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UiaEventAddWindow

関数
UIオートメーションイベントの監視対象ウィンドウを追加する。
DLLUIAutomationCore.dll呼出規約winapi対応OSWindows XP 以降

シグネチャ

// UIAutomationCore.dll
#include <windows.h>

HRESULT UiaEventAddWindow(
    HUIAEVENT hEvent,
    HWND hwnd
);

パラメーター

名前方向説明
hEventHUIAEVENTinウィンドウを追加する対象のイベントハンドル。
hwndHWNDinイベント監視範囲に追加するウィンドウのハンドル。

戻り値の型: HRESULT

各言語での呼び出し定義

// UIAutomationCore.dll
#include <windows.h>

HRESULT UiaEventAddWindow(
    HUIAEVENT hEvent,
    HWND hwnd
);
[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int UiaEventAddWindow(
    IntPtr hEvent,   // HUIAEVENT
    IntPtr hwnd   // HWND
);
<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function UiaEventAddWindow(
    hEvent As IntPtr,   ' HUIAEVENT
    hwnd As IntPtr   ' HWND
) As Integer
End Function
' hEvent : HUIAEVENT
' hwnd : HWND
Declare PtrSafe Function UiaEventAddWindow Lib "uiautomationcore" ( _
    ByVal hEvent As LongPtr, _
    ByVal hwnd As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。
import ctypes
from ctypes import wintypes

UiaEventAddWindow = ctypes.windll.uiautomationcore.UiaEventAddWindow
UiaEventAddWindow.restype = ctypes.c_int
UiaEventAddWindow.argtypes = [
    wintypes.HANDLE,  # hEvent : HUIAEVENT
    wintypes.HANDLE,  # hwnd : HWND
]
require 'fiddle'
require 'fiddle/import'

lib = Fiddle.dlopen('UIAutomationCore.dll')
UiaEventAddWindow = Fiddle::Function.new(
  lib['UiaEventAddWindow'],
  [
    Fiddle::TYPE_VOIDP,  # hEvent : HUIAEVENT
    Fiddle::TYPE_VOIDP,  # hwnd : HWND
  ],
  Fiddle::TYPE_INT)
#[link(name = "uiautomationcore")]
extern "system" {
    fn UiaEventAddWindow(
        hEvent: *mut core::ffi::c_void,  // HUIAEVENT
        hwnd: *mut core::ffi::c_void  // HWND
    ) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.
$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int UiaEventAddWindow(IntPtr hEvent, IntPtr hwnd);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_UiaEventAddWindow' -Namespace Win32 -PassThru
# $api::UiaEventAddWindow(hEvent, hwnd)
#uselib "UIAutomationCore.dll"
#func global UiaEventAddWindow "UiaEventAddWindow" sptr, sptr
; UiaEventAddWindow hEvent, hwnd   ; 戻り値は stat
; hEvent : HUIAEVENT -> "sptr"
; hwnd : HWND -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。
#uselib "UIAutomationCore.dll"
#cfunc global UiaEventAddWindow "UiaEventAddWindow" sptr, sptr
; res = UiaEventAddWindow(hEvent, hwnd)
; hEvent : HUIAEVENT -> "sptr"
; hwnd : HWND -> "sptr"
; HRESULT UiaEventAddWindow(HUIAEVENT hEvent, HWND hwnd)
#uselib "UIAutomationCore.dll"
#cfunc global UiaEventAddWindow "UiaEventAddWindow" intptr, intptr
; res = UiaEventAddWindow(hEvent, hwnd)
; hEvent : HUIAEVENT -> "intptr"
; hwnd : HWND -> "intptr"
import (
	"golang.org/x/sys/windows"
	"unsafe"
)

var (
	uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
	procUiaEventAddWindow = uiautomationcore.NewProc("UiaEventAddWindow")
)

// hEvent (HUIAEVENT), hwnd (HWND)
r1, _, err := procUiaEventAddWindow.Call(
	uintptr(hEvent),
	uintptr(hwnd),
)
_ = err  // syscall.Errno (valid when the call sets last-error)
_ = r1   // HRESULT
function UiaEventAddWindow(
  hEvent: THandle;   // HUIAEVENT
  hwnd: THandle   // HWND
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'UiaEventAddWindow';
result := DllCall("UIAutomationCore\UiaEventAddWindow"
    , "Ptr", hEvent   ; HUIAEVENT
    , "Ptr", hwnd   ; HWND
    , "Int")   ; return: HRESULT
●UiaEventAddWindow(hEvent, hwnd) = DLL("UIAutomationCore.dll", "int UiaEventAddWindow(void*, void*)")
# 呼び出し: UiaEventAddWindow(hEvent, hwnd)
# hEvent : HUIAEVENT -> "void*"
# hwnd : HWND -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。
const std = @import("std");

