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BufferedPaintClear
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// UXTHEME.dll
#include <windows.h>
HRESULT BufferedPaintClear(
INT_PTR hBufferedPaint,
const RECT* prc // optional
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hBufferedPaint | INT_PTR | in |
| prc | RECT* | inoptional |
戻り値の型: HRESULT
各言語での呼び出し定義
// UXTHEME.dll
#include <windows.h>
HRESULT BufferedPaintClear(
INT_PTR hBufferedPaint,
const RECT* prc // optional
);[DllImport("UXTHEME.dll", ExactSpelling = true)]
static extern int BufferedPaintClear(
IntPtr hBufferedPaint, // INT_PTR
IntPtr prc // RECT* optional
);<DllImport("UXTHEME.dll", ExactSpelling:=True)>
Public Shared Function BufferedPaintClear(
hBufferedPaint As IntPtr, ' INT_PTR
prc As IntPtr ' RECT* optional
) As Integer
End Function' hBufferedPaint : INT_PTR
' prc : RECT* optional
Declare PtrSafe Function BufferedPaintClear Lib "uxtheme" ( _
ByVal hBufferedPaint As LongPtr, _
ByVal prc As LongPtr) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
BufferedPaintClear = ctypes.windll.uxtheme.BufferedPaintClear
BufferedPaintClear.restype = ctypes.c_int
BufferedPaintClear.argtypes = [
ctypes.c_ssize_t, # hBufferedPaint : INT_PTR
ctypes.c_void_p, # prc : RECT* optional
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('UXTHEME.dll')
BufferedPaintClear = Fiddle::Function.new(
lib['BufferedPaintClear'],
[
Fiddle::TYPE_INTPTR_T, # hBufferedPaint : INT_PTR
Fiddle::TYPE_VOIDP, # prc : RECT* optional
],
Fiddle::TYPE_INT)#[link(name = "uxtheme")]
extern "system" {
fn BufferedPaintClear(
hBufferedPaint: isize, // INT_PTR
prc: *const RECT // RECT* optional
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("UXTHEME.dll")]
public static extern int BufferedPaintClear(IntPtr hBufferedPaint, IntPtr prc);
"@
$api = Add-Type -MemberDefinition $sig -Name 'UXTHEME_BufferedPaintClear' -Namespace Win32 -PassThru
# $api::BufferedPaintClear(hBufferedPaint, prc)#uselib "UXTHEME.dll"
#func global BufferedPaintClear "BufferedPaintClear" sptr, sptr
; BufferedPaintClear hBufferedPaint, varptr(prc) ; 戻り値は stat
; hBufferedPaint : INT_PTR -> "sptr"
; prc : RECT* optional -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。出力引数:
#uselib "UXTHEME.dll" #cfunc global BufferedPaintClear "BufferedPaintClear" sptr, var ; res = BufferedPaintClear(hBufferedPaint, prc) ; hBufferedPaint : INT_PTR -> "sptr" ; prc : RECT* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。#uselib "UXTHEME.dll" #cfunc global BufferedPaintClear "BufferedPaintClear" sptr, sptr ; res = BufferedPaintClear(hBufferedPaint, varptr(prc)) ; hBufferedPaint : INT_PTR -> "sptr" ; prc : RECT* optional -> "sptr" ; ※出力/バッファ引数はポインタ方式(token=sptr / 呼び出しは varptr(変数))。
出力引数:
; HRESULT BufferedPaintClear(INT_PTR hBufferedPaint, RECT* prc) #uselib "UXTHEME.dll" #cfunc global BufferedPaintClear "BufferedPaintClear" intptr, var ; res = BufferedPaintClear(hBufferedPaint, prc) ; hBufferedPaint : INT_PTR -> "intptr" ; prc : RECT* optional -> "var" ; ※出力/バッファ引数は var 方式(変数を直接渡す)。varptr 方式にも切替可。; HRESULT BufferedPaintClear(INT_PTR hBufferedPaint, RECT* prc) #uselib "UXTHEME.dll" #cfunc global BufferedPaintClear "BufferedPaintClear" intptr, intptr ; res = BufferedPaintClear(hBufferedPaint, varptr(prc)) ; hBufferedPaint : INT_PTR -> "intptr" ; prc : RECT* optional -> "intptr" ; ※出力/バッファ引数はポインタ方式(token=intptr / 呼び出しは varptr(変数))。
import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
uxtheme = windows.NewLazySystemDLL("UXTHEME.dll")
procBufferedPaintClear = uxtheme.NewProc("BufferedPaintClear")
)
// hBufferedPaint (INT_PTR), prc (RECT* optional)
r1, _, err := procBufferedPaintClear.Call(
uintptr(hBufferedPaint),
uintptr(prc),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // HRESULTfunction BufferedPaintClear(
hBufferedPaint: NativeInt; // INT_PTR
prc: Pointer // RECT* optional
): Integer; stdcall;
external 'UXTHEME.dll' name 'BufferedPaintClear';result := DllCall("UXTHEME\BufferedPaintClear"
, "Ptr", hBufferedPaint ; INT_PTR
, "Ptr", prc ; RECT* optional
, "Int") ; return: HRESULT●BufferedPaintClear(hBufferedPaint, prc) = DLL("UXTHEME.dll", "int BufferedPaintClear(int, void*)")
# 呼び出し: BufferedPaintClear(hBufferedPaint, prc)
# hBufferedPaint : INT_PTR -> "int"
# prc : RECT* optional -> "void*"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。