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IsDlgButtonChecked
関数ダイアログ内ボタンのチェック状態を取得する。
シグネチャ
// USER32.dll
#include <windows.h>
DWORD IsDlgButtonChecked(
HWND hDlg,
INT nIDButton
);パラメーター
| 名前 | 型 | 方向 |
|---|---|---|
| hDlg | HWND | in |
| nIDButton | INT | in |
戻り値の型: DWORD
各言語での呼び出し定義
// USER32.dll
#include <windows.h>
DWORD IsDlgButtonChecked(
HWND hDlg,
INT nIDButton
);[DllImport("USER32.dll", ExactSpelling = true)]
static extern uint IsDlgButtonChecked(
IntPtr hDlg, // HWND
int nIDButton // INT
);<DllImport("USER32.dll", ExactSpelling:=True)>
Public Shared Function IsDlgButtonChecked(
hDlg As IntPtr, ' HWND
nIDButton As Integer ' INT
) As UInteger
End Function' hDlg : HWND
' nIDButton : INT
Declare PtrSafe Function IsDlgButtonChecked Lib "user32" ( _
ByVal hDlg As LongPtr, _
ByVal nIDButton As Long) As Long
' VBA7前提(PtrSafe)。32bit Office では LongPtr→Long。Integer=16bit / Long=32bit / LongLong=64bit。import ctypes
from ctypes import wintypes
IsDlgButtonChecked = ctypes.windll.user32.IsDlgButtonChecked
IsDlgButtonChecked.restype = wintypes.DWORD
IsDlgButtonChecked.argtypes = [
wintypes.HANDLE, # hDlg : HWND
ctypes.c_int, # nIDButton : INT
]require 'fiddle'
require 'fiddle/import'
lib = Fiddle.dlopen('USER32.dll')
IsDlgButtonChecked = Fiddle::Function.new(
lib['IsDlgButtonChecked'],
[
Fiddle::TYPE_VOIDP, # hDlg : HWND
Fiddle::TYPE_INT, # nIDButton : INT
],
-Fiddle::TYPE_INT)#[link(name = "user32")]
extern "system" {
fn IsDlgButtonChecked(
hDlg: *mut core::ffi::c_void, // HWND
nIDButton: i32 // INT
) -> u32;
}
// crates: windows-sys provides ready-made bindings for this API.$sig = @"
[DllImport("USER32.dll")]
public static extern uint IsDlgButtonChecked(IntPtr hDlg, int nIDButton);
"@
$api = Add-Type -MemberDefinition $sig -Name 'USER32_IsDlgButtonChecked' -Namespace Win32 -PassThru
# $api::IsDlgButtonChecked(hDlg, nIDButton)#uselib "USER32.dll"
#func global IsDlgButtonChecked "IsDlgButtonChecked" sptr, sptr
; IsDlgButtonChecked hDlg, nIDButton ; 戻り値は stat
; hDlg : HWND -> "sptr"
; nIDButton : INT -> "sptr"
; ※HSP3.7は #func のため戻り値はシステム変数 stat に格納されます。#uselib "USER32.dll"
#cfunc global IsDlgButtonChecked "IsDlgButtonChecked" sptr, int
; res = IsDlgButtonChecked(hDlg, nIDButton)
; hDlg : HWND -> "sptr"
; nIDButton : INT -> "int"; DWORD IsDlgButtonChecked(HWND hDlg, INT nIDButton)
#uselib "USER32.dll"
#cfunc global IsDlgButtonChecked "IsDlgButtonChecked" intptr, int
; res = IsDlgButtonChecked(hDlg, nIDButton)
; hDlg : HWND -> "intptr"
; nIDButton : INT -> "int"import (
"golang.org/x/sys/windows"
"unsafe"
)
var (
user32 = windows.NewLazySystemDLL("USER32.dll")
procIsDlgButtonChecked = user32.NewProc("IsDlgButtonChecked")
)
// hDlg (HWND), nIDButton (INT)
r1, _, err := procIsDlgButtonChecked.Call(
uintptr(hDlg),
uintptr(nIDButton),
)
_ = err // syscall.Errno (valid when the call sets last-error)
_ = r1 // DWORDfunction IsDlgButtonChecked(
hDlg: THandle; // HWND
nIDButton: Integer // INT
): DWORD; stdcall;
external 'USER32.dll' name 'IsDlgButtonChecked';result := DllCall("USER32\IsDlgButtonChecked"
, "Ptr", hDlg ; HWND
, "Int", nIDButton ; INT
, "UInt") ; return: DWORD●IsDlgButtonChecked(hDlg, nIDButton) = DLL("USER32.dll", "dword IsDlgButtonChecked(void*, int)")
# 呼び出し: IsDlgButtonChecked(hDlg, nIDButton)
# hDlg : HWND -> "void*"
# nIDButton : INT -> "int"
# なでしこ1は32bit・ANSI(Shift_JIS)。文字列=char*(ANSI)、ポインタ/ハンドル=void*(4byte)。