ホーム › UI.Accessibility › WindowPattern_SetWindowVisualState
WindowPattern_SetWindowVisualState
関数Windowパターンでウィンドウの最大化・最小化状態を設定する。
シグネチャ
// UIAutomationCore.dll
#include <windows.h>
HRESULT WindowPattern_SetWindowVisualState(
HUIAPATTERNOBJECT hobj,
WindowVisualState state
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hobj | HUIAPATTERNOBJECT | in |
| state | WindowVisualState | in |
戻り値の型: HRESULT
各言語での呼び出し定義
// UIAutomationCore.dll
#include <windows.h>
HRESULT WindowPattern_SetWindowVisualState(
HUIAPATTERNOBJECT hobj,
WindowVisualState state
);[DllImport("UIAutomationCore.dll", ExactSpelling = true)]
static extern int WindowPattern_SetWindowVisualState(
IntPtr hobj, // HUIAPATTERNOBJECT
int state // WindowVisualState
);<DllImport("UIAutomationCore.dll", ExactSpelling:=True)>
Public Shared Function WindowPattern_SetWindowVisualState(
hobj As IntPtr, ' HUIAPATTERNOBJECT
state As Integer ' WindowVisualState
) As Integer
End Function' hobj : HUIAPATTERNOBJECT
' state : WindowVisualState
Declare PtrSafe Function WindowPattern_SetWindowVisualState Lib "uiautomationcore" ( _
ByVal hobj As LongPtr, _
ByVal state As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
WindowPattern_SetWindowVisualState = ctypes.windll.uiautomationcore.WindowPattern_SetWindowVisualState
WindowPattern_SetWindowVisualState.restype = ctypes.c_int
WindowPattern_SetWindowVisualState.argtypes = [
wintypes.HANDLE, # hobj : HUIAPATTERNOBJECT
ctypes.c_int, # state : WindowVisualState
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UIAutomationCore.dll')
WindowPattern_SetWindowVisualState = Fiddle::Function.new(
lib['WindowPattern_SetWindowVisualState'],
[
Fiddle::TYPE_VOIDP, # hobj : HUIAPATTERNOBJECT
Fiddle::TYPE_INT, # state : WindowVisualState
],
Fiddle::TYPE_INT)#[link(name = "uiautomationcore")]
extern "system" {
fn WindowPattern_SetWindowVisualState(
hobj: *mut core::ffi::c_void, // HUIAPATTERNOBJECT
state: i32 // WindowVisualState
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UIAutomationCore.dll")]
public static extern int WindowPattern_SetWindowVisualState(IntPtr hobj, int state);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UIAutomationCore_WindowPattern_SetWindowVisualState' -Namespace Win32 -PassThru
# $api::WindowPattern_SetWindowVisualState(hobj, state)#uselib "UIAutomationCore.dll"
#func global WindowPattern_SetWindowVisualState "WindowPattern_SetWindowVisualState" sptr, sptr
; WindowPattern_SetWindowVisualState hobj, state ; 戻り値は stat
; hobj : HUIAPATTERNOBJECT -> "sptr"
; state : WindowVisualState -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "UIAutomationCore.dll"
#cfunc global WindowPattern_SetWindowVisualState "WindowPattern_SetWindowVisualState" sptr, int
; res = WindowPattern_SetWindowVisualState(hobj, state)
; hobj : HUIAPATTERNOBJECT -> "sptr"
; state : WindowVisualState -> "int"; HRESULT WindowPattern_SetWindowVisualState(HUIAPATTERNOBJECT hobj, WindowVisualState state)
#uselib "UIAutomationCore.dll"
#cfunc global WindowPattern_SetWindowVisualState "WindowPattern_SetWindowVisualState" intptr, int
; res = WindowPattern_SetWindowVisualState(hobj, state)
; hobj : HUIAPATTERNOBJECT -> "intptr"
; state : WindowVisualState -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uiautomationcore = windows.NewLazySystemDLL("UIAutomationCore.dll")
procWindowPattern_SetWindowVisualState = uiautomationcore.NewProc("WindowPattern_SetWindowVisualState")
)
// hobj (HUIAPATTERNOBJECT), state (WindowVisualState)
r1, _, err := procWindowPattern_SetWindowVisualState.Call(
uintptr(hobj),
uintptr(state),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction WindowPattern_SetWindowVisualState(
hobj: THandle; // HUIAPATTERNOBJECT
state: Integer // WindowVisualState
): Integer; stdcall;
external 'UIAutomationCore.dll' name 'WindowPattern_SetWindowVisualState';result := DllCall("UIAutomationCore\WindowPattern_SetWindowVisualState"
, "Ptr", hobj ; HUIAPATTERNOBJECT
, "Int", state ; WindowVisualState
, "Int") ; return: HRESULT●WindowPattern_SetWindowVisualState(hobj, state) = DLL("UIAutomationCore.dll", "int WindowPattern_SetWindowVisualState(void*, int)")
# 呼び出し: WindowPattern_SetWindowVisualState(hobj, state)
# hobj : HUIAPATTERNOBJECT -> "void*"
# state : WindowVisualState -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。