ホーム › UI.Controls › CheckDlgButton
CheckDlgButton
関数ダイアログ内ボタンのチェック状態を設定する。
シグネチャ
// USER32.dll
#include <windows.h>
BOOL CheckDlgButton(
HWND hDlg,
INT nIDButton,
DLG_BUTTON_CHECK_STATE uCheck
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hDlg | HWND | in |
| nIDButton | INT | in |
| uCheck | DLG_BUTTON_CHECK_STATE | in |
戻り値の型: BOOL
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
BOOL CheckDlgButton(
HWND hDlg,
INT nIDButton,
DLG_BUTTON_CHECK_STATE uCheck
);[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool CheckDlgButton(
IntPtr hDlg, // HWND
int nIDButton, // INT
uint uCheck // DLG_BUTTON_CHECK_STATE
);<DllImport("USER32.dll", SetLastError:=True, ExactSpelling:=True)>
Public Shared Function CheckDlgButton(
hDlg As IntPtr, ' HWND
nIDButton As Integer, ' INT
uCheck As UInteger ' DLG_BUTTON_CHECK_STATE
) As Boolean
End Function' hDlg : HWND
' nIDButton : INT
' uCheck : DLG_BUTTON_CHECK_STATE
Declare PtrSafe Function CheckDlgButton Lib "user32" ( _
ByVal hDlg As LongPtr, _
ByVal nIDButton As Long, _
ByVal uCheck As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
CheckDlgButton = ctypes.windll.user32.CheckDlgButton
CheckDlgButton.restype = wintypes.BOOL
CheckDlgButton.argtypes = [
wintypes.HANDLE, # hDlg : HWND
ctypes.c_int, # nIDButton : INT
wintypes.DWORD, # uCheck : DLG_BUTTON_CHECK_STATE
]
# GetLastError: use ctypes.GetLastError() (or ctypes.WinDLL(use_last_error=True))require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
CheckDlgButton = Fiddle::Function.new(
lib['CheckDlgButton'],
[
Fiddle::TYPE_VOIDP, # hDlg : HWND
Fiddle::TYPE_INT, # nIDButton : INT
-Fiddle::TYPE_INT, # uCheck : DLG_BUTTON_CHECK_STATE
],
Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn CheckDlgButton(
hDlg: *mut core::ffi::c_void, // HWND
nIDButton: i32, // INT
uCheck: u32 // DLG_BUTTON_CHECK_STATE
) -> i32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[return: MarshalAs(UnmanagedType.Bool)]
[DllImport("USER32.dll", SetLastError = true)]
public static extern bool CheckDlgButton(IntPtr hDlg, int nIDButton, uint uCheck);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_CheckDlgButton' -Namespace Win32 -PassThru
# $api::CheckDlgButton(hDlg, nIDButton, uCheck)#uselib "USER32.dll"
#func global CheckDlgButton "CheckDlgButton" sptr, sptr, sptr
; CheckDlgButton hDlg, nIDButton, uCheck ; 戻り値は stat
; hDlg : HWND -> "sptr"
; nIDButton : INT -> "sptr"
; uCheck : DLG_BUTTON_CHECK_STATE -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global CheckDlgButton "CheckDlgButton" sptr, int, int
; res = CheckDlgButton(hDlg, nIDButton, uCheck)
; hDlg : HWND -> "sptr"
; nIDButton : INT -> "int"
; uCheck : DLG_BUTTON_CHECK_STATE -> "int"; BOOL CheckDlgButton(HWND hDlg, INT nIDButton, DLG_BUTTON_CHECK_STATE uCheck)
#uselib "USER32.dll"
#cfunc global CheckDlgButton "CheckDlgButton" intptr, int, int
; res = CheckDlgButton(hDlg, nIDButton, uCheck)
; hDlg : HWND -> "intptr"
; nIDButton : INT -> "int"
; uCheck : DLG_BUTTON_CHECK_STATE -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procCheckDlgButton = user32.NewProc("CheckDlgButton")
)
// hDlg (HWND), nIDButton (INT), uCheck (DLG_BUTTON_CHECK_STATE)
r1, _, err := procCheckDlgButton.Call(
uintptr(hDlg),
uintptr(nIDButton),
uintptr(uCheck),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // BOOLfunction CheckDlgButton(
hDlg: THandle; // HWND
nIDButton: Integer; // INT
uCheck: DWORD // DLG_BUTTON_CHECK_STATE
): BOOL; stdcall;
external 'USER32.dll' name 'CheckDlgButton';result := DllCall("USER32\CheckDlgButton"
, "Ptr", hDlg ; HWND
, "Int", nIDButton ; INT
, "UInt", uCheck ; DLG_BUTTON_CHECK_STATE
, "Int") ; return: BOOL●CheckDlgButton(hDlg, nIDButton, uCheck) = DLL("USER32.dll", "bool CheckDlgButton(void*, int, dword)")
# 呼び出し: CheckDlgButton(hDlg, nIDButton, uCheck)
# hDlg : HWND -> "void*"
# nIDButton : INT -> "int"
# uCheck : DLG_BUTTON_CHECK_STATE -> "dword"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。