ホーム › UI.ColorSystem › CheckColorsInGamut
CheckColorsInGamut
関数指定色がデバイスの色域内にあるか確認する。
シグネチャ
// GDI32.dll
#include <windows.h>
BOOL CheckColorsInGamut(
HDC hdc,
RGBTRIPLE* lpRGBTriple,
void* dlpBuffer,
DWORD nCount
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hdc | HDC | in |
| lpRGBTriple | RGBTRIPLE* | in |
| dlpBuffer | void* | out |
| nCount | DWORD | in |
戻り値の型: BOOL
各言語での呼び出し定義
// GDI32.dll
#include <windows.h>
BOOL CheckColorsInGamut(
HDC hdc,
RGBTRIPLE* lpRGBTriple,
void* dlpBuffer,
DWORD nCount
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll", ExactSpelling = true)]
static extern bool CheckColorsInGamut(
IntPtr hdc, // HDC
IntPtr lpRGBTriple, // RGBTRIPLE*
IntPtr dlpBuffer, // void* out
uint nCount // DWORD
);<DllImport("GDI32.dll", ExactSpelling:=True)>
Public Shared Function CheckColorsInGamut(
hdc As IntPtr, ' HDC
lpRGBTriple As IntPtr, ' RGBTRIPLE*
dlpBuffer As IntPtr, ' void* out
nCount As UInteger ' DWORD
) As Boolean
End Function' hdc : HDC
' lpRGBTriple : RGBTRIPLE*
' dlpBuffer : void* out
' nCount : DWORD
Declare PtrSafe Function CheckColorsInGamut Lib "gdi32" ( _
ByVal hdc As LongPtr, _
ByVal lpRGBTriple As LongPtr, _
ByVal dlpBuffer As LongPtr, _
ByVal nCount As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CheckColorsInGamut = ctypes.windll.gdi32.CheckColorsInGamut
CheckColorsInGamut.restype = wintypes.BOOL
CheckColorsInGamut.argtypes = [
wintypes.HANDLE, # hdc : HDC
ctypes.c_void_p, # lpRGBTriple : RGBTRIPLE*
ctypes.POINTER(None), # dlpBuffer : void* out
wintypes.DWORD, # nCount : DWORD
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('GDI32.dll')
CheckColorsInGamut = Fiddle::Function.new(
lib['CheckColorsInGamut'],
[
Fiddle::TYPE_VOIDP, # hdc : HDC
Fiddle::TYPE_VOIDP, # lpRGBTriple : RGBTRIPLE*
Fiddle::TYPE_VOIDP, # dlpBuffer : void* out
-Fiddle::TYPE_INT, # nCount : DWORD
],
Fiddle::TYPE_INT)#[link(name = "gdi32")]
extern "system" {
fn CheckColorsInGamut(
hdc: *mut core::ffi::c_void, // HDC
lpRGBTriple: *mut RGBTRIPLE, // RGBTRIPLE*
dlpBuffer: *mut (), // void* out
nCount: u32 // DWORD
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("GDI32.dll")]
public static extern bool CheckColorsInGamut(IntPtr hdc, IntPtr lpRGBTriple, IntPtr dlpBuffer, uint nCount);
"@
$api = Add-Type -MemberDefinition $sig -Name 'GDI32_CheckColorsInGamut' -Namespace Win32 -PassThru
# $api::CheckColorsInGamut(hdc, lpRGBTriple, dlpBuffer, nCount)#uselib "GDI32.dll"
#func global CheckColorsInGamut "CheckColorsInGamut" sptr, sptr, sptr, sptr
; CheckColorsInGamut hdc, varptr(lpRGBTriple), dlpBuffer, nCount ; 戻り値は stat
; hdc : HDC -> "sptr"
; lpRGBTriple : RGBTRIPLE* -> "sptr"
; dlpBuffer : void* out -> "sptr"
; nCount : DWORD -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "GDI32.dll" #cfunc global CheckColorsInGamut "CheckColorsInGamut" sptr, var, sptr, int ; res = CheckColorsInGamut(hdc, lpRGBTriple, dlpBuffer, nCount) ; hdc : HDC -> "sptr" ; lpRGBTriple : RGBTRIPLE* -> "var" ; dlpBuffer : void* out -> "sptr" ; nCount : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "GDI32.dll" #cfunc global CheckColorsInGamut "CheckColorsInGamut" sptr, sptr, sptr, int ; res = CheckColorsInGamut(hdc, varptr(lpRGBTriple), dlpBuffer, nCount) ; hdc : HDC -> "sptr" ; lpRGBTriple : RGBTRIPLE* -> "sptr" ; dlpBuffer : void* out -> "sptr" ; nCount : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; BOOL CheckColorsInGamut(HDC hdc, RGBTRIPLE* lpRGBTriple, void* dlpBuffer, DWORD nCount) #uselib "GDI32.dll" #cfunc global CheckColorsInGamut "CheckColorsInGamut" intptr, var, intptr, int ; res = CheckColorsInGamut(hdc, lpRGBTriple, dlpBuffer, nCount) ; hdc : HDC -> "intptr" ; lpRGBTriple : RGBTRIPLE* -> "var" ; dlpBuffer : void* out -> "intptr" ; nCount : DWORD -> "int" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; BOOL CheckColorsInGamut(HDC hdc, RGBTRIPLE* lpRGBTriple, void* dlpBuffer, DWORD nCount) #uselib "GDI32.dll" #cfunc global CheckColorsInGamut "CheckColorsInGamut" intptr, intptr, intptr, int ; res = CheckColorsInGamut(hdc, varptr(lpRGBTriple), dlpBuffer, nCount) ; hdc : HDC -> "intptr" ; lpRGBTriple : RGBTRIPLE* -> "intptr" ; dlpBuffer : void* out -> "intptr" ; nCount : DWORD -> "int" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
gdi32 = windows.NewLazySystemDLL("GDI32.dll")
procCheckColorsInGamut = gdi32.NewProc("CheckColorsInGamut")
)
// hdc (HDC), lpRGBTriple (RGBTRIPLE*), dlpBuffer (void* out), nCount (DWORD)
r1, _, err := procCheckColorsInGamut.Call(
uintptr(hdc),
uintptr(lpRGBTriple),
uintptr(dlpBuffer),
uintptr(nCount),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction CheckColorsInGamut(
hdc: THandle; // HDC
lpRGBTriple: Pointer; // RGBTRIPLE*
dlpBuffer: Pointer; // void* out
nCount: DWORD // DWORD
): BOOL; stdcall;
external 'GDI32.dll' name 'CheckColorsInGamut';result := DllCall("GDI32\CheckColorsInGamut"
, "Ptr", hdc ; HDC
, "Ptr", lpRGBTriple ; RGBTRIPLE*
, "Ptr", dlpBuffer ; void* out
, "UInt", nCount ; DWORD
, "Int") ; return: BOOL●CheckColorsInGamut(hdc, lpRGBTriple, dlpBuffer, nCount) = DLL("GDI32.dll", "bool CheckColorsInGamut(void*, void*, void*, dword)")
# 呼び出し: CheckColorsInGamut(hdc, lpRGBTriple, dlpBuffer, nCount)
# hdc : HDC -> "void*"
# lpRGBTriple : RGBTRIPLE* -> "void*"
# dlpBuffer : void* out -> "void*"
# nCount : DWORD -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。