
}
@[Link("uiautomationcore")]
lib LibUIAutomationCore
  fun TextPattern_RangeFromPoint = TextPattern_RangeFromPoint(
    hobj : Void*,   # HUIAPATTERNOBJECT
    point : UiaPoint,   # UiaPoint
    pRetVal : Void*   # HUIATEXTRANGE* in/out
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef TextPattern_RangeFromPointNative = Int32 Function(Pointer<Void>, UiaPoint, Pointer<Void>);
typedef TextPattern_RangeFromPointDart = int Function(Pointer<Void>, int, Pointer<Void>);
final TextPattern_RangeFromPoint = DynamicLibrary.open('UIAutomationCore.dll')
    .lookupFunction<TextPattern_RangeFromPointNative, TextPattern_RangeFromPointDart>('TextPattern_RangeFromPoint');
// hobj : HUIAPATTERNOBJECT -> Pointer<Void>
// point : UiaPoint -> UiaPoint
// pRetVal : HUIATEXTRANGE* in/out -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function TextPattern_RangeFromPoint(
  hobj: THandle;   // HUIAPATTERNOBJECT
  point: UiaPoint;   // UiaPoint
  pRetVal: Pointer   // HUIATEXTRANGE* in/out
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'TextPattern_RangeFromPoint';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "TextPattern_RangeFromPoint"
  c_TextPattern_RangeFromPoint :: Ptr () -> UiaPoint -> Ptr () -> IO Int32
-- hobj : HUIAPATTERNOBJECT -> Ptr ()
-- point : UiaPoint -> UiaPoint
-- pRetVal : HUIATEXTRANGE* in/out -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
-- ※値渡し構造体は GHC FFI で直接渡せません。Ptr で渡すラッパ(C側)経由にしてください。
open Ctypes
open Foreign

let textpattern_rangefrompoint =
  foreign "TextPattern_RangeFromPoint"
    ((ptr void) @-> UiaPoint @-> (ptr void) @-> returning int32_t)
(* hobj : HUIAPATTERNOBJECT -> (ptr void) *)
(* point : UiaPoint -> UiaPoint *)
(* pRetVal : HUIATEXTRANGE* in/out -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)

(cffi:defcfun ("TextPattern_RangeFromPoint" text-pattern-range-from-point :convention :stdcall) :int32
  (hobj :pointer)   ; HUIAPATTERNOBJECT
  (point (:struct uia-point))   ; UiaPoint
  (p-ret-val :pointer))   ; HUIATEXTRANGE* in/out
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $TextPattern_RangeFromPoint = Win32::API::More->new('UIAutomationCore',
    'int TextPattern_RangeFromPoint(HANDLE hobj, LPVOID point, HANDLE pRetVal)');
# my $ret = $TextPattern_RangeFromPoint->Call($hobj, $point, $pRetVal);
# hobj : HUIAPATTERNOBJECT -> HANDLE
# point : UiaPoint -> LPVOID
# pRetVal : HUIATEXTRANGE* in/out -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。

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