extern "uiautomationcore" fn UiaEventAddWindow(
    hEvent: ?*anyopaque, // HUIAEVENT
    hwnd: ?*anyopaque // HWND
) callconv(std.os.windows.WINAPI) i32;
proc UiaEventAddWindow(
    hEvent: pointer,  # HUIAEVENT
    hwnd: pointer  # HWND
): int32 {.importc: "UiaEventAddWindow", stdcall, dynlib: "UIAutomationCore.dll".}
pragma(lib, "uiautomationcore");
extern(Windows)
int UiaEventAddWindow(
    void* hEvent,   // HUIAEVENT
    void* hwnd   // HWND
);
ccall((:UiaEventAddWindow, "UIAutomationCore.dll"), stdcall, Int32,
      (Ptr{Cvoid}, Ptr{Cvoid}),
      hEvent, hwnd)
# hEvent : HUIAEVENT -> Ptr{Cvoid}
# hwnd : HWND -> Ptr{Cvoid}
# stdcall は 32bit のみ意味を持つ(x64 では無視)。
local ffi = require("ffi")
ffi.cdef[[
int32_t UiaEventAddWindow(
    void* hEvent,
    void* hwnd);
]]
local uiautomationcore = ffi.load("uiautomationcore")
-- uiautomationcore.UiaEventAddWindow(hEvent, hwnd)
-- hEvent : HUIAEVENT
-- hwnd : HWND
-- 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
const koffi = require('koffi');
const lib = koffi.load('UIAutomationCore.dll');
const UiaEventAddWindow = lib.func('__stdcall', 'UiaEventAddWindow', 'int32_t', ['void *', 'void *']);
// UiaEventAddWindow(hEvent, hwnd)
// hEvent : HUIAEVENT -> 'void *'
// hwnd : HWND -> 'void *'
// 出力ポインタは koffi.out(...) で包む。構造体は koffi.struct で定義。
const lib = Deno.dlopen("UIAutomationCore.dll", {
  UiaEventAddWindow: { parameters: ["pointer", "pointer"], result: "i32" },
});
// lib.symbols.UiaEventAddWindow(hEvent, hwnd)
// hEvent : HUIAEVENT -> "pointer"
// hwnd : HWND -> "pointer"
// 文字列引数は "buffer"(NUL 終端のバイト列を Uint8Array で渡す)。
// 値渡し構造体は { struct: [ ...field types... ] } を使用。
<?php
$ffi = FFI::cdef(<<<C
int32_t UiaEventAddWindow(
    void* hEvent,
    void* hwnd);
C, "UIAutomationCore.dll");
// $ffi->UiaEventAddWindow(hEvent, hwnd);
// hEvent : HUIAEVENT
// hwnd : HWND
// 構造体/GUIDへのポインタは cdef が通るよう void* で表記(実型は各引数コメント参照)。値渡し構造体・enum は対応する typedef を cdef に追加すること。
// WINAPI(stdcall): x64 では呼出規約が統一されるため問題なし。x86 では __stdcall 対応のラッパが必要な場合あり。
import com.sun.jna.*;
import com.sun.jna.ptr.*;
import com.sun.jna.win32.StdCallLibrary;
import com.sun.jna.win32.W32APIOptions;

public interface Uiautomationcore extends StdCallLibrary {
    Uiautomationcore INSTANCE = Native.load("uiautomationcore", Uiautomationcore.class);
    int UiaEventAddWindow(
        Pointer hEvent,   // HUIAEVENT
        Pointer hwnd   // HWND
    );
}
@[Link("uiautomationcore")]
lib LibUIAutomationCore
  fun UiaEventAddWindow = UiaEventAddWindow(
    hEvent : Void*,   # HUIAEVENT
    hwnd : Void*   # HWND
  ) : Int32
end
# 構造体/GUID/enum は lib 内に対応する型定義が必要。
# 呼出規約: x64 は規約統一のため OK。x86(32bit)は WINAPI=stdcall だが Crystal の fun に stdcall 付与構文がなく非対応。
import 'dart:ffi';
import 'package:ffi/ffi.dart';

typedef UiaEventAddWindowNative = Int32 Function(Pointer<Void>, Pointer<Void>);
typedef UiaEventAddWindowDart = int Function(Pointer<Void>, Pointer<Void>);
final UiaEventAddWindow = DynamicLibrary.open('UIAutomationCore.dll')
    .lookupFunction<UiaEventAddWindowNative, UiaEventAddWindowDart>('UiaEventAddWindow');
// hEvent : HUIAEVENT -> Pointer<Void>
// hwnd : HWND -> Pointer<Void>
// 文字列は package:ffi の "...".toNativeUtf16()/toNativeUtf8() で変換。
{$mode objfpc}{$H+}
function UiaEventAddWindow(
  hEvent: THandle;   // HUIAEVENT
  hwnd: THandle   // HWND
): Integer; stdcall;
  external 'UIAutomationCore.dll' name 'UiaEventAddWindow';
import Foreign
import Foreign.C.Types
import Foreign.C.String

foreign import stdcall safe "UiaEventAddWindow"
  c_UiaEventAddWindow :: Ptr () -> Ptr () -> IO Int32
-- hEvent : HUIAEVENT -> Ptr ()
-- hwnd : HWND -> Ptr ()
-- 要 GHC(Windows)。stdcall は x64 では ccall として扱われる。ブロックする API は safe 呼び出し推奨。
open Ctypes
open Foreign

let uiaeventaddwindow =
  foreign "UiaEventAddWindow"
    ((ptr void) @-> (ptr void) @-> returning int32_t)
(* hEvent : HUIAEVENT -> (ptr void) *)
(* hwnd : HWND -> (ptr void) *)
(* foreign は cdecl 前提。x64 Windows では WINAPI と一致。構造体は ctypes structure を定義のこと。 *)
(cffi:define-foreign-library uiautomationcore (t "UIAutomationCore.dll"))
(cffi:use-foreign-library uiautomationcore)

(cffi:defcfun ("UiaEventAddWindow" uia-event-add-window :convention :stdcall) :int32
  (h-event :pointer)   ; HUIAEVENT
  (hwnd :pointer))   ; HWND
; isize/usize(INT_PTR/SIZE_T)は x64 前提で :int64/:uint64。x86 では :int32/:uint32。
use Win32::API;
my $UiaEventAddWindow = Win32::API::More->new('UIAutomationCore',
    'int UiaEventAddWindow(HANDLE hEvent, HANDLE hwnd)');
# my $ret = $UiaEventAddWindow->Call($hEvent, $hwnd);
# hEvent : HUIAEVENT -> HANDLE
# hwnd : HWND -> HANDLE
# 値渡し構造体は pack() した文字列、または Win32::API::Struct を使用。